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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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82 lines
3.4 KiB
Plaintext
82 lines
3.4 KiB
Plaintext
///how many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc)
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#define MAFIA_MAX_PLAYER_COUNT 12
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#define MAFIA_TEAM_TOWN "town"
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#define MAFIA_TEAM_MAFIA "mafia"
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#define MAFIA_TEAM_SOLO "solo"
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//types of town roles for random setup gen
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/// Add this if you don't want a role to be a choice in the selection
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#define TOWN_OVERFLOW "overflow"
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/// roles that learn info about others in the game (chaplain, detective, psych)
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#define TOWN_INVEST "invest"
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/// roles that keep other roles safe (doctor, sec officer, and weirdly enough lawyer counts)
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#define TOWN_PROTECT "protect"
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/// roles that are only there to kill bad guys.
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#define TOWN_KILLING "killing"
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/// roles that don't fit into anything else (hop)
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#define TOWN_SUPPORT "support"
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//other types (mafia team, neutrals)
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/// normal vote kill changelings
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#define MAFIA_REGULAR "regular"
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/// every other changeling role that has extra abilities
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#define MAFIA_SPECIAL "special"
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/// role that wins solo that nobody likes
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#define NEUTRAL_KILL "kill"
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/// role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia
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#define NEUTRAL_DISRUPT "disrupt"
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//role flags (special status of roles like detection immune)
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///to all forms of detection, shows themselves as an assistant.
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#define ROLE_UNDETECTABLE (1<<0)
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///has the ability to kill at night and thus, blocks the game from ending with other teams alive.
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#define ROLE_CAN_KILL (1<<1)
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///can only be one in a randomly generated game
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#define ROLE_UNIQUE (1<<2)
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///role is public to all other players in the game.
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#define ROLE_REVEALED (1<<3)
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///can not be defended, protected, or any other form of protection. all kills succeed no matter what.
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#define ROLE_VULNERABLE (1<<4)
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///cannot perform any actions that night, preselected actions fail
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#define ROLE_ROLEBLOCKED (1<<5)
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#define MAFIA_PHASE_SETUP 1
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#define MAFIA_PHASE_DAY 2
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#define MAFIA_PHASE_VOTING 3
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#define MAFIA_PHASE_JUDGEMENT 4
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#define MAFIA_PHASE_NIGHT 5
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#define MAFIA_PHASE_VICTORY_LAP 6
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#define MAFIA_ALIVE 1
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#define MAFIA_DEAD 2
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#define COMSIG_MAFIA_ON_VISIT "mafia_onvisit"
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#define MAFIA_VISIT_INTERRUPTED 1
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#define COMSIG_MAFIA_ON_KILL "mafia_onkill"
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#define MAFIA_PREVENT_KILL 1
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//in order of events + game end
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/// when the shutters fall, before the 45 second wait and night event resolution
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#define COMSIG_MAFIA_SUNDOWN "sundown"
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/// after the 45 second wait, for actions that must go first
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#define COMSIG_MAFIA_NIGHT_START "night_start"
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/// most night actions now resolve
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#define COMSIG_MAFIA_NIGHT_ACTION_PHASE "night_actions"
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/// now killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block
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#define COMSIG_MAFIA_NIGHT_KILL_PHASE "night_kill"
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/// now undoing states like protection, actions that must happen last, etc. right before shutters raise and the day begins
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#define COMSIG_MAFIA_NIGHT_END "night_end"
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/// signal sent to roles when the game is confirmed ending
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#define COMSIG_MAFIA_GAME_END "game_end"
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/// list of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in
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GLOBAL_LIST_EMPTY(mafia_signup)
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/// list of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game.
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GLOBAL_LIST_EMPTY(mafia_bad_signup)
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/// the current global mafia game running.
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GLOBAL_VAR(mafia_game)
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