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S.P.L.U.R.T-Station-13/code/controllers/subsystem/explosion.dm
CitadelStationBot 11344c4682 Refactors explosions
2017-05-24 16:45:00 -05:00

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SUBSYSTEM_DEF(explosion)
priority = 99
wait = 1
flags = SS_TICKER|SS_NO_INIT
var/list/explosions
var/rebuild_tick_split_count = FALSE
var/tick_portions_required = 0
var/list/logs
var/list/zlevels_that_ignore_bombcap
var/list/doppler_arrays
//legacy caps, set by config
var/devastation_cap = 3
var/heavy_cap = 7
var/light_cap = 14
var/flash_cap = 14
var/flame_cap = 14
var/dyn_ex_scale = 0.5
var/id_counter = 0
/datum/controller/subsystem/explosion/PreInit()
doppler_arrays = list()
logs = list()
explosions = list()
zlevels_that_ignore_bombcap = list("[ZLEVEL_MINING]")
/datum/controller/subsystem/explosion/Shutdown()
QDEL_LIST(explosions)
QDEL_LIST(logs)
zlevels_that_ignore_bombcap.Cut()
/datum/controller/subsystem/explosion/Recover()
explosions = SSexplosion.explosions
logs = SSexplosion.logs
id_counter = SSexplosion.id_counter
rebuild_tick_split_count = TRUE
zlevels_that_ignore_bombcap = SSexplosion.zlevels_that_ignore_bombcap
doppler_arrays = SSexplosion.doppler_arrays
devastation_cap = SSexplosion.devastation_cap
heavy_cap = SSexplosion.heavy_cap
light_cap = SSexplosion.light_cap
flash_cap = SSexplosion.flash_cap
flame_cap = SSexplosion.flame_cap
dyn_ex_scale = SSexplosion.dyn_ex_scale
/datum/controller/subsystem/explosion/fire()
var/list/cached_explosions = explosions
var/num_explosions = cached_explosions.len
if(!num_explosions)
return
//figure exactly how many tick splits are required
var/num_splits
if(rebuild_tick_split_count)
var/reactionary = config.reactionary_explosions
num_splits = num_explosions
for(var/I in cached_explosions)
var/datum/explosion/E = I
if(!E.turfs_processed)
++num_splits
if(reactionary && !E.densities_processed)
++num_splits
tick_portions_required = num_splits
else
num_splits = tick_portions_required
MC_SPLIT_TICK_INIT(num_splits)
for(var/I in cached_explosions)
var/datum/explosion/E = I
var/etp = E.turfs_processed
if(!etp)
if(GatherTurfs(E))
--tick_portions_required
etp = TRUE
MC_SPLIT_TICK
var/edp = E.densities_processed
if(!edp)
if(DensityCalculate(E, etp))
--tick_portions_required
edp = TRUE
MC_SPLIT_TICK
if(ProcessExplosion(E, edp)) //splits the tick
--tick_portions_required
explosions -= E
logs += E
NotifyDopplers(E)
MC_SPLIT_TICK
/datum/controller/subsystem/explosion/proc/NotifyDopplers(datum/explosion/E)
for(var/array in doppler_arrays)
var/obj/machinery/doppler_array/A = array
A.sense_explosion(E.epicenter, E.devastation, E.heavy, E.light, E.finished_at - E.started_at, E.orig_dev_range, E.orig_heavy_range, E.orig_light_range)
/datum/controller/subsystem/explosion/proc/Create(atom/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = TRUE, ignorecap = FALSE, flame_range = 0 , silent = FALSE, smoke = FALSE)
epicenter = get_turf(epicenter)
if(!epicenter)
return
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area: [get_area(epicenter)] [ADMIN_COORDJMP(epicenter)]")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
var/datum/explosion/E = new(++id_counter, epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range, silent, smoke, ignorecap)
if(heavy_impact_range > 1)
var/datum/effect_system/explosion/Eff
if(smoke)
Eff = new /datum/effect_system/explosion/smoke
else
Eff = new
Eff.set_up(epicenter)
Eff.start()
//flash mobs
if(flash_range)
for(var/mob/living/L in viewers(flash_range, epicenter))
L.flash_act()
if(!silent)
ExplosionSound(epicenter, devastation_range, heavy_impact_range, E.extent)
//add to SS
if(E.extent)
tick_portions_required += 2 + (config.reactionary_explosions ? 1 : 0)
explosions += E
else
logs += E //Already done processing
/datum/controller/subsystem/explosion/proc/CreateDynamic(atom/epicenter, power, flash_range, adminlog = TRUE, ignorecap = TRUE, flame_range = 0 , silent = FALSE, smoke = TRUE)
if(!power)
return
var/range = round((2 * power) ** dyn_ex_scale)
Create(epicenter, round(range * 0.25), round(range * 0.5), round(range), flash_range*range, adminlog, ignorecap, flame_range*range, silent, smoke)
// Using default dyn_ex scale:
// 100 explosion power is a (5, 10, 20) explosion.
// 75 explosion power is a (4, 8, 17) explosion.
// 50 explosion power is a (3, 7, 14) explosion.
// 25 explosion power is a (2, 5, 10) explosion.
// 10 explosion power is a (1, 3, 6) explosion.
// 5 explosion power is a (0, 1, 3) explosion.
// 1 explosion power is a (0, 0, 1) explosion.
/datum/explosion
var/explosion_id
var/turf/epicenter
var/started_at
var/finished_at
var/tick_started
var/tick_finished
var/turfs_processed = FALSE
var/densities_processed = FALSE
var/orig_dev_range
var/orig_heavy_range
var/orig_light_range
var/orig_flash_range
var/orig_flame_range
var/devastation
var/heavy
var/light
var/extent
var/flash
var/flame
var/gather_dist = 0
var/list/gathered_turfs
var/list/calculated_turfs
var/list/unsafe_turfs
/datum/explosion/New(id, turf/epi, devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range, silent, smoke, ignorecap)
explosion_id = id
epicenter = epi
densities_processed = !config.reactionary_explosions
orig_dev_range = devastation_range
orig_heavy_range = heavy_impact_range
orig_light_range = light_impact_range
orig_flash_range = flash_range
orig_flame_range = flame_range
if(!ignorecap && !("[epicenter.z]" in SSexplosion.zlevels_that_ignore_bombcap))
//Clamp all values
devastation_range = min(SSexplosion.devastation_cap, devastation_range)
heavy_impact_range = min(SSexplosion.heavy_cap, heavy_impact_range)
light_impact_range = min(SSexplosion.light_cap, light_impact_range)
flash_range = min(SSexplosion.flash_cap, flash_range)
flame_range = min(SSexplosion.flame_cap, flame_range)
//store this
devastation = devastation_range
heavy = heavy_impact_range
light = light_impact_range
extent = max(devastation_range, heavy_impact_range, light_impact_range, flame_range)
flash = flash_range
flame = flame_range
started_at = REALTIMEOFDAY
tick_started = world.time
gathered_turfs = list()
calculated_turfs = list()
unsafe_turfs = list()
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
// Stereo users will also hear the direction of the explosion!
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
// 3/7/14 will calculate to 80 + 35
/proc/ExplosionSound(turf/epicenter, devastation_range, heavy_impact_range, extent)
var/far_dist = 0
far_dist += heavy_impact_range * 5
far_dist += devastation_range * 20
var/z0 = epicenter.z
var/frequency = get_rand_frequency()
var/ex_sound = get_sfx("explosion")
for(var/mob/M in GLOB.player_list)
// Double check for client
var/turf/M_turf = get_turf(M)
if(M_turf && M_turf.z == z0)
var/dist = get_dist(M_turf, epicenter)
// If inside the blast radius + world.view - 2
if(dist <= round(extent + world.view - 2, 1))
M.playsound_local(epicenter, ex_sound, 100, 1, frequency, falloff = 5)
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
else if(dist <= far_dist)
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
/datum/explosion/Destroy()
SSexplosion.explosions -= src
SSexplosion.logs -= src
LAZYCLEARLIST(gathered_turfs)
LAZYCLEARLIST(calculated_turfs)
LAZYCLEARLIST(unsafe_turfs)
return ..()
/datum/controller/subsystem/explosion/proc/GatherTurfs(datum/explosion/E)
var/turf/epicenter = E.epicenter
var/x0 = epicenter.x
var/y0 = epicenter.y
var/z0 = epicenter.z
var/c_dist = E.gather_dist
var/dist = E.extent
var/list/L = E.gathered_turfs
if(!c_dist)
L += epicenter
++c_dist
while( c_dist <= dist )
var/y = y0 + c_dist
var/x = x0 - c_dist + 1
for(x in x to x0 + c_dist)
var/turf/T = locate(x, y, z0)
if(T)
L += T
y = y0 + c_dist - 1
x = x0 + c_dist
for(y in y0 - c_dist to y)
var/turf/T = locate(x, y, z0)
if(T)
L += T
y = y0 - c_dist
x = x0 + c_dist - 1
for(x in x0 - c_dist to x)
var/turf/T = locate(x, y, z0)
if(T)
L += T
y = y0 - c_dist + 1
x = x0 - c_dist
for(y in y to y0 + c_dist)
var/turf/T = locate(x, y, z0)
if(T)
L += T
++c_dist
if(MC_TICK_CHECK)
break
if(c_dist > dist)
E.turfs_processed = TRUE
return TRUE
else
E.gather_dist = c_dist
return FALSE
/datum/controller/subsystem/explosion/proc/DensityCalculate(datum/explosion/E, done_gathering_turfs)
var/list/L = E.calculated_turfs
var/cut_to = 1
for(var/I in E.gathered_turfs) // we cache the explosion block rating of every turf in the explosion area
var/turf/T = I
++cut_to
var/current_exp_block = T.density ? T.explosion_block : 0
for(var/obj/machinery/door/D in T)
if(D.density)
current_exp_block += D.explosion_block
for(var/obj/structure/window/W in T)
if(W.reinf && W.fulltile)
current_exp_block += W.explosion_block
for(var/obj/structure/blob/B in T)
current_exp_block += B.explosion_block
L[T] = current_exp_block
if(MC_TICK_CHECK)
E.gathered_turfs.Cut(1, cut_to)
return FALSE
E.gathered_turfs.Cut()
return done_gathering_turfs
/datum/controller/subsystem/explosion/proc/ProcessExplosion(datum/explosion/E, done_calculating_turfs)
//cache shit for speed
var/id = E.explosion_id
var/list/cached_unsafe = E.unsafe_turfs
var/list/cached_exp_block = E.calculated_turfs
var/list/affected_turfs = cached_exp_block ? cached_exp_block : E.gathered_turfs
var/devastation_range = E.devastation
var/heavy_impact_range = E.heavy
var/light_impact_range = E.light
var/flame_range = E.flame
var/throw_range_max = E.extent
var/turf/epi = E.epicenter
var/x0 = epi.x
var/y0 = epi.y
var/cut_to = 1
for(var/TI in affected_turfs)
var/turf/T = TI
++cut_to
var/init_dist = cheap_hypotenuse(T.x, T.y, x0, y0)
var/dist = init_dist
if(cached_exp_block)
var/turf/Trajectory = T
while(Trajectory != epi)
Trajectory = get_step_towards(Trajectory, epi)
dist += cached_exp_block[Trajectory]
var/flame_dist = dist < flame_range
var/throw_dist = dist
if(dist < devastation_range)
dist = 1
else if(dist < heavy_impact_range)
dist = 2
else if(dist < light_impact_range)
dist = 3
else
dist = 0
//------- EX_ACT AND TURF FIRES -------
if(flame_dist && prob(40) && !isspaceturf(T) && !T.density)
new /obj/effect/hotspot(T) //Mostly for ambience!
if(dist > 0)
T.explosion_level = max(T.explosion_level, dist) //let the bigger one have it
T.explosion_id = id
T.ex_act(dist)
cached_unsafe += T
//--- THROW ITEMS AROUND ---
var/throw_dir = get_dir(epi, T)
for(var/obj/item/I in T)
if(!I.anchored)
var/throw_range = rand(throw_dist, throw_range_max)
var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range)
I.throw_speed = 4 //Temporarily change their throw_speed for embedding purposes (Resets when it finishes throwing, regardless of hitting anything)
I.throw_at(throw_at, throw_range, 4)
if(MC_TICK_CHECK)
var/circumference = (PI * (init_dist + 4) * 2) //+4 to radius to prevent shit gaps
if(cached_unsafe.len > circumference) //only do this every revolution
for(var/Unexplode in cached_unsafe)
var/turf/UnexplodeT = Unexplode
UnexplodeT.explosion_level = 0
cached_unsafe.Cut()
done_calculating_turfs = FALSE
break
affected_turfs.Cut(1, cut_to)
if(!done_calculating_turfs)
return FALSE
//unfuck the shit
for(var/Unexplode in cached_unsafe)
var/turf/UnexplodeT = Unexplode
UnexplodeT.explosion_level = 0
cached_unsafe.Cut()
E.finished_at = REALTIMEOFDAY
E.tick_finished = world.time
return TRUE
/client/proc/check_bomb_impacts()
set name = "Check Bomb Impact"
set category = "Debug"
var/newmode = alert("Use reactionary explosions?","Check Bomb Impact", "Yes", "No")
var/turf/epicenter = get_turf(mob)
if(!epicenter)
return
var/x0 = epicenter.x
var/y0 = epicenter.y
var/dev = 0
var/heavy = 0
var/light = 0
var/list/choices = list("Small Bomb","Medium Bomb","Big Bomb","Custom Bomb")
var/choice = input("Bomb Size?") in choices
switch(choice)
if(null)
return 0
if("Small Bomb")
dev = 1
heavy = 2
light = 3
if("Medium Bomb")
dev = 2
heavy = 3
light = 4
if("Big Bomb")
dev = 3
heavy = 5
light = 7
if("Custom Bomb")
dev = input("Devestation range (Tiles):") as num
heavy = input("Heavy impact range (Tiles):") as num
light = input("Light impact range (Tiles):") as num
else
return
var/datum/explosion/E = new(null, epicenter, dev, heavy, light, ignorecap = TRUE)
while(!SSexplosion.GatherTurfs(E))
stoplag()
var/list/turfs
if(newmode)
while(!SSexplosion.DensityCalculate(E, TRUE))
stoplag()
turfs = E.calculated_turfs.Copy()
else
turfs = E.gathered_turfs.Copy()
qdel(E)
for(var/I in turfs)
var/turf/T = I
var/dist = cheap_hypotenuse(T.x, T.y, x0, y0) + turfs[T]
if(dist < dev)
T.color = "red"
T.maptext = "Dev"
else if (dist < heavy)
T.color = "yellow"
T.maptext = "Heavy"
else if (dist < light)
T.color = "blue"
T.maptext = "Light"
CHECK_TICK
sleep(100)
for(var/I in turfs)
var/turf/T = I
T.color = null
T.maptext = null