mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
803 lines
26 KiB
Plaintext
Executable File
803 lines
26 KiB
Plaintext
Executable File
/obj/item/storage/belt
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name = "belt"
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desc = "Can hold various things."
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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lefthand_file = 'icons/mob/inhands/equipment/belt_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/belt_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined")
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max_integrity = 300
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var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
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var/worn_overlays = FALSE //worn counterpart of the above.
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/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/obj/item/storage/belt/update_icon()
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cut_overlays()
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if(content_overlays)
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for(var/obj/item/I in contents)
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var/mutable_appearance/M = I.get_belt_overlay()
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add_overlay(M)
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..()
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/obj/item/storage/belt/worn_overlays(isinhands, icon_file)
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. = ..()
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if(!isinhands && worn_overlays)
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for(var/obj/item/I in contents)
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. += I.get_worn_belt_overlay(icon_file)
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/obj/item/storage/belt/Initialize()
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. = ..()
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update_icon()
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/obj/item/storage/belt/utility
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name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
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desc = "Holds tools."
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icon_state = "utilitybelt"
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item_state = "utility"
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content_overlays = TRUE
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //because this is easier than trying to have showers wash all contents.
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/obj/item/storage/belt/utility/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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var/static/list/can_hold = typecacheof(list(
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/obj/item/crowbar,
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/obj/item/screwdriver,
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/obj/item/weldingtool,
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/obj/item/wirecutters,
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/obj/item/wrench,
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/obj/item/multitool,
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/obj/item/flashlight,
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/obj/item/stack/cable_coil,
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/obj/item/t_scanner,
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/obj/item/analyzer,
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/obj/item/geiger_counter,
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/obj/item/extinguisher/mini,
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/obj/item/radio,
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/obj/item/clothing/gloves,
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/obj/item/holosign_creator,
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/obj/item/assembly/signaler
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))
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STR.can_hold = can_hold
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/obj/item/storage/belt/utility/chief
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name = "\improper Chief Engineer's toolbelt" //"the Chief Engineer's toolbelt", because "Chief Engineer's toolbelt" is not a proper noun
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desc = "Holds tools, looks snazzy."
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icon_state = "utilitybelt_ce"
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item_state = "utility_ce"
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/obj/item/storage/belt/utility/chief/full/PopulateContents()
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new /obj/item/screwdriver/power(src)
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new /obj/item/crowbar/power(src)
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new /obj/item/weldingtool/experimental(src)//This can be changed if this is too much
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new /obj/item/multitool(src)
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new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
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new /obj/item/extinguisher/mini(src)
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new /obj/item/analyzer(src)
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//much roomier now that we've managed to remove two tools
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/obj/item/storage/belt/utility/full/PopulateContents()
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/wirecutters(src)
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new /obj/item/multitool(src)
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new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
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/obj/item/storage/belt/utility/full/engi/PopulateContents()
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/crowbar(src)
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new /obj/item/wirecutters(src)
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new /obj/item/multitool(src)
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new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
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/obj/item/storage/belt/utility/atmostech/PopulateContents()
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/wirecutters(src)
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new /obj/item/t_scanner(src)
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new /obj/item/extinguisher/mini(src)
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/obj/item/storage/belt/utility/servant/PopulateContents()
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new /obj/item/screwdriver/brass(src)
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new /obj/item/wirecutters/brass(src)
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new /obj/item/wrench/brass(src)
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new /obj/item/crowbar/brass(src)
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new /obj/item/weldingtool/experimental/brass(src)
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new /obj/item/multitool(src)
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new /obj/item/stack/cable_coil(src, 30, "yellow")
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/obj/item/storage/belt/medical
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name = "medical belt"
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desc = "Can hold various medical equipment."
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icon_state = "medicalbelt"
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item_state = "medical"
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content_overlays = TRUE
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/obj/item/storage/belt/medical/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.can_hold = typecacheof(list(
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/obj/item/healthanalyzer,
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/obj/item/dnainjector,
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/obj/item/reagent_containers/dropper,
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/obj/item/reagent_containers/glass/beaker,
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/obj/item/reagent_containers/glass/bottle,
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/obj/item/reagent_containers/pill,
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/obj/item/reagent_containers/syringe,
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/obj/item/reagent_containers/medspray,
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/obj/item/lighter,
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/obj/item/storage/fancy/cigarettes,
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/obj/item/storage/pill_bottle,
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/obj/item/stack/medical,
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/obj/item/flashlight/pen,
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/obj/item/extinguisher/mini,
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/obj/item/reagent_containers/hypospray,
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/obj/item/hypospray/mkii,
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/obj/item/sensor_device,
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/obj/item/radio,
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/obj/item/clothing/gloves/,
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/obj/item/lazarus_injector,
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/obj/item/bikehorn/rubberducky,
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/obj/item/clothing/mask/surgical,
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/breath/medical,
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/obj/item/surgical_drapes, //for true paramedics
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/obj/item/scalpel,
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/obj/item/circular_saw,
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/obj/item/surgicaldrill,
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/obj/item/retractor,
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/obj/item/cautery,
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/obj/item/hemostat,
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/obj/item/geiger_counter,
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/obj/item/clothing/neck/stethoscope,
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/obj/item/stamp,
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/obj/item/clothing/glasses,
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/obj/item/wrench/medical,
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/obj/item/clothing/mask/muzzle,
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/obj/item/storage/bag/chemistry,
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/obj/item/storage/bag/bio,
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/obj/item/reagent_containers/blood,
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/gun/syringe/syndicate,
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/obj/item/implantcase,
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/obj/item/implant,
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/obj/item/implanter,
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/obj/item/pinpointer/crew
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))
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/obj/item/storage/belt/medical/surgery_belt_adv
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name = "surgical supply belt"
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desc = "A specialized belt designed for holding surgical equipment. It seems to have specific pockets for each and every surgical tool you can think of."
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content_overlays = FALSE
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/obj/item/storage/belt/medical/surgery_belt_adv/PopulateContents()
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new /obj/item/scalpel/advanced(src)
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new /obj/item/retractor/advanced(src)
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new /obj/item/surgicaldrill/advanced(src)
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new /obj/item/surgical_drapes(src)
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/obj/item/storage/belt/security
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name = "security belt"
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desc = "Can hold security gear like handcuffs and flashes."
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icon_state = "securitybelt"
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item_state = "security"//Could likely use a better one.
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content_overlays = TRUE
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/obj/item/storage/belt/security/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 5
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.can_hold = typecacheof(list(
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/obj/item/melee/baton,
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/obj/item/melee/classic_baton,
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/obj/item/grenade,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash/handheld,
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/obj/item/clothing/glasses,
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/obj/item/ammo_casing/shotgun,
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/obj/item/ammo_box,
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/obj/item/reagent_containers/food/snacks/donut,
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/obj/item/kitchen/knife/combat,
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/obj/item/flashlight/seclite,
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/obj/item/melee/classic_baton/telescopic,
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/obj/item/radio,
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/obj/item/clothing/gloves,
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/obj/item/restraints/legcuffs/bola
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))
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/obj/item/storage/belt/security/full/PopulateContents()
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new /obj/item/reagent_containers/spray/pepper(src)
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new /obj/item/restraints/handcuffs(src)
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new /obj/item/grenade/flashbang(src)
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/melee/baton/loaded(src)
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update_icon()
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/obj/item/storage/belt/mining
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name = "explorer's webbing"
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desc = "A versatile chest rig, cherished by miners and hunters alike."
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icon_state = "explorer1"
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item_state = "explorer1"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/belt/mining/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 6
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.max_combined_w_class = 20
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STR.can_hold = typecacheof(list(
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/obj/item/crowbar,
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/obj/item/screwdriver,
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/obj/item/weldingtool,
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/obj/item/wirecutters,
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/obj/item/wrench,
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/obj/item/multitool,
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/obj/item/flashlight,
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/obj/item/stack/cable_coil,
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/obj/item/analyzer,
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/obj/item/extinguisher/mini,
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/obj/item/radio,
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/obj/item/clothing/gloves,
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/obj/item/resonator,
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/obj/item/mining_scanner,
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/obj/item/pickaxe,
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/obj/item/stack/sheet/animalhide,
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/obj/item/stack/sheet/sinew,
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/obj/item/stack/sheet/bone,
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/obj/item/lighter,
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/obj/item/storage/fancy/cigarettes,
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/obj/item/reagent_containers/food/drinks/bottle,
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/obj/item/stack/medical,
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/obj/item/kitchen/knife,
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/obj/item/reagent_containers/hypospray,
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/obj/item/gps,
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/obj/item/storage/bag/ore,
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/obj/item/survivalcapsule,
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/obj/item/t_scanner/adv_mining_scanner,
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/obj/item/reagent_containers/pill,
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/obj/item/storage/pill_bottle,
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/obj/item/stack/ore,
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/obj/item/reagent_containers/food/drinks,
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/obj/item/organ/regenerative_core,
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/obj/item/wormhole_jaunter,
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/obj/item/storage/bag/plants,
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/obj/item/stack/marker_beacon
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))
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/obj/item/storage/belt/mining/vendor
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contents = newlist(/obj/item/survivalcapsule)
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/obj/item/storage/belt/mining/alt
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icon_state = "explorer2"
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item_state = "explorer2"
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/obj/item/storage/belt/mining/primitive
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name = "hunter's belt"
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desc = "A versatile belt, woven from sinew."
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icon_state = "ebelt"
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item_state = "ebelt"
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/obj/item/storage/belt/mining/primitive/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 5
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/obj/item/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
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icon_state = "soulstonebelt"
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item_state = "soulstonebelt"
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/obj/item/storage/belt/soulstone/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 6
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STR.can_hold = typecacheof(list(
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/obj/item/soulstone
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))
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/obj/item/storage/belt/soulstone/full/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/soulstone(src)
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/obj/item/storage/belt/soulstone/full/chappy/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/soulstone/anybody/chaplain(src)
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/obj/item/storage/belt/champion
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name = "championship belt"
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desc = "Proves to the world that you are the strongest!"
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icon_state = "championbelt"
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item_state = "champion"
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materials = list(MAT_GOLD=400)
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/obj/item/storage/belt/champion/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 1
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STR.can_hold = list(
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/obj/item/clothing/mask/luchador
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)
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/obj/item/storage/belt/military
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name = "chest rig"
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desc = "A set of tactical webbing worn by Syndicate boarding parties."
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icon_state = "militarywebbing"
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item_state = "militarywebbing"
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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/obj/item/storage/belt/military/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_SMALL
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/obj/item/storage/belt/military/snack
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name = "tactical snack rig"
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/obj/item/storage/belt/military/snack/Initialize()
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. = ..()
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var/sponsor = pick("DonkCo", "Waffle Co.", "Roffle Co.", "Gorlax Marauders", "Tiger Cooperative")
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desc = "A set of snack-tical webbing worn by athletes of the [sponsor] VR sports division."
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/obj/item/storage/belt/military/snack/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 6
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STR.max_w_class = WEIGHT_CLASS_SMALL
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STR.can_hold = typecacheof(list(
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/obj/item/reagent_containers/food/snacks,
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/obj/item/reagent_containers/food/drinks
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))
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var/amount = 5
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var/rig_snacks
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while(contents.len <= amount)
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rig_snacks = pick(list(
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/obj/item/reagent_containers/food/snacks/candy,
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/obj/item/reagent_containers/food/drinks/dry_ramen,
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/obj/item/reagent_containers/food/snacks/chips,
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/obj/item/reagent_containers/food/snacks/sosjerky,
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/obj/item/reagent_containers/food/snacks/syndicake,
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/obj/item/reagent_containers/food/snacks/spacetwinkie,
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/obj/item/reagent_containers/food/snacks/cheesiehonkers,
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/obj/item/reagent_containers/food/snacks/nachos,
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/obj/item/reagent_containers/food/snacks/cheesynachos,
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/obj/item/reagent_containers/food/snacks/cubannachos,
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/obj/item/reagent_containers/food/snacks/nugget,
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/obj/item/reagent_containers/food/snacks/pastatomato,
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/obj/item/reagent_containers/food/snacks/rofflewaffles,
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/obj/item/reagent_containers/food/snacks/donkpocket,
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/obj/item/reagent_containers/food/drinks/soda_cans/cola,
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/obj/item/reagent_containers/food/drinks/soda_cans/space_mountain_wind,
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/obj/item/reagent_containers/food/drinks/soda_cans/dr_gibb,
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/obj/item/reagent_containers/food/drinks/soda_cans/starkist,
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/obj/item/reagent_containers/food/drinks/soda_cans/space_up,
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/obj/item/reagent_containers/food/drinks/soda_cans/pwr_game,
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/obj/item/reagent_containers/food/drinks/soda_cans/lemon_lime,
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/obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola,
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/obj/item/reagent_containers/food/drinks/drinkingglass/filled/syndicatebomb
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))
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new rig_snacks(src)
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/obj/item/storage/belt/military/abductor
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name = "agent belt"
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desc = "A belt used by abductor agents."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "belt"
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item_state = "security"
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/obj/item/storage/belt/military/abductor/full/PopulateContents()
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new /obj/item/screwdriver/abductor(src)
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new /obj/item/wrench/abductor(src)
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new /obj/item/weldingtool/abductor(src)
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new /obj/item/crowbar/abductor(src)
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new /obj/item/wirecutters/abductor(src)
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new /obj/item/multitool/abductor(src)
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new /obj/item/stack/cable_coil(src,30,"white")
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/obj/item/storage/belt/military/army
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name = "army belt"
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desc = "A belt used by military forces."
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icon_state = "grenadebeltold"
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item_state = "security"
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|
|
/obj/item/storage/belt/military/assault
|
|
name = "assault belt"
|
|
desc = "A tactical assault belt."
|
|
icon_state = "assaultbelt"
|
|
item_state = "security"
|
|
|
|
/obj/item/storage/belt/military/assault/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 6
|
|
|
|
/obj/item/storage/belt/durathread
|
|
name = "durathread toolbelt"
|
|
desc = "A toolbelt made out of durathread, it seems resistant enough to hold even big tools like an RCD, it also has higher capacity."
|
|
icon_state = "webbing-durathread"
|
|
item_state = "webbing-durathread"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/belt/durathread/ComponentInitialize()
|
|
. = ..()
|
|
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
|
STR.max_items = 14
|
|
STR.max_combined_w_class = 32
|
|
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
|
STR.can_hold = typecacheof(list(
|
|
/obj/item/crowbar,
|
|
/obj/item/screwdriver,
|
|
/obj/item/weldingtool,
|
|
/obj/item/wirecutters,
|
|
/obj/item/wrench,
|
|
/obj/item/multitool,
|
|
/obj/item/flashlight,
|
|
/obj/item/stack/cable_coil,
|
|
/obj/item/t_scanner,
|
|
/obj/item/analyzer,
|
|
/obj/item/geiger_counter,
|
|
/obj/item/extinguisher/mini,
|
|
/obj/item/radio,
|
|
/obj/item/clothing/gloves,
|
|
/obj/item/holosign_creator/atmos,
|
|
/obj/item/holosign_creator/engineering,
|
|
/obj/item/forcefield_projector,
|
|
/obj/item/assembly/signaler,
|
|
/obj/item/lightreplacer,
|
|
/obj/item/rcd_ammo,
|
|
/obj/item/construction/rcd,
|
|
/obj/item/pipe_dispenser,
|
|
/obj/item/stack/rods,
|
|
/obj/item/stack/tile/plasteel,
|
|
/obj/item/grenade/chem_grenade/metalfoam,
|
|
/obj/item/grenade/chem_grenade/smart_metal_foam
|
|
))
|
|
|
|
/obj/item/storage/belt/grenade
|
|
name = "grenadier belt"
|
|
desc = "A belt for holding grenades."
|
|
icon_state = "grenadebeltnew"
|
|
item_state = "security"
|
|
|
|
/obj/item/storage/belt/grenade/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 30
|
|
STR.display_numerical_stacking = TRUE
|
|
STR.max_combined_w_class = 60
|
|
STR.max_w_class = WEIGHT_CLASS_BULKY
|
|
STR.can_hold = typecacheof(list(
|
|
/obj/item/grenade,
|
|
/obj/item/screwdriver,
|
|
/obj/item/lighter,
|
|
/obj/item/multitool,
|
|
/obj/item/reagent_containers/food/drinks/bottle/molotov,
|
|
/obj/item/grenade/plastic/c4,
|
|
))
|
|
|
|
/obj/item/storage/belt/grenade/full/PopulateContents()
|
|
new /obj/item/grenade/flashbang(src)
|
|
new /obj/item/grenade/smokebomb(src)
|
|
new /obj/item/grenade/smokebomb(src)
|
|
new /obj/item/grenade/smokebomb(src)
|
|
new /obj/item/grenade/smokebomb(src)
|
|
new /obj/item/grenade/empgrenade(src)
|
|
new /obj/item/grenade/empgrenade(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
|
new /obj/item/grenade/gluon(src)
|
|
new /obj/item/grenade/gluon(src)
|
|
new /obj/item/grenade/gluon(src)
|
|
new /obj/item/grenade/gluon(src)
|
|
new /obj/item/grenade/chem_grenade/incendiary(src)
|
|
new /obj/item/grenade/chem_grenade/incendiary(src)
|
|
new /obj/item/grenade/chem_grenade/facid(src)
|
|
new /obj/item/grenade/syndieminibomb(src)
|
|
new /obj/item/grenade/syndieminibomb(src)
|
|
new /obj/item/screwdriver(src)
|
|
new /obj/item/multitool(src)
|
|
|
|
/obj/item/storage/belt/wands
|
|
name = "wand belt"
|
|
desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
|
|
icon_state = "soulstonebelt"
|
|
item_state = "soulstonebelt"
|
|
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
|
|
|
/obj/item/storage/belt/wands/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 6
|
|
STR.can_hold = typecacheof(list(
|
|
/obj/item/gun/magic/wand
|
|
))
|
|
|
|
/obj/item/storage/belt/wands/full/PopulateContents()
|
|
new /obj/item/gun/magic/wand/death(src)
|
|
new /obj/item/gun/magic/wand/resurrection(src)
|
|
new /obj/item/gun/magic/wand/polymorph(src)
|
|
new /obj/item/gun/magic/wand/teleport(src)
|
|
new /obj/item/gun/magic/wand/door(src)
|
|
new /obj/item/gun/magic/wand/fireball(src)
|
|
|
|
for(var/obj/item/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition
|
|
W.max_charges = initial(W.max_charges)
|
|
W.charges = W.max_charges
|
|
|
|
/obj/item/storage/belt/janitor
|
|
name = "janibelt"
|
|
desc = "A belt used to hold most janitorial supplies."
|
|
icon_state = "janibelt"
|
|
item_state = "janibelt"
|
|
|
|
/obj/item/storage/belt/janitor/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 6
|
|
STR.max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit.
|
|
STR.can_hold = typecacheof(list(
|
|
/obj/item/grenade/chem_grenade,
|
|
/obj/item/lightreplacer,
|
|
/obj/item/flashlight,
|
|
/obj/item/reagent_containers/glass/beaker,
|
|
/obj/item/reagent_containers/glass/bottle,
|
|
/obj/item/reagent_containers/spray,
|
|
/obj/item/soap,
|
|
/obj/item/holosign_creator,
|
|
/obj/item/key/janitor,
|
|
/obj/item/clothing/gloves,
|
|
/obj/item/melee/flyswatter,
|
|
/obj/item/paint/paint_remover,
|
|
/obj/item/assembly/mousetrap
|
|
))
|
|
|
|
/obj/item/storage/belt/bandolier
|
|
name = "bandolier"
|
|
desc = "A bandolier for holding shotgun ammunition."
|
|
icon_state = "bandolier"
|
|
item_state = "bandolier"
|
|
|
|
/obj/item/storage/belt/bandolier/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 18
|
|
STR.display_numerical_stacking = TRUE
|
|
STR.can_hold = typecacheof(list(
|
|
/obj/item/ammo_casing/shotgun
|
|
))
|
|
|
|
/obj/item/storage/belt/bandolier/durathread
|
|
name = "durathread bandolier"
|
|
desc = "An double stacked bandolier made out of durathread."
|
|
icon_state = "bandolier-durathread"
|
|
item_state = "bandolier-durathread"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 32
|
|
STR.display_numerical_stacking = TRUE
|
|
STR.can_hold = typecacheof(list(
|
|
/obj/item/ammo_casing
|
|
))
|
|
|
|
/obj/item/storage/belt/medolier
|
|
name = "medolier"
|
|
desc = "A medical bandolier for holding smartdarts."
|
|
icon_state = "medolier"
|
|
item_state = "medolier"
|
|
|
|
/obj/item/storage/belt/medolier/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 15
|
|
STR.display_numerical_stacking = FALSE
|
|
STR.allow_quick_gather = TRUE
|
|
STR.allow_quick_empty = TRUE
|
|
STR.click_gather = TRUE
|
|
STR.can_hold = typecacheof(list(
|
|
/obj/item/reagent_containers/syringe/dart
|
|
))
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
|
|
/obj/item/storage/belt/medolier/full/PopulateContents()
|
|
for(var/i in 1 to 16)
|
|
new /obj/item/reagent_containers/syringe/dart/(src)
|
|
|
|
/obj/item/storage/belt/medolier/afterattack(obj/target, mob/user , proximity)
|
|
if(busy)
|
|
return
|
|
if(!proximity)
|
|
return
|
|
if(!target.reagents)
|
|
return
|
|
|
|
for(var/obj/item/reagent_containers/syringe/dart/D in contents)
|
|
if(round(target.reagents.total_volume, 1) <= 0)
|
|
to_chat(user, "<span class='notice'>You soak as many of the darts as you can with the contents from [target].</span>")
|
|
|
|
return
|
|
if(D.mode == SYRINGE_INJECT)
|
|
continue
|
|
|
|
D.afterattack(target, user, proximity)
|
|
to_chat(user, "<span class='notice'>You soak all of the darts with the contents from [target].</span>")
|
|
..()
|
|
|
|
/obj/item/storage/belt/holster
|
|
name = "shoulder holster"
|
|
desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
|
|
icon_state = "holster"
|
|
item_state = "holster"
|
|
alternate_worn_layer = UNDER_SUIT_LAYER
|
|
|
|
/obj/item/storage/belt/holster/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 3
|
|
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
|
STR.can_hold = typecacheof(list(
|
|
/obj/item/gun/ballistic/automatic/pistol,
|
|
/obj/item/gun/ballistic/revolver,
|
|
/obj/item/ammo_box,
|
|
/obj/item/toy/gun,
|
|
/obj/item/gun/energy/e_gun/mini
|
|
))
|
|
|
|
/obj/item/storage/belt/holster/full/PopulateContents()
|
|
new /obj/item/gun/ballistic/revolver/detective(src)
|
|
new /obj/item/ammo_box/c38(src)
|
|
new /obj/item/ammo_box/c38(src)
|
|
|
|
/obj/item/storage/belt/fannypack
|
|
name = "fannypack"
|
|
desc = "A dorky fannypack for keeping small items in."
|
|
icon_state = "fannypack_leather"
|
|
item_state = "fannypack_leather"
|
|
|
|
/obj/item/storage/belt/fannypack/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 3
|
|
STR.max_w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/storage/belt/fannypack/black
|
|
name = "black fannypack"
|
|
icon_state = "fannypack_black"
|
|
item_state = "fannypack_black"
|
|
|
|
/obj/item/storage/belt/fannypack/red
|
|
name = "red fannypack"
|
|
icon_state = "fannypack_red"
|
|
item_state = "fannypack_red"
|
|
|
|
/obj/item/storage/belt/fannypack/purple
|
|
name = "purple fannypack"
|
|
icon_state = "fannypack_purple"
|
|
item_state = "fannypack_purple"
|
|
|
|
/obj/item/storage/belt/fannypack/blue
|
|
name = "blue fannypack"
|
|
icon_state = "fannypack_blue"
|
|
item_state = "fannypack_blue"
|
|
|
|
/obj/item/storage/belt/fannypack/orange
|
|
name = "orange fannypack"
|
|
icon_state = "fannypack_orange"
|
|
item_state = "fannypack_orange"
|
|
|
|
/obj/item/storage/belt/fannypack/white
|
|
name = "white fannypack"
|
|
icon_state = "fannypack_white"
|
|
item_state = "fannypack_white"
|
|
|
|
/obj/item/storage/belt/fannypack/green
|
|
name = "green fannypack"
|
|
icon_state = "fannypack_green"
|
|
item_state = "fannypack_green"
|
|
|
|
/obj/item/storage/belt/fannypack/pink
|
|
name = "pink fannypack"
|
|
icon_state = "fannypack_pink"
|
|
item_state = "fannypack_pink"
|
|
|
|
/obj/item/storage/belt/fannypack/cyan
|
|
name = "cyan fannypack"
|
|
icon_state = "fannypack_cyan"
|
|
item_state = "fannypack_cyan"
|
|
|
|
/obj/item/storage/belt/fannypack/yellow
|
|
name = "yellow fannypack"
|
|
icon_state = "fannypack_yellow"
|
|
item_state = "fannypack_yellow"
|
|
|
|
/obj/item/storage/belt/sabre
|
|
name = "sabre sheath"
|
|
desc = "An ornate sheath designed to hold an officer's blade."
|
|
icon_state = "sheath"
|
|
item_state = "sheath"
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
content_overlays = TRUE
|
|
worn_overlays = TRUE
|
|
var/list/fitting_swords = list(/obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
|
|
var/starting_sword = /obj/item/melee/sabre
|
|
|
|
/obj/item/storage/belt/sabre/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.max_items = 1
|
|
STR.rustle_sound = FALSE
|
|
STR.max_w_class = WEIGHT_CLASS_BULKY
|
|
STR.can_hold = typecacheof(fitting_swords)
|
|
|
|
/obj/item/storage/belt/sabre/examine(mob/user)
|
|
..()
|
|
if(length(contents))
|
|
to_chat(user, "<span class='notice'>Alt-click it to quickly draw the blade.</span>")
|
|
|
|
/obj/item/storage/belt/sabre/AltClick(mob/user)
|
|
if(!iscarbon(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
|
return
|
|
if(length(contents))
|
|
var/obj/item/I = contents[1]
|
|
user.visible_message("[user] takes [I] out of [src].", "<span class='notice'>You take [I] out of [src].</span>")
|
|
user.put_in_hands(I)
|
|
update_icon()
|
|
else
|
|
to_chat(user, "[src] is empty.")
|
|
|
|
/obj/item/storage/belt/sabre/update_icon()
|
|
. = ..()
|
|
if(isliving(loc))
|
|
var/mob/living/L = loc
|
|
L.regenerate_icons()
|
|
|
|
/obj/item/storage/belt/sabre/PopulateContents()
|
|
new starting_sword(src)
|
|
|
|
/obj/item/storage/belt/sabre/rapier
|
|
name = "rapier sheath"
|
|
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
|
|
icon_state = "rsheath"
|
|
item_state = "rsheath"
|
|
force = 5
|
|
throwforce = 15
|
|
block_chance = 30
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
|
fitting_swords = list(/obj/item/melee/rapier)
|
|
starting_sword = /obj/item/melee/rapier
|
|
|
|
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
final_block_chance = 0 //To thin to block bullets
|
|
return ..()
|