Files
S.P.L.U.R.T-Station-13/code/modules/pool/pool_structures.dm
Detective Google d5b227a0ca adds the POOL to box station
F in chat for dorms 7.
2020-01-11 23:34:07 -06:00

150 lines
5.1 KiB
Plaintext

/obj/structure/pool
name = "pool"
icon = 'icons/obj/machines/pool.dmi'
anchored = TRUE
resistance_flags = UNACIDABLE|INDESTRUCTIBLE
/obj/structure/pool/ladder
name = "Ladder"
icon_state = "ladder"
desc = "Are you getting in or are you getting out?."
layer = ABOVE_MOB_LAYER
dir = EAST
/obj/structure/pool/ladder/attack_hand(mob/living/user as mob)
if(Adjacent(user) && user.y == y && user.swimming == 0)
user.swimming = TRUE
user.forceMove(get_step(user, get_dir(user, src))) //Either way, you're getting IN or OUT of the pool.
else if(user.loc == loc && user.swimming == TRUE)
user.swimming = FALSE
user.forceMove(get_step(user, turn(dir, 180)))
/obj/structure/pool/Rboard
name = "JumpBoard"
density = FALSE
icon_state = "boardright"
desc = "The less-loved portion of the jumping board."
dir = EAST
/obj/structure/pool/Rboard/CheckExit(atom/movable/O as mob|obj, target as turf)
if(istype(O) && O.pass_flags & PASSGLASS)
return TRUE
if(get_dir(O.loc, target) == dir)
return FALSE
return TRUE
/obj/structure/pool/Lboard
name = "JumpBoard"
icon_state = "boardleft"
desc = "Get on there to jump!"
layer = FLY_LAYER
dir = WEST
var/jumping = FALSE
var/timer
/obj/structure/pool/Lboard/proc/backswim(obj/O, mob/living/user) //Puts the sprite back to it's maiden condition after a jump.
if(jumping)
for(var/mob/living/jumpee in loc) //hackzors.
playsound(jumpee, 'sound/effects/splash.ogg', 60, TRUE, 1)
jumpee.layer = 4
jumpee.pixel_x = 0
jumpee.pixel_y = 0
jumpee.Stun(2)
jumpee.swimming = TRUE
/obj/structure/pool/Lboard/attack_hand(mob/living/user)
if(iscarbon(user))
var/mob/living/carbon/jumper = user
if(jumping)
to_chat(user, "<span class='notice'>Someone else is already making a jump!</span>")
return
var/turf/T = get_turf(src)
if(user.swimming)
return
else
for(var/obj/machinery/pool/controller/pc in range(4,src)) //Clunky as fuck I know.
if(pc.drained)
to_chat(user, "<span class='notice'>That would be suicide</span>") //TODO: make this a suicide action.
return
if(Adjacent(jumper))
jumper.visible_message("<span class='notice'>[user] climbs up \the [src]!</span>", \
"<span class='notice'>You climb up \the [src] and prepares to jump!</span>")
jumper.Stun(40)
jumping = TRUE
jumper.layer = RIPPLE_LAYER
jumper.pixel_x = 3
jumper.pixel_y = 7
jumper.dir=8
sleep(1)
jumper.loc = T
addtimer(CALLBACK(src, .proc/dive, jumper), 10)
/obj/structure/pool/Lboard/proc/dive(mob/living/carbon/jumper)
switch(rand(1, 100))
if(1 to 20)
jumper.visible_message("<span class='notice'>[jumper] goes for a small dive!</span>", \
"<span class='notice'>You go for a small dive.</span>")
sleep(15)
backswim()
var/atom/throw_target = get_edge_target_turf(src, dir)
jumper.throw_at(throw_target, 1, 1)
if(21 to 40)
jumper.visible_message("<span class='notice'>[jumper] goes for a dive!</span>", \
"<span class='notice'>You're going for a dive!</span>")
sleep(20)
backswim()
var/atom/throw_target = get_edge_target_turf(src, dir)
jumper.throw_at(throw_target, 2, 1)
if(41 to 60)
jumper.visible_message("<span class='notice'>[jumper] goes for a long dive! Stay far away!</span>", \
"<span class='notice'>You're going for a long dive!!</span>")
sleep(25)
backswim()
var/atom/throw_target = get_edge_target_turf(src, dir)
jumper.throw_at(throw_target, 3, 1)
if(61 to 80)
jumper.visible_message("<span class='notice'>[jumper] goes for an awesome dive! Don't stand in [jumper.p_their()] way!</span>", \
"<span class='notice'>You feel like this dive will be awesome</span>")
sleep(30)
backswim()
var/atom/throw_target = get_edge_target_turf(src, dir)
jumper.throw_at(throw_target, 4, 1)
if(81 to 91)
sleep(20)
backswim()
jumper.visible_message("<span class='danger'>[jumper] misses [jumper.p_their()] step!</span>", \
"<span class='userdanger'>You misstep!</span>")
var/atom/throw_target = get_edge_target_turf(src, dir)
jumper.throw_at(throw_target, 0, 1)
jumper.Knockdown(100)
jumper.adjustBruteLoss(10)
if(91 to 100)
jumper.visible_message("<span class='notice'>[jumper] is preparing for the legendary dive! Can he make it?</span>", \
"<span class='userdanger'>You start preparing for a legendary dive!</span>")
jumper.SpinAnimation(7,1)
sleep(30)
if(prob(75))
backswim()
jumper.visible_message("<span class='notice'>[jumper] fails!</span>", \
"<span class='userdanger'>You can't quite do it!</span>")
var/atom/throw_target = get_edge_target_turf(src, dir)
jumper.throw_at(throw_target, 1, 1)
else
jumper.fire_stacks = min(1,jumper.fire_stacks + 1)
jumper.IgniteMob()
sleep(5)
backswim()
jumper.visible_message("<span class='danger'>[jumper] bursts into flames of pure awesomness!</span>", \
"<span class='userdanger'>No one can stop you now!</span>")
var/atom/throw_target = get_edge_target_turf(src, dir)
jumper.throw_at(throw_target, 6, 1)
addtimer(CALLBACK(src, .proc/togglejumping), 35)
/obj/structure/pool/Lboard/proc/togglejumping()
jumping = FALSE