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20 lines
1.2 KiB
Plaintext
20 lines
1.2 KiB
Plaintext
#List the potential random Z-levels here.
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#Maps must be the full path to them
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#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#!!IMPORTANT NOTES FOR HOSTING AWAY MISSIONS!!:
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#Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once.
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#DO tick the associated code file for the away mission you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors!
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#_maps/RandomZLevels/away_mission/TheBeach.dmm
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#_maps/RandomZLevels/away_mission/Academy.dmm
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#_maps/RandomZLevels/away_mission/wildwest.dmm
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#_maps/RandomZLevels/away_mission/challenge.dmm
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_maps/RandomZLevels/away_mission/jungleresort.dmm
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#_maps/RandomZLevels/away_mission/moonoutpost19.dmm
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#_maps/RandomZLevels/away_mission/undergroundoutpost45.dmm
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#_maps/RandomZLevels/away_mission/caves.dmm
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#_maps/RandomZLevels/away_mission/snowdin.dmm
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#_maps/RandomZLevels/away_mission/research.dmm
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#_maps/RandomZLevels/away_mission/SnowCabin.dmm |