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S.P.L.U.R.T-Station-13/code/modules/research/nanites/nanite_programs/suppression.dm
2018-09-11 07:51:01 -05:00

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//Programs that are generally useful for population control and non-harmful suppression.
/datum/nanite_program/triggered/sleepy
name = "Sleep Induction"
desc = "The nanites cause rapid narcolepsy when triggered."
trigger_cost = 15
trigger_cooldown = 1200
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
/datum/nanite_program/triggered/sleepy/trigger()
if(!..())
return
to_chat(host_mob, "<span class='warning'>You start to feel very sleepy...</span>")
host_mob.drowsyness += 20
addtimer(CALLBACK(host_mob, /mob/living.proc/Sleeping, 200), rand(60,200))
/datum/nanite_program/paralyzing
name = "Paralysis"
desc = "The nanites force muscle contraction, effectively paralyzing the host."
use_rate = 3
rogue_types = list(/datum/nanite_program/nerve_decay)
/datum/nanite_program/paralyzing/active_effect()
host_mob.Stun(40)
/datum/nanite_program/paralyzing/enable_passive_effect()
. = ..()
to_chat(host_mob, "<span class='warning'>Your muscles seize! You can't move!</span>")
/datum/nanite_program/paralyzing/disable_passive_effect()
. = ..()
to_chat(host_mob, "<span class='notice'>Your muscles relax, and you can move again.</span>")
/datum/nanite_program/triggered/shocking
name = "Electric Shock"
desc = "The nanites shock the host when triggered. Destroys a large amount of nanites!"
trigger_cost = 10
trigger_cooldown = 300
program_flags = NANITE_SHOCK_IMMUNE
rogue_types = list(/datum/nanite_program/toxic)
/datum/nanite_program/triggered/shocking/trigger()
if(!..())
return
host_mob.electrocute_act(rand(5,10), "shock nanites", TRUE, TRUE)
/datum/nanite_program/triggered/stun
name = "Neural Shock"
desc = "The nanites pulse the host's nerves when triggered, inapacitating them for a short period."
trigger_cost = 4
trigger_cooldown = 300
rogue_types = list(/datum/nanite_program/triggered/shocking, /datum/nanite_program/nerve_decay)
/datum/nanite_program/triggered/stun/trigger()
if(!..())
return
playsound(host_mob, "sparks", 75, 1, -1)
host_mob.Knockdown(80)
/datum/nanite_program/pacifying
name = "Pacification"
desc = "The nanites suppress the aggression center of the brain, preventing the host from causing direct harm to others."
use_rate = 1
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
/datum/nanite_program/pacifying/enable_passive_effect()
. = ..()
host_mob.add_trait(TRAIT_PACIFISM, "nanites")
/datum/nanite_program/pacifying/disable_passive_effect()
. = ..()
host_mob.remove_trait(TRAIT_PACIFISM, "nanites")
/datum/nanite_program/blinding
name = "Blindness"
desc = "The nanites suppress the host's ocular nerves, blinding them while they're active."
use_rate = 1.5
rogue_types = list(/datum/nanite_program/nerve_decay)
/datum/nanite_program/blinding/enable_passive_effect()
. = ..()
host_mob.become_blind("nanites")
/datum/nanite_program/blinding/disable_passive_effect()
. = ..()
host_mob.cure_blind("nanites")
/datum/nanite_program/mute
name = "Mute"
desc = "The nanites suppress the host's speech, making them mute while they're active."
use_rate = 0.75
rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire)
/datum/nanite_program/mute/enable_passive_effect()
. = ..()
host_mob.add_trait(TRAIT_MUTE, "nanites")
/datum/nanite_program/mute/disable_passive_effect()
. = ..()
host_mob.remove_trait(TRAIT_MUTE, "nanites")
/datum/nanite_program/fake_death
name = "Death Simulation"
desc = "The nanites induce a death-like coma into the host, able to fool most medical scans."
use_rate = 3.5
rogue_types = list(/datum/nanite_program/nerve_decay, /datum/nanite_program/necrotic, /datum/nanite_program/brain_decay)
/datum/nanite_program/fake_death/enable_passive_effect()
. = ..()
host_mob.emote("deathgasp")
host_mob.fakedeath("nanites")
/datum/nanite_program/fake_death/disable_passive_effect()
. = ..()
host_mob.cure_fakedeath("nanites")
/datum/nanite_program/triggered/speech
name = "Forced Speech"
desc = "The nanites force the host to say a pre-programmed sentence when triggered."
unique = FALSE
trigger_cost = 3
trigger_cooldown = 20
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
extra_settings = list("Sentence")
var/sentence = ""
/datum/nanite_program/triggered/speech/set_extra_setting(user, setting)
if(setting == "Sentence")
var/new_sentence = stripped_input(user, "Choose the sentence that the host will be forced to say.", "Sentence", sentence, MAX_MESSAGE_LEN)
if(!new_sentence)
return
if(copytext(new_sentence, 1, 2) == "*") //emotes are abusable, like surrender
return
sentence = new_sentence
/datum/nanite_program/triggered/speech/get_extra_setting(setting)
if(setting == "Sentence")
return sentence
/datum/nanite_program/triggered/speech/copy_extra_settings_to(datum/nanite_program/triggered/speech/target)
target.sentence = sentence
/datum/nanite_program/triggered/speech/trigger()
if(!..())
return
if(host_mob.stat == DEAD)
return
to_chat(host_mob, "<span class='warning'>You feel compelled to speak...</span>")
host_mob.say(sentence, forced = "nanite speech")
/datum/nanite_program/triggered/voice
name = "Skull Echo"
desc = "The nanites echo a synthesized message inside the host's skull."
unique = FALSE
trigger_cost = 1
trigger_cooldown = 20
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
extra_settings = list("Message")
var/message = ""
/datum/nanite_program/triggered/voice/set_extra_setting(user, setting)
if(setting == "Message")
var/new_message = stripped_input(user, "Choose the message sent to the host.", "Message", message, MAX_MESSAGE_LEN)
if(!new_message)
return
message = new_message
/datum/nanite_program/triggered/voice/get_extra_setting(setting)
if(setting == "Message")
return message
/datum/nanite_program/triggered/voice/copy_extra_settings_to(datum/nanite_program/triggered/voice/target)
target.message = message
/datum/nanite_program/triggered/voice/trigger()
if(!..())
return
if(host_mob.stat == DEAD)
return
to_chat(host_mob, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>[message]</span>\"")
/datum/nanite_program/triggered/hallucination
name = "Hallucination"
desc = "The nanites make the host hallucinate something when triggered."
trigger_cost = 4
trigger_cooldown = 80
unique = FALSE
rogue_types = list(/datum/nanite_program/brain_misfire)
extra_settings = list("Hallucination Type")
var/hal_type
var/hal_details
/datum/nanite_program/triggered/hallucination/trigger()
if(!..())
return
if(!iscarbon(host_mob))
return
var/mob/living/carbon/C = host_mob
if(!hal_type)
C.hallucination += 15
else
switch(hal_type)
if("Message")
new /datum/hallucination/chat(C, TRUE, null, hal_details)
if("Battle")
new /datum/hallucination/battle(C, TRUE, hal_details)
if("Sound")
new /datum/hallucination/sounds(C, TRUE, hal_details)
if("Weird Sound")
new /datum/hallucination/weird_sounds(C, TRUE, hal_details)
if("Station Message")
new /datum/hallucination/stationmessage(C, TRUE, hal_details)
if("Health")
new /datum/hallucination/hudscrew(C, TRUE, hal_details)
if("Alert")
new /datum/hallucination/fake_alert(C, TRUE, hal_details)
if("Fire")
new /datum/hallucination/fire(C, TRUE)
if("Shock")
new /datum/hallucination/shock(C, TRUE)
if("Plasma Flood")
new /datum/hallucination/fake_flood(C, TRUE)
/datum/nanite_program/triggered/hallucination/set_extra_setting(user, setting)
if(setting == "Hallucination Type")
var/list/possible_hallucinations = list("Random","Message","Battle","Sound","Weird Sound","Station Message","Health","Alert","Fire","Shock","Plasma Flood")
var/hal_type_choice = input("Choose the hallucination type", name) as null|anything in possible_hallucinations
if(!hal_type_choice)
return
switch(hal_type_choice)
if("Random")
hal_type = null
hal_details = null
if("Message")
hal_type = "Message"
var/hal_chat = stripped_input(user, "Choose the message the host will hear, or leave empty for random messages.", "Message", hal_details, MAX_MESSAGE_LEN)
if(hal_chat)
hal_details = hal_chat
if("Battle")
hal_type = "Battle"
var/sound_list = list("random","laser","disabler","esword","gun","stunprod","harmbaton","bomb")
var/hal_choice = input("Choose the hallucination battle type", name) as null|anything in sound_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
if("Sound")
hal_type = "Sound"
var/sound_list = list("random","airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack")
var/hal_choice = input("Choose the hallucination sound", name) as null|anything in sound_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
if("Weird Sound")
hal_type = "Weird Sound"
var/sound_list = list("random","phone","hallelujah","highlander","laughter","hyperspace","game over","creepy","tesla")
var/hal_choice = input("Choose the hallucination sound", name) as null|anything in sound_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
if("Station Message")
hal_type = "Station Message"
var/msg_list = list("random","ratvar","shuttle dock","blob alert","malf ai","meteors","supermatter")
var/hal_choice = input("Choose the hallucination station message", name) as null|anything in msg_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
if("Health")
hal_type = "Health"
var/health_list = list("random","critical","dead","healthy")
var/hal_choice = input("Choose the health status", name) as null|anything in health_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
switch(hal_choice)
if("critical")
hal_details = SCREWYHUD_CRIT
if("dead")
hal_details = SCREWYHUD_DEAD
if("healthy")
hal_details = SCREWYHUD_HEALTHY
if("Alert")
hal_type = "Alert"
var/alert_list = list("random","not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","gravity","fire","locked","hacked","temphot","tempcold","pressure")
var/hal_choice = input("Choose the alert", name) as null|anything in alert_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
if("Fire")
hal_type = "Fire"
if("Shock")
hal_type = "Shock"
if("Plasma Flood")
hal_type = "Plasma Flood"
/datum/nanite_program/triggered/hallucination/get_extra_setting(setting)
if(setting == "Hallucination Type")
if(!hal_type)
return "Random"
else
return hal_type
/datum/nanite_program/triggered/hallucination/copy_extra_settings_to(datum/nanite_program/triggered/hallucination/target)
target.hal_type = hal_type
target.hal_details = hal_details