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S.P.L.U.R.T-Station-13/code/modules/mob/status_procs.dm
2020-04-23 00:59:23 +02:00

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//Here are the procs used to modify status effects of a mob.
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage,
// eye damage, eye_blind, eye_blurry, druggy, TRAIT_BLIND trait, and TRAIT_NEARSIGHT trait.
///Set the jitter of a mob
/mob/proc/Jitter(amount)
jitteriness = max(jitteriness,amount,0)
/**
* Set the dizzyness of a mob to a passed in amount
*
* Except if dizziness is already higher in which case it does nothing
*/
/mob/proc/Dizzy(amount)
dizziness = max(dizziness,amount,0)
///FOrce set the dizzyness of a mob
/mob/proc/set_dizziness(amount)
dizziness = max(amount, 0)
/**
* Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work
*/
/mob/proc/blind_eyes(amount)
var/old_blind = eye_blind || HAS_TRAIT(src, TRAIT_BLIND)
eye_blind = max(eye_blind, amount)
var/new_blind = eye_blind || HAS_TRAIT(src, TRAIT_BLIND)
if(old_blind != new_blind)
update_blindness()
/**
* Adjust a mobs blindness by an amount
*
* Will apply the blind alerts if needed
*/
/mob/proc/adjust_blindness(amount)
var/old_eye_blind = eye_blind
eye_blind = max(0, eye_blind + amount)
if(!old_eye_blind || !eye_blind && !HAS_TRAIT(src, TRAIT_BLIND))
update_blindness()
/**
* Force set the blindness of a mob to some level
*/
/mob/proc/set_blindness(amount)
var/old_eye_blind = eye_blind
eye_blind = max(amount, 0)
if(!old_eye_blind || !eye_blind && !HAS_TRAIT(src, TRAIT_BLIND))
update_blindness()
/// proc that adds and removes blindness overlays when necessary
/mob/proc/update_blindness()
if(stat == UNCONSCIOUS || HAS_TRAIT(src, TRAIT_BLIND) || eye_blind) // UNCONSCIOUS or has blind trait, or has temporary blindness
if(stat == CONSCIOUS || stat == SOFT_CRIT)
throw_alert("blind", /obj/screen/alert/blind)
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
// You are blind why should you be able to make out details like color, only shapes near you
// add_client_colour(/datum/client_colour/monochrome/blind)
else // CONSCIOUS no blind trait, no blindness
clear_alert("blind")
clear_fullscreen("blind")
// remove_client_colour(/datum/client_colour/monochrome/blind)
/**
* Make the mobs vision blurry
*/
/mob/proc/blur_eyes(amount)
if(amount>0)
eye_blurry = max(amount, eye_blurry)
update_eyeblur()
/**
* Adjust the current blurriness of the mobs vision by amount
*/
/mob/proc/adjust_blurriness(amount)
eye_blurry = max(eye_blurry+amount, 0)
update_eyeblur()
///Set the mobs blurriness of vision to an amount
/mob/proc/set_blurriness(amount)
eye_blurry = max(amount, 0)
update_eyeblur()
/mob/proc/update_eyeblur()
remove_eyeblur()
if(eye_blurry)
add_eyeblur()
/mob/proc/add_eyeblur()
if(!client)
return
var/obj/screen/plane_master/game_world/GW = locate(/obj/screen/plane_master/game_world) in client.screen
var/obj/screen/plane_master/floor/F = locate(/obj/screen/plane_master/floor) in client.screen
GW.add_filter("blurry_eyes", 2, EYE_BLUR(clamp(eye_blurry*0.1,0.6,3)))
F.add_filter("blurry_eyes", 2, EYE_BLUR(clamp(eye_blurry*0.1,0.6,3)))
/mob/proc/remove_eyeblur()
if(!client)
return
var/obj/screen/plane_master/game_world/GW = locate(/obj/screen/plane_master/game_world) in client.screen
var/obj/screen/plane_master/floor/F = locate(/obj/screen/plane_master/floor) in client.screen
GW.remove_filter("blurry_eyes")
F.remove_filter("blurry_eyes")
///Adjust the drugginess of a mob
/mob/proc/adjust_drugginess(amount)
return
///Set the drugginess of a mob
/mob/proc/set_drugginess(amount)
return
///Adjust the disgust level of a mob
/mob/proc/adjust_disgust(amount)
return
///Set the disgust level of a mob
/mob/proc/set_disgust(amount)
return
///Adjust the body temperature of a mob, with min/max settings
/mob/proc/adjust_bodytemperature(amount,min_temp=0,max_temp=INFINITY)
if(bodytemperature >= min_temp && bodytemperature <= max_temp)
bodytemperature = clamp(bodytemperature + amount,min_temp,max_temp)