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S.P.L.U.R.T-Station-13/code/__DEFINES/loadout.dm
timothyteakettle cd7293a9a2 limbs
2020-08-24 03:19:36 +01:00

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//defines for loadout categories
//no category defines
#define LOADOUT_CATEGORY_NONE "ERROR"
#define LOADOUT_SUBCATEGORY_NONE "Miscellaneous"
#define LOADOUT_SUBCATEGORIES_NONE list("Miscellaneous")
//backpack
#define LOADOUT_CATEGORY_BACKPACK "In backpack"
#define LOADOUT_SUBCATEGORY_BACKPACK_GENERAL "General" //basically anything that there's not enough of to have its own subcategory
#define LOADOUT_SUBCATEGORY_BACKPACK_TOYS "Toys"
//neck
#define LOADOUT_CATEGORY_NECK "Neck"
#define LOADOUT_SUBCATEGORY_NECK_GENERAL "General"
#define LOADOUT_SUBCATEGORY_NECK_TIE "Ties"
#define LOADOUT_SUBCATEGORY_NECK_SCARVES "Scarves"
//mask
#define LOADOUT_CATEGORY_MASK "Mask"
//hands
#define LOADOUT_CATEGORY_HANDS "Hands"
//uniform
#define LOADOUT_CATEGORY_UNIFORM "Uniform" //there's so many types of uniform it's best to have lots of categories
#define LOADOUT_SUBCATEGORY_UNIFORM_GENERAL "General"
#define LOADOUT_SUBCATEGORY_UNIFORM_JOBS "Jobs"
#define LOADOUT_SUBCATEGORY_UNIFORM_SUITS "Suits"
#define LOADOUT_SUBCATEGORY_UNIFORM_SKIRTS "Skirts"
#define LOADOUT_SUBCATEGORY_UNIFORM_DRESSES "Dresses"
#define LOADOUT_SUBCATEGORY_UNIFORM_SWEATERS "Sweaters"
#define LOADOUT_SUBCATEGORY_UNIFORM_PANTS "Pants"
#define LOADOUT_SUBCATEGORY_UNIFORM_SHORTS "Shorts"
//suit
#define LOADOUT_CATEGORY_SUIT "Suit"
#define LOADOUT_SUBCATEGORY_SUIT_GENERAL "General"
#define LOADOUT_SUBCATEGORY_SUIT_COATS "Coats"
#define LOADOUT_SUBCATEGORY_SUIT_JACKETS "Jackets"
#define LOADOUT_SUBCATEGORY_SUIT_JOBS "Jobs"
//head
#define LOADOUT_CATEGORY_HEAD "Head"
#define LOADOUT_SUBCATEGORY_HEAD_GENERAL "General"
#define LOADOUT_SUBCATEGORY_HEAD_JOBS "Jobs"
//shoes
#define LOADOUT_CATEGORY_SHOES "Shoes"
//gloves
#define LOADOUT_CATEGORY_GLOVES "Gloves"
//glasses
#define LOADOUT_CATEGORY_GLASSES "Glasses"
//donator items
#define LOADOUT_CATEGORY_DONATOR "Donator"
//how many prosthetics can we have
#define MAXIMUM_LOADOUT_PROSTHETICS 2
//what limbs can be amputated or be prosthetic
#define LOADOUT_ALLOWED_LIMB_TARGETS list(BODY_ZONE_L_ARM,BODY_ZONE_R_ARM,BODY_ZONE_L_LEG,BODY_ZONE_R_LEG)
//options for modifiying limbs
#define LOADOUT_LIMB_NORMAL "Normal"
#define LOADOUT_LIMB_PROSTHETIC "Prosthetic"
#define LOADOUT_LIMB_AMPUTATED "Amputated"
#define LOADOUT_LIMBS list(LOADOUT_LIMB_NORMAL,LOADOUT_LIMB_PROSTHETIC,LOADOUT_LIMB_AMPUTATED) //you can amputate your legs/arms though