mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
437 lines
12 KiB
Plaintext
437 lines
12 KiB
Plaintext
/obj/screen/human
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icon = 'icons/mob/screen_midnight.dmi'
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/obj/screen/human/toggle
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name = "toggle"
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icon_state = "toggle"
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/obj/screen/human/toggle/Click()
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var/mob/targetmob = usr
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if(isobserver(usr))
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if(ishuman(usr.client.eye) && (usr.client.eye != usr))
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var/mob/M = usr.client.eye
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targetmob = M
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if(usr.hud_used.inventory_shown && targetmob.hud_used)
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usr.hud_used.inventory_shown = 0
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usr.client.screen -= targetmob.hud_used.toggleable_inventory
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else
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usr.hud_used.inventory_shown = 1
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usr.client.screen += targetmob.hud_used.toggleable_inventory
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targetmob.hud_used.hidden_inventory_update(usr)
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/obj/screen/human/equip
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name = "equip"
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icon_state = "act_equip"
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/obj/screen/human/equip/Click()
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if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
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return 1
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var/mob/living/carbon/human/H = usr
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H.quick_equip()
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/obj/screen/devil
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invisibility = INVISIBILITY_ABSTRACT
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/obj/screen/devil/soul_counter
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icon = 'icons/mob/screen_gen.dmi'
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name = "souls owned"
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icon_state = "Devil-6"
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screen_loc = ui_devilsouldisplay
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/obj/screen/devil/soul_counter/proc/update_counter(souls = 0)
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invisibility = 0
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maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#FF0000'>[souls]</font></div>"
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switch(souls)
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if(0,null)
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icon_state = "Devil-1"
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if(1,2)
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icon_state = "Devil-2"
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if(3 to 5)
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icon_state = "Devil-3"
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if(6 to 8)
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icon_state = "Devil-4"
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if(9 to INFINITY)
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icon_state = "Devil-5"
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else
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icon_state = "Devil-6"
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/obj/screen/devil/soul_counter/proc/clear()
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invisibility = INVISIBILITY_ABSTRACT
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/obj/screen/ling
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invisibility = INVISIBILITY_ABSTRACT
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/obj/screen/ling/sting
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name = "current sting"
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screen_loc = ui_lingstingdisplay
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/obj/screen/ling/sting/Click()
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if(isobserver(usr))
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return
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var/mob/living/carbon/U = usr
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U.unset_sting()
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/obj/screen/ling/chems
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name = "chemical storage"
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icon_state = "power_display"
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screen_loc = ui_lingchemdisplay
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/mob/living/carbon/human/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/human(src, ui_style2icon(client.prefs.UI_style))
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/datum/hud/human/New(mob/living/carbon/human/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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..()
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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using = new /obj/screen/inventory/craft
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using.icon = ui_style
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static_inventory += using
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using = new/obj/screen/wheel/talk
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using.icon = ui_style
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wheels += using
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static_inventory += using
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using = new /obj/screen/inventory/area_creator
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using.icon = ui_style
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static_inventory += using
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using = new /obj/screen/act_intent()
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using.icon_state = mymob.a_intent
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static_inventory += using
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action_intent = using
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using = new /obj/screen/mov_intent()
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using.icon = ui_style
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using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
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using.screen_loc = ui_movi
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static_inventory += using
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drop_throw
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static_inventory += using
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inv_box = new /obj/screen/inventory()
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inv_box.name = "i_clothing"
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inv_box.icon = ui_style
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inv_box.slot_id = slot_w_uniform
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inv_box.icon_state = "uniform"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_iclothing
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "o_clothing"
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inv_box.icon = ui_style
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inv_box.slot_id = slot_wear_suit
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inv_box.icon_state = "suit"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_oclothing
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toggleable_inventory += inv_box
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build_hand_slots(ui_style)
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_1"
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using.screen_loc = ui_swaphand_position(owner,1)
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static_inventory += using
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand_position(owner,2)
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static_inventory += using
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inv_box = new /obj/screen/inventory()
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inv_box.name = "id"
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inv_box.icon = ui_style
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inv_box.icon_state = "id"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_id
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inv_box.slot_id = slot_wear_id
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "mask"
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_mask
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inv_box.slot_id = slot_wear_mask
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "neck"
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inv_box.icon = ui_style
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inv_box.icon_state = "neck"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_neck
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inv_box.slot_id = slot_neck
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "back"
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_back
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inv_box.slot_id = slot_back
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "storage1"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_storage1
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inv_box.slot_id = slot_l_store
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "storage2"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_storage2
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inv_box.slot_id = slot_r_store
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "suit storage"
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inv_box.icon = ui_style
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inv_box.icon_state = "suit_storage"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_sstore1
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inv_box.slot_id = slot_s_store
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static_inventory += inv_box
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using = new /obj/screen/resist()
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using.icon = ui_style
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using.screen_loc = ui_pull_resist
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hotkeybuttons += using
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using = new /obj/screen/human/toggle()
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using.icon = ui_style
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using.screen_loc = ui_inventory
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static_inventory += using
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using = new /obj/screen/human/equip()
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using.icon = ui_style
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using.screen_loc = ui_equip_position(mymob)
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static_inventory += using
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inv_box = new /obj/screen/inventory()
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inv_box.name = "gloves"
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inv_box.icon = ui_style
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inv_box.icon_state = "gloves"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_gloves
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inv_box.slot_id = slot_gloves
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "eyes"
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inv_box.icon = ui_style
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inv_box.icon_state = "glasses"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_glasses
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inv_box.slot_id = slot_glasses
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "ears"
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inv_box.icon = ui_style
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inv_box.icon_state = "ears"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_ears
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inv_box.slot_id = slot_ears
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "head"
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_head
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inv_box.slot_id = slot_head
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "shoes"
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inv_box.icon = ui_style
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inv_box.icon_state = "shoes"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_shoes
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inv_box.slot_id = slot_shoes
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "belt"
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inv_box.icon = ui_style
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inv_box.icon_state = "belt"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_belt
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inv_box.slot_id = slot_belt
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static_inventory += inv_box
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throw_icon = new /obj/screen/throw_catch()
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throw_icon.icon = ui_style
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throw_icon.screen_loc = ui_drop_throw
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hotkeybuttons += throw_icon
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internals = new /obj/screen/internals()
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infodisplay += internals
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healths = new /obj/screen/healths()
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infodisplay += healths
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healthdoll = new /obj/screen/healthdoll()
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infodisplay += healthdoll
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.screen_loc = ui_pull_resist
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static_inventory += pull_icon
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lingchemdisplay = new /obj/screen/ling/chems()
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infodisplay += lingchemdisplay
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lingstingdisplay = new /obj/screen/ling/sting()
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infodisplay += lingstingdisplay
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devilsouldisplay = new /obj/screen/devil/soul_counter
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infodisplay += devilsouldisplay
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zone_select = new /obj/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.update_icon(mymob)
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static_inventory += zone_select
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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inv.hud = src
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inv_slots[inv.slot_id] = inv
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inv.update_icon()
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/datum/hud/human/hidden_inventory_update(mob/viewer)
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if(!mymob)
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return
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var/mob/living/carbon/human/H = mymob
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var/mob/screenmob = viewer || H
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if(screenmob.hud_used.inventory_shown && screenmob.hud_used.hud_shown)
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if(H.shoes)
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H.shoes.screen_loc = ui_shoes
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screenmob.client.screen += H.shoes
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if(H.gloves)
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H.gloves.screen_loc = ui_gloves
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screenmob.client.screen += H.gloves
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if(H.ears)
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H.ears.screen_loc = ui_ears
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screenmob.client.screen += H.ears
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if(H.glasses)
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H.glasses.screen_loc = ui_glasses
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screenmob.client.screen += H.glasses
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if(H.w_uniform)
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H.w_uniform.screen_loc = ui_iclothing
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screenmob.client.screen += H.w_uniform
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if(H.wear_suit)
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H.wear_suit.screen_loc = ui_oclothing
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screenmob.client.screen += H.wear_suit
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if(H.wear_mask)
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H.wear_mask.screen_loc = ui_mask
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screenmob.client.screen += H.wear_mask
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if(H.wear_neck)
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H.wear_neck.screen_loc = ui_neck
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screenmob.client.screen += H.wear_neck
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if(H.head)
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H.head.screen_loc = ui_head
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screenmob.client.screen += H.head
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else
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if(H.shoes) screenmob.client.screen -= H.shoes
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if(H.gloves) screenmob.client.screen -= H.gloves
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if(H.ears) screenmob.client.screen -= H.ears
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if(H.glasses) screenmob.client.screen -= H.glasses
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if(H.w_uniform) screenmob.client.screen -= H.w_uniform
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if(H.wear_suit) screenmob.client.screen -= H.wear_suit
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if(H.wear_mask) screenmob.client.screen -= H.wear_mask
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if(H.wear_neck) screenmob.client.screen -= H.wear_neck
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if(H.head) screenmob.client.screen -= H.head
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/datum/hud/human/persistent_inventory_update(mob/viewer)
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if(!mymob)
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return
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..()
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var/mob/living/carbon/human/H = mymob
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var/mob/screenmob = viewer || H
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if(screenmob.hud_used)
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if(screenmob.hud_used.hud_shown)
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if(H.s_store)
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H.s_store.screen_loc = ui_sstore1
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screenmob.client.screen += H.s_store
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if(H.wear_id)
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H.wear_id.screen_loc = ui_id
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screenmob.client.screen += H.wear_id
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if(H.belt)
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H.belt.screen_loc = ui_belt
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screenmob.client.screen += H.belt
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if(H.back)
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H.back.screen_loc = ui_back
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screenmob.client.screen += H.back
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if(H.l_store)
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H.l_store.screen_loc = ui_storage1
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screenmob.client.screen += H.l_store
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if(H.r_store)
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H.r_store.screen_loc = ui_storage2
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screenmob.client.screen += H.r_store
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else
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if(H.s_store)
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screenmob.client.screen -= H.s_store
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if(H.wear_id)
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screenmob.client.screen -= H.wear_id
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if(H.belt)
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screenmob.client.screen -= H.belt
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if(H.back)
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screenmob.client.screen -= H.back
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if(H.l_store)
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screenmob.client.screen -= H.l_store
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if(H.r_store)
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screenmob.client.screen -= H.r_store
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if(hud_version != HUD_STYLE_NOHUD)
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for(var/obj/item/I in H.held_items)
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I.screen_loc = ui_hand_position(H.get_held_index_of_item(I))
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screenmob.client.screen += I
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else
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for(var/obj/item/I in H.held_items)
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I.screen_loc = null
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screenmob.client.screen -= I
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/mob/living/carbon/human/verb/toggle_hotkey_verbs()
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set category = "OOC"
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set name = "Toggle hotkey buttons"
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set desc = "This disables or enables the user interface buttons which can be used with hotkeys."
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if(hud_used.hotkey_ui_hidden)
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client.screen += hud_used.hotkeybuttons
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hud_used.hotkey_ui_hidden = 0
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else
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client.screen -= hud_used.hotkeybuttons
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hud_used.hotkey_ui_hidden = 1
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