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S.P.L.U.R.T-Station-13/code/modules/unit_tests/quick_swap_sanity.dm
2020-09-05 11:13:14 +08:00

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/// Test that quick swap correctly swaps items and invalidates suit storage
/datum/unit_test/quick_swap_sanity/Run()
// Create a human with a medical winter coat and a health analyzer in suit storage
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human)
var/obj/item/coat = allocate(/obj/item/clothing/suit/hooded/wintercoat/medical)
TEST_ASSERT(human.equip_to_slot_if_possible(coat, ITEM_SLOT_OCLOTHING), "Couldn't equip winter coat")
var/obj/item/analyzer = allocate(/obj/item/healthanalyzer)
TEST_ASSERT(human.equip_to_slot_if_possible(analyzer, ITEM_SLOT_SUITSTORE), "Couldn't equip health analyzer")
// Then, have them quick swap between the coat and a space suit
var/obj/item/hardsuit = allocate(/obj/item/clothing/suit/space/hardsuit)
TEST_ASSERT(human.equip_to_appropriate_slot(hardsuit, swap = TRUE), "Couldn't quick swap to hardsuit")
// Check if the human has the hardsuit on
TEST_ASSERT_EQUAL(human.wear_suit, hardsuit, "Human didn't equip the hardsuit")
// Make sure the health analyzer was dropped as part of the swap
// Since health analyzers are an invalid suit storage item
TEST_ASSERT_EQUAL(human.s_store, null, "Human didn't drop the health analyzer")
// Give the human an emergency oxygen tank
// This is valid suit storage for both the winter coat AND the hardsuit
var/obj/item/tank = allocate(/obj/item/tank/internals/emergency_oxygen)
TEST_ASSERT(human.equip_to_slot_if_possible(tank, ITEM_SLOT_SUITSTORE), "Couldn't equip emergency oxygen tank")
// Now, quick swap back to the coat
// Since the tank is a valid suit storage item, it should not be dropped
TEST_ASSERT(human.equip_to_appropriate_slot(coat, swap = TRUE), "Couldn't quick swap to coat")
TEST_ASSERT_EQUAL(human.s_store, tank, "Human dropped the oxygen tank, when it was a valid item to keep in suit storage")