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S.P.L.U.R.T-Station-13/code/modules/projectiles/projectile/bullets/dart_syringe.dm
2019-06-17 12:09:55 +01:00

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/obj/item/projectile/bullet/dart
name = "dart"
icon_state = "cbbolt"
damage = 6
var/piercing = FALSE
/obj/item/projectile/bullet/dart/Initialize()
. = ..()
create_reagents(50, NO_REACT)
/obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE, skip = FALSE)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100) // not completely blocked
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
..()
if(skip == TRUE)
return
reagents.reaction(M, INJECT)
reagents.trans_to(M, reagents.total_volume)
return TRUE
else
blocked = 100
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You were protected against \the [src]!</span>")
..(target, blocked)
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.handle_reactions()
return TRUE
/obj/item/projectile/bullet/dart/metalfoam/Initialize()
. = ..()
reagents.add_reagent("aluminium", 15)
reagents.add_reagent("foaming_agent", 5)
reagents.add_reagent("facid", 5)
/obj/item/projectile/bullet/dart/syringe
name = "syringe"
icon_state = "syringeproj"
//I am in a mess of my own making
/obj/item/projectile/bullet/dart/syringe/dart
name = "Smartdart"
icon_state = "dartproj"
damage = 0
var/emptrig = FALSE
/obj/item/projectile/bullet/dart/syringe/dart/on_hit(atom/target, blocked = FALSE)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100)
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
..(target, blocked, TRUE)
for(var/datum/reagent/R in reagents.reagent_list) //OD prevention time!
if(istype(R, /datum/reagent/medicine)) //Is this a medicine?
if(M.reagents.has_reagent(R.id))
if(R.overdose_threshold == 0 || emptrig == TRUE) //Is there a possible OD?
M.reagents.add_reagent(R.id, R.volume)
else
var/transVol = CLAMP(R.volume, 0, (R.overdose_threshold - M.reagents.get_reagent_amount(R.id)) -1)
M.reagents.add_reagent(R.id, transVol)
else
if(!R.overdose_threshold == 0)
var/transVol = CLAMP(R.volume, 0, R.overdose_threshold-1)
M.reagents.add_reagent(R.id, transVol)
else
M.reagents.add_reagent(R.id, R.volume)
target.visible_message("<span class='notice'>\The [src] beeps!</span>")
to_chat("<span class='notice'><i>You feel a tiny prick as a smartdart embeds itself in you with a beep.</i></span>")
return TRUE
else
blocked = 100
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You see a [src] bounce off you, booping sadly!</span>")
target.visible_message("<span class='danger'>\The [src] fails to land on target!</span>")
return TRUE