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S.P.L.U.R.T-Station-13/code/controllers/admin.dm
2017-04-26 17:05:23 -05:00

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// Clickable stat() button.
/obj/effect/statclick
name = "Initializing..."
var/target
/obj/effect/statclick/New(loc, text, target) //Don't port this to Initialize it's too critical
..()
name = text
src.target = target
/obj/effect/statclick/proc/update(text)
name = text
return src
/obj/effect/statclick/debug
var/class
/obj/effect/statclick/debug/Click()
if(!usr.client.holder || !target)
return
if(!class)
if(istype(target, /datum/controller/subsystem))
class = "subsystem"
else if(istype(target, /datum/controller))
class = "controller"
else if(istype(target, /datum))
class = "datum"
else
class = "unknown"
usr.client.debug_variables(target)
message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
// Debug verbs.
/client/proc/restart_controller(controller in list("Master", "Failsafe"))
set category = "Debug"
set name = "Restart Controller"
set desc = "Restart one of the various periodic loop controllers for the game (be careful!)"
if(!holder)
return
switch(controller)
if("Master")
Recreate_MC()
SSblackbox.add_details("admin_verb","Restart Master Controller")
if("Failsafe")
new /datum/controller/failsafe()
SSblackbox.add_details("admin_verb","Restart Failsafe Controller")
message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")