Files
S.P.L.U.R.T-Station-13/code/modules/events/sentience.dm
Poojawa cf59ac1c3d 12/21 modernizations from TG live (#103)
* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
2016-12-22 03:57:55 -06:00

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/datum/round_event_control/sentience
name = "Random Human-level Intelligence"
typepath = /datum/round_event/ghost_role/sentience
weight = 5
/datum/round_event/ghost_role/sentience
minimum_required = 1
role_name = "random animal"
/datum/round_event/ghost_role/sentience/spawn_role()
var/list/mob/dead/observer/candidates
candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
// find our chosen mob to breathe life into
// Mobs have to be simple animals, mindless and on station
var/list/potential = list()
for(var/mob/living/simple_animal/L in living_mob_list)
var/turf/T = get_turf(L)
if(T.z != ZLEVEL_STATION)
continue
if(!(L in player_list) && !L.mind)
potential += L
var/mob/living/simple_animal/SA = pick(potential)
var/mob/dead/observer/SG = pick(candidates)
if(!SA || !SG)
return FALSE
SA.key = SG.key
SA.languages_spoken |= HUMAN
SA.languages_understood |= HUMAN
SA.sentience_act()
SA.maxHealth = max(SA.maxHealth, 200)
SA.health = SA.maxHealth
SA.del_on_death = FALSE
SA << "<span class='userdanger'>Hello world!</span>"
SA << "<span class='warning'>Due to freak radiation and/or chemicals \
and/or lucky chance, you have gained human level intelligence \
and the ability to speak and understand human language!</span>"