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S.P.L.U.R.T-Station-13/code/modules/fields/infinite_void.dm
kiwedespars e145bdafe8 adds domain expansion
- adds domain expansion, final spell for void heretics
- makes clap1 into an emote
- makes cleave a little more enticing with two guaranteed critical wounds and brute damage
- buffs void mark
2021-03-11 21:26:58 -08:00

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/obj/effect/domain_expansion
anchored = TRUE
name = "infinite void"
desc = "Once inside, the user's cursed techniques are improved and cannot be avoided."
layer = FLY_LAYER
pixel_x = -64
pixel_y = -64
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/list/immune = list() // the one who creates the domain_expansion is immune, which includes wizards and the dead slime you murdered to make this chronofield
var/turf/target
var/freezerange = 2
var/duration = 140
var/datum/proximity_monitor/advanced/domain_expansion/chronofield
alpha = 125
var/check_anti_magic = FALSE
var/check_holy = FALSE
/obj/effect/domain_expansion/Initialize(mapload, radius, time, list/immune_atoms, start = TRUE) //Immune atoms assoc list atom = TRUE
. = ..()
if(!isnull(time))
duration = time
if(!isnull(radius))
freezerange = radius
for(var/A in immune_atoms)
immune[A] = TRUE
for(var/mob/living/L in GLOB.player_list)
if(locate(/obj/effect/proc_holder/spell/aoe_turf/domain_expansion) in L.mind.spell_list) //People who can stop time are immune to its effects
immune[L] = TRUE
for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.parasites)
if(G.summoner && locate(/obj/effect/proc_holder/spell/aoe_turf/domain_expansion) in G.summoner.mind.spell_list) //It would only make sense that a person's stand would also be immune.
immune[G] = TRUE
if(start)
INVOKE_ASYNC(src, .proc/domain_expansion)
/obj/effect/domain_expansion/Destroy()
qdel(chronofield)
return ..()
/obj/effect/domain_expansion/proc/domain_expansion()
target = get_turf(src)
chronofield = make_field(/datum/proximity_monitor/advanced/domain_expansion, list("current_range" = freezerange, "host" = src, "immune" = immune, "check_anti_magic" = check_anti_magic, "check_holy" = check_holy))
QDEL_IN(src, duration)
/obj/effect/domain_expansion/magic
check_anti_magic = TRUE
/datum/proximity_monitor/advanced/domain_expansion
name = "chronofield"
setup_field_turfs = TRUE
field_shape = FIELD_SHAPE_RADIUS_SQUARE
requires_processing = TRUE
var/list/immune = list()
var/list/frozen_things = list()
var/list/frozen_mobs = list() //cached separately for processing
var/list/frozen_structures = list() //Also machinery, and only frozen aestethically
var/list/frozen_turfs = list() //Only aesthetically
var/check_anti_magic = FALSE
var/check_holy = FALSE
var/static/list/global_frozen_atoms = list()
/datum/proximity_monitor/advanced/domain_expansion/Destroy()
unfreeze_all()
return ..()
/datum/proximity_monitor/advanced/domain_expansion/field_turf_crossed(atom/movable/AM)
freeze_atom(AM)
/datum/proximity_monitor/advanced/domain_expansion/proc/freeze_atom(atom/movable/A)
if(immune[A] || global_frozen_atoms[A] || !istype(A))
return FALSE
if(ismob(A))
var/mob/M = A
if(M.anti_magic_check(check_anti_magic, check_holy))
immune[A] = TRUE
return
var/frozen = TRUE
if(isliving(A))
freeze_mob(A)
else if((ismachinery(A) && !istype(A, /obj/machinery/light)) || isstructure(A)) //Special exception for light fixtures since recoloring causes them to change light
freeze_structure(A)
else
frozen = FALSE
if(A.throwing)
freeze_throwing(A)
frozen = TRUE
if(!frozen)
return
frozen_things[A] = A.move_resist
A.move_resist = INFINITY
global_frozen_atoms[A] = src
into_the_negative_zone(A)
RegisterSignal(A, COMSIG_MOVABLE_PRE_MOVE, .proc/unfreeze_atom)
RegisterSignal(A, COMSIG_ITEM_PICKUP, .proc/unfreeze_atom)
return TRUE
/datum/proximity_monitor/advanced/domain_expansion/proc/unfreeze_all()
for(var/i in frozen_things)
unfreeze_atom(i)
for(var/T in frozen_turfs)
unfreeze_turf(T)
/datum/proximity_monitor/advanced/domain_expansion/proc/unfreeze_atom(atom/movable/A)
SIGNAL_HANDLER
if(A.throwing)
unfreeze_throwing(A)
if(isliving(A))
unfreeze_mob(A)
UnregisterSignal(A, COMSIG_MOVABLE_PRE_MOVE)
UnregisterSignal(A, COMSIG_ITEM_PICKUP)
escape_the_negative_zone(A)
A.move_resist = frozen_things[A]
frozen_things -= A
global_frozen_atoms -= A
/datum/proximity_monitor/advanced/domain_expansion/proc/freeze_throwing(atom/movable/AM)
var/datum/thrownthing/T = AM.throwing
T.paused = TRUE
/datum/proximity_monitor/advanced/domain_expansion/proc/unfreeze_throwing(atom/movable/AM)
var/datum/thrownthing/T = AM.throwing
if(T)
T.paused = FALSE
/datum/proximity_monitor/advanced/domain_expansion/proc/freeze_turf(turf/T)
into_the_negative_zone(T)
frozen_turfs += T
/datum/proximity_monitor/advanced/domain_expansion/proc/unfreeze_turf(turf/T)
escape_the_negative_zone(T)
/datum/proximity_monitor/advanced/domain_expansion/proc/freeze_structure(obj/O)
into_the_negative_zone(O)
frozen_structures += O
/datum/proximity_monitor/advanced/domain_expansion/proc/unfreeze_structure(obj/O)
escape_the_negative_zone(O)
/datum/proximity_monitor/advanced/domain_expansion/process()
for(var/i in frozen_mobs)
var/mob/living/m = i
m.apply_status_effect(/datum/status_effect/eldritch/void)
/datum/proximity_monitor/advanced/domain_expansion/setup_field_turf(turf/T)
for(var/i in T.contents)
freeze_atom(i)
freeze_turf(T)
return ..()
/datum/proximity_monitor/advanced/domain_expansion/proc/freeze_mob(mob/living/L)
frozen_mobs += L
L.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/domain)
/datum/proximity_monitor/advanced/domain_expansion/proc/unfreeze_mob(mob/living/L)
L.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/domain)
frozen_mobs -= L
//you don't look quite right, is something the matter?
/datum/proximity_monitor/advanced/domain_expansion/proc/into_the_negative_zone(atom/A)
A.add_atom_colour(list(-0.6,0,0,0, 0,-0.6,0,0, 0,0,-1,0, 0,0,0,1, 0.5,0.5,1,0), TEMPORARY_COLOUR_PRIORITY)
//let's put some colour back into your cheeks
/datum/proximity_monitor/advanced/domain_expansion/proc/escape_the_negative_zone(atom/A)
A.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)