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S.P.L.U.R.T-Station-13/code/game/objects/items/holy_weapons.dm
2020-02-01 05:13:29 +01:00

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// CHAPLAIN CUSTOM ARMORS //
/obj/item/clothing/head/helmet/chaplain
name = "crusader helmet"
desc = "Deus Vult."
icon_state = "knight_templar"
item_state = "knight_templar"
armor = list("melee" = 41, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 0, "acid" = 50)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
strip_delay = 80
dog_fashion = null
// CITADEL CHANGES: More variants
/obj/item/clothing/head/helmet/chaplain/bland
icon_state = "knight_generic"
item_state = "knight_generic"
/obj/item/clothing/head/helmet/chaplain/bland/horned
name = "horned crusader helmet"
desc = "Helfen, Wehren, Heilen."
icon_state = "knight_horned"
item_state = "knight_horned"
/obj/item/clothing/head/helmet/chaplain/bland/winged
name = "winged crusader helmet"
desc = "Helfen, Wehren, Heilen."
icon_state = "knight_winged"
item_state = "knight_winged"
// CITADEL CHANGES ENDS HERE
/obj/item/clothing/suit/armor/riot/chaplain
name = "crusader armour"
desc = "God wills it!"
icon_state = "knight_templar"
item_state = "knight_templar"
allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
// CITADEL CHANGES: More variants
/obj/item/clothing/suit/armor/riot/chaplain/teutonic
desc = "Help, Defend, Heal!"
icon_state = "knight_teutonic"
item_state = "knight_teutonic"
/obj/item/clothing/suit/armor/riot/chaplain/teutonic/alt
icon_state = "knight_teutonic_alt"
item_state = "knight_teutonic_alt"
/obj/item/clothing/suit/armor/riot/chaplain/hospitaller
icon_state = "knight_hospitaller"
item_state = "knight_hospitaller"
// CITADEL CHANGES ENDS HERE
/obj/item/holybeacon
name = "armaments beacon"
desc = "Contains a set of armaments for the chaplain."
icon = 'icons/obj/device.dmi'
icon_state = "gangtool-red"
item_state = "radio"
/obj/item/holybeacon/attack_self(mob/user)
if(user.mind && (user.mind.isholy) && !GLOB.holy_armor_type)
beacon_armor(user)
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
/obj/item/holybeacon/proc/beacon_armor(mob/M)
var/list/holy_armor_list = typesof(/obj/item/storage/box/holy)
var/list/display_names = list()
for(var/V in holy_armor_list)
var/atom/A = V
display_names += list(initial(A.name) = A)
var/choice = input(M,"What holy armor kit would you like to order?","Holy Armor Theme") as null|anything in display_names
var/turf/T = get_turf(M)
if(!T || QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || GLOB.holy_armor_type)
return
var/index = display_names.Find(choice)
var/A = holy_armor_list[index]
GLOB.holy_armor_type = A
var/holy_armor_box = new A(T)
SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]")
if(holy_armor_box)
qdel(src)
M.put_in_hands(holy_armor_box)
/obj/item/storage/box/holy
name = "Templar Kit"
/obj/item/storage/box/holy/PopulateContents()
new /obj/item/clothing/head/helmet/chaplain(src)
new /obj/item/clothing/suit/armor/riot/chaplain(src)
// CITADEL CHANGES: More Variants
/obj/item/storage/box/holy/teutonic
name = "Teutonic Kit"
/obj/item/storage/box/holy/teutonic/PopulateContents() // It just works
pick(new /obj/item/clothing/head/helmet/chaplain/bland/horned(src), new /obj/item/clothing/head/helmet/chaplain/bland/winged(src))
pick(new /obj/item/clothing/suit/armor/riot/chaplain/teutonic(src), new /obj/item/clothing/suit/armor/riot/chaplain/teutonic/alt(src))
/obj/item/storage/box/holy/hospitaller
name = "Hospitaller Kit"
/obj/item/storage/box/holy/hospitaller/PopulateContents()
new /obj/item/clothing/head/helmet/chaplain/bland(src)
new /obj/item/clothing/suit/armor/riot/chaplain/hospitaller(src)
// CITADEL CHANGES ENDS HERE
/obj/item/storage/box/holy/student
name = "Profane Scholar Kit"
/obj/item/storage/box/holy/student/PopulateContents()
new /obj/item/clothing/suit/armor/riot/chaplain/studentuni(src)
new /obj/item/clothing/head/helmet/chaplain/cage(src)
/obj/item/clothing/suit/armor/riot/chaplain/studentuni
name = "student robe"
desc = "The uniform of a bygone institute of learning."
icon_state = "studentuni"
item_state = "studentuni"
body_parts_covered = ARMS|CHEST
/obj/item/clothing/head/helmet/chaplain/cage
name = "cage"
desc = "A cage that restrains the will of the self, allowing one to see the profane world for what it is."
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
icon_state = "cage"
item_state = "cage"
worn_x_dimension = 64
worn_y_dimension = 64
dynamic_hair_suffix = ""
/obj/item/storage/box/holy/sentinel
name = "Stone Sentinel Kit"
/obj/item/storage/box/holy/sentinel/PopulateContents()
new /obj/item/clothing/suit/armor/riot/chaplain/ancient(src)
new /obj/item/clothing/head/helmet/chaplain/ancient(src)
/obj/item/clothing/head/helmet/chaplain/ancient
name = "ancient helmet"
desc = "None may pass!"
icon_state = "knight_ancient"
item_state = "knight_ancient"
/obj/item/clothing/suit/armor/riot/chaplain/ancient
name = "ancient armour"
desc = "Defend the treasure..."
icon_state = "knight_ancient"
item_state = "knight_ancient"
/obj/item/storage/box/holy/witchhunter
name = "Witchhunter Kit"
/obj/item/storage/box/holy/witchhunter/PopulateContents()
new /obj/item/clothing/suit/armor/riot/chaplain/witchhunter(src)
new /obj/item/clothing/head/helmet/chaplain/witchunter_hat(src)
/obj/item/clothing/suit/armor/riot/chaplain/witchhunter
name = "witchunter garb"
desc = "This worn outfit saw much use back in the day."
icon_state = "witchhunter"
item_state = "witchhunter"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
/obj/item/clothing/head/helmet/chaplain/witchunter_hat
name = "witchunter hat"
desc = "This hat saw much use back in the day."
icon_state = "witchhunterhat"
item_state = "witchhunterhat"
flags_cover = HEADCOVERSEYES
/obj/item/storage/box/holy/follower
name = "Followers of the Chaplain Kit"
/obj/item/storage/box/holy/follower/PopulateContents()
new /obj/item/clothing/suit/hooded/chaplain_hoodie/leader(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
/obj/item/clothing/suit/hooded/chaplain_hoodie
name = "follower hoodie"
desc = "Hoodie made for acolytes of the chaplain."
icon_state = "chaplain_hoodie"
item_state = "chaplain_hoodie"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
hoodtype = /obj/item/clothing/head/hooded/chaplain_hood
/obj/item/clothing/head/hooded/chaplain_hood
name = "follower hood"
desc = "Hood made for acolytes of the chaplain."
icon_state = "chaplain_hood"
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
/obj/item/clothing/suit/hooded/chaplain_hoodie/leader
name = "leader hoodie"
desc = "Now you're ready for some 50 dollar bling water."
icon_state = "chaplain_hoodie_leader"
item_state = "chaplain_hoodie_leader"
hoodtype = /obj/item/clothing/head/hooded/chaplain_hood/leader
/obj/item/clothing/head/hooded/chaplain_hood/leader
name = "leader hood"
desc = "I mean, you don't /have/ to seek bling water. I just think you should."
icon_state = "chaplain_hood_leader"
// CHAPLAIN NULLROD AND CUSTOM WEAPONS //
/obj/item/nullrod
name = "null rod"
desc = "A rod of pure obsidian; its very presence disrupts and dampens the powers of Nar'Sie and Ratvar's followers."
icon_state = "nullrod"
item_state = "nullrod"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 18
throw_speed = 3
throw_range = 4
throwforce = 10
w_class = WEIGHT_CLASS_TINY
obj_flags = UNIQUE_RENAME
var/chaplain_spawnable = TRUE
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/nullrod/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/nullrod/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is killing [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to get closer to god!</span>")
return (BRUTELOSS|FIRELOSS)
/obj/item/nullrod/attack_self(mob/user)
if(user.mind && (user.mind.isholy) && !reskinned)
reskin_holy_weapon(user)
/obj/item/nullrod/proc/reskin_holy_weapon(mob/M)
if(GLOB.holy_weapon_type)
return
var/obj/item/holy_weapon
var/list/holy_weapons_list = subtypesof(/obj/item/nullrod) + list(HOLY_WEAPONS)
var/list/display_names = list()
for(var/V in holy_weapons_list)
var/obj/item/nullrod/rodtype = V
if (initial(rodtype.chaplain_spawnable))
display_names[initial(rodtype.name)] = rodtype
var/choice = input(M,"What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in display_names
if(QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || reskinned)
return
var/A = display_names[choice] // This needs to be on a separate var as list member access is not allowed for new
holy_weapon = new A
GLOB.holy_weapon_type = holy_weapon.type
SSblackbox.record_feedback("tally", "chaplain_weapon", 1, "[choice]")
if(holy_weapon)
holy_weapon.reskinned = TRUE
qdel(src)
M.put_in_active_hand(holy_weapon)
/obj/item/nullrod/proc/jedi_spin(mob/living/user)
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
user.setDir(i)
if(i == WEST)
user.emote("flip")
sleep(1)
/obj/item/nullrod/godhand
icon_state = "disintegrate"
item_state = "disintegrate"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
name = "god hand"
desc = "This hand of yours glows with an awesome power!"
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
hitsound = 'sound/weapons/sear.ogg'
damtype = BURN
attack_verb = list("punched", "cross countered", "pummeled")
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/nullrod/godhand/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/nullrod/staff
icon_state = "godstaff-red"
item_state = "godstaff-red"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
name = "red holy staff"
desc = "It has a mysterious, protective aura."
w_class = WEIGHT_CLASS_HUGE
force = 5
slot_flags = ITEM_SLOT_BACK
block_chance = 50
var/shield_icon = "shield-red"
/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, style_flags = NONE)
. = list()
if(isinhands)
. += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_LAYER + 0.01)
/obj/item/nullrod/staff/blue
name = "blue holy staff"
icon_state = "godstaff-blue"
item_state = "godstaff-blue"
shield_icon = "shield-old"
/obj/item/nullrod/claymore
icon_state = "claymore"
item_state = "claymore"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
name = "holy claymore"
desc = "A weapon fit for a crusade!"
w_class = WEIGHT_CLASS_HUGE
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
block_chance = 30
sharpness = IS_SHARP
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //Don't bring a sword to a gunfight
return ..()
/obj/item/nullrod/claymore/darkblade
icon_state = "cultblade"
item_state = "cultblade"
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
name = "dark blade"
desc = "Spread the glory of the dark gods!"
slot_flags = ITEM_SLOT_BELT
hitsound = 'sound/hallucinations/growl1.ogg'
/obj/item/nullrod/claymore/chainsaw_sword
icon_state = "chainswordon"
item_state = "chainswordon"
name = "sacred chainsaw sword"
desc = "Suffer not a heretic to live."
slot_flags = ITEM_SLOT_BELT
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 1.5 //slower than a real saw
/obj/item/nullrod/claymore/glowing
icon_state = "swordon"
item_state = "swordon"
name = "force weapon"
desc = "The blade glows with the power of faith. Or possibly a battery."
slot_flags = ITEM_SLOT_BELT
/obj/item/nullrod/claymore/katana
name = "\improper Hanzo steel"
desc = "Capable of cutting clean through a holy claymore."
icon_state = "katana"
item_state = "katana"
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
/obj/item/nullrod/claymore/multiverse
name = "extradimensional blade"
desc = "Once the harbinger of an interdimensional war, its sharpness fluctuates wildly."
icon_state = "multiverse"
item_state = "multiverse"
slot_flags = ITEM_SLOT_BELT
/obj/item/nullrod/claymore/multiverse/attack(mob/living/carbon/M, mob/living/carbon/user)
force = rand(1, 30)
..()
/obj/item/nullrod/claymore/saber
name = "light energy sword"
hitsound = 'sound/weapons/blade1.ogg'
icon_state = "swordblue"
item_state = "swordblue"
desc = "If you strike me down, I shall become more robust than you can possibly imagine."
slot_flags = ITEM_SLOT_BELT
/obj/item/nullrod/claymore/saber/red
name = "dark energy sword"
icon_state = "swordred"
item_state = "swordred"
desc = "Woefully ineffective when used on steep terrain."
/obj/item/nullrod/claymore/saber/pirate
name = "nautical energy sword"
icon_state = "cutlass1"
item_state = "cutlass1"
desc = "Convincing HR that your religion involved piracy was no mean feat."
/obj/item/nullrod/sord
name = "\improper UNREAL SORD"
desc = "This thing is so unspeakably HOLY you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
force = 4.13
throwforce = 1
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/nullrod/scythe
icon_state = "scythe1"
item_state = "scythe1"
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
name = "reaper scythe"
desc = "Ask not for whom the bell tolls..."
w_class = WEIGHT_CLASS_BULKY
armour_penetration = 35
slot_flags = ITEM_SLOT_BACK
sharpness = IS_SHARP
attack_verb = list("chopped", "sliced", "cut", "reaped")
/obj/item/nullrod/scythe/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 70, 110) //the harvest gives a high bonus chance
/obj/item/nullrod/scythe/vibro
icon_state = "hfrequency0"
item_state = "hfrequency1"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
name = "high frequency blade"
desc = "Bad references are the DNA of the soul."
attack_verb = list("chopped", "sliced", "cut", "zandatsu'd")
hitsound = 'sound/weapons/rapierhit.ogg'
/obj/item/nullrod/scythe/spellblade
icon_state = "spellblade"
item_state = "spellblade"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
icon = 'icons/obj/guns/magic.dmi'
name = "dormant spellblade"
desc = "The blade grants the wielder nearly limitless power...if they can figure out how to turn it on, that is."
hitsound = 'sound/weapons/rapierhit.ogg'
/obj/item/nullrod/scythe/talking
icon_state = "talking_sword"
item_state = "talking_sword"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
name = "possessed blade"
desc = "When the station falls into chaos, it's nice to have a friend by your side."
attack_verb = list("chopped", "sliced", "cut")
hitsound = 'sound/weapons/rapierhit.ogg'
var/possessed = FALSE
/obj/item/nullrod/scythe/talking/relaymove(mob/user)
return //stops buckled message spam for the ghost.
/obj/item/nullrod/scythe/talking/attack_self(mob/living/user)
if(possessed)
return
to_chat(user, "You attempt to wake the spirit of the blade...")
possessed = TRUE
var/list/mob/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
if(LAZYLEN(candidates))
var/mob/C = pick(candidates)
var/mob/living/simple_animal/shade/S = new(src)
S.real_name = name
S.name = name
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
if(src && input)
name = input
S.real_name = input
S.name = input
else
to_chat(user, "The blade is dormant. Maybe you can try again later.")
possessed = FALSE
/obj/item/nullrod/scythe/talking/Destroy()
for(var/mob/living/simple_animal/shade/S in contents)
to_chat(S, "You were destroyed!")
qdel(S)
return ..()
/obj/item/nullrod/scythe/talking/chainsword
icon_state = "chainswordon"
item_state = "chainswordon"
name = "possessed chainsaw sword"
desc = "Suffer not a heretic to live."
chaplain_spawnable = FALSE
force = 30
slot_flags = ITEM_SLOT_BELT
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 0.5
/obj/item/nullrod/hammmer
icon_state = "hammeron"
item_state = "hammeron"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
name = "relic war hammer"
desc = "This war hammer cost the chaplain forty thousand space dollars."
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("smashed", "bashed", "hammered", "crunched")
/obj/item/nullrod/chainsaw
name = "chainsaw hand"
desc = "Good? Bad? You're the guy with the chainsaw hand."
icon_state = "chainsaw_on"
item_state = "mounted_chainsaw"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
total_mass = TOTAL_MASS_HAND_REPLACEMENT
tool_behaviour = TOOL_SAW
toolspeed = 2
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 30, 100, 0, hitsound)
/obj/item/nullrod/clown
icon = 'icons/obj/wizard.dmi'
icon_state = "clownrender"
item_state = "render"
name = "clown dagger"
desc = "Used for absolutely hilarious sacrifices."
hitsound = 'sound/items/bikehorn.ogg'
sharpness = IS_SHARP
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/nullrod/pride_hammer
icon_state = "pride"
item_state = "pride"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
name = "Pride-struck Hammer"
desc = "It resonates an aura of Pride."
force = 16
throwforce = 15
w_class = 4
slot_flags = ITEM_SLOT_BACK
attack_verb = list("attacked", "smashed", "crushed", "splattered", "cracked")
hitsound = 'sound/weapons/resonator_blast.ogg'
/obj/item/nullrod/pride_hammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity)
. = ..()
if(!proximity)
return
if(prob(30) && ishuman(A))
var/mob/living/carbon/human/H = A
user.reagents.trans_to(H, user.reagents.total_volume, 1, 1, 0)
to_chat(user, "<span class='notice'>Your pride reflects on [H].</span>")
to_chat(H, "<span class='userdanger'>You feel insecure, taking on [user]'s burden.</span>")
/obj/item/nullrod/whip
name = "holy whip"
desc = "What a terrible night to be on Space Station 13."
icon_state = "chain"
item_state = "chain"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
force = 12
reach = 2
attack_verb = list("whipped", "lashed")
hitsound = 'sound/weapons/chainhit.ogg'
/obj/item/nullrod/fedora
name = "atheist's fedora"
desc = "The brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God."
icon_state = "fedora"
item_state = "fedora"
slot_flags = ITEM_SLOT_HEAD
icon = 'icons/obj/clothing/hats.dmi'
force = 0
throw_speed = 4
throw_range = 7
throwforce = 30
sharpness = IS_SHARP
attack_verb = list("enlightened", "redpilled")
/obj/item/nullrod/armblade
name = "dark blessing"
desc = "Particularly twisted deities grant gifts of dubious value."
icon_state = "arm_blade"
item_state = "arm_blade"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = ABSTRACT
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/nullrod/armblade/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 80, 70)
/obj/item/nullrod/armblade/tentacle
name = "unholy blessing"
icon_state = "tentacle"
item_state = "tentacle"
/obj/item/nullrod/carp
name = "carp-sie plushie"
desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie."
icon = 'icons/obj/plushes.dmi'
icon_state = "carpplush"
item_state = "carp_plushie"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
force = 15
attack_verb = list("bitten", "eaten", "fin slapped")
hitsound = 'sound/weapons/bite.ogg'
var/used_blessing = FALSE
/obj/item/nullrod/carp/attack_self(mob/living/user)
if(used_blessing)
else if(user.mind && (user.mind.isholy))
to_chat(user, "You are blessed by Carp-Sie. Wild space carp will no longer attack you.")
user.faction |= "carp"
used_blessing = TRUE
/obj/item/nullrod/claymore/bostaff //May as well make it a "claymore" and inherit the blocking
name = "monk's staff"
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, it is now used to harass the clown."
w_class = WEIGHT_CLASS_BULKY
force = 15
block_chance = 40
slot_flags = ITEM_SLOT_BACK
sharpness = IS_BLUNT
hitsound = "swing_hit"
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "bostaff0"
item_state = "bostaff0"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
/obj/item/nullrod/claymore/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
user.Knockdown(60)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
else
user.take_bodypart_damage(2*force)
return
if(iscyborg(target))
return ..()
if(!isliving(target))
return ..()
var/mob/living/carbon/C = target
if(C.stat || C.health < 0 || C.staminaloss > 130 )
to_chat(user, "<span class='warning'>It would be dishonorable to attack a foe while they cannot retaliate.</span>")
return
if(user.a_intent == INTENT_DISARM)
if(!ishuman(target))
return ..()
var/mob/living/carbon/human/H = target
var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
"[user] smacks [H] with the butt of [src]!", \
"[user] broadsides [H] with [src]!", \
"[user] smashes [H]'s head with [src]!", \
"[user] beats [H] with front of [src]!", \
"[user] twirls and slams [H] with [src]!")
H.visible_message("<span class='warning'>[pick(fluffmessages)]</span>", \
"<span class='userdanger'>[pick(fluffmessages)]</span>")
playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
H.adjustStaminaLoss(rand(12,18))
if(prob(25))
(INVOKE_ASYNC(src, .proc/jedi_spin, user))
else
return ..()
/obj/item/nullrod/tribal_knife
icon_state = "crysknife"
item_state = "crysknife"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
name = "arrhythmic knife"
w_class = WEIGHT_CLASS_HUGE
desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn."
sharpness = IS_SHARP
slot_flags = null
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
item_flags = SLOWS_WHILE_IN_HAND
/obj/item/nullrod/tribal_knife/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
AddComponent(/datum/component/butchering, 50, 100)
/obj/item/nullrod/tribal_knife/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/nullrod/tribal_knife/process()
slowdown = rand(-2, 2)
/obj/item/nullrod/pitchfork
icon_state = "pitchfork0"
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
name = "unholy pitchfork"
w_class = WEIGHT_CLASS_NORMAL
desc = "Holding this makes you look absolutely devilish."
attack_verb = list("poked", "impaled", "pierced", "jabbed")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
/obj/item/nullrod/egyptian
name = "egyptian staff"
desc = "A tutorial in mummification is carved into the staff. You could probably craft the wraps if you had some cloth."
icon = 'icons/obj/guns/magic.dmi'
icon_state = "pharaoh_sceptre"
item_state = "pharaoh_sceptre"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("bashes", "smacks", "whacks")
/obj/item/nullrod/rosary
icon_state = "rosary"
item_state = null
name = "prayer beads"
desc = "A set of prayer beads used by many of the more traditional religions in space"
force = 4
throwforce = 0
attack_verb = list("whipped", "repented", "lashed", "flagellated")
var/praying = FALSE
var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
/obj/item/nullrod/rosary/Initialize()
.=..()
if(GLOB.deity)
deity_name = GLOB.deity
/obj/item/nullrod/rosary/attack(mob/living/M, mob/living/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(!user.mind || user.mind.assigned_role != "Chaplain")
to_chat(user, "<span class='notice'>You are not close enough with [deity_name] to use [src].</span>")
return
if(praying)
to_chat(user, "<span class='notice'>You are already using [src].</span>")
return
user.visible_message("<span class='info'>[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [deity_name].</span>", \
"<span class='info'>You kneel[M == user ? null : " next to [M]"] and begin a prayer to [deity_name].</span>")
praying = TRUE
if(do_after(user, 20, target = M))
M.reagents?.add_reagent(/datum/reagent/water/holywater, 5)
to_chat(M, "<span class='notice'>[user]'s prayer to [deity_name] has eased your pain!</span>")
M.adjustToxLoss(-5, TRUE, TRUE)
M.adjustOxyLoss(-5)
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
praying = FALSE
else
to_chat(user, "<span class='notice'>Your prayer to [deity_name] was interrupted.</span>")
praying = FALSE