Files
S.P.L.U.R.T-Station-13/code/modules/mob/mob_lists.dm
SandPoot 8911fe5e0b clear em
2022-12-11 17:58:45 -03:00

124 lines
4.1 KiB
Plaintext

///Adds the mob reference to the list and directory of all mobs. Called on Initialize().
/mob/proc/add_to_mob_list()
GLOB.mob_list |= src
GLOB.mob_directory[tag] = src
///Removes the mob reference from the list and directory of all mobs. Called on Destroy().
/mob/proc/remove_from_mob_list()
GLOB.mob_list -= src
GLOB.mob_directory -= tag
///Adds the mob reference to the list of all mobs alive. If mob is cliented, it adds it to the list of all living player-mobs.
/mob/proc/add_to_alive_mob_list()
if(QDELETED(src))
return
GLOB.alive_mob_list |= src
if(client)
add_to_current_living_players()
///Removes the mob reference from the list of all mobs alive. If mob is cliented, it removes it from the list of all living player-mobs.
/mob/proc/remove_from_alive_mob_list()
GLOB.alive_mob_list -= src
if(client)
remove_from_current_living_players()
///Adds the mob reference to the list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
/mob/proc/add_to_dead_mob_list()
if(QDELETED(src))
return
GLOB.dead_mob_list |= src
if(client)
add_to_current_dead_players()
///Remvoes the mob reference from list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
/mob/proc/remove_from_dead_mob_list()
GLOB.dead_mob_list -= src
if(client)
remove_from_current_dead_players()
///Adds the cliented mob reference to the list of all player-mobs, besides to either the of dead or alive player-mob lists, as appropriate. Called on Login().
/mob/proc/add_to_player_list()
SHOULD_CALL_PARENT(TRUE)
GLOB.player_list |= src
if(!SSticker?.mode)
return
if(stat == DEAD)
add_to_current_dead_players()
else
add_to_current_living_players()
///Removes the mob reference from the list of all player-mobs, besides from either the of dead or alive player-mob lists, as appropriate. Called on Logout().
/mob/proc/remove_from_player_list()
SHOULD_CALL_PARENT(TRUE)
GLOB.player_list -= src
if(!SSticker?.mode)
return
if(stat == DEAD)
remove_from_current_dead_players()
else
remove_from_current_living_players()
///Adds the cliented mob reference to either the list of dead player-mobs or to the list of observers, depending on how they joined the game.
/mob/proc/add_to_current_dead_players()
if(!SSticker?.mode)
return
SSticker.mode.current_players[CURRENT_DEAD_PLAYERS] |= src
/mob/dead/observer/add_to_current_dead_players()
if(!SSticker?.mode)
return
if(started_as_observer)
SSticker.mode.current_players[CURRENT_OBSERVERS] |= src
return
return ..()
/mob/dead/new_player/add_to_current_dead_players()
return
///Removes the mob reference from either the list of dead player-mobs or from the list of observers, depending on how they joined the game.
/mob/proc/remove_from_current_dead_players()
if(!SSticker?.mode)
return
SSticker.mode.current_players[CURRENT_DEAD_PLAYERS] -= src
/mob/dead/observer/remove_from_current_dead_players()
if(!SSticker?.mode)
return
if(started_as_observer)
SSticker.mode.current_players[CURRENT_OBSERVERS] -= src
return
return ..()
///Adds the cliented mob reference to the list of living player-mobs. If the mob is an antag, it adds it to the list of living antag player-mobs.
/mob/proc/add_to_current_living_players()
if(!SSticker?.mode)
return
SSticker.mode.current_players[CURRENT_LIVING_PLAYERS] |= src
if(mind && (mind.special_role || length(mind.antag_datums)))
add_to_current_living_antags()
///Removes the mob reference from the list of living player-mobs. If the mob is an antag, it removes it from the list of living antag player-mobs.
/mob/proc/remove_from_current_living_players()
if(!SSticker?.mode)
return
SSticker.mode.current_players[CURRENT_LIVING_PLAYERS] -= src
if(LAZYLEN(mind?.antag_datums))
remove_from_current_living_antags()
///Adds the cliented mob reference to the list of living antag player-mobs.
/mob/proc/add_to_current_living_antags()
if(!SSticker?.mode)
return
SSticker.mode.current_players[CURRENT_LIVING_ANTAGS] |= src
///Removes the mob reference from the list of living antag player-mobs.
/mob/proc/remove_from_current_living_antags()
if(!SSticker?.mode)
return
SSticker.mode.current_players[CURRENT_LIVING_ANTAGS] -= src