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S.P.L.U.R.T-Station-13/code/_onclick/telekinesis.dm
2020-07-31 02:30:56 -07:00

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/*
Telekinesis
This needs more thinking out, but I might as well.
*/
/*
Telekinetic attack:
By default, emulate the user's unarmed attack
*/
#define TK_MAXRANGE 15
/atom/proc/attack_tk(mob/user)
if(user.stat || !tkMaxRangeCheck(user, src))
return
new /obj/effect/temp_visual/telekinesis(get_turf(src))
user.UnarmedAttack(src,0) // attack_hand, attack_paw, etc
add_hiddenprint(user)
return
/obj/attack_tk(mob/user)
if(user.stat)
return
if(anchored)
return ..()
attack_tk_grab(user)
/obj/item/attack_tk(mob/user)
if(user.stat)
return
attack_tk_grab(user)
/obj/proc/attack_tk_grab(mob/user)
var/obj/item/tk_grab/O = new(src)
O.tk_user = user
if(O.focus_object(src))
user.put_in_active_hand(O)
add_hiddenprint(user)
/mob/attack_tk(mob/user)
return
/*
This is similar to item attack_self, but applies to anything
that you can grab with a telekinetic grab.
It is used for manipulating things at range, for example, opening and closing closets.
There are not a lot of defaults at this time, add more where appropriate.
*/
/atom/proc/attack_self_tk(mob/user)
return
/obj/item/attack_self_tk(mob/user)
attack_self(user)
/*
TK Grab Item (the workhorse of old TK)
* If you have not grabbed something, do a normal tk attack
* If you have something, throw it at the target. If it is already adjacent, do a normal attackby()
* If you click what you are holding, or attack_self(), do an attack_self_tk() on it.
* Deletes itself if it is ever not in your hand, or if you should have no access to TK.
*/
/obj/item/tk_grab
name = "Telekinetic Grab"
desc = "Magic"
icon = 'icons/obj/magic.dmi'//Needs sprites
icon_state = "2"
item_flags = NOBLUDGEON | ABSTRACT | DROPDEL
//item_state = null
w_class = WEIGHT_CLASS_GIGANTIC
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
var/atom/movable/focus
var/mob/living/carbon/tk_user
/obj/item/tk_grab/Initialize()
. = ..()
START_PROCESSING(SSfastprocess, src)
/obj/item/tk_grab/Destroy()
STOP_PROCESSING(SSfastprocess, src)
focus = null
tk_user = null
return ..()
/obj/item/tk_grab/process()
if(check_if_focusable(focus)) //if somebody grabs your thing, no waiting for them to put it down and hitting them again.
update_icon()
/obj/item/tk_grab/dropped(mob/user)
if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item
if(focus.Adjacent(loc))
focus.forceMove(loc)
. = ..()
//stops TK grabs being equipped anywhere but into hands
/obj/item/tk_grab/equipped(mob/user, slot)
if(slot == SLOT_HANDS)
return ..()
qdel(src)
/obj/item/tk_grab/examine(user)
if (focus)
return focus.examine(user)
return ..()
/obj/item/tk_grab/attack_self(mob/user)
if(!focus)
return
if(QDELETED(focus))
qdel(src)
return
focus.attack_self_tk(user)
update_icon()
/obj/item/tk_grab/afterattack(atom/target, mob/living/carbon/user, proximity, params)//TODO: go over this
. = ..()
if(!target || !user)
return
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
return
if(!focus)
focus_object(target)
return
else if(!check_if_focusable(focus))
return
if(target == focus)
target.attack_self_tk(user)
update_icon()
return
if(!isturf(target) && isitem(focus) && target.Adjacent(focus))
apply_focus_overlay()
var/obj/item/I = focus
I.melee_attack_chain(tk_user, target, params) //isn't copying the attack chain fun. we should do it more often.
if(check_if_focusable(focus))
focus.do_attack_animation(target, null, focus)
else
apply_focus_overlay()
focus.throw_at(target, 10, 1,user)
user.DelayNextAction(considered_action = TRUE, flush = TRUE)
update_icon()
/proc/tkMaxRangeCheck(mob/user, atom/target)
var/d = get_dist(user, target)
if(d > TK_MAXRANGE)
to_chat(user, "<span class ='warning'>Your mind won't reach that far.</span>")
return
return TRUE
/obj/item/tk_grab/attack(mob/living/M, mob/living/user, def_zone)
return
/obj/item/tk_grab/proc/focus_object(obj/target)
if(!check_if_focusable(target))
return
focus = target
update_icon()
apply_focus_overlay()
return TRUE
/obj/item/tk_grab/proc/check_if_focusable(obj/target)
if(!tk_user || !istype(tk_user) || QDELETED(target) || !istype(target) || !tk_user.dna.check_mutation(TK))
qdel(src)
return
if(!tkMaxRangeCheck(tk_user, target) || target.anchored || !isturf(target.loc))
qdel(src)
return
return TRUE
/obj/item/tk_grab/proc/apply_focus_overlay()
if(!focus)
return
new /obj/effect/temp_visual/telekinesis(get_turf(focus))
/obj/item/tk_grab/update_overlays()
. = ..()
if(!focus)
return
var/mutable_appearance/focus_overlay = new(focus)
focus_overlay.layer = layer + 0.01
focus_overlay.plane = ABOVE_HUD_PLANE
. += focus_overlay
/obj/item/tk_grab/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is using [user.p_their()] telekinesis to choke [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (OXYLOSS)
#undef TK_MAXRANGE