mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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69 lines
2.4 KiB
Plaintext
69 lines
2.4 KiB
Plaintext
//defines for loadout categories
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//no category defines
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#define LOADOUT_CATEGORY_NONE "ERROR"
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#define LOADOUT_SUBCATEGORY_NONE "Miscellaneous"
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#define LOADOUT_SUBCATEGORIES_NONE list("Miscellaneous")
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//backpack
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#define LOADOUT_CATEGORY_BACKPACK "In backpack"
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#define LOADOUT_SUBCATEGORY_BACKPACK_GENERAL "General" //basically anything that there's not enough of to have its own subcategory
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#define LOADOUT_SUBCATEGORY_BACKPACK_TOYS "Toys"
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//neck
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#define LOADOUT_CATEGORY_NECK "Neck"
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#define LOADOUT_SUBCATEGORY_NECK_GENERAL "General"
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#define LOADOUT_SUBCATEGORY_NECK_TIE "Ties"
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#define LOADOUT_SUBCATEGORY_NECK_SCARVES "Scarves"
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//mask
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#define LOADOUT_CATEGORY_MASK "Mask"
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//hands
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#define LOADOUT_CATEGORY_HANDS "Hands"
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//uniform
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#define LOADOUT_CATEGORY_UNIFORM "Uniform" //there's so many types of uniform it's best to have lots of categories
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#define LOADOUT_SUBCATEGORY_UNIFORM_GENERAL "General"
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#define LOADOUT_SUBCATEGORY_UNIFORM_JOBS "Jobs"
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#define LOADOUT_SUBCATEGORY_UNIFORM_SUITS "Suits"
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#define LOADOUT_SUBCATEGORY_UNIFORM_SKIRTS "Skirts"
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#define LOADOUT_SUBCATEGORY_UNIFORM_DRESSES "Dresses"
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#define LOADOUT_SUBCATEGORY_UNIFORM_SWEATERS "Sweaters"
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#define LOADOUT_SUBCATEGORY_UNIFORM_PANTS "Pants"
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#define LOADOUT_SUBCATEGORY_UNIFORM_SHORTS "Shorts"
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//suit
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#define LOADOUT_CATEGORY_SUIT "Suit"
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#define LOADOUT_SUBCATEGORY_SUIT_GENERAL "General"
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#define LOADOUT_SUBCATEGORY_SUIT_COATS "Coats"
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#define LOADOUT_SUBCATEGORY_SUIT_JACKETS "Jackets"
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#define LOADOUT_SUBCATEGORY_SUIT_JOBS "Jobs"
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//head
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#define LOADOUT_CATEGORY_HEAD "Head"
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#define LOADOUT_SUBCATEGORY_HEAD_GENERAL "General"
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#define LOADOUT_SUBCATEGORY_HEAD_JOBS "Jobs"
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//shoes
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#define LOADOUT_CATEGORY_SHOES "Shoes"
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//gloves
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#define LOADOUT_CATEGORY_GLOVES "Gloves"
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//glasses
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#define LOADOUT_CATEGORY_GLASSES "Glasses"
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//donator items
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#define LOADOUT_CATEGORY_DONATOR "Donator"
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//how many prosthetics can we have
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#define MAXIMUM_LOADOUT_PROSTHETICS 2
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//what limbs can be amputated or be prosthetic
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#define LOADOUT_ALLOWED_LIMB_TARGETS list(BODY_ZONE_L_ARM,BODY_ZONE_R_ARM,BODY_ZONE_L_LEG,BODY_ZONE_R_LEG)
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//options for modifiying limbs
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#define LOADOUT_LIMB_NORMAL "Normal"
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#define LOADOUT_LIMB_PROSTHETIC "Prosthetic"
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#define LOADOUT_LIMB_AMPUTATED "Amputated"
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#define LOADOUT_LIMBS list(LOADOUT_LIMB_NORMAL,LOADOUT_LIMB_PROSTHETIC,LOADOUT_LIMB_AMPUTATED) //you can amputate your legs/arms though |