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S.P.L.U.R.T-Station-13/code/modules/power/tracker.dm

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//Solar tracker
//Machine that tracks the sun and reports its direction to the solar controllers
//As long as this is working, solar panels on same powernet will track automatically
/obj/machinery/power/tracker
name = "solar tracker"
desc = "A solar directional tracker."
icon = 'goon/icons/obj/power.dmi'
icon_state = "tracker"
density = TRUE
use_power = NO_POWER_USE
max_integrity = 250
integrity_failure = 0.2
var/id = 0
var/obj/machinery/power/solar_control/control
var/obj/item/solar_assembly/assembly
/obj/machinery/power/tracker/Initialize(mapload, obj/item/solar_assembly/S)
. = ..()
Make(S)
connect_to_network()
RegisterSignal(SSsun, COMSIG_SUN_MOVED, .proc/sun_update)
/obj/machinery/power/tracker/Destroy()
unset_control() //remove from control computer
return ..()
/obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC)
unset_control()
control = SC
SC.connected_tracker = src
//set the control of the tracker to null and removes it from the previous control computer if needed
/obj/machinery/power/tracker/proc/unset_control()
if(control)
if(control.track == SOLAR_TRACK_AUTO)
control.track = SOLAR_TRACK_OFF
control.connected_tracker = null
control = null
///Tell the controller to turn the solar panels
/obj/machinery/power/tracker/proc/sun_update(datum/source, datum/sun/primary_sun, list/datum/sun/suns)
setDir(angle2dir(primary_sun.azimuth))
if(control && control.track == SOLAR_TRACK_AUTO)
control.set_panels(primary_sun.azimuth)
/obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S)
if(!S)
assembly = new /obj/item/solar_assembly
assembly.glass_type = new /obj/item/stack/sheet/glass(null, 2)
assembly.tracker = TRUE
assembly.anchored = TRUE
else
S.moveToNullspace()
assembly = S
update_icon()
/obj/machinery/power/tracker/crowbar_act(mob/user, obj/item/I)
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
user.visible_message("<span class='notice'>[user] begins to take the glass off [src].</span>", "<span class='notice'>You begin to take the glass off [src]...</span>")
if(I.use_tool(src, user, 50))
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
user.visible_message("<span class='notice'>[user] takes the glass off [src].</span>", "<span class='notice'>You take the glass off [src].</span>")
deconstruct(TRUE)
return TRUE
/obj/machinery/power/tracker/obj_break(damage_flag)
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
unset_control()
/obj/machinery/power/tracker/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(disassembled)
if(assembly)
assembly.forceMove(loc)
assembly.give_glass(stat & BROKEN)
else
playsound(src, "shatter", 70, TRUE)
var/shard = assembly?.glass_type ? assembly.glass_type.shard_type : /obj/item/shard
new shard(loc)
new shard(loc)
qdel(src)
// Tracker Electronic
/obj/item/electronics/tracker
name = "tracker electronics"