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S.P.L.U.R.T-Station-13/code/modules/tgui/states/default.dm

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/**
* tgui state: default_state
*
* Checks a number of things -- mostly physical distance for humans and view for robots.
**/
GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
/datum/ui_state/default/can_use_topic(src_object, mob/user)
return user.default_can_use_topic(src_object) // Call the individual mob-overridden procs.
/mob/proc/default_can_use_topic(src_object)
return UI_CLOSE // Don't allow interaction by default.
/mob/living/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE && loc)
. = min(., loc.contents_ui_distance(src_object, src)) // Check the distance...
if(. == UI_INTERACTIVE) // Non-human living mobs can only look, not touch.
return UI_UPDATE
/mob/living/carbon/human/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE)
. = min(., shared_living_ui_distance(src_object)) // Check the distance...
/mob/living/silicon/robot/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. <= UI_DISABLED)
return
// Robots can interact with anything they can see.
var/list/clientviewlist = getviewsize(client.view)
if(get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2]))
return UI_INTERACTIVE
return UI_DISABLED // Otherwise they can keep the UI open.
/mob/living/silicon/ai/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. < UI_INTERACTIVE)
return
// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
if(!control_disabled && can_see(src_object))
return UI_INTERACTIVE
return UI_CLOSE
/mob/living/simple_animal/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE)
. = min(., shared_living_ui_distance(src_object)) //simple animals can only use things they're near.
/mob/living/silicon/pai/default_can_use_topic(src_object)
// pAIs can only use themselves and the owner's radio.
if((src_object == src || src_object == radio) && !stat)
return UI_INTERACTIVE
else
return ..()