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S.P.L.U.R.T-Station-13/code/modules/surgery/advanced/revival.dm
2019-03-21 19:07:22 -04:00

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/datum/surgery/advanced/revival
name = "Revival"
desc = "An experimental surgical procedure which involves reconstruction and reactivation of the patient's brain even long after death. The body must still be able to sustain life."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/revive,
/datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery/advanced/revival/can_start(mob/user, mob/living/carbon/target)
if(!..())
return FALSE
if(target.stat != DEAD)
return FALSE
if(target.suiciding || target.has_trait(TRAIT_NOCLONE) || target.hellbound)
return FALSE
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!B)
return FALSE
return TRUE
/datum/surgery_step/revive
name = "electrically stimulate brain"
implements = list(/obj/item/twohanded/shockpaddles = 100, /obj/item/abductor/gizmo = 100, /obj/item/melee/baton = 75, /obj/item/organ/cyberimp/arm/baton = 75, /obj/item/organ/cyberimp/arm/gun/taser = 60, /obj/item/gun/energy/e_gun/advtaser = 60, /obj/item/gun/energy/taser = 60)
time = 120
/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
. = TRUE
if(istype(tool, /obj/item/twohanded/shockpaddles))
var/obj/item/twohanded/shockpaddles/S = tool
if((S.req_defib && !S.defib.powered) || !S.wielded || S.cooldown || S.busy)
to_chat(user, "<span class='warning'>You need to wield both paddles, and [S.defib] must be powered!</span>")
return FALSE
if(istype(tool, /obj/item/melee/baton))
var/obj/item/melee/baton/B = tool
if(!B.status)
to_chat(user, "<span class='warning'>[B] needs to be active!</span>")
return FALSE
if(istype(tool, /obj/item/gun/energy))
var/obj/item/gun/energy/E = tool
if(E.chambered && istype(E.chambered, /obj/item/ammo_casing/energy/electrode))
return TRUE
else
to_chat(user, "<span class='warning'>You need an electrode for this!</span>")
return FALSE
/datum/surgery_step/revive/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] prepares to shock [target]'s brain with [tool].", "<span class='notice'>You prepare to give [target]'s brain the spark of life with [tool].</span>")
target.notify_ghost_cloning("Someone is trying to zap your brain. Re-enter your corpse if you want to be revived!", source = target)
/datum/surgery_step/revive/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] send a powerful shock to [target]'s brain with [tool]...", "<span class='notice'>You successfully shock [target]'s brain with [tool]...</span>")
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
target.adjustOxyLoss(-50, 0)
target.updatehealth()
if(target.revive())
user.visible_message("...[target] wakes up, alive and aware!", "<span class='notice'><b>IT'S ALIVE!</b></span>")
target.emote("gasp")
target.adjustBrainLoss(50, 199) //MAD SCIENCE
return TRUE
else
user.visible_message("...[target.p_they()] convulses, then lies still.")
return FALSE
/datum/surgery_step/revive/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.", "<span class='notice'>You shock [target]'s brain with [tool], but [target.p_they()] doesn't react.</span>")
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
target.adjustBrainLoss(15, 199)
return FALSE