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S.P.L.U.R.T-Station-13/code/modules/power/cell.dm
2022-04-06 18:41:31 -03:00

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/obj/item/stock_parts/cell
name = "power cell"
desc = "A rechargeable electrochemical power cell."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
item_state = "cell"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
force = 5
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
var/charge = 0 // note %age conveted to actual charge in New
var/maxcharge = 1000
custom_materials = list(/datum/material/iron=700, /datum/material/glass=50)
var/start_charged = TRUE
grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
var/rigged = FALSE // true if rigged to explode
var/chargerate = 100 //how much power is given every tick in a recharger
var/self_recharge = 0 //does it self recharge, over time, or not?
var/ratingdesc = TRUE
var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it.
rad_flags = RAD_NO_CONTAMINATE // Prevent the same cheese as with the stock parts
/obj/item/stock_parts/cell/get_cell()
return src
/obj/item/stock_parts/cell/Initialize(mapload, override_maxcharge)
. = ..()
if(self_recharge)
START_PROCESSING(SSobj, src)
create_reagents(5, INJECTABLE | DRAINABLE)
if (override_maxcharge)
maxcharge = override_maxcharge
if(start_charged)
charge = maxcharge
if(ratingdesc)
desc += " This one has a rating of [DisplayEnergy(maxcharge)], and you should not swallow it."
update_icon()
/obj/item/stock_parts/cell/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/stock_parts/cell/vv_edit_var(var_name, var_value)
switch(var_name)
if(NAMEOF(src, self_recharge))
if(var_value)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/stock_parts/cell/process()
if(self_recharge)
give(chargerate * 0.25)
else
return PROCESS_KILL
/obj/item/stock_parts/cell/update_overlays()
. = ..()
if(grown_battery)
. += image('icons/obj/power.dmi',"grown_wires")
if(charge < 0.01)
return
else if(charge/maxcharge >=0.995)
. += "cell-o2"
else
. += "cell-o1"
/obj/item/stock_parts/cell/proc/percent() // return % charge of cell
return 100*charge/maxcharge
// use power from a cell
/obj/item/stock_parts/cell/use(amount, can_explode = TRUE)
if(rigged && amount > 0 && can_explode)
explode()
return 0
if(charge < amount)
return 0
charge -= amount
if(!istype(loc, /obj/machinery/power/apc))
SSblackbox.record_feedback("tally", "cell_used", 1, type)
return 1
// recharge the cell
/obj/item/stock_parts/cell/proc/give(amount)
if(amount < 0)
return
if(rigged && amount > 0)
explode()
return 0
if(maxcharge < amount)
amount = maxcharge
var/power_used = min(maxcharge-charge,amount)
charge += power_used
return power_used
/obj/item/stock_parts/cell/examine(mob/user)
. = ..()
if(rigged)
. += "<span class='danger'>This power cell seems to be faulty!</span>"
else
. += "The charge meter reads [round(src.percent() )]%."
/obj/item/stock_parts/cell/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is licking the electrodes of [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/stock_parts/cell/on_reagent_change(changetype)
..()
rigged = reagents?.has_reagent(/datum/reagent/toxin/plasma, 5) ? TRUE : FALSE //has_reagent returns the reagent datum
/obj/item/stock_parts/cell/proc/explode()
var/turf/T = get_turf(src.loc)
if (charge==0)
return
var/devastation_range = -1 //round(charge/11000)
var/heavy_impact_range = round(sqrt(charge)/60)
var/light_impact_range = round(sqrt(charge)/30)
var/flash_range = light_impact_range
if (light_impact_range==0)
rigged = FALSE
corrupt()
return
//explosion(T, 0, 1, 2, 2)
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
qdel(src)
/obj/item/stock_parts/cell/proc/corrupt()
charge /= 2
maxcharge = max(maxcharge/2, chargerate)
if (prob(10))
rigged = TRUE //broken batterys are dangerous
/obj/item/stock_parts/cell/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
charge -= 10 * severity
if(charge < 0)
charge = 0
/obj/item/stock_parts/cell/ex_act(severity, target, origin)
..()
if(!QDELETED(src))
switch(severity)
if(2)
if(prob(50))
corrupt()
if(3)
if(prob(25))
corrupt()
/obj/item/stock_parts/cell/attack_self(mob/user)
if(isethereal(user))
var/mob/living/carbon/human/H = user
if(charge < 100)
to_chat(H, "<span class='warning'>The [src] doesn't have enough power!</span>")
return
var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH)
if(stomach.crystal_charge > 146)
to_chat(H, "<span class='warning'>Your charge is full!</span>")
return
to_chat(H, "<span class='notice'>You clumsily channel power through the [src] and into your body, wasting some in the process.</span>")
if(do_after(user, 5, target = src))
if((charge < 100) || (stomach.crystal_charge > 146))
return
if(istype(stomach))
to_chat(H, "<span class='notice'>You receive some charge from the [src].</span>")
stomach.adjust_charge(3)
charge -= 100 //you waste way more than you receive, so that ethereals cant just steal one cell and forget about hunger
else
to_chat(H, "<span class='warning'>You can't receive charge from the [src]!</span>")
return
/obj/item/stock_parts/cell/blob_act(obj/structure/blob/B)
ex_act(EXPLODE_DEVASTATE)
/obj/item/stock_parts/cell/proc/get_electrocute_damage()
if(charge >= 1000)
return clamp(round(charge/10000), 10, 90) + rand(-5,5)
else
return 0
/obj/item/stock_parts/cell/get_part_rating()
return rating * maxcharge
/* Cell variants*/
/obj/item/stock_parts/cell/empty
start_charged = FALSE
/obj/item/stock_parts/cell/crap
name = "\improper Nanotrasen brand rechargeable AA battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
maxcharge = 500
custom_materials = list(/datum/material/glass=40)
/obj/item/stock_parts/cell/crap/empty
start_charged = FALSE
/obj/item/stock_parts/cell/upgraded
name = "upgraded power cell"
desc = "A power cell with a slightly higher capacity than normal!"
maxcharge = 2500
custom_materials = list(/datum/material/glass=50)
chargerate = 1000
/obj/item/stock_parts/cell/upgraded/plus
name = "upgraded power cell+"
desc = "A power cell with an even higher capacity than the base model!"
maxcharge = 5000
/obj/item/stock_parts/cell/secborg
name = "security borg rechargeable D battery"
maxcharge = 1250 //25/12/6 disabler/laser/taser shots.
custom_materials = list(/datum/material/glass=40)
/obj/item/stock_parts/cell/secborg/empty
start_charged = FALSE
/obj/item/stock_parts/cell/lascarbine
name = "laser carbine power supply"
maxcharge = 1500 //20 laser shots.
/obj/item/stock_parts/cell/pulse //200 pulse shots
name = "pulse rifle power cell"
maxcharge = 40000
chargerate = 1500
/obj/item/stock_parts/cell/pulse/carbine //25 pulse shots
name = "pulse carbine power cell"
maxcharge = 5000
/obj/item/stock_parts/cell/pulse/pistol //10 pulse shots
name = "pulse pistol power cell"
maxcharge = 2000
/obj/item/stock_parts/cell/high
name = "high-capacity power cell"
icon_state = "hcell"
maxcharge = 10000
custom_materials = list(/datum/material/glass=60)
chargerate = 1500
/obj/item/stock_parts/cell/high/plus
name = "high-capacity power cell+"
desc = "Where did these come from?"
icon_state = "h+cell"
maxcharge = 15000
chargerate = 2250
rating = 2
/obj/item/stock_parts/cell/high/empty
start_charged = FALSE
/obj/item/stock_parts/cell/super
name = "super-capacity power cell"
icon_state = "scell"
maxcharge = 20000
custom_materials = list(/datum/material/glass=300)
chargerate = 2000
rating = 3
/obj/item/stock_parts/cell/super/empty
start_charged = FALSE
/obj/item/stock_parts/cell/hyper
name = "hyper-capacity power cell"
icon_state = "hpcell"
maxcharge = 30000
custom_materials = list(/datum/material/glass=400)
chargerate = 3000
rating = 4
/obj/item/stock_parts/cell/hyper/empty
start_charged = FALSE
/obj/item/stock_parts/cell/bluespace
name = "bluespace power cell"
desc = "A rechargeable transdimensional power cell."
icon_state = "bscell"
maxcharge = 40000
custom_materials = list(/datum/material/glass=600)
chargerate = 4000
rating = 5
/obj/item/stock_parts/cell/bluespace/empty
start_charged = FALSE
/obj/item/stock_parts/cell/infinite
name = "infinite-capacity power cell!"
icon_state = "icell"
maxcharge = 30000
custom_materials = list(/datum/material/glass=1000)
rating = 100
chargerate = 30000
/obj/item/stock_parts/cell/infinite/use()
return 1
/obj/item/stock_parts/cell/infinite/abductor
name = "void core"
desc = "An alien power cell that produces energy seemingly out of nowhere."
icon = 'icons/obj/abductor.dmi'
icon_state = "cell"
maxcharge = 50000
ratingdesc = FALSE
/obj/item/stock_parts/cell/infinite/abductor/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/stock_parts/cell/potato
name = "potato battery"
desc = "A rechargeable starch based power cell."
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "potato"
charge = 100
maxcharge = 300
custom_materials = null
grown_battery = TRUE //it has the overlays for wires
/obj/item/stock_parts/cell/high/slime
name = "charged slime core"
desc = "A yellow slime core infused with plasma, it crackles with power."
icon = 'icons/mob/slimes.dmi'
icon_state = "yellow slime extract"
custom_materials = null
rating = 5 //self-recharge makes these desirable
self_recharge = 1 // Infused slime cores self-recharge, over time
/obj/item/stock_parts/cell/emproof
name = "\improper EMP-proof cell"
desc = "An EMP-proof cell."
maxcharge = 500
rating = 3
/obj/item/stock_parts/cell/emproof/ComponentInitialize()
. = ..()
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF)
/obj/item/stock_parts/cell/emproof/empty
start_charged = FALSE
/obj/item/stock_parts/cell/emproof/corrupt()
return
/obj/item/stock_parts/cell/beam_rifle
name = "beam rifle capacitor"
desc = "A high powered capacitor that can provide huge amounts of energy in an instant."
maxcharge = 50000
chargerate = 5000 //Extremely energy intensive
/obj/item/stock_parts/cell/beam_rifle/corrupt()
return
/obj/item/stock_parts/cell/beam_rifle/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
charge = clamp((charge-(100*severity)),0,maxcharge)
/obj/item/stock_parts/cell/emergency_light
name = "miniature power cell"
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
custom_materials = list(/datum/material/glass = 20)
w_class = WEIGHT_CLASS_TINY
/obj/item/stock_parts/cell/emergency_light/Initialize(mapload)
. = ..()
var/area/A = get_area(src)
if(!A.lightswitch || !A.light_power)
charge = 0 //For naturally depowered areas, we start with no power
//found inside the inducers ordered from cargo.
/obj/item/stock_parts/cell/inducer_supply
maxcharge = 5000
/obj/item/stock_parts/cell/magnetic
name = "magrifle power supply"
maxcharge = 12000
chargerate = 600
/obj/item/stock_parts/cell/magnetic/pistol
name = "magpistol power supply"
maxcharge = 6000
/obj/item/stock_parts/cell/toymagburst
name = "toy mag burst rifle power supply"
maxcharge = 4000
/obj/item/stock_parts/cell/family
name = "broken power cell"
desc = "An old faulty power cell. You can see your family name faintly etched onto it."
maxcharge = 100
self_recharge = -5 //it loses power over time instead of gaining
rating = 1