mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
100 lines
3.4 KiB
Plaintext
100 lines
3.4 KiB
Plaintext
//defines for loadout categories
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//no category defines
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#define LOADOUT_CATEGORY_NONE "ERROR"
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#define LOADOUT_SUBCATEGORY_NONE "Miscellaneous"
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#define LOADOUT_SUBCATEGORIES_NONE list("Miscellaneous")
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//backpack
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#define LOADOUT_CATEGORY_BACKPACK "In backpack"
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#define LOADOUT_SUBCATEGORY_BACKPACK_GENERAL "General" //basically anything that there's not enough of to have its own subcategory
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#define LOADOUT_SUBCATEGORY_BACKPACK_ACCESSORIES "Accessories" //maybe one day someone will make loadouts have accessory compatibility
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#define LOADOUT_SUBCATEGORY_BACKPACK_TOYS "Toys"
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//neck
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#define LOADOUT_CATEGORY_NECK "Neck"
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#define LOADOUT_SUBCATEGORY_NECK_GENERAL "General"
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#define LOADOUT_SUBCATEGORY_NECK_TIE "Ties"
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#define LOADOUT_SUBCATEGORY_NECK_SCARVES "Scarves"
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//mask
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#define LOADOUT_CATEGORY_MASK "Mask"
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//hands
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#define LOADOUT_CATEGORY_HANDS "Hands"
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//uniform
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#define LOADOUT_CATEGORY_UNIFORM "Uniform" //there's so many types of uniform it's best to have lots of categories
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#define LOADOUT_SUBCATEGORY_UNIFORM_GENERAL "General"
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#define LOADOUT_SUBCATEGORY_UNIFORM_JOBS "Jobs"
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#define LOADOUT_SUBCATEGORY_UNIFORM_SUITS "Suits"
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#define LOADOUT_SUBCATEGORY_UNIFORM_SKIRTS "Skirts"
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#define LOADOUT_SUBCATEGORY_UNIFORM_DRESSES "Dresses"
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#define LOADOUT_SUBCATEGORY_UNIFORM_SWEATERS "Sweaters"
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#define LOADOUT_SUBCATEGORY_UNIFORM_PANTS "Pants"
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#define LOADOUT_SUBCATEGORY_UNIFORM_SHORTS "Shorts"
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//suit
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#define LOADOUT_CATEGORY_SUIT "Suit"
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#define LOADOUT_SUBCATEGORY_SUIT_GENERAL "General"
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#define LOADOUT_SUBCATEGORY_SUIT_COATS "Coats"
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#define LOADOUT_SUBCATEGORY_SUIT_JACKETS "Jackets"
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#define LOADOUT_SUBCATEGORY_SUIT_JOBS "Jobs"
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//head
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#define LOADOUT_CATEGORY_HEAD "Head"
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#define LOADOUT_SUBCATEGORY_HEAD_GENERAL "General"
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#define LOADOUT_SUBCATEGORY_HEAD_JOBS "Jobs"
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//shoes
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#define LOADOUT_CATEGORY_SHOES "Shoes"
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//gloves
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#define LOADOUT_CATEGORY_GLOVES "Gloves"
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//glasses
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#define LOADOUT_CATEGORY_GLASSES "Glasses"
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//donator items
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#define LOADOUT_CATEGORY_DONATOR "Donator"
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//unlockable items
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#define LOADOUT_CATEGORY_UNLOCKABLE "Unlockable"
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//how many prosthetics can we have
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#define MAXIMUM_LOADOUT_PROSTHETICS 4
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//what limbs can be amputated or be prosthetic
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#define LOADOUT_ALLOWED_LIMB_TARGETS list(BODY_ZONE_L_ARM,BODY_ZONE_R_ARM,BODY_ZONE_L_LEG,BODY_ZONE_R_LEG)
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//options for modifiying limbs
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#define LOADOUT_LIMB_NORMAL "Normal"
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#define LOADOUT_LIMB_PROSTHETIC "Prosthetic"
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#define LOADOUT_LIMB_AMPUTATED "Amputated"
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#define LOADOUT_LIMBS list(LOADOUT_LIMB_NORMAL,LOADOUT_LIMB_PROSTHETIC,LOADOUT_LIMB_AMPUTATED) //you can amputate your legs/arms though
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//loadout saving/loading specific defines
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#define MAXIMUM_LOADOUT_SAVES 5
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#define LOADOUT_ITEM "loadout_item"
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#define LOADOUT_COLOR "loadout_color"
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#define LOADOUT_CUSTOM_NAME "loadout_custom_name"
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#define LOADOUT_CUSTOM_DESCRIPTION "loadout_custom_description"
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//loadout item flags
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#define LOADOUT_CAN_NAME (1<<0) //renaming items
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#define LOADOUT_CAN_DESCRIPTION (1<<1) //adding a custom description to items
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#define LOADOUT_CAN_COLOR_POLYCHROMIC (1<<2)
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//the names of the customization tabs
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#define SETTINGS_TAB 0
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#define GAME_PREFERENCES_TAB 1
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#define APPEARANCE_TAB 2
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#define SPEECH_TAB 3
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#define LOADOUT_TAB 4
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#define CONTENT_PREFERENCES_TAB 5
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#define KEYBINDINGS_TAB 6
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//quirks
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#define QUIRK_POSITIVE "Positive"
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#define QUIRK_NEGATIVE "Negative"
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#define QUIRK_NEUTRAL "Neutral"
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