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32 lines
1.8 KiB
Plaintext
32 lines
1.8 KiB
Plaintext
/// Test that quick swap correctly swaps items and invalidates suit storage
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/datum/unit_test/quick_swap_sanity/Run()
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// Create a human with a medical winter coat and a health analyzer in suit storage
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var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human)
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var/obj/item/coat = allocate(/obj/item/clothing/suit/hooded/wintercoat/medical)
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TEST_ASSERT(human.equip_to_slot_if_possible(coat, ITEM_SLOT_OCLOTHING), "Couldn't equip winter coat")
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var/obj/item/analyzer = allocate(/obj/item/healthanalyzer)
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TEST_ASSERT(human.equip_to_slot_if_possible(analyzer, ITEM_SLOT_SUITSTORE), "Couldn't equip health analyzer")
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// Then, have them quick swap between the coat and a space suit
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var/obj/item/hardsuit = allocate(/obj/item/clothing/suit/space/hardsuit)
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TEST_ASSERT(human.equip_to_appropriate_slot(hardsuit, swap = TRUE), "Couldn't quick swap to hardsuit")
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// Check if the human has the hardsuit on
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TEST_ASSERT_EQUAL(human.wear_suit, hardsuit, "Human didn't equip the hardsuit")
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// Make sure the health analyzer was dropped as part of the swap
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// Since health analyzers are an invalid suit storage item
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TEST_ASSERT_EQUAL(human.s_store, null, "Human didn't drop the health analyzer")
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// Give the human an emergency oxygen tank
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// This is valid suit storage for both the winter coat AND the hardsuit
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var/obj/item/tank = allocate(/obj/item/tank/internals/emergency_oxygen)
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TEST_ASSERT(human.equip_to_slot_if_possible(tank, ITEM_SLOT_SUITSTORE), "Couldn't equip emergency oxygen tank")
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// Now, quick swap back to the coat
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// Since the tank is a valid suit storage item, it should not be dropped
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TEST_ASSERT(human.equip_to_appropriate_slot(coat, swap = TRUE), "Couldn't quick swap to coat")
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TEST_ASSERT_EQUAL(human.s_store, tank, "Human dropped the oxygen tank, when it was a valid item to keep in suit storage")
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