mirror of
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synced 2025-12-10 09:54:52 +00:00
1177 lines
40 KiB
Plaintext
1177 lines
40 KiB
Plaintext
//CITADEL EDIT
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GLOBAL_LIST_EMPTY(objectives)
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//END EDIT
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/datum/objective
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var/datum/mind/owner //The primary owner of the objective. !!SOMEWHAT DEPRECATED!! Prefer using 'team' for new code.
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var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code.
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var/name = "generic objective" //Name for admin prompts
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var/explanation_text = "Nothing" //What that person is supposed to do.
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var/team_explanation_text //For when there are multiple owners.
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var/datum/mind/target = null //If they are focused on a particular person.
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var/target_amount = FALSE //If they are focused on a particular number. Steal objectives have their own counter.
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var/completed = FALSE //currently only used for custom objectives.
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var/completable = TRUE //Whether this objective shows greentext when completed
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var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
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/datum/objective/New(var/text)
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GLOB.objectives += src // CITADEL EDIT FOR CRYOPODS
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if(text)
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explanation_text = text
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/datum/objective/proc/get_owners() // Combine owner and team into a single list.
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. = (team && team.members) ? team.members.Copy() : list()
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if(owner)
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. += owner
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/datum/objective/proc/admin_edit(mob/admin)
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return
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//Shared by few objective types
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/datum/objective/proc/admin_simple_target_pick(mob/admin)
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var/list/possible_targets = list("Free objective")
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var/def_value
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for(var/datum/mind/possible_target in SSticker.minds)
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if ((possible_target != src) && ishuman(possible_target.current))
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possible_targets += possible_target.current
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if(target && target.current)
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def_value = target.current
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var/mob/new_target = input(admin,"Select target:", "Objective target", def_value) as null|anything in possible_targets
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if (!new_target)
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return
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if (new_target == "Free objective")
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target = null
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else
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target = new_target.mind
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update_explanation_text()
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/datum/objective/proc/considered_escaped(datum/mind/M)
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if(!considered_alive(M))
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return FALSE
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if(M.force_escaped)
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return TRUE
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if(SSticker.force_ending || SSticker.mode.station_was_nuked) // Just let them win.
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return TRUE
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if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
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return FALSE
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var/turf/location = get_turf(M.current)
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if(!location || istype(location, /turf/open/floor/plasteel/shuttle/red) || istype(location, /turf/open/floor/mineral/plastitanium/red/brig)) // Fails if they are in the shuttle brig
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return FALSE
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return location.onCentCom() || location.onSyndieBase()
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/datum/objective/proc/check_completion()
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return completed
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/datum/objective/proc/is_unique_objective(possible_target)
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var/list/datum/mind/owners = get_owners()
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for(var/datum/mind/M in owners)
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for(var/datum/objective/O in M.get_all_objectives()) //This scope is debatable, probably should be passed in by caller.
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if(istype(O, type) && O.get_target() == possible_target)
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return FALSE
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return TRUE
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/datum/objective/proc/get_target()
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return target
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/datum/objective/proc/get_crewmember_minds()
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. = list()
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for(var/V in GLOB.data_core.locked)
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var/datum/data/record/R = V
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var/datum/mind/M = R.fields["mindref"]
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if(M)
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. += M
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/datum/objective/proc/find_target(blacklist)
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var/list/datum/mind/owners = get_owners()
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var/list/possible_targets = list()
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var/try_target_late_joiners = FALSE
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for(var/I in owners)
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var/datum/mind/O = I
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if(O.late_joiner)
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try_target_late_joiners = TRUE
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for(var/datum/mind/possible_target in get_crewmember_minds())
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if(!(possible_target in owners) && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && is_unique_objective(possible_target))
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if(!(possible_target in blacklist))
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possible_targets += possible_target
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if(try_target_late_joiners)
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var/list/all_possible_targets = possible_targets.Copy()
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for(var/I in all_possible_targets)
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var/datum/mind/PT = I
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if(!PT.late_joiner)
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possible_targets -= PT
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if(!possible_targets.len)
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possible_targets = all_possible_targets
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if(possible_targets.len > 0)
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target = pick(possible_targets)
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else
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target = null//we'd rather have no target than an invalid one // CITADEL EDIT
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update_explanation_text()
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return target
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/datum/objective/proc/find_target_by_role(role, role_type=0, invert=0)//Option sets either to check assigned role or special role. Default to assigned., invert inverts the check, eg: "Don't choose a Ling"
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var/list/datum/mind/owners = get_owners()
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for(var/datum/mind/possible_target in get_crewmember_minds())
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if(!(possible_target in owners) && ishuman(possible_target.current))
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var/is_role = 0
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if(role_type)
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if(possible_target.special_role == role)
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is_role++
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else
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if(possible_target.assigned_role == role)
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is_role++
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if(invert)
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if(is_role)
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continue
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target = possible_target
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break
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else if(is_role)
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target = possible_target
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break
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update_explanation_text()
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/datum/objective/proc/update_explanation_text()
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if(team_explanation_text && LAZYLEN(get_owners()) > 1)
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explanation_text = team_explanation_text
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/datum/objective/proc/give_special_equipment(special_equipment)
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var/datum/mind/receiver = pick(get_owners())
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if(receiver && receiver.current)
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if(ishuman(receiver.current))
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var/mob/living/carbon/human/H = receiver.current
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var/list/slots = list("backpack" = SLOT_IN_BACKPACK)
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for(var/eq_path in special_equipment)
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var/obj/O = new eq_path
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H.equip_in_one_of_slots(O, slots)
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/datum/objective/assassinate
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name = "assasinate"
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var/target_role_type=0
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martyr_compatible = 1
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/datum/objective/assassinate/find_target_by_role(role, role_type=0, invert=0)
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if(!invert)
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target_role_type = role_type
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..()
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return target
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/datum/objective/assassinate/check_completion()
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return !considered_alive(target) || considered_afk(target)
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/datum/objective/assassinate/update_explanation_text()
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..()
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if(target && target.current)
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explanation_text = "Assassinate [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Free Objective"
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/datum/objective/assassinate/admin_edit(mob/admin)
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admin_simple_target_pick(admin)
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/datum/objective/assassinate/once
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name = "kill once"
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var/won = FALSE
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/datum/objective/assassinate/once/update_explanation_text()
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..()
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if(target && target.current)
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explanation_text = "Kill [target.name], the [!target_role_type ? target.assigned_role : target.special_role]. You only need to kill them once; if they come back, you've still succeeded."
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START_PROCESSING(SSprocessing,src)
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else
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explanation_text = "Free Objective"
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/datum/objective/assassinate/once/check_completion()
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return won || ..()
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/datum/objective/assassinate/once/process()
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won = check_completion()
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if(won)
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STOP_PROCESSING(SSprocessing,src)
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/datum/objective/assassinate/internal
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var/stolen = 0 //Have we already eliminated this target?
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/datum/objective/assassinate/internal/update_explanation_text()
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..()
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if(target && !target.current)
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explanation_text = "Assassinate [target.name], who was obliterated"
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/datum/objective/mutiny
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name = "mutiny"
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var/target_role_type=0
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martyr_compatible = 1
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/datum/objective/mutiny/find_target_by_role(role, role_type=0,invert=0)
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if(!invert)
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target_role_type = role_type
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..()
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return target
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/datum/objective/mutiny/check_completion()
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if(!target || !considered_alive(target) || considered_afk(target))
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return TRUE
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var/turf/T = get_turf(target.current)
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return !T || !is_station_level(T.z)
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/datum/objective/mutiny/update_explanation_text()
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..()
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if(target && target.current)
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explanation_text = "Assassinate or exile [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Free Objective"
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/datum/objective/maroon
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name = "maroon"
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var/target_role_type=0
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martyr_compatible = 1
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/datum/objective/maroon/find_target_by_role(role, role_type=0, invert=0)
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if(!invert)
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target_role_type = role_type
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..()
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return target
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/datum/objective/maroon/check_completion()
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return !target || !considered_alive(target) || (!target.current.onCentCom() && !target.current.onSyndieBase())
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/datum/objective/maroon/update_explanation_text()
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if(target && target.current)
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explanation_text = "Prevent [target.name], the [!target_role_type ? target.assigned_role : target.special_role], from escaping alive."
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else
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explanation_text = "Free Objective"
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/datum/objective/maroon/admin_edit(mob/admin)
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admin_simple_target_pick(admin)
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/datum/objective/debrain
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name = "debrain"
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var/target_role_type=0
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/datum/objective/debrain/find_target_by_role(role, role_type=0, invert=0)
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if(!invert)
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target_role_type = role_type
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..()
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return target
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/datum/objective/debrain/check_completion()
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if(!target)//If it's a free objective.
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return TRUE
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if(!target.current || !isbrain(target.current))
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return FALSE
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var/atom/A = target.current
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var/list/datum/mind/owners = get_owners()
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while(A.loc) // Check to see if the brainmob is on our person
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A = A.loc
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for(var/datum/mind/M in owners)
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if(M.current && M.current.stat != DEAD && A == M.current)
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return TRUE
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return FALSE
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/datum/objective/debrain/update_explanation_text()
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..()
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if(target && target.current)
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explanation_text = "Steal the brain of [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Free Objective"
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/datum/objective/debrain/admin_edit(mob/admin)
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admin_simple_target_pick(admin)
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/datum/objective/protect//The opposite of killing a dude.
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name = "protect"
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martyr_compatible = 1
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var/target_role_type = 0
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var/human_check = TRUE
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/datum/objective/protect/find_target_by_role(role, role_type=0, invert=0)
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if(!invert)
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target_role_type = role_type
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..()
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return target
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/datum/objective/protect/check_completion()
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return !target || considered_alive(target, enforce_human = human_check)
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/datum/objective/protect/update_explanation_text()
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..()
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if(target && target.current)
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explanation_text = "Protect [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Free Objective"
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/datum/objective/protect/admin_edit(mob/admin)
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admin_simple_target_pick(admin)
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/datum/objective/protect/nonhuman
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name = "protect nonhuman"
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human_check = FALSE
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/datum/objective/hijack
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name = "hijack"
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explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console)."
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team_explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Leave no team member behind."
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martyr_compatible = 0 //Technically you won't get both anyway.
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/// Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.
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var/hijack_speed_override = 1
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/datum/objective/hijack/check_completion() // Requires all owners to escape.
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if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
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return FALSE
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var/list/datum/mind/owners = get_owners()
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for(var/datum/mind/M in owners)
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if(!considered_alive(M) || !SSshuttle.emergency.shuttle_areas[get_area(M.current)])
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return FALSE
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return SSshuttle.emergency.is_hijacked()
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/datum/objective/block
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name = "no organics on shuttle"
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explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive."
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martyr_compatible = 1
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/datum/objective/block/check_completion()
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if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
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return TRUE
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for(var/mob/living/player in GLOB.player_list)
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if(player.mind && player.stat != DEAD && !issilicon(player))
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if(get_area(player) in SSshuttle.emergency.shuttle_areas)
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return FALSE
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return TRUE
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/datum/objective/purge
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name = "no mutants on shuttle"
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explanation_text = "Ensure no mutant humanoid species are present aboard the escape shuttle."
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martyr_compatible = 1
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/datum/objective/purge/check_completion()
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if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
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return TRUE
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for(var/mob/living/player in GLOB.player_list)
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if((get_area(player) in SSshuttle.emergency.shuttle_areas) && player.mind && player.stat != DEAD && ishuman(player))
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var/mob/living/carbon/human/H = player
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if(H.dna.species.id != "human")
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return FALSE
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return TRUE
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/datum/objective/robot_army
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name = "robot army"
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explanation_text = "Have at least eight active cyborgs synced to you."
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martyr_compatible = 0
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/datum/objective/robot_army/check_completion()
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var/counter = 0
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var/list/datum/mind/owners = get_owners()
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for(var/datum/mind/M in owners)
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if(!M.current || !isAI(M.current))
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continue
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var/mob/living/silicon/ai/A = M.current
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for(var/mob/living/silicon/robot/R in A.connected_robots)
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if(R.stat != DEAD)
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counter++
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return counter >= 8
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/datum/objective/escape
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name = "escape"
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explanation_text = "Escape on the shuttle or an escape pod alive and without being in custody."
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team_explanation_text = "Have all members of your team escape on a shuttle or pod alive, without being in custody."
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/datum/objective/escape/check_completion()
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// Require all owners escape safely.
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var/list/datum/mind/owners = get_owners()
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for(var/datum/mind/M in owners)
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if(!considered_escaped(M))
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return FALSE
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return TRUE
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/datum/objective/breakout
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name = "breakout"
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martyr_compatible = 1
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var/target_role_type = 0
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var/human_check = TRUE
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/datum/objective/breakout/check_completion()
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return !target || considered_escaped(target)
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/datum/objective/breakout/find_target_by_role(role, role_type=0, invert=0)
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if(!invert)
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target_role_type = role_type
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..()
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return target
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/datum/objective/breakout/update_explanation_text()
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..()
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if(target && target.current)
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explanation_text = "Make sure [target.name], the [!target_role_type ? target.assigned_role : target.special_role] escapes on the shuttle or an escape pod alive and without being in custody."
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else
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explanation_text = "Free Objective"
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/datum/objective/escape/escape_with_identity
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name = "escape with identity"
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var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
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var/target_missing_id
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/datum/objective/escape/escape_with_identity/find_target()
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target = ..()
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update_explanation_text()
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/datum/objective/escape/escape_with_identity/update_explanation_text()
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if(target && target.current)
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target_real_name = target.current.real_name
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explanation_text = "Escape on the shuttle or an escape pod with the identity of [target_real_name], the [target.assigned_role]"
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var/mob/living/carbon/human/H
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if(ishuman(target.current))
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H = target.current
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if(H && H.get_id_name() != target_real_name)
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target_missing_id = 1
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else
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explanation_text += " while wearing their identification card"
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explanation_text += "." //Proper punctuation is important!
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else
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explanation_text = "Free Objective."
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/datum/objective/escape/escape_with_identity/check_completion()
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if(!target || !target_real_name)
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return TRUE
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var/list/datum/mind/owners = get_owners()
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for(var/datum/mind/M in owners)
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if(!ishuman(M.current) || !considered_escaped(M))
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continue
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var/mob/living/carbon/human/H = M.current
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if(H.dna.real_name == target_real_name && (H.get_id_name() == target_real_name || target_missing_id))
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return TRUE
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return FALSE
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/datum/objective/escape/escape_with_identity/admin_edit(mob/admin)
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admin_simple_target_pick(admin)
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/datum/objective/survive
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name = "survive"
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explanation_text = "Stay alive until the end."
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/datum/objective/survive/check_completion()
|
|
var/list/datum/mind/owners = get_owners()
|
|
for(var/datum/mind/M in owners)
|
|
if(!considered_alive(M))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/objective/survive/exist //Like survive, but works for silicons and zombies and such.
|
|
name = "survive nonhuman"
|
|
|
|
/datum/objective/survive/exist/check_completion()
|
|
var/list/datum/mind/owners = get_owners()
|
|
for(var/datum/mind/M in owners)
|
|
if(!considered_alive(M, FALSE))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/objective/martyr
|
|
name = "martyr"
|
|
explanation_text = "Die a glorious death."
|
|
|
|
/datum/objective/martyr/check_completion()
|
|
var/list/datum/mind/owners = get_owners()
|
|
for(var/datum/mind/M in owners)
|
|
if(considered_alive(M))
|
|
return FALSE
|
|
if(M.current?.suiciding) //killing yourself ISN'T glorious.
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/objective/nuclear
|
|
name = "nuclear"
|
|
explanation_text = "Destroy the station with a nuclear device."
|
|
martyr_compatible = 1
|
|
|
|
/datum/objective/nuclear/check_completion()
|
|
if(SSticker && SSticker.mode && SSticker.mode.station_was_nuked)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
GLOBAL_LIST_EMPTY(possible_items)
|
|
/datum/objective/steal
|
|
name = "steal"
|
|
var/datum/objective_item/targetinfo = null //Save the chosen item datum so we can access it later.
|
|
var/obj/item/steal_target = null //Needed for custom objectives (they're just items, not datums).
|
|
martyr_compatible = 0
|
|
|
|
/datum/objective/steal/get_target()
|
|
return steal_target
|
|
|
|
/datum/objective/steal/New()
|
|
..()
|
|
if(!GLOB.possible_items.len)//Only need to fill the list when it's needed.
|
|
for(var/I in subtypesof(/datum/objective_item/steal))
|
|
new I
|
|
|
|
/datum/objective/steal/find_target()
|
|
var/list/datum/mind/owners = get_owners()
|
|
var/approved_targets = list()
|
|
check_items:
|
|
for(var/datum/objective_item/possible_item in GLOB.possible_items)
|
|
if(!is_unique_objective(possible_item.targetitem))
|
|
continue
|
|
for(var/datum/mind/M in owners)
|
|
if(M.current.mind.assigned_role in possible_item.excludefromjob)
|
|
continue check_items
|
|
approved_targets += possible_item
|
|
return set_target(safepick(approved_targets))
|
|
|
|
/datum/objective/steal/proc/set_target(datum/objective_item/item)
|
|
if(item)
|
|
targetinfo = item
|
|
steal_target = targetinfo.targetitem
|
|
explanation_text = "Steal [targetinfo.name]"
|
|
give_special_equipment(targetinfo.special_equipment)
|
|
return steal_target
|
|
else
|
|
explanation_text = "Free objective"
|
|
return
|
|
|
|
/datum/objective/steal/admin_edit(mob/admin)
|
|
var/list/possible_items_all = GLOB.possible_items+"custom"
|
|
var/new_target = input(admin,"Select target:", "Objective target", steal_target) as null|anything in possible_items_all
|
|
if (!new_target)
|
|
return
|
|
|
|
if (new_target == "custom") //Can set custom items.
|
|
var/custom_path = input(admin,"Search for target item type:","Type") as null|text
|
|
if (!custom_path)
|
|
return
|
|
var/obj/item/custom_target = pick_closest_path(custom_path, make_types_fancy(subtypesof(/obj/item)))
|
|
var/custom_name = initial(custom_target.name)
|
|
custom_name = stripped_input(admin,"Enter target name:", "Objective target", custom_name)
|
|
if (!custom_name)
|
|
return
|
|
steal_target = custom_target
|
|
explanation_text = "Steal [custom_name]."
|
|
|
|
else
|
|
set_target(new_target)
|
|
|
|
/datum/objective/steal/check_completion()
|
|
var/list/datum/mind/owners = get_owners()
|
|
if(!steal_target)
|
|
return TRUE
|
|
for(var/datum/mind/M in owners)
|
|
if(!isliving(M.current))
|
|
continue
|
|
|
|
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
|
|
|
|
for(var/obj/I in all_items) //Check for items
|
|
if(istype(I, steal_target))
|
|
if(!targetinfo) //If there's no targetinfo, then that means it was a custom objective. At this point, we know you have the item, so return 1.
|
|
return TRUE
|
|
else if(targetinfo.check_special_completion(I))//Returns 1 by default. Items with special checks will return 1 if the conditions are fulfilled.
|
|
return TRUE
|
|
|
|
if(targetinfo && (I.type in targetinfo.altitems)) //Ok, so you don't have the item. Do you have an alternative, at least?
|
|
if(targetinfo.check_special_completion(I))//Yeah, we do! Don't return 0 if we don't though - then you could fail if you had 1 item that didn't pass and got checked first!
|
|
return TRUE
|
|
return FALSE
|
|
|
|
|
|
GLOBAL_LIST_EMPTY(possible_items_special)
|
|
/datum/objective/steal/special //ninjas are so special they get their own subtype good for them
|
|
name = "steal special"
|
|
|
|
/datum/objective/steal/special/New()
|
|
..()
|
|
if(!GLOB.possible_items_special.len)
|
|
for(var/I in subtypesof(/datum/objective_item/special) + subtypesof(/datum/objective_item/stack))
|
|
new I
|
|
|
|
/datum/objective/steal/special/find_target()
|
|
return set_target(pick(GLOB.possible_items_special))
|
|
|
|
/datum/objective/steal/exchange
|
|
name = "exchange"
|
|
martyr_compatible = 0
|
|
|
|
/datum/objective/steal/exchange/admin_edit(mob/admin)
|
|
return
|
|
|
|
/datum/objective/steal/exchange/proc/set_faction(faction,otheragent)
|
|
target = otheragent
|
|
if(faction == "red")
|
|
targetinfo = new/datum/objective_item/unique/docs_blue
|
|
else if(faction == "blue")
|
|
targetinfo = new/datum/objective_item/unique/docs_red
|
|
explanation_text = "Acquire [targetinfo.name] held by [target.current.real_name], the [target.assigned_role] and syndicate agent"
|
|
steal_target = targetinfo.targetitem
|
|
|
|
|
|
/datum/objective/steal/exchange/update_explanation_text()
|
|
..()
|
|
if(target && target.current)
|
|
explanation_text = "Acquire [targetinfo.name] held by [target.name], the [target.assigned_role] and syndicate agent"
|
|
else
|
|
explanation_text = "Free Objective"
|
|
|
|
|
|
/datum/objective/steal/exchange/backstab
|
|
name = "prevent exchange"
|
|
|
|
/datum/objective/steal/exchange/backstab/set_faction(faction)
|
|
if(faction == "red")
|
|
targetinfo = new/datum/objective_item/unique/docs_red
|
|
else if(faction == "blue")
|
|
targetinfo = new/datum/objective_item/unique/docs_blue
|
|
explanation_text = "Do not give up or lose [targetinfo.name]."
|
|
steal_target = targetinfo.targetitem
|
|
|
|
/datum/objective/download
|
|
name = "download"
|
|
|
|
/datum/objective/download/proc/gen_amount_goal()
|
|
target_amount = rand(20,40)
|
|
update_explanation_text()
|
|
return target_amount
|
|
|
|
/datum/objective/download/update_explanation_text()
|
|
..()
|
|
explanation_text = "Download [target_amount] research node\s."
|
|
|
|
/datum/objective/download/check_completion()
|
|
var/datum/techweb/checking = new
|
|
var/list/datum/mind/owners = get_owners()
|
|
for(var/datum/mind/owner in owners)
|
|
if(ismob(owner.current))
|
|
var/mob/M = owner.current //Yeah if you get morphed and you eat a quantum tech disk with the RD's latest backup good on you soldier.
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
if(H && (H.stat != DEAD) && istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
|
|
var/obj/item/clothing/suit/space/space_ninja/S = H.wear_suit
|
|
S.stored_research.copy_research_to(checking)
|
|
var/list/otherwise = M.GetAllContents()
|
|
for(var/obj/item/disk/tech_disk/TD in otherwise)
|
|
TD.stored_research.copy_research_to(checking)
|
|
return checking.researched_nodes.len >= target_amount
|
|
|
|
/datum/objective/download/admin_edit(mob/admin)
|
|
var/count = input(admin,"How many nodes ?","Nodes",target_amount) as num|null
|
|
if(count)
|
|
target_amount = count
|
|
update_explanation_text()
|
|
|
|
/datum/objective/capture
|
|
name = "capture"
|
|
var/captured_amount = 0
|
|
|
|
/datum/objective/capture/proc/gen_amount_goal()
|
|
target_amount = rand(5,10)
|
|
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
|
|
return target_amount
|
|
|
|
/datum/objective/capture/update_explanation_text()
|
|
. = ..()
|
|
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
|
|
|
|
/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
|
|
/*var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
|
|
for(var/mob/living/carbon/human/M in A)//Humans.
|
|
if(M.stat == DEAD)//Dead folks are worth less.
|
|
captured_amount+=0.5
|
|
continue
|
|
captured_amount+=1
|
|
for(var/mob/living/carbon/monkey/M in A)//Monkeys are almost worthless, you failure.
|
|
captured_amount+=0.1
|
|
for(var/mob/living/carbon/alien/larva/M in A)//Larva are important for research.
|
|
if(M.stat == DEAD)
|
|
captured_amount+=0.5
|
|
continue
|
|
captured_amount+=1
|
|
for(var/mob/living/carbon/alien/humanoid/M in A)//Aliens are worth twice as much as humans.
|
|
if(istype(M, /mob/living/carbon/alien/humanoid/royal/queen))//Queens are worth three times as much as humans.
|
|
if(M.stat == DEAD)
|
|
captured_amount+=1.5
|
|
else
|
|
captured_amount+=3
|
|
continue
|
|
if(M.stat == DEAD)
|
|
captured_amount+=1
|
|
continue
|
|
captured_amount+=2*/ //Removed in favour of adding points on capture, in energy_net_nets.dm
|
|
return captured_amount >= target_amount
|
|
|
|
/datum/objective/capture/admin_edit(mob/admin)
|
|
var/count = input(admin,"How many mobs to capture ?","capture",target_amount) as num|null
|
|
if(count)
|
|
target_amount = count
|
|
update_explanation_text()
|
|
|
|
//Changeling Objectives
|
|
|
|
/datum/objective/absorb
|
|
name = "absorb"
|
|
|
|
/datum/objective/absorb/proc/gen_amount_goal(lowbound = 4, highbound = 6)
|
|
target_amount = rand (lowbound,highbound)
|
|
var/n_p = 1 //autowin
|
|
var/list/datum/mind/owners = get_owners()
|
|
if (SSticker.current_state == GAME_STATE_SETTING_UP)
|
|
for(var/mob/dead/new_player/P in GLOB.player_list)
|
|
if(P.client && P.ready == PLAYER_READY_TO_PLAY && !(P.mind in owners))
|
|
n_p ++
|
|
else if (SSticker.IsRoundInProgress())
|
|
for(var/mob/living/carbon/human/P in GLOB.player_list)
|
|
if(P.client && !(P.mind.has_antag_datum(/datum/antagonist/changeling)) && !(P.mind in owners))
|
|
n_p ++
|
|
target_amount = min(target_amount, n_p)
|
|
|
|
update_explanation_text()
|
|
return target_amount
|
|
|
|
/datum/objective/absorb/update_explanation_text()
|
|
. = ..()
|
|
explanation_text = "Extract [target_amount] compatible genome\s."
|
|
|
|
/datum/objective/absorb/admin_edit(mob/admin)
|
|
var/count = input(admin,"How many people to absorb?","absorb",target_amount) as num|null
|
|
if(count)
|
|
target_amount = count
|
|
update_explanation_text()
|
|
|
|
/datum/objective/absorb/check_completion()
|
|
var/list/datum/mind/owners = get_owners()
|
|
var/absorbedcount = 0
|
|
for(var/datum/mind/M in owners)
|
|
if(!M)
|
|
continue
|
|
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
|
|
if(!changeling || !changeling.stored_profiles)
|
|
continue
|
|
absorbedcount += changeling.absorbedcount
|
|
return absorbedcount >= target_amount
|
|
|
|
/datum/objective/absorb_most
|
|
name = "absorb most"
|
|
explanation_text = "Extract more compatible genomes than any other Changeling."
|
|
|
|
/datum/objective/absorb_most/check_completion()
|
|
var/list/datum/mind/owners = get_owners()
|
|
var/absorbedcount = 0
|
|
for(var/datum/mind/M in owners)
|
|
if(!M)
|
|
continue
|
|
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
|
|
if(!changeling || !changeling.stored_profiles)
|
|
continue
|
|
absorbedcount += changeling.absorbedcount
|
|
|
|
for(var/datum/antagonist/changeling/changeling2 in GLOB.antagonists)
|
|
if(!changeling2.owner || changeling2.owner == owner || !changeling2.stored_profiles || changeling2.absorbedcount < absorbedcount)
|
|
continue
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/objective/absorb_changeling
|
|
name = "absorb changeling"
|
|
explanation_text = "Absorb another Changeling."
|
|
|
|
/datum/objective/absorb_changeling/check_completion()
|
|
var/list/datum/mind/owners = get_owners()
|
|
for(var/datum/mind/M in owners)
|
|
if(!M)
|
|
continue
|
|
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
|
|
if(!changeling)
|
|
continue
|
|
var/total_genetic_points = changeling.geneticpoints
|
|
|
|
for(var/obj/effect/proc_holder/changeling/p in changeling.purchasedpowers)
|
|
total_genetic_points += p.dna_cost
|
|
|
|
if(total_genetic_points > initial(changeling.geneticpoints))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
//End Changeling Objectives
|
|
|
|
/datum/objective/destroy
|
|
name = "destroy AI"
|
|
martyr_compatible = 1
|
|
|
|
/datum/objective/destroy/find_target()
|
|
var/list/possible_targets = active_ais(1)
|
|
var/mob/living/silicon/ai/target_ai = pick(possible_targets)
|
|
target = target_ai.mind
|
|
update_explanation_text()
|
|
return target
|
|
|
|
/datum/objective/destroy/check_completion()
|
|
if(target && target.current)
|
|
return target.current.stat == DEAD || target.current.z > 6 || !target.current.ckey //Borgs/brains/AIs count as dead for traitor objectives.
|
|
return TRUE
|
|
|
|
/datum/objective/destroy/update_explanation_text()
|
|
..()
|
|
if(target && target.current)
|
|
explanation_text = "Destroy [target.name], the experimental AI."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
|
|
/datum/objective/destroy/admin_edit(mob/admin)
|
|
var/list/possible_targets = active_ais(1)
|
|
if(possible_targets.len)
|
|
var/mob/new_target = input(admin,"Select target:", "Objective target") as null|anything in possible_targets
|
|
target = new_target.mind
|
|
else
|
|
to_chat(admin, "No active AIs with minds")
|
|
update_explanation_text()
|
|
|
|
/datum/objective/destroy/internal
|
|
var/stolen = FALSE //Have we already eliminated this target?
|
|
|
|
//Created by admin tools
|
|
/datum/objective/custom
|
|
name = "custom"
|
|
completable = FALSE
|
|
|
|
/datum/objective/custom/admin_edit(mob/admin)
|
|
var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
|
|
if(expl)
|
|
explanation_text = expl
|
|
|
|
////////////////////////////////
|
|
// Changeling team objectives //
|
|
////////////////////////////////
|
|
|
|
/datum/objective/changeling_team_objective //Abstract type
|
|
martyr_compatible = 0 //Suicide is not teamwork!
|
|
explanation_text = "Changeling Friendship!"
|
|
var/min_lings = 3 //Minimum amount of lings for this team objective to be possible
|
|
var/escape_objective_compatible = FALSE
|
|
|
|
/datum/objective/changeling_team_objective/proc/prepare()
|
|
return FALSE
|
|
|
|
//Impersonate department
|
|
//Picks as many people as it can from a department (Security,Engineer,Medical,Science)
|
|
//and tasks the lings with killing and replacing them
|
|
/datum/objective/changeling_team_objective/impersonate_department
|
|
explanation_text = "Ensure X department are killed, impersonated, and replaced by Changelings"
|
|
var/command_staff_only = FALSE //if this is true, it picks command staff instead
|
|
var/list/department_minds = list()
|
|
var/list/department_real_names = list()
|
|
var/department_string = ""
|
|
|
|
|
|
/datum/objective/changeling_team_objective/impersonate_department/prepare()
|
|
var/result = FALSE
|
|
if(command_staff_only)
|
|
result = get_heads()
|
|
else
|
|
result = get_department_staff()
|
|
if(result)
|
|
update_explanation_text()
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
|
|
|
|
/datum/objective/changeling_team_objective/impersonate_department/proc/get_department_staff()
|
|
department_minds = list()
|
|
department_real_names = list()
|
|
|
|
var/list/departments = list("Head of Security","Research Director","Chief Engineer","Chief Medical Officer")
|
|
var/department_head = pick(departments)
|
|
switch(department_head)
|
|
if("Head of Security")
|
|
department_string = "security"
|
|
if("Research Director")
|
|
department_string = "science"
|
|
if("Chief Engineer")
|
|
department_string = "engineering"
|
|
if("Chief Medical Officer")
|
|
department_string = "medical"
|
|
|
|
var/list/lings = get_antag_minds(/datum/antagonist/changeling,TRUE)
|
|
var/ling_count = lings.len
|
|
|
|
for(var/datum/mind/M in SSticker.minds)
|
|
if(M in lings)
|
|
continue
|
|
if(department_head in get_department_heads(M.assigned_role))
|
|
if(ling_count)
|
|
ling_count--
|
|
department_minds += M
|
|
department_real_names += M.current.real_name
|
|
else
|
|
break
|
|
|
|
if(!department_minds.len)
|
|
log_game("[type] has failed to find department staff, and has removed itself. the round will continue normally")
|
|
return FALSE
|
|
return TRUE
|
|
|
|
|
|
/datum/objective/changeling_team_objective/impersonate_department/proc/get_heads()
|
|
department_minds = list()
|
|
department_real_names = list()
|
|
|
|
//Needed heads is between min_lings and the maximum possible amount of command roles
|
|
//So at the time of writing, rand(3,6), it's also capped by the amount of lings there are
|
|
//Because you can't fill 6 head roles with 3 lings
|
|
var/list/lings = get_antag_minds(/datum/antagonist/changeling,TRUE)
|
|
var/needed_heads = rand(min_lings,GLOB.command_positions.len)
|
|
needed_heads = min(lings.len,needed_heads)
|
|
|
|
var/list/heads = SSjob.get_living_heads()
|
|
for(var/datum/mind/head in heads)
|
|
if(head in lings) //Looking at you HoP.
|
|
continue
|
|
if(needed_heads)
|
|
department_minds += head
|
|
department_real_names += head.current.real_name
|
|
needed_heads--
|
|
else
|
|
break
|
|
|
|
if(!department_minds.len)
|
|
log_game("[type] has failed to find department heads, and has removed itself. the round will continue normally")
|
|
return FALSE
|
|
return TRUE
|
|
|
|
|
|
/datum/objective/changeling_team_objective/impersonate_department/update_explanation_text()
|
|
..()
|
|
if(!department_real_names.len || !department_minds.len)
|
|
explanation_text = "Free Objective"
|
|
return //Something fucked up, give them a win
|
|
|
|
if(command_staff_only)
|
|
explanation_text = "Ensure changelings impersonate and escape as the following heads of staff: "
|
|
else
|
|
explanation_text = "Ensure changelings impersonate and escape as the following members of \the [department_string] department: "
|
|
|
|
var/first = 1
|
|
for(var/datum/mind/M in department_minds)
|
|
var/string = "[M.name] the [M.assigned_role]"
|
|
if(!first)
|
|
string = ", [M.name] the [M.assigned_role]"
|
|
else
|
|
first--
|
|
explanation_text += string
|
|
|
|
if(command_staff_only)
|
|
explanation_text += ", while the real heads are dead. This is a team objective."
|
|
else
|
|
explanation_text += ", while the real members are dead. This is a team objective."
|
|
|
|
|
|
/datum/objective/changeling_team_objective/impersonate_department/check_completion()
|
|
if(!department_real_names.len || !department_minds.len)
|
|
return TRUE //Something fucked up, give them a win
|
|
|
|
var/list/check_names = department_real_names.Copy()
|
|
|
|
//Check each department member's mind to see if any of them made it to centcom alive, if they did it's an automatic fail
|
|
for(var/datum/mind/M in department_minds)
|
|
if(M.has_antag_datum(/datum/antagonist/changeling)) //Lings aren't picked for this, but let's be safe
|
|
continue
|
|
|
|
if(M.current)
|
|
var/turf/mloc = get_turf(M.current)
|
|
if(mloc.onCentCom() && (M.current.stat != DEAD))
|
|
return FALSE //A Non-ling living target got to centcom, fail
|
|
|
|
//Check each staff member has been replaced, by cross referencing changeling minds, changeling current dna, the staff minds and their original DNA names
|
|
var/success = 0
|
|
changelings:
|
|
for(var/datum/mind/changeling in get_antag_minds(/datum/antagonist/changeling,TRUE))
|
|
if(success >= department_minds.len) //We did it, stop here!
|
|
return TRUE
|
|
if(ishuman(changeling.current))
|
|
var/mob/living/carbon/human/H = changeling.current
|
|
var/turf/cloc = get_turf(changeling.current)
|
|
if(cloc && cloc.onCentCom() && (changeling.current.stat != DEAD)) //Living changeling on centcom....
|
|
for(var/name in check_names) //Is he (disguised as) one of the staff?
|
|
if(H.dna.real_name == name)
|
|
check_names -= name //This staff member is accounted for, remove them, so the team don't succeed by escape as 7 of the same engineer
|
|
success++ //A living changeling staff member made it to centcom
|
|
continue changelings
|
|
|
|
if(success >= department_minds.len)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
//A subtype of impersonate_department
|
|
//This subtype always picks as many command staff as it can (HoS,HoP,Cap,CE,CMO,RD)
|
|
//and tasks the lings with killing and replacing them
|
|
/datum/objective/changeling_team_objective/impersonate_department/impersonate_heads
|
|
explanation_text = "Have X or more heads of staff escape on the shuttle disguised as heads, while the real heads are dead"
|
|
command_staff_only = TRUE
|
|
|
|
|
|
/datum/objective/hoard
|
|
name = "hoard"
|
|
var/obj/item/hoarded_item = null
|
|
|
|
/datum/objective/hoard/get_target()
|
|
return hoarded_item
|
|
|
|
/datum/objective/hoard/proc/set_target(obj/item/I)
|
|
if(I)
|
|
hoarded_item = I
|
|
explanation_text = "Keep [I] on your person at all times."
|
|
return hoarded_item
|
|
else
|
|
explanation_text = "Free objective"
|
|
return
|
|
|
|
/datum/objective/hoard/check_completion()
|
|
var/list/datum/mind/owners = get_owners()
|
|
if(!hoarded_item)
|
|
return TRUE
|
|
for(var/datum/mind/M in owners)
|
|
if(!isliving(M.current))
|
|
continue
|
|
|
|
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
|
|
|
|
for(var/obj/I in all_items) //Check for items
|
|
if(I == hoarded_item)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/objective/hoard/heirloom
|
|
name = "steal heirloom"
|
|
|
|
/datum/objective/hoard/heirloom/find_target()
|
|
set_target(pick(GLOB.family_heirlooms))
|
|
|
|
GLOBAL_LIST_EMPTY(traitor_contraband)
|
|
|
|
GLOBAL_LIST_EMPTY(cult_contraband)
|
|
|
|
/datum/objective/hoard/collector
|
|
name = "Hoard contraband"
|
|
|
|
/datum/objective/collector/New()
|
|
..()
|
|
if(!GLOB.traitor_contraband.len)//Only need to fill the list when it's needed.
|
|
GLOB.traitor_contraband = list(/obj/item/card/emag/empty,/obj/item/clothing/glasses/phantomthief,/obj/item/clothing/gloves/chameleon/broken)
|
|
if(!GLOB.cult_contraband.len)
|
|
GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
|
|
|
|
/datum/objective/hoard/collector/find_target()
|
|
var/obj/item/I
|
|
var/I_type
|
|
if(prob(50))
|
|
I_type = pick_n_take(GLOB.traitor_contraband) // always unique unless it's run out, in which case we refill it anyway
|
|
else
|
|
I_type = pick_n_take(GLOB.cult_contraband)
|
|
I = new I_type
|
|
I.forceMove(get_turf(owner))
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/H = owner
|
|
H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK))
|
|
hoarded_item = I
|
|
|
|
|
|
|
|
GLOBAL_LIST_EMPTY(possible_sabotages)
|
|
// For saboteurs. Go in and cause some trouble somewhere. Not necessarily breaking things, just sufficiently troublemaking.
|
|
/datum/objective/sabotage
|
|
name = "sabotage"
|
|
var/datum/sabotage_objective/targetinfo = null //composition > inheritance.
|
|
|
|
/datum/objective/sabotage/get_target()
|
|
return targetinfo.sabotage_type
|
|
|
|
/datum/objective/sabotage/New()
|
|
..()
|
|
if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed.
|
|
for(var/I in subtypesof(/datum/sabotage_objective))
|
|
new I
|
|
|
|
/datum/objective/sabotage/find_target()
|
|
var/list/datum/mind/owners = get_owners()
|
|
var/approved_targets = list()
|
|
check_sabotages:
|
|
for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages)
|
|
if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions() || !possible_sabotage.can_run())
|
|
continue
|
|
for(var/datum/mind/M in owners)
|
|
if(M.current.mind.assigned_role in possible_sabotage.excludefromjob)
|
|
continue check_sabotages
|
|
approved_targets += possible_sabotage
|
|
return set_target(safepick(approved_targets))
|
|
|
|
/datum/objective/sabotage/proc/set_target(datum/sabotage_objective/sabo)
|
|
if(sabo)
|
|
targetinfo = sabo
|
|
explanation_text = "[targetinfo.name]"
|
|
give_special_equipment(targetinfo.special_equipment)
|
|
return sabo
|
|
else
|
|
explanation_text = "Free objective"
|
|
return
|
|
|
|
/datum/objective/sabotage/check_completion()
|
|
return targetinfo.check_conditions()
|
|
|
|
/datum/objective/flavor
|
|
name = "flavor"
|
|
completable = FALSE
|
|
var/flavor_file
|
|
|
|
/datum/objective/flavor/proc/get_flavor_list()
|
|
return world.file2list(flavor_file)
|
|
|
|
/datum/objective/flavor/proc/forge_objective()
|
|
var/flavor_list = get_flavor_list()
|
|
explanation_text = pick(flavor_list)
|
|
|
|
/datum/objective/flavor/traitor
|
|
name = "traitor flavor"
|
|
flavor_file = "strings/flavor_objectives/traitor.txt"
|
|
|
|
/datum/objective/flavor/traitor/get_flavor_list()
|
|
. = ..()
|
|
switch(owner.assigned_role)
|
|
if("Station Engineer", "Atmospheric Technician")
|
|
. += world.file2list("strings/flavor_objectives/traitor/engineering.txt")
|
|
if("Medical Doctor","Chemist","Virologist","Geneticist")
|
|
. += world.file2list("strings/flavor_objectives/traitor/medical.txt")
|
|
if("Scientist","Roboticist","Geneticist")
|
|
. += world.file2list("strings/flavor_objectives/traitor/science.txt")
|
|
if("Assistant")
|
|
. += world.file2list("strings/flavor_objectives/traitor/assistant.txt")
|
|
|
|
/datum/objective/flavor/ninja_helping
|
|
flavor_file = "strings/flavor_objectives/ninja_helping.txt"
|
|
|
|
/datum/objective/flavor/ninja_syndie
|
|
flavor_file = "strings/flavor_objectives/ninja_syndie.txt"
|
|
|
|
/datum/objective/flavor/wizard
|
|
flavor_file = "strings/flavor_objectives/wizard.txt"
|
|
|
|
/datum/objective/contract
|
|
var/payout = 0
|
|
var/payout_bonus = 0
|
|
var/area/dropoff = null
|
|
|
|
/datum/objective/contract/proc/generate_dropoff() // Generate a random valid area on the station that the dropoff will happen.
|
|
var/found = FALSE
|
|
while(!found)
|
|
var/area/dropoff_area = pick(GLOB.sortedAreas)
|
|
if(dropoff_area && is_station_level(dropoff_area.z) && !dropoff_area.outdoors)
|
|
dropoff = dropoff_area
|
|
found = TRUE
|
|
|
|
/datum/objective/contract/proc/dropoff_check(mob/user, mob/target) // Check if both the contractor and contract target are at the dropoff point.
|
|
var/area/user_area = get_area(user)
|
|
var/area/target_area = get_area(target)
|
|
return (istype(user_area, dropoff) && istype(target_area, dropoff))
|