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S.P.L.U.R.T-Station-13/code/modules/mapping/minimaps.dm

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/datum/minimap
var/name = "minimap"
var/icon/overlay_icon
// The map icons
var/icon/map_icon
var/icon/meta_icon
var/list/color_area_names = list()
var/minx
var/maxx
var/miny
var/maxy
var/z_level
var/id = ""
/datum/minimap/New(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy, name = "minimap")
if(!z)
CRASH("ERROR: new minimap requested without z level") //CRASH to halt the operatio
src.name = name
z_level = z
id = "[md5("[z_level]" + src.name + REF(src))]" //use it's own md5 as a special identifier
var/crop_x1 = x2
var/crop_x2 = x1
var/crop_y1 = y2
var/crop_y2 = y1
// do the generating
map_icon = new('html/blank.png')
meta_icon = new('html/blank.png')
map_icon.Scale(x2 - x1 + 1, y2 - y1 + 1) // arrays start at 1
meta_icon.Scale(x2 - x1 + 1, y2 - y1 + 1)
var/list/area_to_color = list()
for(var/turf/T in block(locate(x1, y1, z_level), locate(x2, y2, z_level)))
var/area/A = T.loc
var/img_x = T.x - x1 + 1 // arrays start at 1
var/img_y = T.y - y1 + 1
if(!istype(A, /area/space) || istype(T, /turf/closed/wall))
crop_x1 = min(crop_x1, T.x)
crop_x2 = max(crop_x2, T.x)
crop_y1 = min(crop_y1, T.y)
crop_y2 = max(crop_y2, T.y)
var/meta_color = area_to_color[A]
if(!meta_color)
var/meta_x = LAZYLEN(area_to_color) + 1
var/meta_y = (((meta_x + 1) - ((meta_x + 1) % 255)) / 255)
var/meta_z = (((meta_y + 1) - ((meta_y + 1) % 255)) / 255)
meta_color = rgb(meta_x % 255, meta_y % 255, meta_z % 255) //This supports exactly 16,581,374 areas with no conflicts whatsoever before it just gives up
area_to_color[A] = meta_color
color_area_names[meta_color] = A.name
meta_icon.DrawBox(meta_color, img_x, img_y)
if(A.minimap_show_walls && istype(T, /turf/closed/wall))
map_icon.DrawBox("#000000", img_x, img_y)
else if(!istype(A, /area/space))
var/color = (A.minimap_color2 ? (((img_x + img_y) % 2) ? A.minimap_color2 : A.minimap_color ) : A.minimap_color) || "#FF00FF"
if(A.minimap_show_walls)
var/overridden
for(var/obj/structure/O in T)
if(O.minimap_override_color)
color = O.minimap_override_color
overridden = TRUE
break
else if(O.density && O.anchored)
color = BlendRGB(color, "#000000", 0.5)
overridden = TRUE
break
//In an ideal world, we'd be able to get away with just doing for(var/obj/O in T) up there, and calling it a day. However. HOWEVER!
//Doing that causes the code to also loop through items. and that uh. Kinda bloats minimap gen time. A LOT. We're talking straight-up doubling the time it takes to gen.
//So instead we take our ctrl+c. We copy the above code. And we ctrl+v. It's awful. We hate it. But it works. It's faster. Funny mapgen go vroom
if(!overridden)
for(var/obj/machinery/O in T)
if(O.minimap_override_color)
color = O.minimap_override_color
break
else if(O.density && O.anchored)
color = BlendRGB(color, "#000000", 0.25)
break
map_icon.DrawBox(color, img_x, img_y)
map_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
meta_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
minx = crop_x1
maxx = crop_x2
miny = crop_y1
maxy = crop_y2
overlay_icon = new(map_icon)
overlay_icon.Scale(16, 16)
//we're done baking, now we ship it.
if (!SSassets.cache["minimap-[id].png"])
SSassets.transport.register_asset("minimap-[id].png", map_icon)
if (!SSassets.cache["minimap-[id]-meta.png"])
SSassets.transport.register_asset("minimap-[id]-meta.png", meta_icon)
/datum/minimap/proc/send(mob/user)
if(!id)
CRASH("ERROR: send called, but the minimap id is null/missing. ID: [id]")
SSassets.transport.send_assets(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon))
/datum/minimap_group
var/list/minimaps = list()
var/static/next_id = 0
var/id
var/name
/datum/minimap_group/New(list/maps, name)
id = ++next_id
src.name = name
if(maps)
minimaps = maps
/datum/minimap_group/proc/show(mob/user)
if(!length(minimaps))
to_chat(user, "<span class='boldwarning'>ERROR: Attempted to access an empty datum/minimap_group. This should probably not happen.</span>")
return
var/list/datas = list()
var/list/info = list()
var/buttonfield = ""
var/totalmaps = length(minimaps)
for(var/i in 1 to totalmaps)// OLD: for(var/i in 1 to length(minimaps))
var/datum/minimap/M = minimaps[i]
var/map_name = "minimap-[M.id].png"
var/meta_name = "minimap-[M.id]-meta.png"
M.send(user)
info += {"
<div class="block" id='layer-[i]' [i == 1 ? "" : "style='display:none'"]>
[totalmaps > 1 ? "<h3>Layer [i]</h3>" : ""]
<div> <!-- The div is in here to fit it both in the block div -->
<img id='map-[i]' src='[SSassets.transport.get_asset_url(map_name)]' />
<img id='map-[i]-meta' src='[SSassets.transport.get_asset_url(meta_name)]' style='display: none' />
</div>
[totalmaps <= 1 ? "<div class='statusDisplay' id='label-[i]'> </div>" : ""]
</div>
"}
datas += json_encode(M.color_area_names);
buttonfield += "<a onclick='switchmap(\"layer-[i]\")'>Layer [i]</a> "
if(totalmaps > 1)
info += "<div class='block'><div class='statusDisplay'>[buttonfield]</div></div>"
//This is a hacky workaround; the status display is extremely buggy when multiple z-levels are present. We couldn't figure out how to fix this after 7 hours of banging our head against the wall
//We're coder
var/mousemove_bit = {"
canvas.onmousemove = function(e){
var rect = canvas.getBoundingClientRect();
var x = Math.floor(e.offsetX * img.width / rect.width);
var y = Math.floor(e.offsetY * img.height / rect.height);
var color_idx = x * 4 + (y * 4 * imagedata.width);
var color = "#" + hexify(imagedata.data\[color_idx]) + hexify(imagedata.data\[color_idx+1]) + hexify(imagedata.data\[color_idx+2]);
label.textContent = data\[color];
canvas.title = data\[color];
}
canvas.onmouseout = function(e){
label.textContent = " ";
canvas.title = "";
}
"}
info = info.Join()
//this is bad. Too bad!
var/headerJS = {"
<script>
function hexify(num) {
if(!num){
num = 0;
}
num = num.toString(16);
if(num.length == 1){
num = "0" + num;
}
return num;
}
function switchmap(mapid) {
var targetblock = document.getElementById(mapid);
for(var i = 0; i < [length(minimaps)]; i++) {
var currentblock = document.getElementById("layer-" + (i + 1));
currentblock.style.display = 'none';
}
targetblock.style.display = '';
}
window.onload = function() {
if(!window.HTMLCanvasElement) {
var label = document.getElementById("label-1");
label.textContent = "<h1>WARNING! HTMLCanvasElement not found!</h1>"
return false
}
var datas = \[[jointext(datas, ",")]]
for(var i = 0; i < [length(minimaps)]; i++) {
//the fuck is this wrapped?
var data = datas\[i];
var img = document.getElementById("map-" + (i + 1));
if(!img){
return; //if it does not exist, it means it's done!
}
var canvas = document.createElement("canvas");
canvas.width = img.width * 2;
canvas.height = img.height * 2;
canvas.id = "canvas-" + (i+1);
var ctx = canvas.getContext('2d');
ctx.msImageSmoothingEnabled = false;
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
img.parentNode.replaceChild(canvas, img);
ctx = document.createElement("canvas").getContext('2d');
ctx.canvas.width = img.width;
ctx.canvas.height = img.height;
ctx.id = "ctx-" + (i+1);
ctx.drawImage(document.getElementById("map-" + (i+1) + "-meta"), 0, 0);
var imagedata = ctx.getImageData(0, 0, img.width, img.height);
var label = document.getElementById("label-" + (i+1)); //label-String(n);
[totalmaps <= 1 ? mousemove_bit : ""]
}
}
</script>
<style>
img, canvas {
max-width: 100%;
width: auto;
margin: auto;
display: flex;
justify-content: center;
background-color: white;
}
</style>
"}
var/datum/browser/popup = new(user, "minimap_[id]", name, 500, 700)
popup.add_head_content(headerJS) //set the head
popup.set_content(info)
popup.open(FALSE)