mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-15 04:13:21 +00:00
135 lines
3.7 KiB
Plaintext
135 lines
3.7 KiB
Plaintext
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/obj/machinery/field/containment
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name = "containment field"
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desc = "An energy field."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "Contain_F"
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density = FALSE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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use_power = NO_POWER_USE
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interaction_flags_atom = NONE
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interaction_flags_machine = NONE
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light_range = 4
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layer = ABOVE_OBJ_LAYER
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var/obj/machinery/field/generator/FG1 = null
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var/obj/machinery/field/generator/FG2 = null
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/obj/machinery/field/containment/Destroy()
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FG1.fields -= src
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FG2.fields -= src
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return ..()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/machinery/field/containment/attack_hand(mob/user)
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if(get_dist(src, user) > 1)
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return FALSE
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else
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shock(user)
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return TRUE
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/obj/machinery/field/containment/attackby(obj/item/W, mob/user, params)
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shock(user)
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return TRUE
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/obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BURN)
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playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
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if(BRUTE)
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playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
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/obj/machinery/field/containment/blob_act(obj/structure/blob/B)
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return FALSE
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/obj/machinery/field/containment/ex_act(severity, target)
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return FALSE
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/obj/machinery/field/containment/attack_animal(mob/living/simple_animal/M)
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if(!FG1 || !FG2)
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qdel(src)
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return
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if(ismegafauna(M))
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M.visible_message("<span class='warning'>[M] glows fiercely as the containment field flickers out!</span>")
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FG1.calc_power(INFINITY) //rip that 'containment' field
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M.adjustHealth(-M.obj_damage)
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else
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..()
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/obj/machinery/field/containment/Crossed(mob/mover)
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if(isliving(mover))
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shock(mover)
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if(ismachinery(mover) || isstructure(mover) || ismecha(mover))
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bump_field(mover)
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/obj/machinery/field/containment/proc/set_master(master1,master2)
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if(!master1 || !master2)
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return FALSE
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FG1 = master1
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FG2 = master2
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return TRUE
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/obj/machinery/field/containment/shock(mob/living/user)
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if(!FG1 || !FG2)
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qdel(src)
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return FALSE
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..()
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/obj/machinery/field/containment/Move()
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qdel(src)
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return FALSE
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// Abstract Field Class
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// Used for overriding certain procs
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/obj/machinery/field
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var/hasShocked = FALSE //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
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/obj/machinery/field/Bumped(atom/movable/mover)
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if(hasShocked)
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return
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if(isliving(mover))
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shock(mover)
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return
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if(ismachinery(mover) || isstructure(mover) || ismecha(mover))
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bump_field(mover)
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return
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/obj/machinery/field/CanPass(atom/movable/mover, turf/target)
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if(hasShocked || isliving(mover) || ismachinery(mover) || isstructure(mover) || ismecha(mover))
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return FALSE
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return ..()
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/obj/machinery/field/proc/shock(mob/living/user)
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var/shock_damage = min(rand(30,40),rand(30,40))
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if(iscarbon(user))
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user.Knockdown(300)
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user.electrocute_act(shock_damage, src, 1)
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else if(issilicon(user))
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if(prob(20))
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user.Stun(40)
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user.take_overall_damage(0, shock_damage)
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user.visible_message("<span class='danger'>[user.name] was shocked by the [src.name]!</span>", \
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"<span class='userdanger'>Energy pulse detected, system damaged!</span>", \
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"<span class='italics'>You hear an electrical crack.</span>")
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user.updatehealth()
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bump_field(user)
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/obj/machinery/field/proc/clear_shock()
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hasShocked = FALSE
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/obj/machinery/field/proc/bump_field(atom/movable/AM as mob|obj)
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if(hasShocked)
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return FALSE
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hasShocked = TRUE
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do_sparks(5, TRUE, AM.loc)
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var/atom/target = get_edge_target_turf(AM, get_dir(src, get_step_away(AM, src)))
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AM.throw_at(target, 200, 4)
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addtimer(CALLBACK(src, .proc/clear_shock), 5)
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