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S.P.L.U.R.T-Station-13/code/modules/vehicles/ridden.dm
2018-01-07 23:10:44 -05:00

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/obj/vehicle/ridden
name = "ridden vehicle"
can_buckle = TRUE
max_buckled_mobs = 1
buckle_lying = FALSE
default_driver_move = FALSE
var/legs_required = 2
var/arms_requires = 0 //why not?
/obj/vehicle/ridden/Initialize()
. = ..()
LoadComponent(/datum/component/riding)
/obj/vehicle/ridden/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>Put a key inside it by clicking it with the key. If there's a key inside, you can remove it via Alt-Click!</span>")
/obj/vehicle/ridden/generate_action_type(actiontype)
var/datum/action/vehicle/ridden/A = ..()
. = A
if(istype(A))
A.vehicle_ridden_target = src
/obj/vehicle/ridden/post_unbuckle_mob(mob/living/M)
remove_occupant(M)
return ..()
/obj/vehicle/ridden/post_buckle_mob(mob/living/M)
add_occupant(M)
return ..()
/obj/vehicle/ridden/attackby(obj/item/I, mob/user, params)
if(key_type && !is_key(inserted_key) && is_key(I))
if(user.transferItemToLoc(I, src))
to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
if(inserted_key) //just in case there's an invalid key
inserted_key.forceMove(drop_location())
inserted_key = I
else
to_chat(user, "<span class='notice'>[I] seems to be stuck to your hand!</span>")
return
return ..()
/obj/vehicle/ridden/AltClick(mob/user)
if(user.Adjacent(src) && inserted_key)
if(!is_occupant(user))
to_chat(user, "<span class='notice'>You must be riding the [src] to remove [src]'s key!</span>")
return
to_chat(user, "<span class='notice'>You remove \the [inserted_key] from \the [src].</span>")
inserted_key.forceMove(drop_location())
user.put_in_hands(inserted_key)
inserted_key = null
return ..()
/obj/vehicle/ridden/driver_move(mob/user, direction)
if(key_type && !is_key(inserted_key))
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
return FALSE
var/datum/component/riding/R = GetComponent(/datum/component/riding)
R.handle_ride(user, direction)
return ..()
/obj/vehicle/ridden/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
if(!in_range(user, src) || !in_range(M, src))
return FALSE
. = ..(M, user, FALSE)
/obj/vehicle/ridden/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(!force && occupant_amount() >= max_occupants)
return FALSE
return ..()