Files
S.P.L.U.R.T-Station-13/code/game/area/Space_Station_13_areas.dm
Detective Google d5b227a0ca adds the POOL to box station
F in chat for dorms 7.
2020-01-11 23:34:07 -06:00

1357 lines
30 KiB
Plaintext

/*
### This file contains a list of all the areas in your station. Format is as follows:
/area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want)
name = "NICE NAME" (not required but makes things really nice)
icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi')
icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
requires_power = FALSE (defaults to true)
music = null (defaults to nothing, look in sound/ambience for music)
NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0
*/
/*-----------------------------------------------------------------------------*/
/area/ai_monitored //stub defined ai_monitored.dm
/area/ai_monitored/turret_protected
/area/arrival
requires_power = FALSE
/area/arrival/start
name = "Arrival Area"
icon_state = "start"
/area/admin
name = "Admin room"
icon_state = "start"
/area/space
icon_state = "space"
requires_power = TRUE
always_unpowered = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
/area/space/nearstation
icon_state = "space_near"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
/area/start
name = "start area"
icon_state = "start"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = STANDARD_GRAVITY
//EXTRA
/area/asteroid
name = "Asteroid"
icon_state = "asteroid"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
valid_territory = FALSE
ambientsounds = MINING
/area/asteroid/nearstation
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
ambientsounds = RUINS
always_unpowered = FALSE
requires_power = TRUE
blob_allowed = TRUE
/area/asteroid/nearstation/bomb_site
name = "Bomb Testing Asteroid"
/area/asteroid/cave
name = "Asteroid - Underground"
icon_state = "cave"
requires_power = FALSE
outdoors = TRUE
/area/asteroid/cave/space
name = "Asteroid - Space"
/area/asteroid/artifactroom
name = "Asteroid - Artifact"
icon_state = "cave"
ambientsounds = RUINS
/area/asteroid/artifactroom/Initialize()
. = ..()
set_dynamic_lighting()
//STATION13
//Maintenance
/area/maintenance
ambientsounds = MAINTENANCE
valid_territory = FALSE
//Departments
/area/maintenance/department/chapel
name = "Chapel Maintenance"
icon_state = "maint_chapel"
/area/maintenance/department/chapel/monastery
name = "Monastery Maintenance"
icon_state = "maint_monastery"
/area/maintenance/department/crew_quarters/bar
name = "Bar Maintenance"
icon_state = "maint_bar"
/area/maintenance/department/crew_quarters/dorms
name = "Dormitory Maintenance"
icon_state = "maint_dorms"
/area/maintenance/department/crew_quarters/locker
name = "Locker Room Maintenance"
icon_state = "maint_locker"
/area/maintenance/department/eva
name = "EVA Maintenance"
icon_state = "maint_eva"
/area/maintenance/department/electrical
name = "Electrical Maintenance"
icon_state = "maint_electrical"
/area/maintenance/department/engine/atmos
name = "Atmospherics Maintenance"
icon_state = "maint_atmos"
/area/maintenance/department/security
name = "Security Maintenance"
icon_state = "maint_sec"
/area/maintenance/department/security/brig
name = "Brig Maintenance"
icon_state = "maint_brig"
/area/maintenance/department/medical
name = "Medbay Maintenance"
icon_state = "medbay_maint"
/area/maintenance/department/medical/morgue
name = "Morgue Maintenance"
icon_state = "morgue_maint"
/area/maintenance/department/science
name = "Science Maintenance"
icon_state = "maint_sci"
/area/maintenance/department/cargo
name = "Cargo Maintenance"
icon_state = "maint_cargo"
/area/maintenance/department/bridge
name = "Bridge Maintenance"
icon_state = "maint_bridge"
/area/maintenance/department/engine
name = "Engineering Maintenance"
icon_state = "maint_engi"
/area/maintenance/department/science/xenobiology
name = "Xenobiology Maintenance"
icon_state = "xenomaint"
xenobiology_compatible = TRUE
//Maintenance - Generic
/area/maintenance/arrivals/north
name = "Arrivals North Maintenance"
icon_state = "fpmaint"
/area/maintenance/arrivals/north_2
name = "Arrivals North Maintenance"
icon_state = "fpmaint"
/area/maintenance/aft
name = "Aft Maintenance"
icon_state = "amaint"
/area/maintenance/aft/secondary
name = "Aft Maintenance"
icon_state = "amaint_2"
/area/maintenance/central
name = "Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/central/secondary
name = "Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/fore
name = "Fore Maintenance"
icon_state = "fmaint"
/area/maintenance/fore/secondary
name = "Fore Maintenance"
icon_state = "fmaint_2"
/area/maintenance/starboard
name = "Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/central
name = "Central Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/aft
name = "Starboard Quarter Maintenance"
icon_state = "asmaint"
/area/maintenance/starboard/fore
name = "Starboard Bow Maintenance"
icon_state = "fsmaint"
/area/maintenance/port
name = "Port Maintenance"
icon_state = "pmaint"
/area/maintenance/port/central
name = "Central Port Maintenance"
icon_state = "maintcentral"
/area/maintenance/port/aft
name = "Port Quarter Maintenance"
icon_state = "apmaint"
/area/maintenance/port/fore
name = "Port Bow Maintenance"
icon_state = "fpmaint"
/area/maintenance/disposal
name = "Waste Disposal"
icon_state = "disposal"
/area/maintenance/disposal/incinerator
name = "Incinerator"
icon_state = "disposal"
/area/maintenance/bar
name = "Maintenance Bar"
icon_state = "maintbar"
/area/maintenance/bar/cafe
name = "Abandoned Cafe"
//Hallway
/area/hallway/primary/aft
name = "Aft Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/fore
name = "Fore Primary Hallway"
icon_state = "hallF"
/area/hallway/primary/starboard
name = "Starboard Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/starboard/aft
name = "Starboard Quarter Primary Hallway"
icon_state = "hallAS"
/area/hallway/primary/starboard/fore
name = "Starboard Bow Primary Hallway"
icon_state = "hallFS"
/area/hallway/primary/port
name = "Port Primary Hallway"
icon_state = "hallP"
/area/hallway/primary/port/aft
name = "Port Quarter Primary Hallway"
icon_state = "hallAP"
/area/hallway/primary/port/fore
name = "Port Bow Primary Hallway"
icon_state = "hallFP"
/area/hallway/primary/central
name = "Central Primary Hallway"
icon_state = "hallC"
/area/hallway/secondary/command
name = "Command Hallway"
icon_state = "bridge_hallway"
/area/hallway/secondary/construction
name = "Construction Area"
icon_state = "construction"
/area/hallway/secondary/exit
name = "Escape Shuttle Hallway"
icon_state = "escape"
/area/hallway/secondary/exit/departure_lounge
name = "Departure Lounge"
icon_state = "escape_lounge"
/area/hallway/secondary/entry
name = "Arrival Shuttle Hallway"
icon_state = "entry"
/area/hallway/secondary/service
name = "Service Hallway"
icon_state = "hall_service"
//Command
/area/bridge
name = "Bridge"
icon_state = "bridge"
music = "signal"
/area/bridge/meeting_room
name = "Heads of Staff Meeting Room"
icon_state = "meeting"
music = null
/area/bridge/meeting_room/council
name = "Council Chamber"
icon_state = "meeting"
music = null
/area/bridge/showroom/corporate
name = "Corporate Showroom"
icon_state = "showroom"
music = null
/area/crew_quarters/heads/captain
name = "Captain's Office"
icon_state = "captain"
clockwork_warp_allowed = FALSE
/area/crew_quarters/heads/captain/private
name = "Captain's Quarters"
icon_state = "captain"
/area/crew_quarters/heads/chief
name = "Chief Engineer's Office"
icon_state = "ce_office"
/area/crew_quarters/heads/chief/private
name = "Chief Engineer's Private Quarters"
icon_state = "ce_private"
/area/crew_quarters/heads/cmo
name = "Chief Medical Officer's Office"
icon_state = "cmo_office"
/area/crew_quarters/heads/cmo/private
name = "Chief Medical Officer's Private Quarters"
icon_state = "cmo_private"
/area/crew_quarters/heads/hop
name = "Head of Personnel's Office"
icon_state = "hop_office"
/area/crew_quarters/heads/hop/private
name = "Head of Personnel's Private Quarters"
icon_state = "hop_private"
/area/crew_quarters/heads/hos
name = "Head of Security's Office"
icon_state = "hos_office"
/area/crew_quarters/heads/hos/private
name = "Head of Security's Private Quarters"
icon_state = "hos_private"
/area/crew_quarters/heads/hor
name = "Research Director's Office"
icon_state = "rd_office"
/area/crew_quarters/heads/hor/private
name = "Research Director's Private Quarters"
icon_state = "rd_private"
/area/comms
name = "Communications Relay"
icon_state = "tcomsatcham"
/area/server
name = "Messaging Server Room"
icon_state = "server"
//Crew
/area/crew_quarters/dorms
name = "Dormitories"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/male
name = "Male Dorm"
icon_state = "Sleep"
/area/crew_quarters/dorms/female
name = "Female Dorm"
icon_state = "Sleep"
/area/crew_quarters/rehab_dome
name = "Rehabilitation Dome"
icon_state = "Sleep"
/area/crew_quarters/toilet
name = "Dormitory Toilets"
icon_state = "toilet"
/area/crew_quarters/toilet/auxiliary
name = "Auxiliary Restrooms"
icon_state = "toilet"
/area/crew_quarters/toilet/locker
name = "Locker Toilets"
icon_state = "toilet"
/area/crew_quarters/toilet/fitness
name = "Fitness Toilets"
icon_state = "toilet"
/area/crew_quarters/toilet/female
name = "Female Toilets"
icon_state = "toilet"
/area/crew_quarters/toilet/male
name = "Male Toilets"
icon_state = "toilet"
/area/crew_quarters/toilet/restrooms
name = "Restrooms"
icon_state = "toilet"
/area/crew_quarters/locker
name = "Locker Room"
icon_state = "locker"
/area/crew_quarters/lounge
name = "Lounge"
icon_state = "yellow"
/area/crew_quarters/fitness
name = "Fitness Room"
icon_state = "fitness"
/area/crew_quarters/fitness/recreation
name = "Recreation Area"
icon_state = "fitness"
/area/crew_quarters/fitness/pool
name = "Pool Area"
icon_state = "pool"
/area/crew_quarters/cafeteria
name = "Cafeteria"
icon_state = "cafeteria"
/area/crew_quarters/cafeteria/lunchroom
name = "Lunchroom"
icon_state = "cafeteria"
/area/crew_quarters/kitchen
name = "Kitchen"
icon_state = "kitchen"
/area/crew_quarters/kitchen/backroom
name = "Kitchen Coldroom"
icon_state = "kitchen"
/area/crew_quarters/bar
name = "Bar"
icon_state = "bar"
/area/crew_quarters/bar/atrium
name = "Atrium"
icon_state = "bar"
/area/crew_quarters/electronic_marketing_den
name = "Electronic Marketing Den"
icon_state = "bar"
/area/crew_quarters/abandoned_gambling_den
name = "Abandoned Gambling Den"
icon_state = "abandoned_g_den"
/area/crew_quarters/abandoned_gambling_den/secondary
icon_state = "abandoned_g_den_2"
/area/crew_quarters/theatre
name = "Theatre"
icon_state = "Theatre"
/area/crew_quarters/theatre/abandoned
name = "Abandoned Theatre"
icon_state = "Theatre"
/area/crew_quarters/theatre/clown
name = "Clown's Office"
/area/crew_quarters/theatre/mime
name = "Mime's Office"
/area/crew_quarters/cryopod
name = "Cryogenics"
icon_state = "cryosleep"
/area/library
name = "Library"
icon_state = "library"
flags_1 = NONE
/area/library/lounge
name = "Library Lounge"
icon_state = "library"
/area/library/abandoned
name = "Abandoned Library"
icon_state = "library"
flags_1 = NONE
/area/chapel
icon_state = "chapel"
ambientsounds = HOLY
flags_1 = NONE
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "The consecration here prevents you from warping in."
/area/chapel/main
name = "Chapel"
/area/chapel/main/monastery
name = "Monastery"
/area/chapel/office
name = "Chapel Office"
icon_state = "chapeloffice"
/area/chapel/asteroid
name = "Chapel Asteroid"
icon_state = "explored"
/area/chapel/asteroid/monastery
name = "Monastery Asteroid"
/area/chapel/dock
name = "Chapel Dock"
icon_state = "construction"
/area/lawoffice
name = "Law Office"
icon_state = "law"
//Engineering
/area/engine
ambientsounds = ENGINEERING
/area/engine/engine_smes
name = "Engineering SMES"
icon_state = "engine_smes"
/area/engine/engineering
name = "Engineering"
icon_state = "engine"
/area/engine/atmos
name = "Atmospherics"
icon_state = "atmos"
flags_1 = NONE
/area/engine/atmospherics_engine
name = "Atmospherics Engine"
icon_state = "atmos_engine"
/area/engine/supermatter
name = "Supermatter Engine"
icon_state = "engine_sm"
/area/engine/break_room
name = "Engineering Foyer"
icon_state = "engine_foyer"
/area/engine/gravity_generator
name = "Gravity Generator Room"
icon_state = "grav_gen"
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "The gravitons generated here could throw off your warp's destination and possibly throw you into deep space."
/area/engine/secure_construction
name = "Secure Construction Area"
icon_state = "engine"
/area/engine/storage
name = "Engineering Storage"
icon_state = "engi_storage"
/area/engine/storage_shared
name = "Shared Engineering Storage"
icon_state = "engi_storage"
/area/engine/transit_tube
name = "Transit Tube"
icon_state = "transit_tube"
//Solars
/area/solar
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
valid_territory = FALSE
blob_allowed = FALSE
flags_1 = NONE
ambientsounds = ENGINEERING
/area/solar/fore
name = "Fore Solar Array"
icon_state = "yellow"
/area/solar/aft
name = "Aft Solar Array"
icon_state = "yellow"
/area/solar/aux/port
name = "Port Bow Auxiliary Solar Array"
icon_state = "panelsA"
/area/solar/aux/starboard
name = "Starboard Bow Auxiliary Solar Array"
icon_state = "panelsA"
/area/solar/starboard
name = "Starboard Solar Array"
icon_state = "panelsS"
/area/solar/starboard/aft
name = "Starboard Quarter Solar Array"
icon_state = "panelsAS"
/area/solar/starboard/fore
name = "Starboard Bow Solar Array"
icon_state = "panelsFS"
/area/solar/port
name = "Port Solar Array"
icon_state = "panelsP"
/area/solar/port/aft
name = "Port Quarter Solar Array"
icon_state = "panelsAP"
/area/solar/port/fore
name = "Port Bow Solar Array"
icon_state = "panelsFP"
//Solar Maint
/area/maintenance/solars
name = "Solar Maintenance"
icon_state = "yellow"
/area/maintenance/solars/port
name = "Port Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/port/aft
name = "Port Quarter Solar Maintenance"
icon_state = "SolarcontrolAP"
/area/maintenance/solars/port/fore
name = "Port Bow Solar Maintenance"
icon_state = "SolarcontrolFP"
/area/maintenance/solars/starboard
name = "Starboard Solar Maintenance"
icon_state = "SolarcontrolS"
/area/maintenance/solars/starboard/aft
name = "Starboard Quarter Solar Maintenance"
icon_state = "SolarcontrolAS"
/area/maintenance/solars/starboard/fore
name = "Starboard Bow Solar Maintenance"
icon_state = "SolarcontrolFS"
/area/maintenance/solars/aux/port
name = "Port Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/port/aft
name = "Port Quarter Auxiliary Solar Maintenance"
icon_state = "SolarcontrolAP"
/area/maintenance/solars/aux/port/fore
name = "Port Bow Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/starboard
name = "Starboard Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/starboard/aft
name = "Starboard Quarter Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/starboard/fore
name = "Starboard Bow Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
//Teleporter
/area/teleporter
name = "Teleporter Room"
icon_state = "teleporter"
music = "signal"
ambientsounds = ENGINEERING
/area/gateway
name = "Gateway"
icon_state = "gateway"
music = "signal"
ambientsounds = ENGINEERING
//MedBay
/area/medical
name = "Medical"
icon_state = "medbay3"
ambientsounds = MEDICAL
/area/medical/abandoned
name = "Abandoned Medbay"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/central
name = "Medbay Central"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/front_office
name = "Medbay Front Office"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/lobby
name = "Medbay Lobby"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
//Medbay is a large area, these additional areas help level out APC load.
/area/medical/medbay/zone2
name = "Medbay"
icon_state = "medbay2"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/zone3
name = "Medbay"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/aft
name = "Medbay Aft"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/storage
name = "Medbay Storage"
icon_state = "medbay2"
music = 'sound/ambience/signal.ogg'
/area/medical/patients_rooms
name = "Patients' Rooms"
icon_state = "patients"
/area/medical/patients_rooms/room_a
name = "Patient Room A"
icon_state = "patients"
/area/medical/patients_rooms/room_b
name = "Patient Room B"
icon_state = "patients"
/area/medical/virology
name = "Virology"
icon_state = "virology"
flags_1 = NONE
/area/medical/morgue
name = "Morgue"
icon_state = "morgue"
ambientsounds = SPOOKY
/area/medical/chemistry
name = "Chemistry"
icon_state = "chem"
/area/medical/surgery
name = "Surgery"
icon_state = "surgery"
/area/medical/cryo
name = "Cryogenics"
icon_state = "cryo"
/area/medical/exam_room
name = "Exam Room"
icon_state = "exam_room"
/area/medical/genetics
name = "Genetics Lab"
icon_state = "genetics"
/area/medical/genetics/cloning
name = "Cloning Lab"
icon_state = "cloning"
/area/medical/sleeper
name = "Medbay Treatment Center"
icon_state = "exam_room"
//Security
/area/security
name = "Security"
icon_state = "security"
ambientsounds = HIGHSEC
/area/security/main
name = "Security Office"
icon_state = "security"
/area/security/brig
name = "Brig"
icon_state = "brig"
/area/security/courtroom
name = "Courtroom"
icon_state = "courtroom"
/area/security/prison
name = "Prison Wing"
icon_state = "sec_prison"
/area/security/processing
name = "Labor Shuttle Dock"
icon_state = "sec_prison"
/area/security/processing/cremation
name = "Security Crematorium"
icon_state = "sec_prison"
/area/security/warden
name = "Brig Control"
icon_state = "Warden"
/area/security/armory
name = "Armory"
icon_state = "armory"
/area/security/detectives_office
name = "Detective's Office"
icon_state = "detective"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
/area/security/detectives_office/private_investigators_office
name = "Private Investigator's Office"
icon_state = "detective"
/area/security/range
name = "Firing Range"
icon_state = "firingrange"
/area/security/execution
icon_state = "execution_room"
/area/security/execution/transfer
name = "Transfer Centre"
/area/security/execution/education
name = "Prisoner Education Chamber"
/area/security/nuke_storage
name = "Vault"
icon_state = "nuke_storage"
/area/ai_monitored/nuke_storage
name = "Vault"
icon_state = "nuke_storage"
/area/security/checkpoint
name = "Security Checkpoint"
icon_state = "checkpoint1"
/area/security/checkpoint/auxiliary
icon_state = "checkpoint_aux"
/area/security/checkpoint/tertiary
icon_state = "checkpoint_tert"
/area/security/checkpoint/escape
icon_state = "checkpoint_esc"
/area/security/checkpoint/supply
name = "Security Post - Cargo Bay"
icon_state = "checkpoint_supp"
/area/security/checkpoint/engineering
name = "Security Post - Engineering"
icon_state = "checkpoint_engi"
/area/security/checkpoint/medical
name = "Security Post - Medbay"
icon_state = "checkpoint_med"
/area/security/checkpoint/science
name = "Security Post - Science"
icon_state = "checkpoint_sci"
/area/security/checkpoint/science/research
name = "Security Post - Research Division"
icon_state = "checkpoint_res"
/area/security/checkpoint/customs
name = "Customs"
icon_state = "customs_point"
/area/security/checkpoint/customs/auxiliary
icon_state = "customs_point_aux"
/area/security/vacantoffice
name = "Vacant Office"
icon_state = "security"
/area/security/vacantoffice/a
name = "Vacant Office A"
icon_state = "security"
/area/security/vacantoffice/b
name = "Vacant Office B"
icon_state = "security"
/area/quartermaster
name = "Quartermasters"
icon_state = "quart"
///////////WORK IN PROGRESS//////////
/area/quartermaster/sorting
name = "Delivery Office"
icon_state = "cargo_delivery"
/area/quartermaster/warehouse
name = "Warehouse"
icon_state = "cargo_warehouse"
////////////WORK IN PROGRESS//////////
/area/quartermaster/office
name = "Cargo Office"
icon_state = "quartoffice"
/area/quartermaster/storage
name = "Cargo Bay"
icon_state = "cargo_bay"
/area/quartermaster/qm
name = "Quartermaster's Office"
icon_state = "quart"
/area/quartermaster/qm/private
name = "Quartermaster's Private Quarters"
icon_state = "quart"
/area/quartermaster/miningdock
name = "Mining Dock"
icon_state = "mining"
/area/quartermaster/miningdock/abandoned
name = "Abandoned Mining Dock"
icon_state = "mining"
/area/quartermaster/miningoffice
name = "Mining Office"
icon_state = "mining"
/area/quartermaster/miningstorage
name = "Mining Storage"
icon_state = "mining"
/area/janitor
name = "Custodial Closet"
icon_state = "janitor"
flags_1 = NONE
/area/hydroponics
name = "Hydroponics"
icon_state = "hydro"
/area/hydroponics/garden
name = "Garden"
icon_state = "garden"
/area/hydroponics/garden/abandoned
name = "Abandoned Garden"
icon_state = "abandoned_garden"
/area/hydroponics/garden/monastery
name = "Monastery Garden"
icon_state = "hydro"
//Science
/area/science
name = "Science Division"
icon_state = "toxlab"
/area/science/lab
name = "Research and Development"
icon_state = "toxlab"
/area/science/xenobiology
name = "Xenobiology Lab"
icon_state = "toxlab"
/area/science/storage
name = "Toxins Storage"
icon_state = "toxstorage"
/area/science/mineral_storeroom
name = "Mineral Storeroom"
icon_state = "toxmisc"
/area/science/test_area
valid_territory = FALSE
name = "Toxins Test Area"
icon_state = "toxtest"
/area/science/mixing
name = "Toxins Mixing Lab"
icon_state = "toxmix"
/area/science/mixing/chamber
name = "Toxins Mixing Chamber"
icon_state = "toxmix"
valid_territory = FALSE
/area/science/misc_lab
name = "Testing Lab"
icon_state = "toxmisc"
/area/science/misc_lab/range
name = "Research Testing Range"
icon_state = "toxmisc"
/area/science/server
name = "Research Division Server Room"
icon_state = "server"
/area/science/explab
name = "Experimentation Lab"
icon_state = "toxmisc"
/area/science/robotics
name = "Robotics"
icon_state = "medresearch"
/area/science/robotics/mechbay
name = "Mech Bay"
icon_state = "mechbay"
/area/science/robotics/mechbay_cargo
name = "Mech Bay"
icon_state = "yellow"
/area/science/robotics/showroom
name = "Robotics Showroom"
icon_state = "showroom"
/area/science/robotics/lab
name = "Robotics Lab"
icon_state = "ass_line"
/area/science/research
name = "Research Division"
icon_state = "medresearch"
/area/science/circuit
name = "Circuitry Lab"
icon_state = "cir_lab"
/area/science/research/lobby
name = "Research Division Lobby"
icon_state = "medresearch"
/area/science/research/abandoned
name = "Abandoned Research Lab"
icon_state = "medresearch"
/area/science/nanite
name = "Nanite Lab"
icon_state = "toxmisc"
//Storage
/area/storage/tools
name = "Auxiliary Tool Storage"
icon_state = "storage"
/area/storage/primary
name = "Primary Tool Storage"
icon_state = "primarystorage"
/area/storage/autolathe
name = "Autolathe Storage"
icon_state = "storage"
/area/storage/art
name = "Art Supply Storage"
icon_state = "storage"
/area/storage/auxiliary
name = "Auxiliary Storage"
icon_state = "auxstorage"
/area/storage/atmos
name = "Atmospherics Storage"
icon_state = "atmos"
valid_territory = FALSE
/area/storage/tcom
name = "Telecomms Storage"
icon_state = "green"
valid_territory = FALSE
/area/storage/eva
name = "EVA Storage"
icon_state = "eva"
clockwork_warp_allowed = FALSE
/area/storage/secure
name = "Secure Storage"
icon_state = "storage"
clockwork_warp_allowed = FALSE
/area/storage/emergency/starboard
name = "Starboard Emergency Storage"
icon_state = "emergencystorage"
/area/storage/emergency/port
name = "Port Emergency Storage"
icon_state = "emergencystorage"
/area/storage/tech
name = "Technical Storage"
icon_state = "auxstorage"
/area/storage/testroom
requires_power = FALSE
name = "Test Room"
icon_state = "storage"
//Construction
/area/construction
name = "Construction Area"
icon_state = "yellow"
ambientsounds = ENGINEERING
/area/construction/minisat_exterior
name = "Minisat Exterior"
icon_state = "yellow"
/area/construction/mining/aux_base
name = "Auxiliary Base Construction"
icon_state = "yellow"
/area/construction/mining/aux_base/closet
name = "Auxiliary Closet Construction"
icon_state = "yellow"
/area/construction/supplyshuttle
name = "Supply Shuttle"
icon_state = "yellow"
/area/construction/quarters
name = "Engineers' Quarters"
icon_state = "yellow"
/area/construction/qmaint
name = "Maintenance"
icon_state = "yellow"
/area/construction/hallway
name = "Hallway"
icon_state = "yellow"
/area/construction/solars
name = "Solar Panels"
icon_state = "yellow"
/area/construction/solarscontrol
name = "Solar Panel Control"
icon_state = "yellow"
/area/construction/storage
name = "Construction Site Storage"
icon_state = "yellow"
/area/construction/storage/wing
name = "Storage Wing"
icon_state = "storage_wing"
//AI
/area/ai_monitored/security/armory
name = "Armory"
icon_state = "armory"
ambientsounds = HIGHSEC
/area/ai_monitored/storage/eva
name = "EVA Storage"
icon_state = "eva"
ambientsounds = HIGHSEC
/area/ai_monitored/storage/satellite
name = "AI Satellite Maint"
icon_state = "storage"
ambientsounds = HIGHSEC
//Turret_protected
/area/ai_monitored/turret_protected
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
/area/ai_monitored/turret_protected/ai_upload
name = "AI Upload Chamber"
icon_state = "ai_upload"
/area/ai_monitored/turret_protected/ai_upload_foyer
name = "AI Upload Access"
icon_state = "ai_foyer"
/area/ai_monitored/turret_protected/ai
name = "AI Chamber"
icon_state = "ai_chamber"
/area/ai_monitored/turret_protected/aisat
name = "AI Satellite"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/atmos
name = "AI Satellite Atmos"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/foyer
name = "AI Satellite Foyer"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/service
name = "AI Satellite Service"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/hallway
name = "AI Satellite Hallway"
icon_state = "ai"
/area/aisat
name = "AI Satellite Exterior"
icon_state = "yellow"
/area/ai_monitored/turret_protected/aisat_interior
name = "AI Satellite Antechamber"
icon_state = "ai"
/area/ai_monitored/turret_protected/AIsatextFP
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/AIsatextFS
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/AIsatextAS
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/AIsatextAP
name = "AI Sat Ext"
icon_state = "storage"
// Telecommunications Satellite
/area/tcommsat
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results."
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\
'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg')
/area/tcommsat/entrance
name = "Telecomms Teleporter"
icon_state = "tcomsatentrance"
/area/tcommsat/chamber
name = "Abandoned Satellite"
icon_state = "tcomsatcham"
/area/ai_monitored/turret_protected/tcomsat
name = "Telecomms Satellite"
icon_state = "tcomsatlob"
/area/ai_monitored/turret_protected/tcomfoyer
name = "Telecomms Foyer"
icon_state = "tcomsatentrance"
/area/ai_monitored/turret_protected/tcomwest
name = "Telecommunications Satellite West Wing"
icon_state = "tcomsatwest"
/area/ai_monitored/turret_protected/tcomeast
name = "Telecommunications Satellite East Wing"
icon_state = "tcomsateast"
/area/tcommsat/computer
name = "Telecomms Control Room"
icon_state = "tcomsatcomp"
/area/tcommsat/server
name = "Telecomms Server Room"
icon_state = "tcomsatcham"
/area/tcommsat/lounge
name = "Telecommunications Satellite Lounge"
icon_state = "tcomsatlounge"