Files
S.P.L.U.R.T-Station-13/code/modules/events/alien_infestation.dm
Poojawa cf59ac1c3d 12/21 modernizations from TG live (#103)
* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
2016-12-22 03:57:55 -06:00

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/datum/round_event_control/alien_infestation
name = "Alien Infestation"
typepath = /datum/round_event/ghost_role/alien_infestation
weight = 5
min_players = 10
max_occurrences = 1
/datum/round_event/ghost_role/alien_infestation
announceWhen = 400
minimum_required = 1
role_name = "alien larva"
// 50% chance of being incremented by one
var/spawncount = 1
var/successSpawn = 0 //So we don't make a command report if nothing gets spawned.
/datum/round_event/ghost_role/alien_infestation/setup()
announceWhen = rand(announceWhen, announceWhen + 50)
if(prob(50))
spawncount++
/datum/round_event/ghost_role/alien_infestation/kill()
if(!successSpawn && control)
// This never happened, so let's not deny the future of this round
// some xenolovin
control.occurrences--
return ..()
/datum/round_event/ghost_role/alien_infestation/announce()
if(successSpawn)
priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/AI/aliens.ogg')
/datum/round_event/ghost_role/alien_infestation/spawn_role()
var/list/vents = list()
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in machines)
if(qdeleted(temp_vent))
continue
if(temp_vent.loc.z == ZLEVEL_STATION && !temp_vent.welded)
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
//Stops Aliens getting stuck in small networks.
//See: Security, Virology
if(temp_vent_parent.other_atmosmch.len > 20)
vents += temp_vent
if(!vents.len)
message_admins("An event attempted to spawn an alien but no suitable vents were found. Shutting down.")
return MAP_ERROR
var/list/candidates = get_candidates("alien", null, ROLE_ALIEN)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick_n_take(vents)
var/client/C = pick_n_take(candidates)
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
new_xeno.key = C.key
spawncount--
successSpawn = TRUE
message_admins("[new_xeno.key] has been made into an alien by an event.")
log_game("[new_xeno.key] was spawned as an alien by an event.")
spawned_mobs += new_xeno
if(successSpawn)
return SUCCESSFUL_SPAWN
else
// Like how did we get here?
return FALSE