mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
343 lines
12 KiB
Plaintext
343 lines
12 KiB
Plaintext
#define IC_MAX_SIZE_BASE 25
|
|
#define IC_COMPLEXITY_BASE 75
|
|
|
|
/obj/item/device/electronic_assembly
|
|
name = "electronic assembly"
|
|
desc = "It's a case, for building small electronics with."
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
icon = 'icons/obj/electronic_assemblies.dmi'
|
|
icon_state = "setup_small"
|
|
flags_1 = NOBLUDGEON_1
|
|
var/max_components = IC_MAX_SIZE_BASE
|
|
var/max_complexity = IC_COMPLEXITY_BASE
|
|
var/opened = FALSE
|
|
var/obj/item/stock_parts/cell/battery // Internal cell which most circuits need to work.
|
|
var/cell_type = /obj/item/stock_parts/cell
|
|
var/can_charge = TRUE //Can it be charged in a recharger?
|
|
var/charge_sections = 4
|
|
var/charge_tick = FALSE
|
|
var/charge_delay = 4
|
|
var/use_cyborg_cell = TRUE
|
|
|
|
/obj/item/device/electronic_assembly/proc/check_interactivity(mob/user)
|
|
return user.canUseTopic(src,be_close = TRUE)
|
|
|
|
|
|
/obj/item/device/electronic_assembly/medium
|
|
name = "electronic mechanism"
|
|
icon_state = "setup_medium"
|
|
desc = "It's a case, for building medium-sized electronics with."
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
max_components = IC_MAX_SIZE_BASE * 2
|
|
max_complexity = IC_COMPLEXITY_BASE * 2
|
|
|
|
/obj/item/device/electronic_assembly/large
|
|
name = "electronic machine"
|
|
icon_state = "setup_large"
|
|
desc = "It's a case, for building large electronics with."
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
max_components = IC_MAX_SIZE_BASE * 4
|
|
max_complexity = IC_COMPLEXITY_BASE * 4
|
|
anchored = FALSE
|
|
|
|
/obj/item/device/electronic_assembly/large/attackby(var/obj/item/O, var/mob/user)
|
|
if(default_unfasten_wrench(user, O, 20))
|
|
return
|
|
..()
|
|
|
|
/obj/item/device/electronic_assembly/large/attack_tk(mob/user)
|
|
if(anchored)
|
|
return
|
|
..()
|
|
|
|
/obj/item/device/electronic_assembly/large/attack_hand(mob/user)
|
|
if(anchored)
|
|
attack_self(user)
|
|
return
|
|
..()
|
|
|
|
/obj/item/device/electronic_assembly/drone
|
|
name = "electronic drone"
|
|
icon_state = "setup_drone"
|
|
desc = "It's a case, for building mobile electronics with."
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
max_components = IC_MAX_SIZE_BASE * 3
|
|
max_complexity = IC_COMPLEXITY_BASE * 3
|
|
|
|
|
|
|
|
/obj/item/device/electronic_assembly/Initialize()
|
|
.=..()
|
|
START_PROCESSING(SScircuit, src)
|
|
|
|
/obj/item/device/electronic_assembly/Destroy()
|
|
STOP_PROCESSING(SScircuit, src)
|
|
return ..()
|
|
|
|
/obj/item/device/electronic_assembly/process()
|
|
handle_idle_power()
|
|
|
|
/obj/item/device/electronic_assembly/proc/handle_idle_power()
|
|
// First we generate power.
|
|
for(var/obj/item/integrated_circuit/passive/power/P in contents)
|
|
P.make_energy()
|
|
|
|
// Now spend it.
|
|
for(var/obj/item/integrated_circuit/IC in contents)
|
|
if(IC.power_draw_idle)
|
|
if(!draw_power(IC.power_draw_idle))
|
|
IC.power_fail()
|
|
|
|
|
|
/obj/item/device/electronic_assembly/interact(mob/user)
|
|
if(!check_interactivity(user))
|
|
return
|
|
|
|
var/total_part_size = return_total_size()
|
|
var/total_complexity = return_total_complexity()
|
|
var/HTML = list()
|
|
|
|
HTML += "<html><head><title>[name]</title></head><body>"
|
|
HTML += "<br><a href='?src=[REF(src)]'>\[Refresh\]</a> | "
|
|
HTML += "<a href='?src=[REF(src)];rename=1'>\[Rename\]</a><br>"
|
|
HTML += "[total_part_size]/[max_components] ([round((total_part_size / max_components) * 100, 0.1)]%) space taken up in the assembly.<br>"
|
|
HTML += "[total_complexity]/[max_complexity] ([round((total_complexity / max_complexity) * 100, 0.1)]%) maximum complexity.<br>"
|
|
if(battery)
|
|
HTML += "[round(battery.charge, 0.1)]/[battery.maxcharge] ([round(battery.percent(), 0.1)]%) cell charge. <a href='?src=[REF(src)];remove_cell=1'>\[Remove\]</a>"
|
|
else
|
|
HTML += "<span class='danger'>No powercell detected!</span>"
|
|
HTML += "<br><br>"
|
|
HTML += "Components:<hr>"
|
|
HTML += "Built in:<br>"
|
|
|
|
|
|
//Put removable circuits in separate categories from non-removable
|
|
for(var/obj/item/integrated_circuit/circuit in contents)
|
|
if(!circuit.removable)
|
|
HTML += "<a href=?src=[REF(circuit)];examine=1;from_assembly=1>[circuit.displayed_name]</a> | "
|
|
HTML += "<a href=?src=[REF(circuit)];rename=1;from_assembly=1>\[Rename\]</a> | "
|
|
HTML += "<a href=?src=[REF(circuit)];scan=1;from_assembly=1>\[Scan with Debugger\]</a> | "
|
|
HTML += "<a href=?src=[REF(circuit)];bottom=[REF(circuit)];from_assembly=1>\[Move to Bottom\]</a>"
|
|
HTML += "<br>"
|
|
|
|
HTML += "<hr>"
|
|
HTML += "Removable:<br>"
|
|
|
|
for(var/obj/item/integrated_circuit/circuit in contents)
|
|
if(circuit.removable)
|
|
HTML += "<a href=?src=[REF(circuit)];examine=1;from_assembly=1>[circuit.displayed_name]</a> | "
|
|
HTML += "<a href=?src=[REF(circuit)];rename=1;from_assembly=1>\[Rename\]</a> | "
|
|
HTML += "<a href=?src=[REF(circuit)];scan=1;from_assembly=1>\[Scan with Debugger\]</a> | "
|
|
HTML += "<a href=?src=[REF(circuit)];remove=1;from_assembly=1>\[Remove\]</a> | "
|
|
HTML += "<a href=?src=[REF(circuit)];bottom=[REF(circuit)];from_assembly=1>\[Move to Bottom\]</a>"
|
|
HTML += "<br>"
|
|
|
|
HTML += "</body></html>"
|
|
user << browse(jointext(HTML,null), "window=assembly-\[REF(src)];size=600x350;border=1;can_resize=1;can_close=1;can_minimize=1")
|
|
|
|
/obj/item/device/electronic_assembly/Topic(href, href_list[])
|
|
if(..())
|
|
return 1
|
|
|
|
if(href_list["rename"])
|
|
rename(usr)
|
|
|
|
if(href_list["remove_cell"])
|
|
if(!battery)
|
|
to_chat(usr, "<span class='warning'>There's no power cell to remove from \the [src].</span>")
|
|
else
|
|
var/turf/T = get_turf(src)
|
|
battery.forceMove(T)
|
|
playsound(T, 'sound/items/Crowbar.ogg', 50, 1)
|
|
to_chat(usr, "<span class='notice'>You pull \the [battery] out of \the [src]'s power supplier.</span>")
|
|
battery = null
|
|
|
|
interact(usr) // To refresh the UI.
|
|
|
|
/obj/item/device/electronic_assembly/proc/rename()
|
|
|
|
var/mob/M = usr
|
|
if(!check_interactivity(M))
|
|
return
|
|
|
|
var/input = reject_bad_name(input("What do you want to name this?", "Rename", src.name) as null|text,1)
|
|
if(!check_interactivity(M))
|
|
return
|
|
if(src && input)
|
|
to_chat(M, "<span class='notice'>The machine now has a label reading '[input]'.</span>")
|
|
name = input
|
|
|
|
/obj/item/device/electronic_assembly/proc/can_move()
|
|
return FALSE
|
|
|
|
/obj/item/device/electronic_assembly/drone/can_move()
|
|
return TRUE
|
|
|
|
/obj/item/device/electronic_assembly/update_icon()
|
|
if(opened)
|
|
icon_state = initial(icon_state) + "-open"
|
|
else
|
|
icon_state = initial(icon_state)
|
|
|
|
/obj/item/device/electronic_assembly/examine(mob/user)
|
|
..()
|
|
for(var/obj/item/integrated_circuit/IC in contents)
|
|
IC.external_examine(user)
|
|
if(istype(IC,/obj/item/integrated_circuit/output/screen))
|
|
var/obj/item/integrated_circuit/output/screen/S
|
|
if(S.stuff_to_display)
|
|
to_chat(user, "There's a little screen labeled '[S]', which displays '[S.stuff_to_display]'.")
|
|
if(opened)
|
|
interact(user)
|
|
|
|
/obj/item/device/electronic_assembly/proc/return_total_complexity()
|
|
. = 0
|
|
for(var/obj/item/integrated_circuit/part in contents)
|
|
. += part.complexity
|
|
|
|
/obj/item/device/electronic_assembly/proc/return_total_size()
|
|
. = 0
|
|
for(var/obj/item/integrated_circuit/part in contents)
|
|
. += part.size
|
|
|
|
// Returns true if the circuit made it inside.
|
|
/obj/item/device/electronic_assembly/proc/add_circuit(var/obj/item/integrated_circuit/IC, var/mob/user)
|
|
if(!opened)
|
|
to_chat(user, "<span class='warning'>\The [src] isn't opened, so you can't put anything inside. Try using a crowbar.</span>")
|
|
return FALSE
|
|
|
|
if(IC.w_class > w_class)
|
|
to_chat(user, "<span class='warning'>\The [IC] is way too big to fit into \the [src].</span>")
|
|
return FALSE
|
|
|
|
var/total_part_size = return_total_size()
|
|
var/total_complexity = return_total_complexity()
|
|
|
|
if((total_part_size + IC.size) > max_components)
|
|
to_chat(user, "<span class='warning'>You can't seem to add the '[IC]', as there's insufficient space.</span>")
|
|
return FALSE
|
|
if((total_complexity + IC.complexity) > max_complexity)
|
|
to_chat(user, "<span class='warning'>You can't seem to add the '[IC]', since this setup's too complicated for the case.</span>")
|
|
return FALSE
|
|
|
|
if(!user.transferItemToLoc(IC, src))
|
|
return FALSE
|
|
|
|
IC.assembly = src
|
|
|
|
return TRUE
|
|
|
|
/obj/item/device/electronic_assembly/afterattack(atom/target, mob/user, proximity)
|
|
for(var/obj/item/integrated_circuit/input/sensor/S in contents)
|
|
if(!proximity)
|
|
if(istype(S,/obj/item/integrated_circuit/input/sensor/ranged)||(!user))
|
|
if(user.client)
|
|
if(!(target in view(user.client)))
|
|
continue
|
|
else
|
|
if(!(target in view(user)))
|
|
continue
|
|
else
|
|
continue
|
|
S.set_pin_data(IC_OUTPUT, 1, WEAKREF(target))
|
|
S.check_then_do_work()
|
|
S.scan(target)
|
|
|
|
visible_message("<span class='notice'> [user] waves [src] around [target].</span>")
|
|
|
|
/obj/item/device/electronic_assembly/attackby(var/obj/item/I, var/mob/user)
|
|
if(istype(I, /obj/item/integrated_circuit))
|
|
if(!user.canUnEquip(I))
|
|
return FALSE
|
|
if(add_circuit(I, user))
|
|
to_chat(user, "<span class='notice'>You slide [I] inside [src].</span>")
|
|
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
|
interact(user)
|
|
return TRUE
|
|
else if(istype(I, /obj/item/crowbar))
|
|
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
|
opened = !opened
|
|
to_chat(user, "<span class='notice'>You [opened ? "opened" : "closed"] [src].</span>")
|
|
update_icon()
|
|
return TRUE
|
|
else if(istype(I, /obj/item/device/integrated_electronics/wirer) || istype(I, /obj/item/device/integrated_electronics/debugger) || istype(I, /obj/item/screwdriver))
|
|
if(opened)
|
|
interact(user)
|
|
else
|
|
to_chat(user, "<span class='warning'> [src] isn't opened, so you can't fiddle with the internal components. \
|
|
Try using a crowbar.</span>")
|
|
else if(istype(I, /obj/item/stock_parts/cell))
|
|
if(!opened)
|
|
to_chat(user, "<span class='warning'> [src] isn't opened, so you can't put anything inside. Try using a crowbar.</span>")
|
|
return FALSE
|
|
if(battery)
|
|
to_chat(user, "<span class='warning'> [src] already has \a [battery] inside. Remove it first if you want to replace it.</span>")
|
|
return FALSE
|
|
var/obj/item/stock_parts/cell = I
|
|
user.transferItemToLoc(I, loc)
|
|
cell.forceMove(src)
|
|
battery = cell
|
|
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
|
to_chat(user, "<span class='notice'>You slot \the [cell] inside \the [src]'s power supplier.</span>")
|
|
interact(user)
|
|
return TRUE
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/device/electronic_assembly/attack_self(mob/user)
|
|
if(!check_interactivity(user))
|
|
return
|
|
if(opened)
|
|
interact(user)
|
|
|
|
var/list/input_selection = list()
|
|
var/list/available_inputs = list()
|
|
for(var/obj/item/integrated_circuit/input/input in contents)
|
|
if(input.can_be_asked_input)
|
|
available_inputs.Add(input)
|
|
var/i = 0
|
|
for(var/obj/item/integrated_circuit/s in available_inputs)
|
|
if(s.name == input.name && s.displayed_name == input.displayed_name && s != input)
|
|
i++
|
|
var/disp_name= "[input.displayed_name] \[[input]\]"
|
|
if(i)
|
|
disp_name += " ([i+1])"
|
|
input_selection.Add(disp_name)
|
|
|
|
var/obj/item/integrated_circuit/input/choice
|
|
if(available_inputs)
|
|
if(available_inputs.len ==1)
|
|
choice = available_inputs[1]
|
|
else
|
|
var/selection = input(user, "What do you want to interact with?", "Interaction") as null|anything in input_selection
|
|
if(!check_interactivity(user))
|
|
return
|
|
if(selection)
|
|
var/index = input_selection.Find(selection)
|
|
choice = available_inputs[index]
|
|
|
|
if(choice)
|
|
choice.ask_for_input(user)
|
|
|
|
/obj/item/device/electronic_assembly/emp_act(severity)
|
|
..()
|
|
for(var/i in 1 to contents.len)
|
|
var/atom/movable/AM = contents[i]
|
|
AM.emp_act(severity)
|
|
|
|
// Returns true if power was successfully drawn.
|
|
/obj/item/device/electronic_assembly/proc/draw_power(amount)
|
|
if(battery && battery.use(amount * GLOB.CELLRATE))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
// Ditto for giving.
|
|
/obj/item/device/electronic_assembly/proc/give_power(amount)
|
|
if(battery && battery.give(amount * GLOB.CELLRATE))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/item/device/electronic_assembly/Moved(oldLoc, dir)
|
|
for(var/obj/item/integrated_circuit/IC in contents)
|
|
IC.ext_moved(oldLoc, dir)
|