mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
118 lines
3.5 KiB
Plaintext
118 lines
3.5 KiB
Plaintext
/obj/structure/closet/crate
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name = "crate"
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desc = "A rectangular steel crate."
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icon = 'icons/obj/crates.dmi'
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icon_state = "crate"
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req_access = null
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can_weld_shut = FALSE
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horizontal = TRUE
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allow_objects = TRUE
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allow_dense = TRUE
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dense_when_open = TRUE
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climbable = TRUE
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climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
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climb_stun = 0 //climbing onto crates isn't hard, guys
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var/obj/item/weapon/paper/manifest/manifest
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/obj/structure/closet/crate/New()
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..()
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update_icon()
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/obj/structure/closet/crate/CanPass(atom/movable/mover, turf/target, height=0)
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if(!istype(mover, /obj/structure/closet))
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var/obj/structure/closet/crate/locatedcrate = locate(/obj/structure/closet/crate) in get_turf(mover)
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if(locatedcrate) //you can walk on it like tables, if you're not in an open crate trying to move to a closed crate
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if(opened) //if we're open, allow entering regardless of located crate openness
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return 1
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if(!locatedcrate.opened) //otherwise, if the located crate is closed, allow entering
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return 1
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return !density
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/obj/structure/closet/crate/update_icon()
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icon_state = "[initial(icon_state)][opened ? "open" : ""]"
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cut_overlays()
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if(manifest)
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add_overlay("manifest")
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/obj/structure/closet/crate/attack_hand(mob/user)
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if(manifest)
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tear_manifest(user)
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return
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..()
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/obj/structure/closet/crate/proc/tear_manifest(mob/user)
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user << "<span class='notice'>You tear the manifest off of the crate.</span>"
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playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
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manifest.loc = loc
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if(ishuman(user))
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user.put_in_hands(manifest)
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manifest = null
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update_icon()
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/obj/structure/closet/crate/internals
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desc = "A internals crate."
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name = "internals crate"
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icon_state = "o2crate"
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/obj/structure/closet/crate/trashcart
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desc = "A heavy, metal trashcart with wheels."
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name = "trash cart"
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icon_state = "trashcart"
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/obj/structure/closet/crate/medical
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desc = "A medical crate."
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name = "medical crate"
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icon_state = "medicalcrate"
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/obj/structure/closet/crate/freezer
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desc = "A freezer."
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name = "freezer"
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icon_state = "freezer"
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/obj/structure/closet/crate/freezer/blood
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name = "blood freezer"
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desc = "A freezer containing packs of blood."
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/obj/structure/closet/crate/freezer/blood/New()
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. = ..()
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new /obj/item/weapon/reagent_containers/blood/empty(src)
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new /obj/item/weapon/reagent_containers/blood/empty(src)
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new /obj/item/weapon/reagent_containers/blood/AMinus(src)
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new /obj/item/weapon/reagent_containers/blood/BMinus(src)
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new /obj/item/weapon/reagent_containers/blood/BPlus(src)
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new /obj/item/weapon/reagent_containers/blood/OMinus(src)
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new /obj/item/weapon/reagent_containers/blood/OPlus(src)
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new /obj/item/weapon/reagent_containers/blood/lizard(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/reagent_containers/blood/random(src)
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/obj/structure/closet/crate/radiation
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desc = "A crate with a radiation sign on it."
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name = "radiation crate"
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icon_state = "radiation"
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/obj/structure/closet/crate/hydroponics
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name = "hydroponics crate"
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desc = "All you need to destroy those pesky weeds and pests."
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icon_state = "hydrocrate"
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/obj/structure/closet/crate/engineering
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name = "engineering crate"
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icon_state = "engi_crate"
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/obj/structure/closet/crate/engineering/electrical
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icon_state = "engi_e_crate"
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/obj/structure/closet/crate/rcd
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desc = "A crate for the storage of an RCD."
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name = "\improper RCD crate"
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icon_state = "engi_crate"
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/obj/structure/closet/crate/rcd/New()
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..()
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for(var/i in 1 to 4)
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd(src)
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