Files
S.P.L.U.R.T-Station-13/code/controllers/subsystem/vote.dm
Letter N ea48dd1e2e part 2
2020-10-05 20:02:12 +08:00

787 lines
30 KiB
Plaintext

#define VOTE_COOLDOWN 10
SUBSYSTEM_DEF(vote)
name = "Vote"
wait = 10
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/initiator = null
var/started_time = null
var/end_time = 0
var/mode = null
var/vote_system = PLURALITY_VOTING
var/question = null
var/list/choices = list()
/// List of choice = object for statclick objects for statpanel voting
/// statclick rework? 2: list("name"="id")
var/list/choice_statclicks = list()
var/list/scores = list()
var/list/choice_descs = list() // optional descriptions
var/list/voted = list()
var/list/voting = list()
var/list/saved = list()
var/list/generated_actions = list()
var/next_pop = 0
var/display_votes = SHOW_RESULTS|SHOW_VOTES|SHOW_WINNER|SHOW_ABSTENTION //CIT CHANGE - adds obfuscated/admin-only votes
var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
var/list/stored_modetier_results = list() // The aggregated tier list of the modes available in secret.
/datum/controller/subsystem/vote/fire() //called by master_controller
if(mode)
if(end_time < world.time)
result()
SSpersistence.SaveSavedVotes()
for(var/client/C in voting)
C << browse(null, "window=vote;can_close=0")
if(end_time < world.time) // result() can change this
reset()
else if(next_pop < world.time)
var/datum/browser/client_popup
for(var/client/C in voting)
client_popup = new(C, "vote", "Voting Panel", nwidth=600,nheight=700)
client_popup.set_window_options("can_close=0")
client_popup.set_content(interface(C))
client_popup.open(0)
next_pop = world.time+VOTE_COOLDOWN
/datum/controller/subsystem/vote/proc/reset()
initiator = null
end_time = 0
mode = null
question = null
choices.Cut()
choice_descs.Cut()
voted.Cut()
voting.Cut()
scores.Cut()
choice_statclicks = list()
display_votes = initial(display_votes) //CIT CHANGE - obfuscated votes
remove_action_buttons()
/datum/controller/subsystem/vote/proc/get_result()
//get the highest number of votes
var/greatest_votes = 0
var/total_votes = 0
for(var/option in choices)
var/votes = choices[option]
total_votes += votes
if(votes > greatest_votes)
greatest_votes = votes
//default-vote for everyone who didn't vote
if(!CONFIG_GET(flag/default_no_vote) && choices.len)
var/list/non_voters = GLOB.directory.Copy()
non_voters -= voted
for (var/non_voter_ckey in non_voters)
var/client/C = non_voters[non_voter_ckey]
if (!C || C.is_afk())
non_voters -= non_voter_ckey
if(non_voters.len > 0)
if(mode == "restart")
choices["Continue Playing"] += non_voters.len
if(choices["Continue Playing"] >= greatest_votes)
greatest_votes = choices["Continue Playing"]
else if(mode == "gamemode")
if(GLOB.master_mode in choices)
choices[GLOB.master_mode] += non_voters.len
if(choices[GLOB.master_mode] >= greatest_votes)
greatest_votes = choices[GLOB.master_mode]
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
for(var/option in choices)
if(choices[option] == greatest_votes)
. += option
return .
/datum/controller/subsystem/vote/proc/calculate_condorcet_votes(var/blackbox_text)
// https://en.wikipedia.org/wiki/Schulze_method#Implementation
var/list/d[][] = new/list(choices.len,choices.len) // the basic vote matrix, how many times a beats b
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
if(islist(this_vote))
for(var/a in 1 to choices.len)
for(var/b in a+1 to choices.len)
var/a_rank = this_vote.Find(a)
var/b_rank = this_vote.Find(b)
a_rank = a_rank ? a_rank : choices.len+1
b_rank = b_rank ? b_rank : choices.len+1
if(a_rank<b_rank)
d[a][b]++
else if(b_rank<a_rank)
d[b][a]++
//if equal, do nothing
var/list/p[][] = new/list(choices.len,choices.len) //matrix of shortest path from a to b
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
var/pref_number = d[i][j]
var/opposite_pref = d[j][i]
if(pref_number>opposite_pref)
p[i][j] = d[i][j]
else
p[i][j] = 0
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
for(var/k in 1 to choices.len) // YEAH O(n^3) !!
if(i != k && j != k)
p[j][k] = max(p[j][k],min(p[j][i], p[i][k]))
//one last pass, now that we've done the math
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
SSblackbox.record_feedback("nested tally","voting",p[i][j],list(blackbox_text,"Shortest Paths",choices[i],choices[j]))
if(p[i][j] >= p[j][i])
choices[choices[i]]++ // higher shortest path = better candidate, so we add to choices here
// choices[choices[i]] is the schulze ranking, here, rather than raw vote numbers
/datum/controller/subsystem/vote/proc/calculate_majority_judgement_vote(var/blackbox_text)
// https://en.wikipedia.org/wiki/Majority_judgment
var/list/scores_by_choice = list()
for(var/choice in choices)
scores_by_choice += "[choice]"
scores_by_choice["[choice]"] = list()
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
var/list/pretty_vote = list()
for(var/choice in choices)
if(("[choice]" in this_vote) && ("[choice]" in scores_by_choice))
sorted_insert(scores_by_choice["[choice]"],this_vote["[choice]"],/proc/cmp_numeric_asc)
// START BALLOT GATHERING
pretty_vote += "[choice]"
if(this_vote["[choice]"] in GLOB.vote_score_options)
pretty_vote["[choice]"] = GLOB.vote_score_options[this_vote["[choice]"]]
SSblackbox.record_feedback("associative","voting_ballots",1,pretty_vote)
// END BALLOT GATHERING
for(var/score_name in scores_by_choice)
var/list/score = scores_by_choice[score_name]
for(var/indiv_score in score)
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
if(score.len == 0)
scores_by_choice -= score_name
while(scores_by_choice.len > 1)
var/highest_median = 0
for(var/score_name in scores_by_choice) // first get highest median
var/list/score = scores_by_choice[score_name]
if(!score.len)
scores_by_choice -= score_name
continue
var/median = score[max(1,round(score.len/2))]
if(median >= highest_median)
highest_median = median
for(var/score_name in scores_by_choice) // then, remove
var/list/score = scores_by_choice[score_name]
var/median = score[max(1,round(score.len/2))]
if(median < highest_median)
scores_by_choice -= score_name
for(var/score_name in scores_by_choice) // after removals
var/list/score = scores_by_choice[score_name]
if(score.len == 0)
choices[score_name] += 100 // we're in a tie situation--just go with the first one
return
var/median_pos = max(1,round(score.len/2))
score.Cut(median_pos,median_pos+1)
choices[score_name]++
/datum/controller/subsystem/vote/proc/calculate_scores(var/blackbox_text)
for(var/choice in choices)
scores += "[choice]"
scores["[choice]"] = 0
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
for(var/choice in this_vote)
scores["[choice]"] += this_vote["[choice]"]
var/min_score = 100
var/max_score = -100
for(var/score_name in scores) // normalize the scores from 0-1
max_score=max(max_score,scores[score_name])
min_score=min(min_score,scores[score_name])
for(var/score_name in scores)
if(max_score == min_score)
scores[score_name] = 1
else
scores[score_name] = (scores[score_name]-min_score)/(max_score-min_score)
SSblackbox.record_feedback("nested tally","voting",scores[score_name],list(blackbox_text,"Total scores",score_name))
/datum/controller/subsystem/vote/proc/get_runoff_results(var/blackbox_text)
var/already_lost_runoff = list()
var/list/cur_choices = choices.Copy()
for(var/ckey in voted)
choices["[choices[voted[ckey][1]]]"]++ // jesus christ how horrifying
for(var/_this_var_unused_ignore_it in 1 to choices.len) // if it takes more than this something REALLY wrong happened
for(var/ckey in voted)
cur_choices["[cur_choices[voted[ckey][1]]]]"]++ // jesus christ how horrifying
var/least_vote = 100000
var/least_voted = 1
for(var/i in 1 to cur_choices.len)
var/option = cur_choices[i]
if(cur_choices["[option]"] > voted.len/2)
return list("[option]")
else if(cur_choices["[option]"] < least_vote && !("[option]" in already_lost_runoff))
least_vote = cur_choices["[option]"]
least_voted = i
already_lost_runoff += cur_choices[least_voted]
for(var/ckey in voted)
voted[ckey] -= least_voted
for(var/i in 1 to cur_choices.len)
cur_choices["[cur_choices[i]]"] = 0
/datum/controller/subsystem/vote/proc/announce_result()
var/vote_title_text
var/text
if(question)
text += "<b>[question]</b>"
vote_title_text = "[question]"
else
text += "<b>[capitalize(mode)] Vote</b>"
vote_title_text = "[capitalize(mode)] Vote"
if(vote_system == SCHULZE_VOTING)
calculate_condorcet_votes(vote_title_text)
if(vote_system == SCORE_VOTING)
calculate_scores(vote_title_text)
if(vote_system == MAJORITY_JUDGEMENT_VOTING)
calculate_majority_judgement_vote(vote_title_text) // nothing uses this at the moment
var/list/winners = vote_system == INSTANT_RUNOFF_VOTING ? get_runoff_results() : get_result()
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
if(winners.len > 0)
if(was_roundtype_vote)
stored_gamemode_votes = list()
if(display_votes & SHOW_RESULTS)
if(vote_system == SCHULZE_VOTING)
text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
if(vote_system == MAJORITY_JUDGEMENT_VOTING)
text += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
if(was_roundtype_vote)
stored_gamemode_votes[choices[i]] = votes
text += "\n<b>[choices[i]]:</b> [display_votes & SHOW_RESULTS ? votes : "???"]" //CIT CHANGE - adds obfuscated votes
if(mode != "custom")
if(winners.len > 1 && display_votes & SHOW_WINNER) //CIT CHANGE - adds obfuscated votes
text = "\n<b>Vote Tied Between:</b>"
for(var/option in winners)
text += "\n\t[option]"
. = pick(winners)
text += "\n<b>Vote Result: [display_votes & SHOW_WINNER ? . : "???"]</b>" //CIT CHANGE - adds obfuscated votes
if(display_votes & SHOW_ABSTENTION)
text += "\n<b>Did not vote:</b> [GLOB.clients.len-voted.len]"
else if(vote_system == SCORE_VOTING)
for(var/score_name in scores)
var/score = scores[score_name]
if(!score)
score = 0
if(was_roundtype_vote)
stored_gamemode_votes[score_name] = score
text = "\n<b>[score_name]:</b> [display_votes & SHOW_RESULTS ? score : "???"]"
. = 1
else
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
log_vote(text)
remove_action_buttons()
to_chat(world, "\n<font color='purple'>[text]</font>")
switch(vote_system)
if(APPROVAL_VOTING,PLURALITY_VOTING)
for(var/i=1,i<=choices.len,i++)
SSblackbox.record_feedback("nested tally","voting",choices[choices[i]],list(vote_title_text,choices[i]))
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
for(var/i=1,i<=voted.len,i++)
var/list/myvote = voted[voted[i]]
if(islist(myvote))
for(var/j=1,j<=myvote.len,j++)
SSblackbox.record_feedback("nested tally","voting",1,list(vote_title_text,"[j]\th",choices[myvote[j]]))
if(!(display_votes & SHOW_RESULTS)) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results
var/admintext = "Obfuscated results"
if(vote_system != SCORE_VOTING)
if(vote_system == SCHULZE_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
else if(vote_system == MAJORITY_JUDGEMENT_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
admintext += "\n<b>[choices[i]]:</b> [votes]"
else
for(var/i=1,i<=scores.len,i++)
var/score = scores[scores[i]]
admintext += "\n<b>[scores[i]]:</b> [score]"
message_admins(admintext)
return .
/datum/controller/subsystem/vote/proc/result()
. = announce_result()
var/restart = 0
if(.)
switch(mode)
if("roundtype") //CIT CHANGE - adds the roundstart extended/secret vote
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
GLOB.master_mode = .
SSticker.save_mode(.)
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
if(CONFIG_GET(flag/modetier_voting))
reset()
started_time = 0
initiate_vote("mode tiers","server", votesystem=SCORE_VOTING, forced=TRUE, vote_time = 30 MINUTES)
to_chat(world,"<b>The vote will end right as the round starts.</b>")
return .
if("restart")
if(. == "Restart Round")
restart = 1
if("gamemode")
if(GLOB.master_mode != .)
SSticker.save_mode(.)
if(SSticker.HasRoundStarted())
restart = 1
else
GLOB.master_mode = .
if("mode tiers")
var/list/raw_score_numbers = list()
for(var/score_name in scores)
sorted_insert(raw_score_numbers,scores[score_name],/proc/cmp_numeric_asc)
stored_modetier_results = scores.Copy()
for(var/score_name in stored_modetier_results)
if(stored_modetier_results[score_name] <= raw_score_numbers[CONFIG_GET(number/dropped_modes)])
stored_modetier_results -= score_name
stored_modetier_results += "traitor"
if("dynamic")
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
var/list/runnable_storytellers = config.get_runnable_storytellers()
var/datum/dynamic_storyteller/picked
for(var/T in runnable_storytellers)
var/datum/dynamic_storyteller/S = T
if(stored_gamemode_votes[initial(S.name)] == 1 && CHECK_BITFIELD(initial(S.flags), FORCE_IF_WON))
picked = S
runnable_storytellers[S] *= round(stored_gamemode_votes[initial(S.name)]*100000,1)
if(!picked)
picked = pickweight(runnable_storytellers, 0)
GLOB.dynamic_storyteller_type = picked
if("map")
var/datum/map_config/VM = config.maplist[.]
message_admins("The map has been voted for and will change to: [VM.map_name]")
log_admin("The map has been voted for and will change to: [VM.map_name]")
if(SSmapping.changemap(config.maplist[.]))
to_chat(world, "<span class='boldannounce'>The map vote has chosen [VM.map_name] for next round!</span>")
if("transfer") // austation begin -- Crew autotransfer vote
if(. == "Initiate Crew Transfer")
SSshuttle.autoEnd()
var/obj/machinery/computer/communications/C = locate() in GLOB.machines
if(C)
C.post_status("shuttle") // austation end
if(restart)
var/active_admins = 0
for(var/client/C in GLOB.admins)
if(!C.is_afk() && check_rights_for(C, R_SERVER))
active_admins = 1
break
if(!active_admins)
SSticker.Reboot("Restart vote successful.", "restart vote")
else
to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
return .
/datum/controller/subsystem/vote/proc/submit_vote(vote, score = 0)
if(mode)
if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
return 0
if(vote && ISINRANGE(vote, 1, choices.len))
switch(vote_system)
if(PLURALITY_VOTING)
if(usr.ckey in voted)
choices[choices[voted[usr.ckey]]]--
voted[usr.ckey] = vote
choices[choices[vote]]++
return vote
else
voted += usr.ckey
voted[usr.ckey] = vote
choices[choices[vote]]++ //check this
return vote
if(APPROVAL_VOTING)
if(usr.ckey in voted)
if(vote in voted[usr.ckey])
voted[usr.ckey] -= vote
choices[choices[vote]]--
else
voted[usr.ckey] += vote
choices[choices[vote]]++
else
voted += usr.ckey
voted[usr.ckey] = list(vote)
choices[choices[vote]]++
return vote
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
if(usr.ckey in voted)
if(vote in voted[usr.ckey])
voted[usr.ckey] -= vote
else
voted += usr.ckey
voted[usr.ckey] = list()
voted[usr.ckey] += vote
saved -= usr.ckey
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
if(!(usr.ckey in voted))
voted += usr.ckey
voted[usr.ckey] = list()
voted[usr.ckey][choices[vote]] = score
saved -= usr.ckey
return 0
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, display = display_votes, votesystem = PLURALITY_VOTING, forced = FALSE,vote_time = -1)//CIT CHANGE - adds display argument to votes to allow for obfuscated votes
vote_system = votesystem
if(!mode)
if(started_time)
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
if(mode)
to_chat(usr, "<span class='warning'>There is already a vote in progress! please wait for it to finish.</span>")
return 0
var/admin = FALSE
var/ckey = ckey(initiator_key)
if(GLOB.admin_datums[ckey] || initiator_key == "server")
admin = TRUE
if(next_allowed_time > world.time && !admin)
to_chat(usr, "<span class='warning'>A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!</span>")
return 0
SEND_SOUND(world, sound('sound/misc/notice2.ogg'))
reset()
display_votes = display //CIT CHANGE - adds obfuscated votes
switch(vote_type)
if("restart")
choices.Add("Restart Round","Continue Playing")
if("gamemode")
choices.Add(config.votable_modes)
if("map")
var/players = GLOB.clients.len
var/list/lastmaps = SSpersistence.saved_maps?.len ? list("[SSmapping.config.map_name]") | SSpersistence.saved_maps : list("[SSmapping.config.map_name]")
for(var/M in config.maplist) //This is a typeless loop due to the finnicky nature of keyed lists in this kind of context
var/datum/map_config/targetmap = config.maplist[M]
if(!istype(targetmap))
continue
if(!targetmap.voteweight)
continue
if((targetmap.config_min_users && players < targetmap.config_min_users) || (targetmap.config_max_users && players > targetmap.config_max_users))
continue
if(targetmap.max_round_search_span && count_occurences_of_value(lastmaps, M, targetmap.max_round_search_span) >= targetmap.max_rounds_played)
continue
choices |= M
if("transfer") // austation begin -- Crew autotranfer vote
choices.Add("Initiate Crew Transfer","Continue Playing") // austation end
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("mode tiers")
var/list/modes_to_add = config.votable_modes
var/list/probabilities = CONFIG_GET(keyed_list/probability)
for(var/tag in modes_to_add)
if(probabilities[tag] <= 0)
modes_to_add -= tag
modes_to_add -= "traitor" // makes it so that traitor is always available
choices.Add(modes_to_add)
if("dynamic")
GLOB.master_mode = "dynamic"
var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
for(var/T in config.storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/probability = ((initial(S.config_tag) in probabilities) ? probabilities[initial(S.config_tag)] : initial(S.weight))
if(probability > 0)
choices.Add(initial(S.name))
choice_descs.Add(initial(S.desc))
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
return 0
var/system_string = input(usr,"Which voting type?",GLOB.vote_type_names[1]) in GLOB.vote_type_names
vote_system = GLOB.vote_type_names[system_string]
for(var/i=1,i<=10,i++)
var/option = capitalize(stripped_input(usr,"Please enter an option or hit cancel to finish"))
if(!option || mode || !usr.client)
break
choices.Add(option)
var/keep_going = TRUE
var/toggles = SHOW_RESULTS|SHOW_VOTES|SHOW_WINNER
while(keep_going)
var/list/choices = list()
for(var/A in GLOB.display_vote_settings)
var/toggletext
var/bitflag = GLOB.display_vote_settings[A]
toggletext = "[toggles & bitflag ? "Show" : "Hide"] [A]"
choices[toggletext] = bitflag
var/chosen = input(usr, "Toggle vote display settings. Cancel to finalize.", toggles) as null|anything in choices
if(!chosen)
keep_going = FALSE
else
toggles ^= choices[chosen]
display_votes = toggles
else
return 0
mode = vote_type
initiator = initiator_key ? initiator_key : "the Server" // austation -- Crew autotransfer vote
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == "custom")
text += "\n[question]"
log_vote(text)
var/vp = vote_time
if(vp == -1)
vp = CONFIG_GET(number/vote_period)
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=[REF(src)]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
end_time = started_time+vp
// generate statclick list
choice_statclicks = list()
for(var/i in 1 to choices.len)
var/choice = choices[i]
choice_statclicks[choice] = "[i]"
//
for(var/c in GLOB.clients)
SEND_SOUND(c, sound('sound/misc/server-ready.ogg'))
var/client/C = c
var/datum/action/vote/V = new
if(question)
V.name = "Vote: [question]"
C.player_details.player_actions += V
V.Grant(C.mob)
generated_actions += V
if(forced)
var/datum/browser/popup = new(C, "vote", "Voting Panel",nwidth=600,nheight=700)
popup.set_window_options("can_close=0")
popup.set_content(SSvote.interface(C))
popup.open(0)
return 1
return 0
/datum/controller/subsystem/vote/proc/interface(client/C)
if(!C)
return
var/admin = 0
var/trialmin = 0
if(C.holder)
admin = 1
if(check_rights_for(C, R_ADMIN))
trialmin = 1
voting |= C
if(mode)
if(question)
. += "<h2>Vote: '[question]'</h2>"
else
. += "<h2>Vote: [capitalize(mode)]</h2>"
switch(vote_system)
if(PLURALITY_VOTING)
. += "<h3>Vote one.</h3>"
if(APPROVAL_VOTING)
. += "<h3>Vote any number of choices.</h3>"
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
. += "<h3>Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.</h3>"
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
. += "<h3>Grade the candidates by how much you like them.</h3>"
. += "<h3>No-votes have no power--your opinion is only heard if you vote!</h3>"
. += "Time Left: [DisplayTimeText(end_time-world.time)]<hr><ul>"
switch(vote_system)
if(PLURALITY_VOTING, APPROVAL_VOTING)
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
var/ivotedforthis = FALSE
switch(vote_system)
if(PLURALITY_VOTING)
ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i))
if(APPROVAL_VOTING)
ivotedforthis = ((C.ckey in voted) && (i in voted[C.ckey]))
if(!votes)
votes = 0
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([display_votes & SHOW_VOTES ? votes : (admin ? "??? ([votes])" : "???")] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
var/list/myvote = voted[C.ckey]
for(var/i=1,i<=choices.len,i++)
var/vote = (islist(myvote) ? (myvote.Find(i)) : 0)
if(vote)
. += "<li><b><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([vote])</b></li>"
else
. += "<li><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a></li>"
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(!(C.ckey in saved))
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
else
. += "(Saved!)"
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
var/list/myvote = voted[C.ckey]
for(var/i=1,i<=choices.len,i++)
. += "<li><b>[choices[i]]</b>"
for(var/r in 1 to GLOB.vote_score_options.len)
. += " <a href='?src=[REF(src)];vote=[i];score=[r]'>"
if((choices[i] in myvote) && myvote[choices[i]] == r)
. +="<b>([GLOB.vote_score_options[r]])</b>"
else
. +="[GLOB.vote_score_options[r]]"
. += "</a>"
. += "</li>"
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(!(C.ckey in saved))
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
else
. += "(Saved!)"
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
if(admin)
. += "(<a href='?src=[REF(src)];vote=cancel'>Cancel Vote</a>) "
else
. += "<h2>Start a vote:</h2><hr><ul><li>"
//restart
var/avr = CONFIG_GET(flag/allow_vote_restart)
if(trialmin || avr)
. += "<a href='?src=[REF(src)];vote=restart'>Restart</a>"
else
. += "<font color='grey'>Restart (Disallowed)</font>"
if(trialmin)
. += "\t(<a href='?src=[REF(src)];vote=toggle_restart'>[avr ? "Allowed" : "Disallowed"]</a>)"
. += "</li><li>"
//gamemode
var/avm = CONFIG_GET(flag/allow_vote_mode)
if(trialmin || avm)
. += "<a href='?src=[REF(src)];vote=gamemode'>GameMode</a>"
else
. += "<font color='grey'>GameMode (Disallowed)</font>"
if(trialmin)
. += "\t(<a href='?src=[REF(src)];vote=toggle_gamemode'>[avm ? "Allowed" : "Disallowed"]</a>)"
. += "</li>"
//custom
if(trialmin)
. += "<li><a href='?src=[REF(src)];vote=custom'>Custom</a></li>"
. += "</ul><hr>"
. += "<a href='?src=[REF(src)];vote=close' style='position:absolute;right:50px'>Close</a>"
return .
/datum/controller/subsystem/vote/Topic(href,href_list[],hsrc)
if(!usr || !usr.client)
return //not necessary but meh...just in-case somebody does something stupid
switch(href_list["vote"])
if("close")
voting -= usr.client
usr << browse(null, "window=vote")
return
if("cancel")
if(usr.client.holder)
reset()
if("toggle_restart")
if(usr.client.holder)
CONFIG_SET(flag/allow_vote_restart, !CONFIG_GET(flag/allow_vote_restart))
if("toggle_gamemode")
if(usr.client.holder)
CONFIG_SET(flag/allow_vote_mode, !CONFIG_GET(flag/allow_vote_mode))
if("restart")
if(CONFIG_GET(flag/allow_vote_restart) || usr.client.holder)
initiate_vote("restart",usr.key)
if("gamemode")
if(CONFIG_GET(flag/allow_vote_mode) || usr.client.holder)
initiate_vote("gamemode",usr.key)
if("custom")
if(usr.client.holder)
initiate_vote("custom",usr.key)
if("reset")
if(usr.ckey in voted)
voted -= usr.ckey
if("save")
if(usr.ckey in voted)
if(!(usr.ckey in SSpersistence.saved_votes))
SSpersistence.saved_votes[usr.ckey] = list()
if(islist(voted[usr.ckey]))
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
saved += usr.ckey
else
voted[usr.ckey] = list()
to_chat(usr,"Your vote was malformed! Start over!")
if("load")
if(!(usr.ckey in SSpersistence.saved_votes))
SSpersistence.LoadSavedVote(usr.ckey)
if(!(usr.ckey in SSpersistence.saved_votes))
SSpersistence.saved_votes[usr.ckey] = list()
if(usr.ckey in voted)
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
else
SSpersistence.saved_votes[usr.ckey][mode] = list()
voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode]
if(islist(voted[usr.ckey]))
var/malformed = FALSE
if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
for(var/thing in voted[usr.ckey])
if(!(thing in choices))
malformed = TRUE
if(!malformed)
saved += usr.ckey
else
to_chat(usr,"Your saved vote was malformed! Start over!")
SSpersistence.saved_votes[usr.ckey] -= mode
voted -= usr.ckey
else
to_chat(usr,"Your saved vote was malformed! Start over!")
voted -= usr.ckey
else
if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"])))
else
submit_vote(round(text2num(href_list["vote"])))
if(!href_list["statpannel"])
usr.vote()
/datum/controller/subsystem/vote/proc/remove_action_buttons()
for(var/v in generated_actions)
var/datum/action/vote/V = v
if(!QDELETED(V))
V.remove_from_client()
V.Remove(V.owner)
generated_actions = list()
/mob/verb/vote()
set category = "OOC"
set name = "Vote"
var/datum/browser/popup = new(src, "vote", "Voting Panel",nwidth=600,nheight=700)
popup.set_window_options("can_close=0")
popup.set_content(SSvote.interface(client))
popup.open(0)
/datum/action/vote
name = "Vote!"
button_icon_state = "vote"
/datum/action/vote/Trigger()
if(owner)
owner.vote()
remove_from_client()
Remove(owner)
/datum/action/vote/IsAvailable(silent = FALSE)
return 1
/datum/action/vote/proc/remove_from_client()
if(!owner)
return
if(owner.client)
owner.client.player_details.player_actions -= src
else if(owner.ckey)
var/datum/player_details/P = GLOB.player_details[owner.ckey]
if(P)
P.player_actions -= src