Files
S.P.L.U.R.T-Station-13/code/modules/mob/living/silicon/robot/robot_modules.dm
2017-06-11 00:04:00 -05:00

644 lines
21 KiB
Plaintext

/obj/item/weapon/robot_module
name = "Default"
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
w_class = WEIGHT_CLASS_GIGANTIC
item_state = "electronic"
flags = CONDUCT
var/list/basic_modules = list() //a list of paths, converted to a list of instances on New()
var/list/emag_modules = list() //ditto
var/list/ratvar_modules = list() //ditto ditto
var/list/modules = list() //holds all the usable modules
var/list/added_modules = list() //modules not inherient to the robot module, are kept when the module changes
var/list/storages = list()
var/cyborg_base_icon = "robot" //produces the icon for the borg and, if no special_light_key is set, the lights
var/special_light_key //if we want specific lights, use this instead of copying lights in the dmi
var/moduleselect_icon = "nomod"
var/can_be_pushed = TRUE
var/magpulsing = FALSE
var/clean_on_move = FALSE
var/did_feedback = FALSE
var/feedback_key
var/hat_offset = -3
var/list/ride_offset_x = list("north" = 0, "south" = 0, "east" = -6, "west" = 6)
var/list/ride_offset_y = list("north" = 4, "south" = 4, "east" = 3, "west" = 3)
var/ride_allow_incapacitated = FALSE
var/allow_riding = TRUE
/obj/item/weapon/robot_module/New()
..()
for(var/i in basic_modules)
var/obj/item/I = new i(src)
basic_modules += I
basic_modules -= i
for(var/i in emag_modules)
var/obj/item/I = new i(src)
emag_modules += I
emag_modules -= i
for(var/i in ratvar_modules)
var/obj/item/I = new i(src)
ratvar_modules += I
ratvar_modules -= i
/obj/item/weapon/robot_module/Destroy()
basic_modules.Cut()
emag_modules.Cut()
ratvar_modules.Cut()
modules.Cut()
added_modules.Cut()
storages.Cut()
return ..()
/obj/item/weapon/robot_module/emp_act(severity)
for(var/obj/O in modules)
O.emp_act(severity)
..()
/obj/item/weapon/robot_module/proc/get_usable_modules()
. = modules.Copy()
/obj/item/weapon/robot_module/proc/get_inactive_modules()
. = list()
var/mob/living/silicon/robot/R = loc
for(var/m in get_usable_modules())
if(!(m in R.held_items))
. += m
/obj/item/weapon/robot_module/proc/get_or_create_estorage(var/storage_type)
for(var/datum/robot_energy_storage/S in storages)
if(istype(S, storage_type))
return S
return new storage_type(src)
/obj/item/weapon/robot_module/proc/add_module(obj/item/I, nonstandard, requires_rebuild)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
if(is_type_in_list(S, list(/obj/item/stack/sheet/metal, /obj/item/stack/rods, /obj/item/stack/tile/plasteel)))
if(S.materials[MAT_METAL])
S.cost = S.materials[MAT_METAL] * 0.25
S.source = get_or_create_estorage(/datum/robot_energy_storage/metal)
else if(istype(S, /obj/item/stack/sheet/glass))
S.cost = 500
S.source = get_or_create_estorage(/datum/robot_energy_storage/glass)
else if(istype(S, /obj/item/stack/sheet/rglass/cyborg))
var/obj/item/stack/sheet/rglass/cyborg/G = S
G.source = get_or_create_estorage(/datum/robot_energy_storage/metal)
G.glasource = get_or_create_estorage(/datum/robot_energy_storage/glass)
else if(istype(S, /obj/item/stack/medical))
S.cost = 250
S.source = get_or_create_estorage(/datum/robot_energy_storage/medical)
else if(istype(S, /obj/item/stack/cable_coil))
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/wire)
else if(istype(S, /obj/item/stack/marker_beacon))
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon)
if(S && S.source)
S.materials = list()
S.is_cyborg = 1
if(istype(I, /obj/item/weapon/restraints/handcuffs/cable))
var/obj/item/weapon/restraints/handcuffs/cable/C = I
C.wirestorage = get_or_create_estorage(/datum/robot_energy_storage/wire)
if(I.loc != src)
I.forceMove(src)
modules += I
I.flags |= NODROP
I.mouse_opacity = 2
if(nonstandard)
added_modules += I
if(requires_rebuild)
rebuild_modules()
return I
/obj/item/weapon/robot_module/proc/remove_module(obj/item/I, delete_after)
basic_modules -= I
modules -= I
emag_modules -= I
ratvar_modules -= I
added_modules -= I
rebuild_modules()
if(delete_after)
qdel(I)
/obj/item/weapon/robot_module/proc/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
for(var/datum/robot_energy_storage/st in storages)
st.energy = min(st.max_energy, st.energy + coeff * st.recharge_rate)
for(var/obj/item/I in get_usable_modules())
if(istype(I, /obj/item/device/assembly/flash))
var/obj/item/device/assembly/flash/F = I
F.times_used = 0
F.crit_fail = 0
F.update_icon()
else if(istype(I, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = I
if(B.cell)
B.cell.charge = B.cell.maxcharge
else if(istype(I, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/EG = I
if(!EG.chambered)
EG.recharge_newshot() //try to reload a new shot.
R.toner = R.tonermax
/obj/item/weapon/robot_module/proc/rebuild_modules() //builds the usable module list from the modules we have
var/mob/living/silicon/robot/R = loc
var/held_modules = R.held_items.Copy()
R.uneq_all()
modules = list()
for(var/obj/item/I in basic_modules)
add_module(I, FALSE, FALSE)
if(R.emagged)
for(var/obj/item/I in emag_modules)
add_module(I, FALSE, FALSE)
if(is_servant_of_ratvar(R))
for(var/obj/item/I in ratvar_modules)
add_module(I, FALSE, FALSE)
for(var/obj/item/I in added_modules)
add_module(I, FALSE, FALSE)
for(var/i in held_modules)
if(i)
R.activate_module(i)
if(R.hud_used)
R.hud_used.update_robot_modules_display()
/obj/item/weapon/robot_module/proc/transform_to(new_module_type)
var/mob/living/silicon/robot/R = loc
var/obj/item/weapon/robot_module/RM = new new_module_type(R)
if(!RM.be_transformed_to(src))
qdel(RM)
return
R.module = RM
R.update_module_innate()
RM.rebuild_modules()
INVOKE_ASYNC(RM, .proc/do_transform_animation)
qdel(src)
return RM
/obj/item/weapon/robot_module/proc/be_transformed_to(obj/item/weapon/robot_module/old_module)
for(var/i in old_module.added_modules)
added_modules += i
old_module.added_modules -= i
did_feedback = old_module.did_feedback
return TRUE
/obj/item/weapon/robot_module/proc/do_transform_animation()
var/mob/living/silicon/robot/R = loc
R.notransform = TRUE
var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
ANM.layer = R.layer - 0.01
new /obj/effect/temp_visual/small_smoke(R.loc)
if(R.hat)
R.hat.forceMove(get_turf(R))
R.hat = null
R.update_headlamp()
R.alpha = 0
animate(R, alpha = 255, time = 50)
var/prev_lockcharge = R.lockcharge
R.SetLockdown(1)
R.anchored = TRUE
sleep(2)
for(var/i in 1 to 4)
playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/Welder.ogg', 'sound/items/Ratchet.ogg'), 80, 1, -1)
sleep(12)
if(!prev_lockcharge)
R.SetLockdown(0)
R.anchored = FALSE
R.notransform = FALSE
R.notify_ai(NEW_MODULE)
if(R.hud_used)
R.hud_used.update_robot_modules_display()
if(feedback_key && !did_feedback)
SSblackbox.inc(feedback_key, 1)
/obj/item/weapon/robot_module/standard
name = "Standard"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/weapon/reagent_containers/borghypo/epi,
/obj/item/device/healthanalyzer,
/obj/item/weapon/weldingtool/largetank/cyborg,
/obj/item/weapon/wrench/cyborg,
/obj/item/weapon/crowbar/cyborg,
/obj/item/stack/sheet/metal/cyborg,
/obj/item/stack/rods/cyborg,
/obj/item/stack/tile/plasteel/cyborg,
/obj/item/weapon/extinguisher,
/obj/item/weapon/pickaxe,
/obj/item/device/t_scanner/adv_mining_scanner,
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg,
/obj/item/weapon/soap/nanotrasen,
/obj/item/borg/cyborghug)
emag_modules = list(/obj/item/weapon/melee/energy/sword/cyborg)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg,
/obj/item/clockwork/ratvarian_spear/cyborg,
/obj/item/clockwork/clockwork_proselytizer/cyborg)
moduleselect_icon = "standard"
feedback_key = "cyborg_standard"
hat_offset = -3
/obj/item/weapon/robot_module/medical
name = "Medical"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/device/healthanalyzer,
/obj/item/weapon/reagent_containers/borghypo,
/obj/item/weapon/reagent_containers/glass/beaker/large,
/obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/surgical_drapes,
/obj/item/weapon/retractor,
/obj/item/weapon/hemostat,
/obj/item/weapon/cautery,
/obj/item/weapon/surgicaldrill,
/obj/item/weapon/scalpel,
/obj/item/weapon/circular_saw,
/obj/item/weapon/extinguisher/mini,
/obj/item/roller/robo,
/obj/item/borg/cyborghug/medical,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/weapon/organ_storage,
/obj/item/borg/lollipop)
emag_modules = list(/obj/item/weapon/reagent_containers/borghypo/hacked)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/medical,
/obj/item/clockwork/ratvarian_spear/cyborg)
cyborg_base_icon = "medical"
moduleselect_icon = "medical"
feedback_key = "cyborg_medical"
can_be_pushed = FALSE
hat_offset = 3
/obj/item/weapon/robot_module/engineering
name = "Engineering"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/borg/sight/meson,
/obj/item/weapon/construction/rcd/borg,
/obj/item/weapon/pipe_dispenser,
/obj/item/weapon/extinguisher,
/obj/item/weapon/weldingtool/largetank/cyborg,
/obj/item/weapon/screwdriver/cyborg,
/obj/item/weapon/wrench/cyborg,
/obj/item/weapon/crowbar/cyborg,
/obj/item/weapon/wirecutters/cyborg,
/obj/item/device/multitool/cyborg,
/obj/item/device/t_scanner,
/obj/item/device/analyzer,
/obj/item/device/assembly/signaler/cyborg,
/obj/item/areaeditor/blueprints/cyborg,
/obj/item/stack/sheet/metal/cyborg,
/obj/item/stack/sheet/glass/cyborg,
/obj/item/stack/sheet/rglass/cyborg,
/obj/item/stack/rods/cyborg,
/obj/item/stack/tile/plasteel/cyborg,
/obj/item/stack/cable_coil/cyborg)
emag_modules = list(/obj/item/borg/stun)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/engineer,
/obj/item/clockwork/clockwork_proselytizer/cyborg)
cyborg_base_icon = "engineer"
moduleselect_icon = "engineer"
feedback_key = "cyborg_engineering"
magpulsing = TRUE
hat_offset = INFINITY // No hats
/obj/item/weapon/robot_module/security
name = "Security"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg,
/obj/item/weapon/melee/baton/loaded,
/obj/item/weapon/gun/energy/disabler/cyborg,
/obj/item/clothing/mask/gas/sechailer/cyborg)
emag_modules = list(/obj/item/weapon/gun/energy/laser/cyborg)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
/obj/item/clockwork/ratvarian_spear/cyborg)
cyborg_base_icon = "sec"
moduleselect_icon = "security"
feedback_key = "cyborg_security"
can_be_pushed = FALSE
hat_offset = 3
/obj/item/weapon/robot_module/security/do_transform_animation()
..()
to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
/obj/item/weapon/robot_module/k9
name = "Security K-9 Unit module"
basic_modules = list(
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/dog,
/obj/item/weapon/dogborg/jaws/big,
/obj/item/weapon/dogborg/pounce,
/obj/item/clothing/mask/gas/sechailer/cyborg,
/obj/item/weapon/soap/tongue,
/obj/item/device/analyzer/nose,
/obj/item/weapon/gun/energy/disabler/cyborg)
emag_modules = list(/obj/item/weapon/gun/energy/laser/cyborg)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
/obj/item/clockwork/ratvarian_spear/cyborg)
cyborg_base_icon = "k9"
moduleselect_icon = "k9"
feedback_key = "cyborg_k9"
can_be_pushed = FALSE
hat_offset = INFINITY
/obj/item/weapon/robot_module/k9/do_transform_animation()
..()
loc << "<span class='userdanger'>While you have picked the security-k9 module, you still have to follow your laws, NOT Space Law. \
For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>"
/obj/item/weapon/robot_module/medihound
name = "MediHound module"
basic_modules = list(
/obj/item/weapon/dogborg/jaws/small,
/obj/item/device/analyzer/nose,
/obj/item/weapon/soap/tongue,
/obj/item/device/healthanalyzer,
/obj/item/weapon/dogborg/sleeper,
/obj/item/weapon/twohanded/shockpaddles/hound,
/obj/item/device/sensor_device)
emag_modules = list(/obj/item/weapon/dogborg/pounce)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/medical,
/obj/item/clockwork/ratvarian_spear/cyborg)
cyborg_base_icon = "medihound"
moduleselect_icon = "medihound"
feedback_key = "cyborg_medihound"
can_be_pushed = FALSE
hat_offset = INFINITY
/obj/item/weapon/robot_module/medihound/do_transform_animation()
..()
loc << "<span class='userdanger'>Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \
You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>"
/obj/item/weapon/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
var/obj/item/weapon/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/weapon/gun/energy/e_gun/advtaser/cyborg) in basic_modules
if(T)
if(T.cell.charge < T.cell.maxcharge)
var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
T.cell.give(S.e_cost * coeff)
T.update_icon()
else
T.charge_tick = 0
/obj/item/weapon/robot_module/peacekeeper
name = "Peacekeeper"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/weapon/cookiesynth,
/obj/item/device/harmalarm,
/obj/item/weapon/reagent_containers/borghypo/peace,
/obj/item/weapon/holosign_creator/cyborg,
/obj/item/borg/cyborghug/peacekeeper,
/obj/item/weapon/extinguisher,
/obj/item/borg/projectile_dampen)
emag_modules = list(/obj/item/weapon/reagent_containers/borghypo/peace/hacked)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/peacekeeper,
/obj/item/clockwork/ratvarian_spear/cyborg)
cyborg_base_icon = "peace"
moduleselect_icon = "standard"
feedback_key = "cyborg_peacekeeper"
can_be_pushed = FALSE
hat_offset = -2
/obj/item/weapon/robot_module/peacekeeper/do_transform_animation()
..()
to_chat(loc, "<span class='userdanger'>Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \
You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>")
/obj/item/weapon/robot_module/janitor
name = "Janitor"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/weapon/soap/nanotrasen,
/obj/item/weapon/storage/bag/trash/cyborg,
/obj/item/weapon/mop/cyborg,
/obj/item/device/lightreplacer/cyborg,
/obj/item/weapon/holosign_creator,
/obj/item/weapon/reagent_containers/spray/cyborg_drying)
emag_modules = list(/obj/item/weapon/reagent_containers/spray/cyborg_lube)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/janitor,
/obj/item/clockwork/clockwork_proselytizer/cyborg)
cyborg_base_icon = "janitor"
moduleselect_icon = "janitor"
feedback_key = "cyborg_janitor"
hat_offset = -5
clean_on_move = TRUE
/obj/item/weapon/reagent_containers/spray/cyborg_drying
name = "drying agent spray"
color = "#A000A0"
list_reagents = list("drying_agent" = 250)
/obj/item/weapon/reagent_containers/spray/cyborg_lube
name = "lube spray"
list_reagents = list("lube" = 250)
/obj/item/weapon/robot_module/janitor/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
var/obj/item/device/lightreplacer/LR = locate(/obj/item/device/lightreplacer) in basic_modules
if(LR)
for(var/i in 1 to coeff)
LR.Charge(R)
var/obj/item/weapon/reagent_containers/spray/cyborg_drying/CD = locate(/obj/item/weapon/reagent_containers/spray/cyborg_drying) in basic_modules
if(CD)
CD.reagents.add_reagent("drying_agent", 5 * coeff)
var/obj/item/weapon/reagent_containers/spray/cyborg_lube/CL = locate(/obj/item/weapon/reagent_containers/spray/cyborg_lube) in emag_modules
if(CL)
CL.reagents.add_reagent("lube", 2 * coeff)
/obj/item/weapon/robot_module/butler
name = "Service"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,
/obj/item/weapon/reagent_containers/food/condiment/enzyme,
/obj/item/weapon/pen,
/obj/item/toy/crayon/spraycan/borg,
/obj/item/weapon/hand_labeler/borg,
/obj/item/weapon/razor,
/obj/item/device/instrument/violin,
/obj/item/device/instrument/guitar,
/obj/item/weapon/rsf/cyborg,
/obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/lighter,
/obj/item/weapon/storage/bag/tray,
/obj/item/weapon/reagent_containers/borghypo/borgshaker,
/obj/item/borg/lollipop)
emag_modules = list(/obj/item/weapon/reagent_containers/borghypo/borgshaker/hacked)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/service,
/obj/item/borg/sight/xray/truesight_lens)
moduleselect_icon = "service"
special_light_key = "service"
feedback_key = "cyborg_service"
hat_offset = 0
/obj/item/weapon/robot_module/butler/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
var/obj/item/weapon/reagent_containers/O = locate(/obj/item/weapon/reagent_containers/food/condiment/enzyme) in basic_modules
if(O)
O.reagents.add_reagent("enzyme", 2 * coeff)
/obj/item/weapon/robot_module/butler/be_transformed_to(obj/item/weapon/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Waitress", "Butler", "Tophat", "Kent", "Bro")
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Waitress")
cyborg_base_icon = "service_f"
if("Butler")
cyborg_base_icon = "service_m"
if("Bro")
cyborg_base_icon = "brobot"
if("Kent")
cyborg_base_icon = "kent"
special_light_key = "medical"
hat_offset = 3
if("Tophat")
cyborg_base_icon = "tophat"
special_light_key = null
hat_offset = INFINITY //He is already wearing a hat
return ..()
/obj/item/weapon/robot_module/miner
name = "Miner"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/weapon/storage/bag/ore/cyborg,
/obj/item/weapon/pickaxe/drill/cyborg,
/obj/item/weapon/shovel,
/obj/item/weapon/crowbar/cyborg,
/obj/item/weapon/weldingtool/mini,
/obj/item/weapon/extinguisher/mini,
/obj/item/weapon/storage/bag/sheetsnatcher/borg,
/obj/item/device/t_scanner/adv_mining_scanner,
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg,
/obj/item/device/gps/cyborg,
/obj/item/stack/marker_beacon)
emag_modules = list(/obj/item/borg/stun)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/miner,
/obj/item/clockwork/ratvarian_spear/cyborg,
/obj/item/borg/sight/xray/truesight_lens)
cyborg_base_icon = "miner"
moduleselect_icon = "miner"
feedback_key = "cyborg_miner"
hat_offset = 0
/obj/item/weapon/robot_module/syndicate
name = "Syndicate Assault"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/weapon/melee/energy/sword/cyborg,
/obj/item/weapon/gun/energy/printer,
/obj/item/weapon/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/weapon/card/emag,
/obj/item/weapon/crowbar/cyborg,
/obj/item/weapon/pinpointer/syndicate/cyborg)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/security,
/obj/item/clockwork/ratvarian_spear/cyborg)
cyborg_base_icon = "synd_sec"
moduleselect_icon = "malf"
can_be_pushed = FALSE
hat_offset = 3
/obj/item/weapon/robot_module/syndicate_medical
name = "Syndicate Medical"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/weapon/reagent_containers/borghypo/syndicate,
/obj/item/weapon/twohanded/shockpaddles/syndicate,
/obj/item/device/healthanalyzer,
/obj/item/weapon/surgical_drapes,
/obj/item/weapon/retractor,
/obj/item/weapon/hemostat,
/obj/item/weapon/cautery,
/obj/item/weapon/scalpel,
/obj/item/weapon/melee/energy/sword/cyborg/saw,
/obj/item/roller/robo,
/obj/item/weapon/card/emag,
/obj/item/weapon/crowbar/cyborg,
/obj/item/weapon/pinpointer/syndicate/cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/weapon/gun/medbeam)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/medical,
/obj/item/clockwork/ratvarian_spear/cyborg)
cyborg_base_icon = "synd_medical"
moduleselect_icon = "malf"
can_be_pushed = FALSE
hat_offset = 3
/datum/robot_energy_storage
var/name = "Generic energy storage"
var/max_energy = 30000
var/recharge_rate = 1000
var/energy
/datum/robot_energy_storage/New(var/obj/item/weapon/robot_module/R = null)
energy = max_energy
if(R)
R.storages |= src
return
/datum/robot_energy_storage/proc/use_charge(amount)
if (energy >= amount)
energy -= amount
if (energy == 0)
return 1
return 2
else
return 0
/datum/robot_energy_storage/proc/add_charge(amount)
energy = min(energy + amount, max_energy)
/datum/robot_energy_storage/metal
name = "Metal Synthesizer"
/datum/robot_energy_storage/glass
name = "Glass Synthesizer"
/datum/robot_energy_storage/wire
max_energy = 50
recharge_rate = 2
name = "Wire Synthesizer"
/datum/robot_energy_storage/medical
max_energy = 2500
recharge_rate = 250
name = "Medical Synthesizer"
/datum/robot_energy_storage/beacon
max_energy = 30
recharge_rate = 1
name = "Marker Beacon Storage"