mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
* combat refactoring * i hate this * mobility flags part 2 time xd * whew * stuff * a * ok * changes * Wew * k * add flags * FUCKYOUVORE * fixes * typo * no using this in hard stamcrit * update icon * woopsy * . = ..() * sigh * Update living_combat.dm * wew * wups * fix * i hate you * wrong button * k * ok * bet * k * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * early returns * skreee * agony * k * k * k * k * wack * compile * wack Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
81 lines
3.3 KiB
Plaintext
81 lines
3.3 KiB
Plaintext
/mob/living/carbon/human/key_down(_key, client/user)
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if(client.keys_held["Shift"])
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switch(_key)
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if("E") // Put held thing in belt or take out most recent thing from belt
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var/obj/item/thing = get_active_held_item()
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var/obj/item/storage/equipped_belt = get_item_by_slot(SLOT_BELT)
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if(!equipped_belt) // We also let you equip a belt like this
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if(!thing)
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to_chat(user, "<span class='notice'>You have no belt to take something out of.</span>")
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return
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equip_to_slot_if_possible(thing, SLOT_BELT)
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return
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if(!istype(equipped_belt)) // not a storage item
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if(!thing)
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to_chat(user, "<span class='notice'>You have no belt to take something out of.</span>")
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else
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to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
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return
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if(thing) // put thing in belt
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if(!SEND_SIGNAL(equipped_belt, COMSIG_TRY_STORAGE_INSERT, thing, user.mob))
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to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
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return
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if(!equipped_belt.contents.len) // nothing to take out
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to_chat(user, "<span class='notice'>There's nothing in your belt to take out.</span>")
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return
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var/obj/item/stored = equipped_belt.contents[equipped_belt.contents.len]
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if(!stored || stored.on_found(src))
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return
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stored.attack_hand(src) // take out thing from belt
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return
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if("B") // Put held thing in backpack or take out most recent thing from backpack
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var/obj/item/thing = get_active_held_item()
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var/obj/item/storage/equipped_backpack = get_item_by_slot(SLOT_BACK)
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if(!equipped_backpack) // We also let you equip a backpack like this
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if(!thing)
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to_chat(user, "<span class='notice'>You have no backpack to take something out of.</span>")
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return
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equip_to_slot_if_possible(thing, SLOT_BACK)
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return
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if(!istype(equipped_backpack)) // not a storage item
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if(!thing)
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to_chat(user, "<span class='notice'>You have no backpack to take something out of.</span>")
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else
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to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
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return
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if(thing) // put thing in backpack
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if(!SEND_SIGNAL(equipped_backpack, COMSIG_TRY_STORAGE_INSERT, thing, user.mob))
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to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
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return
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if(!equipped_backpack.contents.len) // nothing to take out
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to_chat(user, "<span class='notice'>There's nothing in your backpack to take out.</span>")
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return
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var/obj/item/stored = equipped_backpack.contents[equipped_backpack.contents.len]
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if(!stored || stored.on_found(src))
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return
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stored.attack_hand(src) // take out thing from backpack
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return
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switch(_key)
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if("Shift")
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if(!user.prefs.sprint_spacebar)
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user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
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return
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if("Space")
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if(user.prefs.sprint_spacebar)
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user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE)
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return
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return ..()
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/mob/living/carbon/human/key_up(_key, client/user)
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switch(_key)
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if("Shift")
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if(!user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
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sprint_hotkey(FALSE)
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return
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if("Space")
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if(user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
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sprint_hotkey(FALSE)
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return
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return ..()
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