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S.P.L.U.R.T-Station-13/code/modules/procedural_mapping/mapGenerators/asteroid.dm
CitadelStationBot f62fc85f0d [MIRROR] Admin "Reload Station" Map Generator - Reloads specified block to roundstart. also buildmode area mapgens have names instead of paths on a list. (#2172)
* Admin "Reload Station" Map Generator - Reloads specified block to roundstart. also buildmode area mapgens have names instead of paths on a list.

* clean up + manual sync
2017-08-02 06:28:08 -05:00

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//Asteroid turfs
/datum/mapGeneratorModule/bottomLayer/asteroidTurfs
spawnableTurfs = list(/turf/open/floor/plating/asteroid = 100)
/datum/mapGeneratorModule/bottomLayer/asteroidWalls
spawnableTurfs = list(/turf/closed/mineral = 100)
//Border walls
/datum/mapGeneratorModule/border/asteroidWalls
spawnableAtoms = list()
spawnableTurfs = list(/turf/closed/mineral = 100)
//Random walls
/datum/mapGeneratorModule/splatterLayer/asteroidWalls
clusterCheckFlags = CLUSTER_CHECK_NONE
spawnableAtoms = list()
spawnableTurfs = list(/turf/closed/mineral = 30)
//Monsters
/datum/mapGeneratorModule/splatterLayer/asteroidMonsters
spawnableTurfs = list()
spawnableAtoms = list(/mob/living/simple_animal/hostile/asteroid/basilisk = 10, \
/mob/living/simple_animal/hostile/asteroid/hivelord = 10, \
/mob/living/simple_animal/hostile/asteroid/goliath = 10)
// GENERATORS
/datum/mapGenerator/asteroid/hollow
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls)
buildmode_name = "Pattern: Asteroid Room \[AIRLESS!\]"
/datum/mapGenerator/asteroid/hollow/random
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidWalls)
buildmode_name = "Pattern: Asteroid Room: Splatter Walls \[AIRLESS!\]"
/datum/mapGenerator/asteroid/hollow/random/monsters
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidMonsters)
buildmode_name = "Pattern: Asteroid Room: Splatter Walls + Monsters \[AIRLESS!\]"
/datum/mapGenerator/asteroid/filled
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidWalls)
buildmode_name = "Block: Asteroid Walls"