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* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/datum/round_event_control/sentience
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name = "Random Human-level Intelligence"
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typepath = /datum/round_event/ghost_role/sentience
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weight = 5
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/datum/round_event/ghost_role/sentience
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minimum_required = 1
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role_name = "random animal"
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/datum/round_event/ghost_role/sentience/spawn_role()
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var/list/mob/dead/observer/candidates
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candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
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// find our chosen mob to breathe life into
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// Mobs have to be simple animals, mindless and on station
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var/list/potential = list()
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for(var/mob/living/simple_animal/L in living_mob_list)
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var/turf/T = get_turf(L)
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if(T.z != ZLEVEL_STATION)
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continue
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if(!(L in player_list) && !L.mind)
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potential += L
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var/mob/living/simple_animal/SA = pick(potential)
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var/mob/dead/observer/SG = pick(candidates)
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if(!SA || !SG)
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return FALSE
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SA.key = SG.key
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SA.languages_spoken |= HUMAN
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SA.languages_understood |= HUMAN
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SA.sentience_act()
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SA.maxHealth = max(SA.maxHealth, 200)
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SA.health = SA.maxHealth
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SA.del_on_death = FALSE
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SA << "<span class='userdanger'>Hello world!</span>"
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SA << "<span class='warning'>Due to freak radiation and/or chemicals \
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and/or lucky chance, you have gained human level intelligence \
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and the ability to speak and understand human language!</span>"
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