Files
S.P.L.U.R.T-Station-13/code/modules/events/wizard/curseditems.dm

61 lines
2.6 KiB
Plaintext

/datum/round_event_control/wizard/cursed_items //fashion disasters
name = "Cursed Items"
weight = 3
typepath = /datum/round_event/wizard/cursed_items
max_occurrences = 3
earliest_start = 0
//Note about adding items to this: Because of how NODROP_1 works if an item spawned to the hands can also be equiped to a slot
//it will be able to be put into that slot from the hand, but then get stuck there. To avoid this make a new subtype of any
//item you want to equip to the hand, and set its slots_flags = null. Only items equiped to hands need do this.
/datum/round_event/wizard/cursed_items/start()
var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
var/list/wearslots = list(slot_wear_suit, slot_shoes, slot_head, slot_wear_mask, slot_gloves, slot_ears)
var/list/loadout = list()
var/ruins_spaceworthiness
var/ruins_wizard_loadout
loadout.len = 7
switch(item_set)
if("wizardmimic")
loadout = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/head/wizard)
ruins_spaceworthiness = 1
if("swords")
loadout[5] = /obj/item/katana/cursed
if("bigfatdoobie")
loadout[4] = /obj/item/clothing/mask/cigarette/rollie/trippy
ruins_spaceworthiness = 1
if("boxing")
loadout[4] = /obj/item/clothing/mask/luchador
loadout[6] = /obj/item/clothing/gloves/boxing
ruins_spaceworthiness = 1
if("voicemodulators")
loadout[4] = /obj/item/clothing/mask/chameleon
if("catgirls2015")
loadout[3] = /obj/item/clothing/head/kitty
ruins_spaceworthiness = 1
ruins_wizard_loadout = 1
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(ruins_spaceworthiness && !(H.z in GLOB.station_z_levels) || isspaceturf(H.loc) || isplasmaman(H))
continue //#savetheminers
if(ruins_wizard_loadout && H.mind && ((H.mind in SSticker.mode.wizards) || (H.mind in SSticker.mode.apprentices)))
continue
if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
H.gender = FEMALE
var/list/slots = list(H.wear_suit, H.shoes, H.head, H.wear_mask, H.gloves, H.ears) //add new slots as needed to back
for(var/i in 1 to loadout.len)
if(loadout[i])
var/obj/item/J = loadout[i]
var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
H.temporarilyRemoveItemFromInventory(slots[i], TRUE)
H.equip_to_slot_or_del(I, wearslots[i])
I.flags_1 |= NODROP_1
I.name = "cursed " + I.name
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()