mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
<script>
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component.exports = {
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computed: {
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occupantStatState () {
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switch (this.get('data.occupant.stat')) {
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case 0: return 'good'
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case 1: return 'average'
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default: return 'bad'
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}
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}
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}
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}
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</script>
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<ui-display title='Occupant'>
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<ui-section label='Occupant'>
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<span>{{data.occupant.name ? data.occupant.name : "No Occupant"}}</span>
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</ui-section>
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{{#if data.occupied}}
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<ui-section label='State'>
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<span class='{{occupantStatState}}'>{{data.occupant.stat == 0 ? "Conscious" : data.occupant.stat == 1 ? "Unconcious" : "Dead"}}</span>
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</ui-section>
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{{/if}}
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</ui-display>
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<ui-display title='Controls'>
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<ui-section label='Door'>
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<ui-button icon='{{data.open ? "unlock" : "lock"}}' action='door'>{{data.open ? "Open" : "Closed"}}</ui-button>
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</ui-section>
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<ui-section label='Uses'>
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{{ data.ready_implants }}
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{{#if data.replenishing}}
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<span class='fa fa-cog fa-spin'/>
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{{/if}}
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</ui-section>
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<ui-section label='Activate'>
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<ui-button state='{{data.occupied && data.ready_implants > 0 && data.ready ? null : "disabled"}}' action='implant'>
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{{ data.ready ? (data.special_name ? data.special_name : "Implant") : "Recharging"}}
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</ui-button><br/>
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</ui-section>
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</ui-display>
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