mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
978 lines
37 KiB
Plaintext
978 lines
37 KiB
Plaintext
/datum/mafia_role
|
|
var/name = "Assistant"
|
|
var/desc = "You are a crewmember without any special abilities."
|
|
var/win_condition = "kill all mafia and solo killing roles."
|
|
var/team = MAFIA_TEAM_TOWN
|
|
///how the random setup chooses which roles get put in
|
|
var/role_type = TOWN_OVERFLOW
|
|
|
|
var/player_key
|
|
var/mob/living/carbon/human/body
|
|
var/obj/effect/landmark/mafia/assigned_landmark
|
|
|
|
///role flags (special status of roles like detection immune)
|
|
var/role_flags = NONE
|
|
///how many votes submitted when you vote. used in voting, but not victory
|
|
var/vote_power = 1
|
|
///how many votes your role COULD count for, now or later. used in checking victory
|
|
var/vote_potential = 1
|
|
///what they get equipped with when they are revealed
|
|
var/datum/outfit/revealed_outfit = /datum/outfit/mafia/assistant
|
|
///action = uses
|
|
var/list/actions = list()
|
|
var/list/targeted_actions = list()
|
|
///what the role gets when it wins a game
|
|
var/winner_award = /datum/award/achievement/mafia/assistant
|
|
|
|
///so mafia have to also kill them to have a majority
|
|
var/game_status = MAFIA_ALIVE
|
|
|
|
///icon state in the mafia dmi of the hud of the role, used in the mafia ui
|
|
var/hud_icon = "hudassistant"
|
|
///icon state in the mafia dmi of the hud of the role, used in the mafia ui
|
|
var/revealed_icon = "assistant"
|
|
///set this to something cool for antagonists and their window will look different
|
|
var/special_theme
|
|
|
|
var/list/role_notes = list()
|
|
|
|
|
|
/datum/mafia_role/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
|
|
/**
|
|
* Tests if a visitor can actually perform an action on this role. Verbose on purpose!
|
|
*
|
|
* Will return false if: Your visit is roleblocked, they have perished, or your visit was interrupted
|
|
*/
|
|
/datum/mafia_role/proc/can_action(datum/mafia_controller/game, datum/mafia_role/visitor, action)
|
|
if(role_flags & ROLE_ROLEBLOCKED)
|
|
to_chat(visitor,span_danger("Your [action] was blocked!"))
|
|
return FALSE
|
|
if(game_status != MAFIA_ALIVE) //They're already dead
|
|
to_chat(visitor,span_danger("[body.real_name] perished before you could visit!"))
|
|
return FALSE
|
|
if(SEND_SIGNAL(src,COMSIG_MAFIA_ON_VISIT,game,visitor) & MAFIA_VISIT_INTERRUPTED) //visited a warden. something that prevents you by visiting that person
|
|
to_chat(visitor,span_danger("Your [action] was interrupted!"))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/**
|
|
* Tests kill immunities, if nothing prevents the kill, kills this role.
|
|
*
|
|
* Does not count as visiting, see visit proc.
|
|
*/
|
|
/datum/mafia_role/proc/kill(datum/mafia_controller/game, datum/mafia_role/attacker, lynch=FALSE)
|
|
if(SEND_SIGNAL(src,COMSIG_MAFIA_ON_KILL,game,attacker,lynch) & MAFIA_PREVENT_KILL)
|
|
return FALSE
|
|
game_status = MAFIA_DEAD
|
|
body.death()
|
|
if(lynch)
|
|
reveal_role(game, verbose = TRUE)
|
|
if(!(player_key in game.spectators)) //people who played will want to see the end of the game more often than not
|
|
game.spectators += player_key
|
|
return TRUE
|
|
|
|
/datum/mafia_role/Destroy(force, ...)
|
|
QDEL_NULL(body)
|
|
. = ..()
|
|
|
|
/datum/mafia_role/proc/greet()
|
|
SEND_SOUND(body, 'sound/ambience/ambifailure.ogg')
|
|
to_chat(body,span_danger("You are the [name]."))
|
|
to_chat(body,span_danger("[desc]"))
|
|
switch(team)
|
|
if(MAFIA_TEAM_MAFIA)
|
|
to_chat(body,span_danger("You and your co-conspirators win if you outnumber crewmembers."))
|
|
if(MAFIA_TEAM_TOWN)
|
|
to_chat(body,span_danger("You are a crewmember. Find out and lynch the changelings!"))
|
|
if(MAFIA_TEAM_SOLO)
|
|
to_chat(body,span_danger("You are not aligned to town or mafia. Accomplish your own objectives!"))
|
|
to_chat(body, "<span class='warningplain'><b>Be sure to read <a href=\"https://tgstation13.org/wiki/Mafia\">the wiki page</a> to learn more, if you have no idea what's going on.</b></span>")
|
|
|
|
/datum/mafia_role/proc/reveal_role(datum/mafia_controller/game, verbose = FALSE)
|
|
if((role_flags & ROLE_REVEALED))
|
|
return
|
|
if(verbose)
|
|
game.send_message("<span class='big bold notice'>It is revealed that the true role of [body] [game_status == MAFIA_ALIVE ? "is" : "was"] [name]!</span>")
|
|
var/list/oldoutfit = body.get_equipped_items()
|
|
for(var/thing in oldoutfit)
|
|
qdel(thing)
|
|
special_reveal_equip(game)
|
|
body.equipOutfit(revealed_outfit)
|
|
role_flags |= ROLE_REVEALED
|
|
|
|
/datum/mafia_role/proc/special_reveal_equip(datum/mafia_controller/game)
|
|
return
|
|
|
|
/datum/mafia_role/proc/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
return
|
|
|
|
/datum/mafia_role/proc/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
if((role_flags & ROLE_ROLEBLOCKED))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/mafia_role/proc/add_note(note)
|
|
role_notes += note
|
|
|
|
/datum/mafia_role/proc/check_total_victory(alive_town, alive_mafia) //solo antags can win... solo.
|
|
return FALSE
|
|
|
|
/datum/mafia_role/proc/block_team_victory(alive_town, alive_mafia) //solo antags can also block team wins.
|
|
return FALSE
|
|
|
|
/datum/mafia_role/proc/show_help(clueless)
|
|
var/list/result = list()
|
|
var/team_desc = ""
|
|
var/team_span = ""
|
|
var/the = TRUE
|
|
switch(team)
|
|
if(MAFIA_TEAM_TOWN)
|
|
team_desc = "Town"
|
|
team_span = "nicegreen"
|
|
if(MAFIA_TEAM_MAFIA)
|
|
team_desc = "Mafia"
|
|
team_span = "red"
|
|
if(MAFIA_TEAM_SOLO)
|
|
team_desc = "Nobody"
|
|
team_span = "comradio"
|
|
the = FALSE
|
|
result += span_notice("The [span_bold("[name]")] is aligned with [the ? "the " : ""]<span class='[team_span]'>[team_desc]</span>")
|
|
result += "<span class='bold notice'>\"[desc]\"</span>"
|
|
result += span_notice("[name] wins when they [win_condition]")
|
|
to_chat(clueless, result.Join("</br>"))
|
|
|
|
/datum/mafia_role/detective
|
|
name = "Detective"
|
|
desc = "You can investigate a single person each night to learn their team."
|
|
revealed_outfit = /datum/outfit/mafia/detective
|
|
role_type = TOWN_INVEST
|
|
winner_award = /datum/award/achievement/mafia/detective
|
|
|
|
hud_icon = "huddetective"
|
|
revealed_icon = "detective"
|
|
|
|
targeted_actions = list("Investigate")
|
|
|
|
var/datum/mafia_role/current_investigation
|
|
|
|
/datum/mafia_role/detective/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/investigate)
|
|
|
|
/datum/mafia_role/detective/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src
|
|
|
|
/datum/mafia_role/detective/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
if(!target || target.game_status != MAFIA_ALIVE)
|
|
to_chat(body,span_warning("You can only investigate alive people."))
|
|
return
|
|
to_chat(body,span_warning("You will investigate [target.body.real_name] tonight."))
|
|
current_investigation = target
|
|
|
|
/datum/mafia_role/detective/proc/investigate(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!current_investigation)
|
|
return
|
|
|
|
var/datum/mafia_role/target = current_investigation
|
|
current_investigation = null
|
|
if(!target.can_action(game, src, "investigation"))
|
|
return
|
|
if((target.role_flags & ROLE_UNDETECTABLE))
|
|
to_chat(body,span_warning("Your investigations reveal that [target.body.real_name] is a true member of the station."))
|
|
add_note("N[game.turn] - [target.body.real_name] - Town")
|
|
else
|
|
var/team_text
|
|
var/fluff
|
|
switch(target.team)
|
|
if(MAFIA_TEAM_TOWN)
|
|
team_text = "Town"
|
|
fluff = "a true member of the station."
|
|
if(MAFIA_TEAM_MAFIA)
|
|
team_text = "Mafia"
|
|
fluff = "an unfeeling, hideous changeling!"
|
|
if(MAFIA_TEAM_SOLO)
|
|
team_text = "Solo"
|
|
fluff = "a rogue, with their own objectives..."
|
|
to_chat(body,span_warning("Your investigations reveal that [target.body.real_name] is [fluff]"))
|
|
add_note("N[game.turn] - [target.body.real_name] - [team_text]")
|
|
|
|
/datum/mafia_role/psychologist
|
|
name = "Psychologist"
|
|
desc = "You can visit someone ONCE PER GAME to reveal their true role in the morning!"
|
|
revealed_outfit = /datum/outfit/mafia/psychologist
|
|
role_type = TOWN_INVEST
|
|
winner_award = /datum/award/achievement/mafia/psychologist
|
|
|
|
hud_icon = "hudpsychologist"
|
|
revealed_icon = "psychologist"
|
|
|
|
targeted_actions = list("Reveal")
|
|
var/datum/mafia_role/current_target
|
|
var/can_use = TRUE
|
|
|
|
/datum/mafia_role/psychologist/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/therapy_reveal)
|
|
|
|
/datum/mafia_role/psychologist/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(!. || !can_use || game.phase == MAFIA_PHASE_NIGHT || target.game_status != MAFIA_ALIVE || (target.role_flags & ROLE_REVEALED) || target == src)
|
|
return FALSE
|
|
|
|
/datum/mafia_role/psychologist/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
to_chat(body,span_warning("You will reveal [target.body.real_name] tonight."))
|
|
current_target = target
|
|
|
|
/datum/mafia_role/psychologist/proc/therapy_reveal(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!current_target)
|
|
return
|
|
var/datum/mafia_role/target = current_target
|
|
current_target = null
|
|
if(!target.can_action(game, src, "role reveal"))
|
|
return
|
|
add_note("N[game.turn] - [target.body.real_name] - Revealed true identity")
|
|
to_chat(body,span_warning("You have revealed the true nature of the [target]!"))
|
|
target.reveal_role(game, verbose = TRUE)
|
|
can_use = FALSE
|
|
|
|
/datum/mafia_role/chaplain
|
|
name = "Chaplain"
|
|
desc = "You can communicate with spirits of the dead each night to discover dead crewmember roles."
|
|
revealed_outfit = /datum/outfit/mafia/chaplain
|
|
role_type = TOWN_INVEST
|
|
hud_icon = "hudchaplain"
|
|
revealed_icon = "chaplain"
|
|
winner_award = /datum/award/achievement/mafia/chaplain
|
|
|
|
targeted_actions = list("Pray")
|
|
var/datum/mafia_role/current_target
|
|
|
|
/datum/mafia_role/chaplain/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/commune)
|
|
|
|
/datum/mafia_role/chaplain/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_DEAD && target != src && !(target.role_flags & ROLE_REVEALED)
|
|
|
|
/datum/mafia_role/chaplain/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
to_chat(body,span_warning("You will commune with the spirit of [target.body.real_name] tonight."))
|
|
current_target = target
|
|
|
|
/datum/mafia_role/chaplain/proc/commune(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!current_target)
|
|
return
|
|
var/datum/mafia_role/target = current_target
|
|
current_target = null
|
|
if(!target.can_action(game, src, "communion"))
|
|
return
|
|
if(target)
|
|
to_chat(body,span_warning("You invoke spirit of [target.body.real_name] and learn their role was <b>[target.name]<b>."))
|
|
add_note("N[game.turn] - [target.body.real_name] - [target.name]")
|
|
|
|
/datum/mafia_role/md
|
|
name = "Medical Doctor"
|
|
desc = "You can protect a single person each night from killing."
|
|
revealed_outfit = /datum/outfit/mafia/md
|
|
role_type = TOWN_PROTECT
|
|
hud_icon = "hudmedicaldoctor"
|
|
revealed_icon = "medicaldoctor"
|
|
winner_award = /datum/award/achievement/mafia/md
|
|
|
|
targeted_actions = list("Protect")
|
|
var/datum/mafia_role/current_protected
|
|
|
|
/datum/mafia_role/md/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/protect)
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/end_protection)
|
|
|
|
/datum/mafia_role/md/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
if((target.role_flags & ROLE_VULNERABLE) && (target.role_flags & ROLE_REVEALED)) //do not give the option to protect roles that your protection will fail on
|
|
return FALSE
|
|
return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src
|
|
|
|
/datum/mafia_role/md/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
if(!target || target.game_status != MAFIA_ALIVE)
|
|
to_chat(body,span_warning("You can only protect alive people."))
|
|
return
|
|
to_chat(body,span_warning("You will protect [target.body.real_name] tonight."))
|
|
current_protected = target
|
|
|
|
/datum/mafia_role/md/proc/protect(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!current_protected)
|
|
return
|
|
var/datum/mafia_role/target = current_protected
|
|
//current protected is unset at the end, as this action ends at a different phase
|
|
if(!target.can_action(game, src, "medical assistance"))
|
|
return
|
|
|
|
RegisterSignal(target,COMSIG_MAFIA_ON_KILL,.proc/prevent_kill)
|
|
add_note("N[game.turn] - Protected [target.body.real_name]")
|
|
|
|
/datum/mafia_role/md/proc/prevent_kill(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch)
|
|
SIGNAL_HANDLER
|
|
|
|
if((current_protected.role_flags & ROLE_VULNERABLE))
|
|
to_chat(body,span_warning("The person you protected could not be saved."))
|
|
return
|
|
to_chat(body,span_warning("The person you protected tonight was attacked!"))
|
|
to_chat(current_protected.body,span_greentext("You were attacked last night, but someone nursed you back to life!"))
|
|
return MAFIA_PREVENT_KILL
|
|
|
|
/datum/mafia_role/md/proc/end_protection(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(current_protected)
|
|
UnregisterSignal(current_protected,COMSIG_MAFIA_ON_KILL)
|
|
current_protected = null
|
|
|
|
/datum/mafia_role/officer
|
|
name = "Security Officer"
|
|
desc = "You can protect a single person each night. If they are attacked, you will retaliate, killing yourself and the attacker."
|
|
revealed_outfit = /datum/outfit/mafia/security
|
|
revealed_icon = "securityofficer"
|
|
hud_icon = "hudsecurityofficer"
|
|
role_type = TOWN_PROTECT
|
|
role_flags = ROLE_CAN_KILL
|
|
winner_award = /datum/award/achievement/mafia/officer
|
|
|
|
targeted_actions = list("Defend")
|
|
var/datum/mafia_role/current_defended
|
|
|
|
/datum/mafia_role/officer/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/defend)
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/end_defense)
|
|
|
|
/datum/mafia_role/officer/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
if((role_flags & ROLE_VULNERABLE) && (target.role_flags & ROLE_REVEALED)) //do not give the option to protect roles that your protection will fail on
|
|
return FALSE
|
|
return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src
|
|
|
|
/datum/mafia_role/officer/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
if(!target || target.game_status != MAFIA_ALIVE)
|
|
to_chat(body,span_warning("You can only defend alive people."))
|
|
return
|
|
to_chat(body,span_warning("You will defend [target.body.real_name] tonight."))
|
|
current_defended = target
|
|
|
|
/datum/mafia_role/officer/proc/defend(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!current_defended)
|
|
return
|
|
var/datum/mafia_role/target = current_defended
|
|
//current defended is unset at the end, as this action ends at a different phase
|
|
if(!target.can_action(game, src, "security patrol"))
|
|
return
|
|
if(target)
|
|
RegisterSignal(target,COMSIG_MAFIA_ON_KILL,.proc/retaliate)
|
|
add_note("N[game.turn] - Defended [target.body.real_name]")
|
|
|
|
/datum/mafia_role/officer/proc/retaliate(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch)
|
|
SIGNAL_HANDLER
|
|
|
|
if((current_defended.role_flags & ROLE_VULNERABLE))
|
|
to_chat(body,span_warning("The person you defended could not be saved. You could not attack the killer."))
|
|
return
|
|
to_chat(body,span_userdanger("The person you defended tonight was attacked!"))
|
|
to_chat(current_defended.body,span_userdanger("You were attacked last night, but security fought off the attacker!"))
|
|
if(attacker.kill(game,src,FALSE)) //you attack the attacker
|
|
to_chat(attacker.body, span_userdanger("You have been ambushed by Security!"))
|
|
kill(game,attacker,FALSE) //the attacker attacks you, they were able to attack the target so they can attack you.
|
|
return MAFIA_PREVENT_KILL
|
|
|
|
/datum/mafia_role/officer/proc/end_defense(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(current_defended)
|
|
UnregisterSignal(current_defended,COMSIG_MAFIA_ON_KILL)
|
|
current_defended = null
|
|
|
|
/datum/mafia_role/lawyer
|
|
name = "Lawyer"
|
|
desc = "You can choose a person during the day to provide extensive legal advice to during the night, preventing night actions."
|
|
revealed_outfit = /datum/outfit/mafia/lawyer
|
|
role_type = TOWN_SUPPORT
|
|
hud_icon = "hudlawyer"
|
|
revealed_icon = "lawyer"
|
|
winner_award = /datum/award/achievement/mafia/lawyer
|
|
|
|
targeted_actions = list("Advise")
|
|
var/datum/mafia_role/current_target
|
|
|
|
/datum/mafia_role/lawyer/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/roleblock)
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/release)
|
|
|
|
/datum/mafia_role/lawyer/proc/roleblock(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!current_target)
|
|
return
|
|
|
|
var/datum/mafia_role/target = current_target
|
|
if(!target.can_action(game, src, "roleblock")) //roleblocking a warden moment
|
|
current_target = null
|
|
return
|
|
|
|
to_chat(target.body,"<span class='big bold red'>YOU HAVE BEEN BLOCKED! YOU CANNOT PERFORM ANY ACTIONS TONIGHT.</span>")
|
|
add_note("N[game.turn] - [target.body.real_name] - Blocked")
|
|
target.role_flags |= ROLE_ROLEBLOCKED
|
|
|
|
/datum/mafia_role/lawyer/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(!.)
|
|
return FALSE
|
|
if(target == src)
|
|
return FALSE
|
|
if(game.phase == MAFIA_PHASE_NIGHT)
|
|
return FALSE
|
|
if(target.game_status != MAFIA_ALIVE)
|
|
return FALSE
|
|
|
|
/datum/mafia_role/lawyer/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(target == current_target)
|
|
current_target = null
|
|
to_chat(body,span_warning("You have decided against blocking anyone tonight."))
|
|
else
|
|
current_target = target
|
|
to_chat(body,span_warning("You will block [target.body.real_name] tonight."))
|
|
|
|
/datum/mafia_role/lawyer/proc/release(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
. = ..()
|
|
if(current_target)
|
|
current_target.role_flags &= ~ROLE_ROLEBLOCKED
|
|
current_target = null
|
|
|
|
/datum/mafia_role/hop
|
|
name = "Head of Personnel"
|
|
desc = "You can reveal yourself once per game, tripling your vote power but becoming unable to be protected!"
|
|
role_type = TOWN_SUPPORT
|
|
role_flags = ROLE_UNIQUE
|
|
hud_icon = "hudheadofpersonnel"
|
|
revealed_icon = "headofpersonnel"
|
|
revealed_outfit = /datum/outfit/mafia/hop
|
|
winner_award = /datum/award/achievement/mafia/hop
|
|
|
|
targeted_actions = list("Reveal")
|
|
vote_potential = 3
|
|
|
|
/datum/mafia_role/hop/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(!. || game.phase == MAFIA_PHASE_NIGHT || game.turn == 1 || target.game_status != MAFIA_ALIVE || target != src || (role_flags & ROLE_REVEALED))
|
|
return FALSE
|
|
|
|
/datum/mafia_role/hop/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
reveal_role(game, TRUE)
|
|
role_flags |= ROLE_VULNERABLE
|
|
vote_power = 3
|
|
|
|
/datum/mafia_role/hos
|
|
name = "Head of Security"
|
|
desc = "You can decide to execute during the night, visiting someone killing, and revealing them. If they are innocent, you will die at the start of the next night."
|
|
role_type = TOWN_KILLING
|
|
role_flags = ROLE_CAN_KILL | ROLE_UNIQUE
|
|
revealed_outfit = /datum/outfit/mafia/hos
|
|
revealed_icon = "headofsecurity"
|
|
hud_icon = "hudheadofsecurity"
|
|
winner_award = /datum/award/achievement/mafia/hos
|
|
|
|
targeted_actions = list("Execute")
|
|
var/datum/mafia_role/execute_target
|
|
|
|
/datum/mafia_role/hos/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/execute)
|
|
|
|
/datum/mafia_role/hos/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src
|
|
|
|
/datum/mafia_role/hos/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
if(execute_target == target)
|
|
to_chat(body,span_warning("You have decided against executing tonight."))
|
|
to_chat(body,span_warning("You have decided to execute [target.body.real_name] tonight."))
|
|
execute_target = target
|
|
|
|
/datum/mafia_role/hos/proc/execute(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!execute_target)
|
|
return
|
|
var/datum/mafia_role/target = execute_target
|
|
execute_target = null
|
|
if(!target.can_action(game, src, "execution")) //roleblocking a warden moment
|
|
return
|
|
if(!target.kill(game,src,FALSE))//protection
|
|
to_chat(body,span_danger("Your attempt at executing [target.body.real_name] was prevented, or [target.body.real_name] is immune!"))
|
|
else
|
|
to_chat(target.body, span_userdanger("You have been executed by the Head of Security!"))
|
|
target.reveal_role(game, verbose = TRUE)
|
|
if(target.team == MAFIA_TEAM_TOWN)
|
|
to_chat(body,span_userdanger("You have killed an innocent crewmember. You will die tomorrow night."))
|
|
RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/internal_affairs)
|
|
role_flags |= ROLE_VULNERABLE
|
|
|
|
/datum/mafia_role/hos/proc/internal_affairs(datum/mafia_controller/game)
|
|
to_chat(body,span_userdanger("You have been killed by Nanotrasen Internal Affairs!"))
|
|
reveal_role(game, verbose = TRUE)
|
|
kill(game,src,FALSE) //you technically kill yourself but that shouldn't matter
|
|
|
|
|
|
//just helps read better
|
|
#define WARDEN_NOT_LOCKDOWN 0//will NOT kill visitors tonight
|
|
#define WARDEN_WILL_LOCKDOWN 1 //will kill visitors tonight
|
|
|
|
/datum/mafia_role/warden
|
|
name = "Warden"
|
|
desc = "You can lockdown during the night once, killing any visitors. WARNING: This kills fellow town members, too!"
|
|
|
|
role_type = TOWN_KILLING
|
|
role_flags = ROLE_CAN_KILL
|
|
revealed_outfit = /datum/outfit/mafia/warden
|
|
revealed_icon = "warden"
|
|
hud_icon = "hudwarden"
|
|
winner_award = /datum/award/achievement/mafia/warden
|
|
|
|
actions = list("Lockdown")
|
|
var/charges = 1
|
|
var/protection_status = WARDEN_NOT_LOCKDOWN
|
|
|
|
|
|
/datum/mafia_role/warden/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/night_start)
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/night_end)
|
|
|
|
/datum/mafia_role/warden/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(!charges)
|
|
to_chat(body,span_danger("You've already locked down this game!"))
|
|
return
|
|
if(game.phase == MAFIA_PHASE_NIGHT)
|
|
to_chat(body,span_danger("You don't have time to lockdown, night has already arrived."))
|
|
return
|
|
if(protection_status == WARDEN_WILL_LOCKDOWN)
|
|
to_chat(body,span_danger("You decide to not lockdown tonight."))
|
|
else
|
|
to_chat(body,span_danger("You decide to lockdown, killing any visitors."))
|
|
protection_status = !protection_status
|
|
|
|
/datum/mafia_role/warden/proc/night_start(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(protection_status == WARDEN_WILL_LOCKDOWN)
|
|
to_chat(body,span_danger("Any and all visitors are going to eat buckshot tonight."))
|
|
RegisterSignal(src,COMSIG_MAFIA_ON_VISIT,.proc/self_defense)
|
|
|
|
/datum/mafia_role/warden/proc/night_end(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(protection_status == WARDEN_WILL_LOCKDOWN)
|
|
charges--
|
|
UnregisterSignal(src,COMSIG_MAFIA_ON_KILL)
|
|
to_chat(body,span_danger("You are no longer protected. You have used up your power."))
|
|
protection_status = WARDEN_NOT_LOCKDOWN
|
|
|
|
/datum/mafia_role/warden/proc/self_defense(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch)
|
|
SIGNAL_HANDLER
|
|
|
|
to_chat(body,span_userdanger("You have shot a visitor!"))
|
|
to_chat(attacker,span_userdanger("You have visited the warden!"))
|
|
attacker.kill(game, src, lynch = FALSE)
|
|
return MAFIA_VISIT_INTERRUPTED
|
|
|
|
#undef WARDEN_NOT_LOCKDOWN
|
|
#undef WARDEN_WILL_LOCKDOWN
|
|
|
|
///MAFIA ROLES/// they're the "anti-town" working to kill off townies to win
|
|
|
|
/datum/mafia_role/mafia
|
|
name = "Changeling"
|
|
desc = "You're a member of the changeling hive. Use ':j' talk prefix to talk to your fellow lings."
|
|
team = MAFIA_TEAM_MAFIA
|
|
role_type = MAFIA_REGULAR
|
|
hud_icon = "hudchangeling"
|
|
revealed_icon = "changeling"
|
|
winner_award = /datum/award/achievement/mafia/changeling
|
|
|
|
revealed_outfit = /datum/outfit/mafia/changeling
|
|
special_theme = "syndicate"
|
|
win_condition = "become majority over the town and no solo killing role can stop them."
|
|
|
|
/datum/mafia_role/mafia/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/mafia_text)
|
|
|
|
/datum/mafia_role/mafia/proc/mafia_text(datum/mafia_controller/source)
|
|
SIGNAL_HANDLER
|
|
|
|
to_chat(body,"<b>Vote for who to kill tonight. The killer will be chosen randomly from voters.</b>")
|
|
|
|
//better detective for mafia
|
|
/datum/mafia_role/mafia/thoughtfeeder
|
|
name = "Thoughtfeeder"
|
|
desc = "You're a changeling variant that feeds on the memories of others. Use ':j' talk prefix to talk to your fellow lings, and visit people at night to learn their role."
|
|
role_type = MAFIA_SPECIAL
|
|
hud_icon = "hudthoughtfeeder"
|
|
revealed_icon = "thoughtfeeder"
|
|
winner_award = /datum/award/achievement/mafia/thoughtfeeder
|
|
|
|
targeted_actions = list("Learn Role")
|
|
var/datum/mafia_role/current_investigation
|
|
|
|
/datum/mafia_role/mafia/thoughtfeeder/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/investigate)
|
|
|
|
/datum/mafia_role/mafia/thoughtfeeder/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src
|
|
|
|
/datum/mafia_role/mafia/thoughtfeeder/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target)
|
|
to_chat(body,span_warning("You will feast on the memories of [target.body.real_name] tonight."))
|
|
current_investigation = target
|
|
|
|
/datum/mafia_role/mafia/thoughtfeeder/proc/investigate(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
var/datum/mafia_role/target = current_investigation
|
|
current_investigation = null
|
|
if(!target.can_action(game, src, "thought feeding"))
|
|
add_note("N[game.turn] - [target.body.real_name] - Unable to investigate")
|
|
return
|
|
if((target.role_flags & ROLE_UNDETECTABLE))
|
|
to_chat(body,span_warning("[target.body.real_name]'s memories reveal that they are the Assistant."))
|
|
add_note("N[game.turn] - [target.body.real_name] - Assistant")
|
|
else
|
|
to_chat(body,span_warning("[target.body.real_name]'s memories reveal that they are the [target.name]."))
|
|
add_note("N[game.turn] - [target.body.real_name] - [target.name]")
|
|
|
|
///SOLO ROLES/// they range from anomalous factors to deranged killers that try to win alone.
|
|
|
|
/datum/mafia_role/traitor
|
|
name = "Traitor"
|
|
desc = "You're a solo traitor. You are immune to night kills, can kill every night and you win by outnumbering everyone else."
|
|
win_condition = "kill everyone."
|
|
team = MAFIA_TEAM_SOLO
|
|
role_type = NEUTRAL_KILL
|
|
role_flags = ROLE_CAN_KILL
|
|
winner_award = /datum/award/achievement/mafia/traitor
|
|
revealed_outfit = /datum/outfit/mafia/traitor
|
|
revealed_icon = "traitor"
|
|
hud_icon = "hudtraitor"
|
|
special_theme = "neutral"
|
|
|
|
targeted_actions = list("Night Kill")
|
|
var/datum/mafia_role/current_victim
|
|
|
|
/datum/mafia_role/traitor/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/nightkill_immunity)
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_KILL_PHASE,.proc/try_to_kill)
|
|
|
|
/datum/mafia_role/traitor/check_total_victory(alive_town, alive_mafia) //serial killers just want teams dead, they cannot be stopped by killing roles anyways
|
|
return alive_town + alive_mafia <= 1
|
|
|
|
/datum/mafia_role/traitor/block_team_victory(alive_town, alive_mafia) //no team can win until they're dead
|
|
return TRUE //while alive, town AND mafia cannot win (though since mafia know who is who it's pretty easy to win from that point)
|
|
|
|
/datum/mafia_role/traitor/proc/nightkill_immunity(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch)
|
|
SIGNAL_HANDLER
|
|
|
|
if(game.phase == MAFIA_PHASE_NIGHT && !lynch)
|
|
to_chat(body,span_userdanger("You were attacked, but they'll have to try harder than that to put you down."))
|
|
return MAFIA_PREVENT_KILL
|
|
|
|
/datum/mafia_role/traitor/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(!.)
|
|
return FALSE
|
|
if(game.phase != MAFIA_PHASE_NIGHT || target.game_status != MAFIA_ALIVE || target == src)
|
|
return FALSE
|
|
|
|
/datum/mafia_role/traitor/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
current_victim = target
|
|
to_chat(body,span_warning("You will attempt to kill [target.body.real_name] tonight."))
|
|
|
|
/datum/mafia_role/traitor/proc/try_to_kill(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!current_victim)
|
|
return
|
|
var/datum/mafia_role/target = current_victim
|
|
current_victim = null
|
|
if(!target.can_action(game, src, "flickering")) //flickering a warden
|
|
return
|
|
if(game_status == MAFIA_ALIVE)
|
|
if(!target.kill(game,src,FALSE))
|
|
to_chat(body,span_danger("Your attempt at killing [target.body.real_name] was prevented!"))
|
|
else
|
|
to_chat(target.body, span_userdanger("You have been killed by a Traitor!"))
|
|
|
|
/datum/mafia_role/nightmare
|
|
name = "Nightmare"
|
|
desc = "You're a solo monster that cannot be detected by detective roles. You can flicker lights of another room each night, becoming immune to attacks from those roles. You can instead decide to hunt, killing everyone in a flickering room. Kill everyone to win."
|
|
win_condition = "kill everyone."
|
|
revealed_outfit = /datum/outfit/mafia/nightmare
|
|
role_flags = ROLE_UNDETECTABLE | ROLE_CAN_KILL
|
|
team = MAFIA_TEAM_SOLO
|
|
role_type = NEUTRAL_KILL
|
|
special_theme = "neutral"
|
|
hud_icon = "hudnightmare"
|
|
revealed_icon = "nightmare"
|
|
winner_award = /datum/award/achievement/mafia/nightmare
|
|
|
|
targeted_actions = list("Flicker", "Hunt")
|
|
var/list/flickering = list()
|
|
var/datum/mafia_role/flicker_target
|
|
|
|
/datum/mafia_role/nightmare/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/flickering_immunity)
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_KILL_PHASE,.proc/flicker_or_hunt)
|
|
|
|
/datum/mafia_role/nightmare/check_total_victory(alive_town, alive_mafia) //nightmares just want teams dead
|
|
return alive_town + alive_mafia <= 1
|
|
|
|
/datum/mafia_role/nightmare/block_team_victory(alive_town, alive_mafia) //no team can win until they're dead
|
|
return TRUE //while alive, town AND mafia cannot win (though since mafia know who is who it's pretty easy to win from that point)
|
|
|
|
/datum/mafia_role/nightmare/special_reveal_equip()
|
|
body.underwear = "Nude"
|
|
body.undershirt = "Nude"
|
|
body.socks = "Nude"
|
|
body.set_species(/datum/species/shadow)
|
|
body.update_body()
|
|
|
|
/datum/mafia_role/nightmare/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(!. || game.phase != MAFIA_PHASE_NIGHT || target.game_status != MAFIA_ALIVE)
|
|
return FALSE
|
|
if(action == "Flicker")
|
|
return target != src && !(target in flickering)
|
|
return target == src
|
|
|
|
/datum/mafia_role/nightmare/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(target == flicker_target)
|
|
to_chat(body,span_warning("You will do nothing tonight."))
|
|
flicker_target = null
|
|
flicker_target = target
|
|
if(action == "Flicker")
|
|
to_chat(body,span_warning("You will attempt to flicker [target.body.real_name]'s room tonight."))
|
|
else
|
|
to_chat(body,span_danger("You will hunt everyone in a flickering room down tonight."))
|
|
|
|
/datum/mafia_role/nightmare/proc/flickering_immunity(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch)
|
|
SIGNAL_HANDLER
|
|
if(!attacker)
|
|
return //no chance man, that's a town lynch
|
|
|
|
if(attacker in flickering)
|
|
to_chat(body,span_userdanger("You were attacked by someone in a flickering room. You have danced in the shadows, evading them."))
|
|
return MAFIA_PREVENT_KILL
|
|
|
|
/datum/mafia_role/nightmare/proc/flicker_or_hunt(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!flicker_target)
|
|
return
|
|
var/datum/mafia_role/target = flicker_target
|
|
flicker_target = null
|
|
if(!target.can_action(game, src, "flickering")) //flickering a warden
|
|
return
|
|
|
|
if(target != src) //flicker instead of hunt
|
|
to_chat(target.body, span_userdanger("The lights begin to flicker and dim. You're in danger."))
|
|
flickering += target
|
|
return
|
|
for(var/r in flickering)
|
|
var/datum/mafia_role/role = r
|
|
if(role && role.game_status == MAFIA_ALIVE)
|
|
to_chat(role.body, span_userdanger("A shadowy figure appears out of the darkness!"))
|
|
role.kill(game,src,FALSE)
|
|
flickering -= role
|
|
|
|
//just helps read better
|
|
#define FUGITIVE_NOT_PRESERVING 0//will not become night immune tonight
|
|
#define FUGITIVE_WILL_PRESERVE 1 //will become night immune tonight
|
|
|
|
/datum/mafia_role/fugitive
|
|
name = "Fugitive"
|
|
desc = "You're on the run. You can become immune to night kills exactly twice, and you win by surviving to the end of the game with anyone."
|
|
win_condition = "survive to the end of the game, with anyone"
|
|
revealed_outfit = /datum/outfit/mafia/fugitive
|
|
team = MAFIA_TEAM_SOLO
|
|
role_type = NEUTRAL_DISRUPT
|
|
special_theme = "neutral"
|
|
hud_icon = "hudfugitive"
|
|
revealed_icon = "fugitive"
|
|
winner_award = /datum/award/achievement/mafia/fugitive
|
|
|
|
actions = list("Self Preservation")
|
|
var/charges = 2
|
|
var/protection_status = FUGITIVE_NOT_PRESERVING
|
|
|
|
|
|
/datum/mafia_role/fugitive/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/night_start)
|
|
RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/night_end)
|
|
RegisterSignal(game,COMSIG_MAFIA_GAME_END,.proc/survived)
|
|
|
|
/datum/mafia_role/fugitive/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target)
|
|
. = ..()
|
|
if(!charges)
|
|
to_chat(body,span_danger("You're out of supplies and cannot protect yourself anymore."))
|
|
return
|
|
if(game.phase == MAFIA_PHASE_NIGHT)
|
|
to_chat(body,span_danger("You don't have time to prepare, night has already arrived."))
|
|
return
|
|
if(protection_status == FUGITIVE_WILL_PRESERVE)
|
|
to_chat(body,span_danger("You decide to not prepare tonight."))
|
|
else
|
|
to_chat(body,span_danger("You decide to prepare for a horrible night."))
|
|
protection_status = !protection_status
|
|
|
|
/datum/mafia_role/fugitive/proc/night_start(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(protection_status == FUGITIVE_WILL_PRESERVE)
|
|
to_chat(body,span_danger("Your preparations are complete. Nothing could kill you tonight!"))
|
|
RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/prevent_death)
|
|
|
|
/datum/mafia_role/fugitive/proc/night_end(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(protection_status == FUGITIVE_WILL_PRESERVE)
|
|
charges--
|
|
UnregisterSignal(src,COMSIG_MAFIA_ON_KILL)
|
|
to_chat(body,span_danger("You are no longer protected. You have [charges] use[charges == 1 ? "" : "s"] left of your power."))
|
|
protection_status = FUGITIVE_NOT_PRESERVING
|
|
|
|
/datum/mafia_role/fugitive/proc/prevent_death(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch)
|
|
SIGNAL_HANDLER
|
|
|
|
to_chat(body,span_userdanger("You were attacked! Luckily, you were ready for this!"))
|
|
return MAFIA_PREVENT_KILL
|
|
|
|
/datum/mafia_role/fugitive/proc/survived(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
if(game_status == MAFIA_ALIVE)
|
|
game.award_role(winner_award, src)
|
|
game.send_message("<span class='big comradio'>!! FUGITIVE VICTORY !!</span>")
|
|
|
|
#undef FUGITIVE_NOT_PRESERVING
|
|
#undef FUGITIVE_WILL_PRESERVE
|
|
|
|
/datum/mafia_role/obsessed
|
|
name = "Obsessed"
|
|
desc = "You're completely lost in your own mind. You win by lynching your obsession before you get killed in this mess. Obsession assigned on the first night!"
|
|
win_condition = "lynch their obsession."
|
|
revealed_outfit = /datum/outfit/mafia/obsessed
|
|
team = MAFIA_TEAM_SOLO
|
|
role_type = NEUTRAL_DISRUPT
|
|
special_theme = "neutral"
|
|
hud_icon = "hudobsessed"
|
|
revealed_icon = "obsessed"
|
|
|
|
winner_award = /datum/award/achievement/mafia/obsessed
|
|
var/datum/mafia_role/obsession
|
|
var/lynched_target = FALSE
|
|
|
|
/datum/mafia_role/obsessed/New(datum/mafia_controller/game) //note: obsession is always a townie
|
|
. = ..()
|
|
RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/find_obsession)
|
|
|
|
/datum/mafia_role/obsessed/proc/find_obsession(datum/mafia_controller/game)
|
|
SIGNAL_HANDLER
|
|
|
|
var/list/all_roles_shuffle = shuffle(game.all_roles)
|
|
for(var/role in all_roles_shuffle)
|
|
var/datum/mafia_role/possible = role
|
|
if(possible.team == MAFIA_TEAM_TOWN && possible.game_status != MAFIA_DEAD)
|
|
obsession = possible
|
|
break
|
|
if(!obsession)
|
|
obsession = pick(all_roles_shuffle) //okay no town just pick anyone here
|
|
//if you still don't have an obsession you're playing a single player game like i can't help your dumb ass
|
|
to_chat(body, span_userdanger("Your obsession is [obsession.body.real_name]! Get them lynched to win!"))
|
|
add_note("N[game.turn] - I vowed to watch my obsession, [obsession.body.real_name], hang!") //it'll always be N1 but whatever
|
|
RegisterSignal(obsession,COMSIG_MAFIA_ON_KILL,.proc/check_victory)
|
|
UnregisterSignal(game,COMSIG_MAFIA_SUNDOWN)
|
|
|
|
/datum/mafia_role/obsessed/proc/check_victory(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch)
|
|
SIGNAL_HANDLER
|
|
|
|
UnregisterSignal(source,COMSIG_MAFIA_ON_KILL)
|
|
if(game_status == MAFIA_DEAD)
|
|
return
|
|
if(lynch)
|
|
game.send_message("<span class='big comradio'>!! OBSESSED VICTORY !!</span>")
|
|
game.award_role(winner_award, src)
|
|
reveal_role(game, FALSE)
|
|
else
|
|
to_chat(body, span_userdanger("You have failed your objective to lynch [obsession.body.real_name]!"))
|
|
|
|
/datum/mafia_role/clown
|
|
name = "Clown"
|
|
desc = "If you are lynched you take down one of your voters (guilty or abstain) with you and win. HONK!"
|
|
win_condition = "get themselves lynched!"
|
|
revealed_outfit = /datum/outfit/mafia/clown
|
|
team = MAFIA_TEAM_SOLO
|
|
role_type = NEUTRAL_DISRUPT
|
|
special_theme = "neutral"
|
|
hud_icon = "hudclown"
|
|
revealed_icon = "clown"
|
|
winner_award = /datum/award/achievement/mafia/clown
|
|
|
|
/datum/mafia_role/clown/New(datum/mafia_controller/game)
|
|
. = ..()
|
|
RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/prank)
|
|
|
|
/datum/mafia_role/clown/proc/prank(datum/source,datum/mafia_controller/game,datum/mafia_role/attacker,lynch)
|
|
SIGNAL_HANDLER
|
|
|
|
if(lynch)
|
|
var/datum/mafia_role/victim = pick(game.judgement_guilty_votes + game.judgement_abstain_votes)
|
|
game.send_message("<span class='big clown'>[body.real_name] WAS A CLOWN! HONK! They take down [victim.body.real_name] with their last prank.</span>")
|
|
game.send_message("<span class='big clown'>!! CLOWN VICTORY !!</span>")
|
|
game.award_role(winner_award, src)
|
|
victim.kill(game,FALSE)
|