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S.P.L.U.R.T-Station-13/code/modules/keybindings/bindings_client.dm
silicons 697ea7ad93 fix
2021-09-27 17:40:53 -07:00

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// Clients aren't datums so we have to define these procs indpendently.
// These verbs are called for all key press and release events
/client/verb/keyDown(_key as text)
SHOULD_NOT_SLEEP(TRUE)
set instant = TRUE
set hidden = TRUE
client_keysend_amount += 1
last_activity = world.time
var/cache = client_keysend_amount
if(keysend_tripped && next_keysend_trip_reset <= world.time)
keysend_tripped = FALSE
if(next_keysend_reset <= world.time)
client_keysend_amount = 0
next_keysend_reset = world.time + (1 SECONDS)
//The "tripped" system is to confirm that flooding is still happening after one spike
//not entirely sure how byond commands interact in relation to lag
//don't want to kick people if a lag spike results in a huge flood of commands being sent
if(cache >= MAX_KEYPRESS_AUTOKICK)
if(!keysend_tripped)
keysend_tripped = TRUE
next_keysend_trip_reset = world.time + (2 SECONDS)
else
log_admin("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
message_admins("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
qdel(src)
return
///Check if the key is short enough to even be a real key
if(LAZYLEN(_key) > MAX_KEYPRESS_COMMANDLENGTH)
to_chat(src, "<span class='userdanger'>Invalid KeyDown detected! You have been disconnected from the server automatically.</span>")
log_admin("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
qdel(src)
return
if(_key == "Tab")
ForceAllKeysUp() //groan, more hacky kevcode
return
if(length(keys_held) > MAX_HELD_KEYS)
keys_held.Cut(1,2)
keys_held[_key] = TRUE
var/movement = movement_keys[_key]
if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
next_move_dir_add |= movement
// Client-level keybindings are ones anyone should be able to do at any time
// Things like taking screenshots, hitting tab, and adminhelps.
var/AltMod = keys_held["Alt"] ? "Alt" : ""
var/CtrlMod = keys_held["Ctrl"] ? "Ctrl" : ""
var/ShiftMod = keys_held["Shift"] ? "Shift" : ""
var/full_key
switch(_key)
if("Alt", "Ctrl", "Shift")
full_key = "[AltMod][CtrlMod][ShiftMod]"
else
full_key = "[AltMod][CtrlMod][ShiftMod][_key]"
var/keycount = 0
if(prefs.modless_key_bindings[_key])
var/datum/keybinding/kb = GLOB.keybindings_by_name[prefs.modless_key_bindings[_key]]
if(kb.can_use(src))
kb.down(src)
keycount++
for(var/kb_name in prefs.key_bindings[full_key])
keycount++
var/datum/keybinding/kb = GLOB.keybindings_by_name[kb_name]
if(kb.can_use(src) && kb.down(src) && keycount >= MAX_COMMANDS_PER_KEY)
break
holder?.key_down(_key, src)
mob.focus?.key_down(_key, src)
/// Keyup's all keys held down.
/client/proc/ForceAllKeysUp()
// simulate a user releasing all keys except for the mod keys. groan. i hate this. thanks, byond. why aren't keyups able to be forced to fire on macro change aoaoaoao.
// groan
for(var/key in keys_held) // all of these won't be the 3 mod keys.
if((key == "Ctrl") || (key == "Alt") || (key == "Shift"))
continue
keyUp("[key]")
/client/verb/keyUp(_key as text)
SHOULD_NOT_SLEEP(TRUE)
set instant = TRUE
set hidden = TRUE
keys_held -= _key
last_activity = world.time
var/movement = movement_keys[_key]
if(!(next_move_dir_add & movement))
next_move_dir_sub |= movement
if(prefs.modless_key_bindings[_key])
var/datum/keybinding/kb = GLOB.keybindings_by_name[prefs.modless_key_bindings[_key]]
if(kb.can_use(src))
kb.up(src)
// We don't do full key for release, because for mod keys you
// can hold different keys and releasing any should be handled by the key binding specifically
for (var/kb_name in prefs.key_bindings[_key])
var/datum/keybinding/kb = GLOB.keybindings_by_name[kb_name]
if(kb.can_use(src) && kb.up(src))
break
holder?.key_up(_key, src)
mob.focus?.key_up(_key, src)
// Called every game tick
/client/keyLoop()
holder?.keyLoop(src)
mob.focus?.keyLoop(src)