mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-15 20:37:37 +00:00
* Fixing updater * Adds the things * Update all_nodes.dm * Update misc_designs.dm * Update hud.dm * Update engine_goggles.dm * Update _glasses.dm * Update hud.dm * Update packs.dm * Update misc_designs.dm * Update packs.dm * Update hud.dm * Update all_nodes.dm * Update all_nodes.dm * Update hud.dm * Update misc_designs.dm
472 lines
20 KiB
Plaintext
472 lines
20 KiB
Plaintext
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/////////////////////////////////////////
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/////////////////HUDs////////////////////
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/////////////////////////////////////////
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/datum/design/health_hud
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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id = "health_hud"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/health
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/health_hud_prescription
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name = "Prescription Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens."
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id = "health_hud_prescription"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
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build_path = /obj/item/clothing/glasses/hud/health/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/health_hud_night
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name = "Night Vision Health Scanner HUD"
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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id = "health_hud_night"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
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build_path = /obj/item/clothing/glasses/hud/health/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/security_hud
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name = "Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
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id = "security_hud"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/security
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/security_hud_prescription
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name = "Prescription Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens."
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id = "security_hud_prescription"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
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build_path = /obj/item/clothing/glasses/hud/security/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/security_hud_night
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name = "Night Vision Security HUD"
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desc = "A heads-up display which provides id data and vision in complete darkness."
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id = "security_hud_night"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
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build_path = /obj/item/clothing/glasses/hud/security/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/diagnostic_hud
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name = "Diagnostic HUD"
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desc = "A HUD used to analyze and determine faults within robotic machinery."
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id = "diagnostic_hud"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/diagnostic
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/diagnostic_hud_prescription
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name = "Prescription Diagnostic HUD"
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desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens."
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id = "diagnostic_hud_prescription"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350)
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build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/diagnostic_hud_night
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name = "Night Vision Diagnostic HUD"
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desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
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id = "diagnostic_hud_night"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
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build_path = /obj/item/clothing/glasses/hud/diagnostic/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/////////////////////////////////////////
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//////////////////Misc///////////////////
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/////////////////////////////////////////
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/datum/design/welding_mask
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name = "Welding Gas Mask"
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desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
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id = "weldingmask"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
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build_path = /obj/item/clothing/mask/gas/welding
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/portaseeder
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name = "Portable Seed Extractor"
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desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
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id = "portaseeder"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
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build_path = /obj/item/storage/bag/plants/portaseeder
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/air_horn
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name = "Air Horn"
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desc = "Damn son, where'd you find this?"
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id = "air_horn"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
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build_path = /obj/item/bikehorn/airhorn
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
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/datum/design/mesons
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name = "Optical Meson Scanners"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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id = "mesons"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/meson
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/mesons_prescription
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name = "Prescription Optical Meson Scanners"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design."
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id = "mesons_prescription"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
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build_path = /obj/item/clothing/glasses/meson/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/engine_goggles
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name = "Engineering Scanner Goggles"
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desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
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id = "engine_goggles"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
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build_path = /obj/item/clothing/glasses/meson/engine
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/engine_goggles_prescription
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name = "Prescription Engineering Scanner Goggles"
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desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
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id = "engine_goggles_prescription"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350)
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build_path = /obj/item/clothing/glasses/meson/engine/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/tray_goggles
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name = "Optical T-Ray Scanners"
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desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
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id = "tray_goggles"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/meson/engine/tray
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/tray_goggles_prescription
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name = "Prescription Optical T-Ray Scanners"
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desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
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id = "tray_goggles_prescription"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150)
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build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/nvgmesons
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name = "Night Vision Optical Meson Scanners"
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desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
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id = "nvgmesons"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
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build_path = /obj/item/clothing/glasses/meson/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
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/datum/design/night_vision_goggles
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name = "Night Vision Goggles"
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desc = "Goggles that let you see through darkness unhindered."
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id = "night_visision_goggles"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
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build_path = /obj/item/clothing/glasses/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
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/datum/design/night_vision_goggles_glasses
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name = "Prescription Night Vision Goggles"
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desc = "Goggles that let you see through darkness unhindered. Corrects vision."
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id = "night_visision_goggles_glasses"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
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build_path = /obj/item/clothing/glasses/night/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/magboots
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name = "Magnetic Boots"
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
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id = "magboots"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
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build_path = /obj/item/clothing/shoes/magboots
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/forcefield_projector
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name = "Forcefield Projector"
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desc = "A device which can project temporary forcefields to seal off an area."
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id = "forcefield_projector"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2500, MAT_GLASS = 1000)
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build_path = /obj/item/forcefield_projector
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/sci_goggles
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name = "Science Goggles"
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desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
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id = "scigoggles"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/science
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/diskplantgene
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name = "Plant Data Disk"
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desc = "A disk for storing plant genetic data."
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id = "diskplantgene"
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build_type = PROTOLATHE
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materials = list(MAT_METAL=200, MAT_GLASS=100)
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build_path = /obj/item/disk/plantgene
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category = list("Electronics")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/roastingstick
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name = "Advanced roasting stick"
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desc = "A roasting stick for cooking sausages in exotic ovens."
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id = "roastingstick"
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build_type = PROTOLATHE
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materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250)
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build_path = /obj/item/melee/roastingstick
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/locator
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name = "Bluespace locator"
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desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
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id = "locator"
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build_type = PROTOLATHE
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materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500)
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build_path = /obj/item/locator
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/////////////////////////////////////////
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////////////Janitor Designs//////////////
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/////////////////////////////////////////
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/datum/design/advmop
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name = "Advanced Mop"
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desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
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id = "advmop"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
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build_path = /obj/item/mop/advanced
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/blutrash
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name = "Trashbag of Holding"
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desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
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id = "blutrash"
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
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build_path = /obj/item/storage/bag/trash/bluespace
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/buffer
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name = "Floor Buffer Upgrade"
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desc = "A floor buffer that can be attached to vehicular janicarts."
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id = "buffer"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
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build_path = /obj/item/janiupgrade
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/holosign
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name = "Holographic Sign Projector"
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desc = "A holograpic projector used to project various warning signs."
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id = "holosign"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
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build_path = /obj/item/holosign_creator
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/holosignsec
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name = "Security Holobarrier Projector"
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desc = "A holographic projector that creates holographic security barriers."
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id = "holosignsec"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
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build_path = /obj/item/holosign_creator/security
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/holosignengi
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name = "Engineering Holobarrier Projector"
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desc = "A holographic projector that creates holographic engineering barriers."
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id = "holosignengi"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
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build_path = /obj/item/holosign_creator/engineering
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/holosignatmos
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name = "ATMOS Holofan Projector"
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desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
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id = "holosignatmos"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
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build_path = /obj/item/holosign_creator/atmos
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/////////////////////////////////////////
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////////////Tools//////////////
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/////////////////////////////////////////
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/datum/design/exwelder
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name = "Experimental Welding Tool"
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desc = "An experimental welder capable of self-fuel generation."
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id = "exwelder"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
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build_path = /obj/item/weldingtool/experimental
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/handdrill
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name = "Hand Drill"
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desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
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id = "handdrill"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
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build_path = /obj/item/screwdriver/power
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/jawsoflife
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name = "Jaws of Life"
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desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
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id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
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build_path = /obj/item/crowbar/power
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/alienwrench
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name = "Alien Wrench"
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desc = "An advanced wrench obtained through Abductor technology."
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id = "alien_wrench"
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build_path = /obj/item/wrench/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/alienwirecutters
|
|
name = "Alien Wirecutters"
|
|
desc = "Advanced wirecutters obtained through Abductor technology."
|
|
id = "alien_wirecutters"
|
|
build_path = /obj/item/wirecutters/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/alienscrewdriver
|
|
name = "Alien Screwdriver"
|
|
desc = "An advanced screwdriver obtained through Abductor technology."
|
|
id = "alien_screwdriver"
|
|
build_path = /obj/item/screwdriver/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/aliencrowbar
|
|
name = "Alien Crowbar"
|
|
desc = "An advanced crowbar obtained through Abductor technology."
|
|
id = "alien_crowbar"
|
|
build_path = /obj/item/crowbar/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/alienwelder
|
|
name = "Alien Welding Tool"
|
|
desc = "An advanced welding tool obtained through Abductor technology."
|
|
id = "alien_welder"
|
|
build_path = /obj/item/weldingtool/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/alienmultitool
|
|
name = "Alien Multitool"
|
|
desc = "An advanced multitool obtained through Abductor technology."
|
|
id = "alien_multitool"
|
|
build_path = /obj/item/multitool/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/anomaly_neutralizer
|
|
name = "Anomaly Neutralizer"
|
|
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
|
|
id = "anomaly_neutralizer"
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000)
|
|
build_path = /obj/item/anomaly_neutralizer
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/////////////////////////////////////////
|
|
////////////Armour//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/reactive_armour
|
|
name = "Reactive Armour Shell"
|
|
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
|
|
id = "reactive_armour"
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
|
|
build_path = /obj/item/reactive_armour_shell
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|