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S.P.L.U.R.T-Station-13/code/game/machinery/camera/motion.dm
CitadelStationBot adc2e46114 [MIRROR] Does some code standardization/consistency. (#3161)
* Does some code standardization/consistency.

* fixes merge conflict generation

* Missed a few, oops

* Update pierrot_throat.dm
2017-10-21 06:10:22 -05:00

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/obj/machinery/camera
var/list/localMotionTargets = list()
var/detectTime = 0
var/area/ai_monitored/area_motion = null
var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm()
/obj/machinery/camera/process()
// motion camera event loop
if(!isMotion())
. = PROCESS_KILL
return
if (detectTime > 0)
var/elapsed = world.time - detectTime
if (elapsed > alarm_delay)
triggerAlarm()
else if (detectTime == -1)
for (var/mob/target in getTargetList())
if (target.stat == DEAD || (!area_motion && !in_range(src, target)))
//If not part of a monitored area and the camera is not in range or the target is dead
lostTarget(target)
/obj/machinery/camera/proc/getTargetList()
if(area_motion)
return area_motion.motionTargets
return localMotionTargets
/obj/machinery/camera/proc/newTarget(mob/target)
if(isAI(target))
return 0
if (detectTime == 0)
detectTime = world.time // start the clock
var/list/targets = getTargetList()
if (!(target in targets))
targets += target
return 1
/obj/machinery/camera/Destroy()
var/area/ai_monitored/A = get_area(src)
if(istype(A))
A.motioncameras -= src
return ..()
/obj/machinery/camera/proc/lostTarget(mob/target)
var/list/targets = getTargetList()
if (target in targets)
targets -= target
if (targets.len == 0)
cancelAlarm()
/obj/machinery/camera/proc/cancelAlarm()
if (detectTime == -1)
for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
if (status)
aiPlayer.cancelAlarm("Motion", get_area(src), src)
detectTime = 0
return 1
/obj/machinery/camera/proc/triggerAlarm()
if (!detectTime)
return 0
for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
if (status)
aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
detectTime = -1
return 1
/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj)
// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
if (!area_motion)
if(isliving(AM))
newTarget(AM)