Files
S.P.L.U.R.T-Station-13/tgui/src/interfaces/implantchair.ract
Poojawa cf59ac1c3d 12/21 modernizations from TG live (#103)
* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
2016-12-22 03:57:55 -06:00

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<script>
component.exports = {
computed: {
occupantStatState () {
switch (this.get('data.occupant.stat')) {
case 0: return 'good'
case 1: return 'average'
default: return 'bad'
}
}
}
}
</script>
<ui-display title='Occupant'>
<ui-section label='Occupant'>
<span>{{data.occupant.name ? data.occupant.name : "No Occupant"}}</span>
</ui-section>
{{#if data.occupied}}
<ui-section label='State'>
<span class='{{occupantStatState}}'>{{data.occupant.stat == 0 ? "Conscious" : data.occupant.stat == 1 ? "Unconcious" : "Dead"}}</span>
</ui-section>
{{/if}}
</ui-display>
<ui-display title='Controls'>
<ui-section label='Door'>
<ui-button icon='{{data.open ? "unlock" : "lock"}}' action='door'>{{data.open ? "Open" : "Closed"}}</ui-button>
</ui-section>
<ui-section label='Uses'>
{{ data.ready_implants }}
{{#if data.replenishing}}
<span class='fa fa-cog fa-spin'/>
{{/if}}
</ui-section>
<ui-section label='Activate'>
<ui-button state='{{data.occupied && data.ready_implants > 0 && data.ready ? null : "disabled"}}' action='implant'>
{{ data.ready ? (data.special_name ? data.special_name : "Implant") : "Recharging"}}
</ui-button><br/>
</ui-section>
</ui-display>