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S.P.L.U.R.T-Station-13/html/changelog.html
2020-07-08 00:09:46 +00:00

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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
<h2 class="date">08 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The kill-once objective now works properly.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">CogStation now has an apothecary</li>
<li class="rscdel">Removes an outdated note on sleepers</li>
<li class="tweak">Readjusts CogStation's chemistry lab</li>
<li class="tweak">Slight area designation adjustments for Robotics</li>
<li class="bugfix">The arrivals plaque should be readable now</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Margarine, Chili Cheese Fries.</li>
<li class="tweak">Egg Wraps are now categorized under egg foods.</li>
<li class="bugfix">Tuna Sandwich crafting/sprite is now visible.</li>
<li class="imageadd">Icons for chicken, cooked chicken, steak, grilled carp, corndogs</li>
<li class="imageadd">Icons for chili cheese fries, margarine, BLT sandwich</li>
<li class="imageadd">(Unused) icons for raw meatballs, and lard</li>
</ul>
<h2 class="date">07 July 2020</h2>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fixes misaligned south-facing silver legwraps sprite.</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bee Balm is now visible.</li>
</ul>
<h3 class="author">Weblure updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the slowdown formula for small character sprites; you guys don't use custom sprite sizes so just ignore these changes.</li>
<li class="bugfix">Fixed the "Move it to the threshold" button; it now does what it says.</li>
<li class="tweak">Reworded some text to be clearer.</li>
</ul>
<h2 class="date">05 July 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now actually gain wiring experience from using cable coils.</li>
<li class="bugfix">Opening the View Skill Panel shouldn't trigger messages about insufficient admin priviledges anymore.</li>
</ul>
<h3 class="author">Yakumo Chen, kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes improvised handguns</li>
<li class="rscdel">removed handsaws, improvised gun barrels (you can use atmos pipes again)</li>
<li class="balance">Guncrafting is less time and resource intensive</li>
<li class="tweak">Item names in guncrafting are user-friendly.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">cloth string to replace durathread string</li>
<li class="rscdel">durathread string</li>
<li class="balance">All bows and arrows have had crafting times significantly reduced, coming out at up to 6 times faster crafting speeds. Improvised bows no longer require durathread; instead, they use cloth materials.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">active blocking now has a toggle keybind</li>
<li class="rscadd">auto bunker override verb has been added</li>
<li class="balance">shields take 2.5 stam instead of 3.5 stam per second to maintain block</li>
<li class="rscadd">Cybernetic implant shields will auto-extend and be used to block if the user has no item to block with</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cooking oil is now far less lethal, requiring a higher volume of the reagent to deal more damage</li>
</ul>
<h2 class="date">04 July 2020</h2>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">crushed Soldry sodacan</li>
<li class="rscadd">digitigrade version of chief medical officer's turtleneck and captain's female formal outfit.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">blood_DNA["color"] is now a single variable instead of a list</li>
</ul>
<h2 class="date">03 July 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now toggle hardsuit helmets from the strip menu</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed custom speech/tongue stuff.</li>
<li class="balance">Lowered shaft miners' paycheck, they have other ways to make cash.</li>
<li class="rscadd">You can't (un)equip garments on/from obscured inventory slots anymore.</li>
<li class="balance">The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8</li>
<li class="balance">The stamina cost for throwing mobs now scales with their mob size variable.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ported some tags from tgui-3.0 to Vending.js</li>
<li class="bugfix">vending icons</li>
<li class="bugfix">r&d icons</li>
<li class="bugfix">chem master icons</li>
</ul>
<h3 class="author">Onule updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">titanium wall man good</li>
</ul>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bringback the ChemMaster pill type button.</li>
<li class="bugfix">Fix Technode icon.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Witchhunter hat no longer obscures mask ears ,eyes, face and mouth</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bloodpacks initialise correctly now</li>
</ul>
<h2 class="date">02 July 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing a few issues with twohanded items.</li>
<li class="bugfix">Unum decks now work correctly.</li>
<li class="bugfix">Abductor walls are once again buildable with alien alloy.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes pride and envy ruin a bit smaller!</li>
<li class="rscadd">Pride now has rings, lipstick wigs and silver walls/door making a nice and polished look then cyan blue walls.</li>
<li class="rscadd">more trash and better dagger placement on food ruin</li>
<li class="rscadd">Snowboim now has snowballs and toy gifts for the two skeles daw!</li>
<li class="tweak">Beach boim now has carp light branding beer, as well as soap!</li>
<li class="tweak">Greed ruin now uses nice slick walls and carpet!</li>
<li class="tweak">Founten ruin looks a lot better with its carpets and well maintained fluff things, but walls suffered and no longer can salvage ruined metal...</li>
<li class="rscadd">Alien nest has a bit more glowy floors of resin looking a bit more lived in by the drones. As well as the "door" now being see through resin rather then the thicker stuff that you cant see through</li>
<li class="rscadd">Pizza party has a few more gifts, some candy and snap pops yay!</li>
<li class="balance">Sloth ruin is about 15~ tiles shorter, has and has more fruit for a bowl. How lazy!</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bohbombing is a thing now</li>
</ul>
<h2 class="date">30 June 2020</h2>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">spray cans, airlock painters, and decal painters added to engineering/service/autolathe (where applicable)</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a gap on the male insect anthro torso sprite when facing south.</li>
<li class="bugfix">Fixed mecha ID access not being removable.</li>
<li class="bugfix">Fixed a peeve with the hypno trance status effect not sanitizing some heard hypnosis inputs (i.e. custom say messages like say"honks*clownem ipsum dolor")</li>
<li class="bugfix">fixed an issue about using stacks with only 1 amount left.</li>
<li class="bugfix">Fixed a peeve on attack messages against carbons/humans.</li>
<li class="bugfix">Fixed missing hypnochair board.</li>
<li class="bugfix">Fixed material walls and tiles. My bad on that port.</li>
</ul>
<h3 class="author">Ghommie (inspired by MrDoomBringer's work on tgstation) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New check skills UI.</li>
</ul>
<h3 class="author">Ghommie (porting PRs by XTDM, coiax, MrDoomBringer) updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Random Events now have a follow link for ghosts!</li>
<li class="rscadd">Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong.</li>
<li class="rscadd">Sometimes a low level cloning pod will make errors in replicating your brain, leaving you with a mild brain trauma.</li>
<li class="rscadd">When a person is cloned, any mental traumas are cloned as well.</li>
<li class="rscadd">The wizard federation announces that the Curse of Madness is out of beta and is now available for purchase for 4 points. It causes long-lasting brain traumas to all inhabitants of a target space station.</li>
<li class="rscadd">The wizard federation declines responsibility for any self-harm caused by curses cast while inside the targeted station.</li>
<li class="rscadd">Due to the extensive testing of the Curse of Madness some unique new trauma types have appeared across Nanotrasen-controlled space.</li>
<li class="rscadd">Curse of Madness can now be triggered by a wizard's Summon Events, at the same chance as Summon Guns or Summon Magic.</li>
<li class="admin">When an admin triggers Curse of Madness manually, they can specify their own dark truth to horrify the station with.</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Created two_handed component</li>
<li class="refactor">Updated all existing two handed items to use the new component</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">typing indicators no longer generates duplicate message boxes.</li>
<li class="rscadd">config errors now have line numbers.</li>
<li class="tweak">outgoing mentorpms are now blue instead of green for the sender.</li>
<li class="soundadd">*squish</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can now select your tongue and speech verb in the character customization menu!</li>
<li class="rscadd">skeleton is now split into two more types, greater and lesser</li>
<li class="bugfix">non-carbon blood is now not white</li>
<li class="spellcheck">fixed a bunch of grammar/spelling mistakes</li>
</ul>
<h2 class="date">29 June 2020</h2>
<h3 class="author">b1tt3r1n0 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Made teratomas from sdgf less powergame</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">slimes no longer have white blood by default</li>
</ul>
<h2 class="date">28 June 2020</h2>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cog is less the suck</li>
<li class="tweak">piggybacking is no longer absolutely inferior</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing windows interaction with spraycans.</li>
<li class="bugfix">Fixing kinetic accelerator guns not working well with gun circuitries.</li>
<li class="bugfix">Fixing Zoomba borgs lights overlays.</li>
<li class="bugfix">Fixing the "absorb another ling" and "absorb the most dna" objectives rolling when no other changeling is around.</li>
<li class="spellcheck">Clarified a pet peeve about the spread infestation ability.</li>
<li class="bugfix">BEPIS nodes won't show up anymore in the expert mode ui of the r&d console anymore (good thing they weren't researchable).</li>
<li class="bugfix">Hopefully fixing sound loop edge cases.</li>
<li class="bugfix">Fixing pAI radios being permanently disabled by EMPs at times.</li>
<li class="rscadd">Windoors can now be obscured with spraycans just like windows.</li>
</ul>
<h3 class="author">Ghommie porting PRs by Qustinnus/Floyd, Willow, cacogen, nemvar, Ghilker and EOBGames (Inept) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a material duplication bug.</li>
<li class="code_imp">unique combinations of custom_materials lists are now shared between objects</li>
<li class="rscadd">meat material. yes.</li>
<li class="rscadd">materials can now be used to build walls/floors. meat house</li>
<li class="bugfix">edible component now does not try to attack if you eat something with it</li>
<li class="rscadd">Texture support for mat datums with thanks to 4DPlanner!</li>
<li class="bugfix">you no longer hit yourself with organs when eating</li>
<li class="rscadd">A whole bunch of materials are now datumised! Check out bronze, runed metal, sand, sandstone, snow, paper, cardboard, bone and bamboo. Oh, and pizza. Yes, pizza.</li>
<li class="balance">Buffs material floor tiles' throwforces from 1 to 10 (same as iron) to better showcase the effect of different materials (e.g. meat vs. titanium)</li>
<li class="bugfix">Radioactive items no longer output a single . when examined at a distance</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed air alarm in Snow Snaxi in Tcomms Sat</li>
<li class="rscdel">Removed trash bins in genetics and mining</li>
<li class="tweak">Gives cargo techs a cargolathe</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">lost my mind just a couple of times</li>
</ul>
<h3 class="author">b1tt3r1n0 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">pouches, again, and and material pouches.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">support for custom blood colours implemented, slimes blood colour now equivalent to their body colour</li>
</ul>
<h2 class="date">27 June 2020</h2>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lying down is better</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">felinids now nya when tabled</li>
</ul>
<h2 class="date">26 June 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Snore spam.</li>
<li class="bugfix">Hostile mobs shouldn't hit their original spawner structures or thoses of the same faction.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">soap cleans blood again</li>
</ul>
<h2 class="date">25 June 2020</h2>
<h3 class="author">Anonymous updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added kepi and orvilike kepi. Available through loadout.</li>
</ul>
<h3 class="author">Detective Google updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medigygax</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">malf AIs can no longer yeet the station while shunted</li>
<li class="bugfix">SMESes can now properly use self charging cells</li>
<li class="rscadd">ghosts now show up when the round ends</li>
<li class="balance">away missions</li>
</ul>
<h3 class="author">Funce updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mentor SQL queries are now deleted properly.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">analyze function on chem master is no longer broken</li>
<li class="bugfix">organs now decay inside dead bodies again</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">wataur bottle item</li>
<li class="imageadd">wataur bottle and overlay</li>
</ul>
<h2 class="date">24 June 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Choosing a random item in your uplink will no longer sometimes reroll your contract.</li>
<li class="rscdel">Syndicate crate event cannot fire as a random event anymore.</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">singulos no longer succ infinite rods out of the ice</li>
<li class="bugfix">one of the directions for the diag hudpatch was blu instead of orang</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bonfires/grills no longer produce infinite quantities of food</li>
<li class="bugfix">slime's alter form ability now updates their hair colour when changing their body colour</li>
</ul>
<h2 class="date">22 June 2020</h2>
<h3 class="author">Ghommie (porting PRs by zxaber, Ryll-Ryll, AnturK) updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Certain small items purchased through cargo now get grouped into a single box. They also are immune to the 10% private account fee.</li>
<li class="rscadd">Added single-order options for several existing products in the Cargo Catalog.</li>
<li class="tweak">Medkit listings are now single-pack items, and considered small items that get grouped into single boxes. Price for medkits is as close to unchanged as is reasonable.</li>
<li class="rscadd">You can now beat on vending machines to try and knock loose free stuff! You can also almost kill yourself doing it, so it's your call if your life is worth ten bucks.</li>
<li class="rscadd">Cigarette packets now have coupons on the back for small cargo items! Smoking DOES pay!</li>
<li class="tweak">Some single/small items in cargo have been rebranded as goodies, come in lockboxes rather than crates, and can only be purchased with private accounts.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Life() is split into BiologicalLife() and PhysicalLife. A component signal has been added that can prevent either from ticking.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds IV bags.</li>
</ul>
<h2 class="date">21 June 2020</h2>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">calculations for punch hit chance has been drastically buffed in favor of the attacker.</li>
</ul>
<h2 class="date">20 June 2020</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Asset cache from tg</li>
<li class="tweak">Made the map viewer not look bad</li>
<li class="bugfix">Admin matrix right-bracket</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed unsavory things from the vent clog event</li>
</ul>
<h2 class="date">19 June 2020</h2>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos can no longer become completely bricked</li>
</ul>
<h3 class="author">Funce updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Square root circuit should now actually work.</li>
</ul>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed my runtimes</li>
</ul>
<h3 class="author">TheSpaghetti updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">more insectoid insects</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bay/polaris style say_emphasis has been added. You can now |italicize| _underline_ and +bold+ your messages.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the brain trauma event, where one player gets a random brain trauma!</li>
<li class="rscadd">Adds the wisdom cow event, where the wisdom cow appears on the station!</li>
<li class="rscadd">Adds the fake virus event, where people get fake virus symptoms.</li>
<li class="rscadd">Adds the stray cargo pod event, where a cargo pod crashes into the station.</li>
<li class="rscadd">Adds the fugitives event, where fugitives are loose on the station, and it's the hunters jobs to capture them.</li>
</ul>
<h2 class="date">18 June 2020</h2>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cog is now less the suck</li>
<li class="bugfix">couple little derpy bits</li>
<li class="balance">malf disk and illegal tech disk moved from ashwalker base (guaranteed) to tendrils (chance based)</li>
</ul>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported shuttles from beestation</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">embeds got reworked, sticky tape was added, more bullets that ricochet also added</li>
<li class="rscadd">medbots can now be tipped over</li>
<li class="soundadd">added more medbot sounds</li>
</ul>
<h2 class="date">17 June 2020</h2>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New ID icons</li>
<li class="rscadd">Sutures and Meshes</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gin export takes gin now</li>
</ul>
<h2 class="date">16 June 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can't blink nor use LOOC/AOOC as a petrified statue anymore.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">BEPIS decal painter has been moved to venders, replacing it being the flashdark</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">projectile ricochets now use a less hilariously terrible way of being handled and should be easier to w</li>
<li class="bugfix">projectile runtime/ricocheting</li>
<li class="balance">Lobotomy no longer has a 50% chance of giving you a nigh-unremovable trauma, but does 50 brain damage even on success. On failure, it will give you a lobotomy-class trauma.</li>
<li class="balance">spinesnapping from tackling now only gives a lobotomy class trauma instead of magic.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Food carts now function as intended, allowing the pouring and mixing of drinks.</li>
<li class="rscadd">slimes can now change their color using alter form</li>
</ul>
<h2 class="date">15 June 2020</h2>
<h3 class="author">Anturk, kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">VV now properly allows access to datums in associative lists</li>
<li class="rscadd">SDQL2 printout has been upgraded for the 5th time.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">plushies now work. credits to timothytea.</li>
<li class="rscadd">You can now tape knives to cleanbots</li>
</ul>
<h3 class="author">kevinz000 (port from VOREStation) updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Ported zoomba skins for cyborgs.</li>
</ul>
<h2 class="date">14 June 2020</h2>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">raw HTML can no longer be used in flavortext</li>
<li class="rscadd">Added Lesbian Visibility Day (April 26th)</li>
<li class="rscadd">Added Bisexual Visibility Day (September 23rd)</li>
<li class="rscadd">Added Coming Out Day! (October 11th)</li>
<li class="rscadd">Added Intersex Awareness Day (October 26th)</li>
<li class="rscadd">Added Transgender Awareness Week (November 13th - 19th)</li>
<li class="rscadd">Added the Transgender Day of Remembrance (November 20th)</li>
<li class="rscadd">Added Asexual Awareness Week (Last full week of October, this year it'll be Oct. 25-31)</li>
<li class="rscadd">Added the Stonewall Riot Anniversary (June 28)</li>
<li class="bugfix">Moth week is now *actually* the last full week of July, instead of the 4th of every weekday + the 5th Sunday.</li>
</ul>
<h3 class="author">Floof Ball / Kathrin Morrison / Floof Ball#0798 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Improvised Pistol + 32 ACP ammo.</li>
<li class="rscadd">Improvised Energy Gun. Fires 5 shots of 10 burn damage each. Can be upgraded with a lens made from glassworking and T4 parts for a minor buff.</li>
<li class="rscadd">Ammo + gun part loot spawners for mappers.</li>
<li class="rscadd">New sprites for Improvised Rifle, the ability to sling the rifle and a sprite for that.</li>
<li class="rscadd">New sprites for the Improvised Shotgun and its sling sprite.</li>
<li class="balance">Improvised shotguns are now two-handed only.</li>
<li class="balance">Improvised shotguns now only have a much less harsh 0.9* modifier, keeping them two hits to crit with slugs and buckshot. It can no longer be dual-wielded but can still be sawn off for w_class medium (can fit in backpacks).</li>
<li class="bugfix">Missing handsaw icons added in.</li>
<li class="tweak">Crafting table cleaned up into sections.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">changed the weak attack message prefix from "inefficiently" to "limply", "feebly" and "saplessly" and lowered the threshold.</li>
<li class="bugfix">Fixing old beserker hardsuits having the wrong helmet type.</li>
</ul>
<h3 class="author">The0bserver and Stewydeadmike updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hey, there's a bit of dust in this recipe book! Recipes using peas? How many recipes does this book even have?</li>
<li class="rscadd">Adds 6 new food items, and 1 new consumable reagent using all forms of the recently discovered peas. Ask your local botanist and chef for them today!</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adds polychrome options to loadout</li>
<li class="tweak">Adds risque polychrome options to Kinkmate vendors</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">emissive blockers can no longer be radioactive.</li>
<li class="rscadd">Ghosts can now scan air inside most objects that contain air by clicking on them.</li>
<li class="rscadd">Directional blocking has been added, keybound to G. This will reduce a portion of incoming damage if done with eligible items at the cost of stamina damage incurred to the user based on damage blocked as well as while active, as well as in most cases preventing the user from doing any attacks while this is active.</li>
<li class="rscadd">Parrying has been added, keybound to F. Timing-based counterattacks, effect heavily dependent on the item, WIP.</li>
<li class="balance">Disks are now smaller.</li>
</ul>
<h2 class="date">12 June 2020</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Detective's Office has been commandeered in order to serve a Head of Security. Detectives will find their new office within starboard maintenance.</li>
<li class="rscadd">Adds the Head of Security's standard equipment to their new office.</li>
<li class="tweak">Slight adjustment/expansion to the main security department</li>
<li class="rscadd">Additional maintenance work</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Crabs, cockroaches, slimes and crabs are now small enough to fit in pet carriers</li>
</ul>
<h2 class="date">11 June 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Balanced vending machine prices to be generally more affordable, a minority has been priced up though.</li>
</ul>
<h2 class="date">10 June 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Golems / simillar now inherit the neutered antag datum if the creator is neutered.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing missing pill type buttons from the chem master UI.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Lighting corner updates are ever so slightly faster.</li>
</ul>
<h3 class="author">Putnam for helping me code the contamination clearing on people updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lab made Zeolites have been remade anew and more affective now that they refined the best possable way to mix and make a supper Zeolite capable of clearing contamination form not only people but items!</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tank Dispender has been moved into toxin storage from toxins</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">traitor classes can now be poplocked. hijack/glorious death are now locked to 25/20 respectively.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds a new fermichem, used for creating sentient plushies!</li>
<li class="rscadd">Mice can now breed using cheese wedges</li>
<li class="rscadd">Royal cheese can be crafted to convert a mouse into king rat</li>
</ul>
<h2 class="date">09 June 2020</h2>
<h3 class="author">Anonymous updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Orville-inspired clothing as a worthy alternative to Trek stuff.</li>
<li class="tweak">Adds chaplain role allowance to the TMP Service Uniform loadout.</li>
<li class="tweak">Adds paramedic in every medsci mentioned uniform loadout.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Offstation AIs can once again only interact with their z-level</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing IC material containers interaction with stacks, for real.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Gasses like BZ and Masiam seem to just sell for less in cargo, markets seem to change it seems</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">plantpeople should stop dying in the halls now</li>
<li class="rscadd">Modifier-independent hotkey bindings have been added.</li>
</ul>
<h2 class="date">08 June 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Delinging now properly removes their special role</li>
<li class="balance">Keycard auth devices now require two seperate IDs with sufficient access to auth.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">shotguns no longer delete chambered shells while firing</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">test</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Internal tanks are now printable at the engineering lathe.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">newly created areas using blueprints now maintain the previous areas noteleport value</li>
<li class="bugfix">kudzu seeds now actually spawn vines</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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