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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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* fuck * [CANT WAKE UP] * AAAAAAAAAHHHHHHHHHHHH * SAAAAVE MEEEEEEEEEEEEEEEE * this is so bad how can i even call myself a coder * thanks fam * hello darkness my old friend i've come to talk with you again * ugh go away * OH * much less broken * ayy * aaaaa * OH YEAAAAAAAAHHHHHHHHHHH * aaaa * k * dfgjtxkytkjyd * debug * dangerously cheesy * mm * OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA * oH YEAH * Some final touches and cleanup of the lighting port. * One more * More fixes. * varedit hack for easy modification * fixed * C O L O R * slym * fffff * oh great what the fuck is wrong now * Revert "oh great what the fuck is wrong now" This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e. * fu * will it blend * aaaaaaaaaaaaaaaaaaaa * this is why im bad at porting falalalala, lala la la * k * yeh * can't forget majestic fire
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
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var/datum/subsystem/lighting/SSlighting
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/var/list/lighting_update_lights = list() // List of lighting sources queued for update.
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/var/list/lighting_update_corners = list() // List of lighting corners queued for update.
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/var/list/lighting_update_overlays = list() // List of lighting overlays queued for update.
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/var/list/lighting_update_lights_old = list() // List of lighting sources currently being updated.
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/var/list/lighting_update_corners_old = list() // List of lighting corners currently being updated.
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/var/list/lighting_update_overlays_old = list() // List of lighting overlays currently being updated.
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/datum/subsystem/lighting
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name = "lighting"
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init_order = 1
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wait = 2
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display_order = 5
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priority = 40
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flags = SS_POST_FIRE_TIMING
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/datum/subsystem/lighting/New()
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NEW_SS_GLOBAL(SSlighting)
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return ..()
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/datum/subsystem/lighting/Initialize()
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if (config.starlight)
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for(var/area/A in world)
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if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
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A.luminosity = 0
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create_all_lighting_overlays()
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/datum/subsystem/lighting/fire()
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lighting_update_lights_old = lighting_update_lights //We use a different list so any additions to the update lists during a delay from scheck() don't cause things to be cut from the list without being updated.
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lighting_update_lights = list()
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for(var/datum/light_source/L in lighting_update_lights_old)
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if(L.check() || L.destroyed || L.force_update)
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L.remove_lum()
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if(!L.destroyed)
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L.apply_lum()
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else if(L.vis_update) //We smartly update only tiles that became (in) visible to use.
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L.smart_vis_update()
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L.vis_update = FALSE
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L.force_update = FALSE
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L.needs_update = FALSE
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lighting_update_corners_old = lighting_update_corners //Same as above.
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lighting_update_corners = list()
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for(var/A in lighting_update_corners_old)
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var/datum/lighting_corner/C = A
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C.update_overlays()
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C.needs_update = FALSE
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lighting_update_overlays_old = lighting_update_overlays //Same as above.
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lighting_update_overlays = list()
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for(var/atom/movable/lighting_overlay/O in lighting_update_overlays_old)
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O.update_overlay()
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O.needs_update = 0
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