Files
S.P.L.U.R.T-Station-13/code/datums/skills/_check_skills.dm

80 lines
2.8 KiB
Plaintext

// yeah yeah verbs suck whatever I suck at this fix this someone please - kevinz000
/mob/verb/check_skills()
set name = "Check Skills"
set category = "IC"
set desc = "Check your skills (if you have any..)"
if(!mind)
to_chat(usr, "<span class='warning'>How do you check the skills of [(usr == src)? "yourself when you are" : "something"] without a mind?</span>")
return
if(!mind.skill_holder)
to_chat(usr, "<span class='warning'>How do you check the skills of [(usr == src)? "yourself when you are" : "something"] without the capability for skills? (PROBABLY A BUG, PRESS F1.)</span>")
return
mind.skill_holder.ui_interact(src)
/datum/skill_holder/ui_state(mob/user)
return GLOB.always_state
/datum/skill_holder/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SkillPanel", "[owner.name]'s Skills")
ui.set_autoupdate(FALSE)
ui.open()
else if(need_static_data_update)
update_static_data(user)
need_static_data_update = FALSE
/datum/skill_holder/ui_static_data(mob/user)
. = list()
.["skills"] = list()
for(var/path in GLOB.skill_datums)
var/datum/skill/S = GLOB.skill_datums[path]
var/list/dat = S.get_skill_data(src)
if(islist(dat["modifiers"]))
dat["modifiers"] = jointext(dat["modifiers"], ", ")
dat["percent_base"] = (dat["value_base"] / dat["max_value"])
dat["percent_mod"] = (dat["value_mod"] / dat["max_value"])
.["skills"] += list(dat)
/datum/skill_holder/ui_data(mob/user)
. = list()
.["playername"] = owner.name
.["see_skill_mods"] = see_skill_mods
.["admin"] = check_rights(R_DEBUG, FALSE)
/datum/skill_holder/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("toggle_mods")
see_skill_mods = !see_skill_mods
return TRUE
if ("adj_exp")
if(!check_rights(R_DEBUG))
return
var/skill = text2path(params["skill"])
var/number = input("Please insert the amount of experience/progress you'd like to add/subtract:") as num|null
if (number)
owner.set_skill_value(skill, owner.get_skill_value(skill, FALSE) + number)
return TRUE
if ("set_exp")
if(!check_rights(R_DEBUG))
return
var/skill = text2path(params["skill"])
var/number = input("Please insert the number you want to set the player's exp/progress to:") as num|null
if (!isnull(number))
owner.set_skill_value(skill, number)
return TRUE
if ("set_lvl")
if(!check_rights(R_DEBUG))
return
var/datum/skill/level/S = GLOB.skill_datums[text2path(params["skill"])]
var/number = input("Please insert a whole number between 0[S.associative ? " ([S.unskilled_tier])" : ""] and [S.max_levels][S.associative ? " ([S.levels[S.max_levels]])" : ""] corresponding to the level you'd like to set the player to.") as num|null
if (number >= 0 && number <= S.max_levels)
owner.set_skill_value(S.type, S.get_skill_level_value(number))
return TRUE