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S.P.L.U.R.T-Station-13/code/game/objects/items/crayons.dm
Darius 4bea655c8b Port Furry Pride graffiti
Ports the large "Furry Pride" graffiti from TG.
2023-01-05 17:38:02 -05:00

879 lines
27 KiB
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#define RANDOM_GRAFFITI "Random Graffiti"
#define RANDOM_LETTER "Random Letter"
#define RANDOM_PUNCTUATION "Random Punctuation"
#define RANDOM_NUMBER "Random Number"
#define RANDOM_SYMBOL "Random Symbol"
#define RANDOM_DRAWING "Random Drawing"
#define RANDOM_ORIENTED "Random Oriented"
#define RANDOM_RUNE "Random Rune"
#define RANDOM_ANY "Random Anything"
#define PAINT_NORMAL 1
#define PAINT_LARGE_HORIZONTAL 2
#define PAINT_LARGE_HORIZONTAL_ICON 'icons/effects/96x32.dmi'
/*
* Crayons
*/
/obj/item/toy/crayon
name = "crayon"
desc = "A colourful crayon. Looks tasty. Mmmm..."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonred"
var/icon_capped
var/icon_uncapped
var/use_overlays = FALSE
var/crayon_color = "red"
w_class = WEIGHT_CLASS_TINY
attack_verb = list("attacked", "coloured")
grind_results = list()
var/paint_color = "#FF0000" //RGB
var/drawtype
var/text_buffer = ""
var/static/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","star","poseur tag","prolizard","antilizard", "tile")
var/static/list/symbols = list("danger","firedanger","electricdanger","biohazard","radiation","safe","evac","space","med","trade","shop","food","peace","like","skull","nay","heart","credit")
var/static/list/drawings = list("smallbrush","brush","largebrush","splatter","snake","stickman","carp","ghost","clown","taser","disk","fireaxe","toolbox","corgi","cat","toilet","blueprint","beepsky","scroll","bottle","shotgun")
var/static/list/oriented = list("arrow","line","thinline","shortline","body","chevron","footprint","clawprint","pawprint") // These turn to face the same way as the drawer
var/static/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
var/static/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER, RANDOM_SYMBOL, RANDOM_PUNCTUATION, RANDOM_DRAWING)
var/static/list/graffiti_large_h = list("yiffhell", "furrypride", "secborg", "paint")
var/static/list/all_drawables = graffiti + symbols + drawings + oriented + runes + graffiti_large_h
var/paint_mode = PAINT_NORMAL
var/charges = 30 //-1 or less for unlimited uses
var/charges_left
var/volume_multiplier = 1 // Increases reagent effect
var/actually_paints = TRUE
var/instant = FALSE
var/self_contained = TRUE // If it deletes itself when it is empty
var/edible = TRUE // That doesn't mean eating it is a good idea
var/list/reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1)
// If the user can toggle the colour, a la vanilla spraycan
var/can_change_colour = FALSE
var/has_cap = FALSE
var/is_capped = FALSE
var/pre_noise = FALSE
var/post_noise = FALSE
var/datum/team/gang/gang //For marking territory.
var/gang_tag_delay = 30 //this is the delay for gang mode tag applications on anything that gang = true on.
var/precision_mode = FALSE
var/precision_x = 0
var/precision_y = 0
/obj/item/toy/crayon/proc/isValidSurface(surface)
return istype(surface, /turf/open/floor)
/obj/item/toy/crayon/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS|OXYLOSS)
/obj/item/toy/crayon/Initialize(mapload)
. = ..()
// Makes crayons identifiable in things like grinders
if(name == "crayon")
name = "[crayon_color] crayon"
dye_color = crayon_color
drawtype = pick(all_drawables)
refill()
/obj/item/toy/crayon/examine(mob/user)
. = ..()
if(can_change_colour)
. += "<span class='notice'>Ctrl-click [src] while it's on your person to quickly recolour it.</span>"
/obj/item/toy/crayon/proc/refill()
if(charges == -1)
charges_left = 100
else
charges_left = charges
if(!reagents)
create_reagents(charges_left * volume_multiplier, NONE, NO_REAGENTS_VALUE)
reagents.clear_reagents()
var/total_weight = 0
for(var/key in reagent_contents)
total_weight += reagent_contents[key]
var/units_per_weight = reagents.maximum_volume / total_weight
for(var/reagent in reagent_contents)
var/weight = reagent_contents[reagent]
var/amount = weight * units_per_weight
reagents.add_reagent(reagent, amount)
/obj/item/toy/crayon/proc/use_charges(mob/user, amount = 1, requires_full = TRUE)
// Returns number of charges actually used
if(charges == -1)
. = amount
refill()
else
if(check_empty(user, amount, requires_full))
return 0
else
. = min(charges_left, amount)
charges_left -= .
/obj/item/toy/crayon/proc/check_empty(mob/user, amount = 1, requires_full = TRUE)
// When eating a crayon, check_empty() can be called twice producing
// two messages unless we check for being deleted first
if(QDELETED(src))
return TRUE
. = FALSE
// -1 is unlimited charges
if(charges == -1)
. = FALSE
else if(!charges_left)
to_chat(user, "<span class='warning'>There is no more of [src] left!</span>")
if(self_contained)
qdel(src)
. = TRUE
else if(charges_left < amount && requires_full)
to_chat(user, "<span class='warning'>There is not enough of [src] left!</span>")
. = TRUE
/obj/item/toy/crayon/ui_state(mob/user)
return GLOB.hands_state
/obj/item/toy/crayon/ui_interact(mob/user, datum/tgui/ui)
// tgui is a plague upon this codebase
// no u
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Crayon", name)
ui.open()
/obj/item/toy/crayon/spraycan/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
if(has_cap)
is_capped = !is_capped
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
update_icon()
/obj/item/toy/crayon/CtrlClick(mob/user)
if(can_change_colour && !isturf(loc) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
select_colour(user)
else
return ..()
/obj/item/toy/crayon/proc/staticDrawables()
. = list()
var/list/g_items = list()
. += list(list("name" = "Graffiti", "items" = g_items))
for(var/g in graffiti)
g_items += list(list("item" = g))
var/list/glh_items = list()
. += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
for(var/glh in graffiti_large_h)
glh_items += list(list("item" = glh))
var/list/S_items = list()
. += list(list("name" = "Symbols", "items" = S_items))
for(var/S in symbols)
S_items += list(list("item" = S))
var/list/D_items = list()
. += list(list("name" = "Drawings", "items" = D_items))
for(var/D in drawings)
D_items += list(list("item" = D))
var/list/O_items = list()
. += list(list(name = "Oriented", "items" = O_items))
for(var/O in oriented)
O_items += list(list("item" = O))
var/list/R_items = list()
. += list(list(name = "Runes", "items" = R_items))
for(var/R in runes)
R_items += list(list("item" = R))
var/list/rand_items = list()
. += list(list(name = "Random", "items" = rand_items))
for(var/i in randoms)
rand_items += list(list("item" = i))
/obj/item/toy/crayon/ui_data()
var/static/list/crayon_drawables
if (!crayon_drawables)
crayon_drawables = staticDrawables()
. = list()
.["drawables"] = crayon_drawables
.["selected_stencil"] = drawtype
.["text_buffer"] = text_buffer
.["has_cap"] = has_cap
.["is_capped"] = is_capped
.["can_change_colour"] = can_change_colour
.["current_colour"] = paint_color
.["precision_mode"] = precision_mode
.["x"] = precision_x
.["y"] = precision_y
.["min_offset"] = -world.icon_size/2
.["max_offset"] = world.icon_size/2
/obj/item/toy/crayon/ui_act(action, list/params)
if(..())
return
switch(action)
if("toggle_cap")
if(has_cap)
is_capped = !is_capped
. = TRUE
if("select_stencil")
var/stencil = params["item"]
if(stencil in all_drawables + randoms)
drawtype = stencil
. = TRUE
text_buffer = ""
if(stencil in graffiti_large_h)
paint_mode = PAINT_LARGE_HORIZONTAL
text_buffer = ""
else
paint_mode = PAINT_NORMAL
if("select_colour")
. = can_change_colour && select_colour(usr)
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
"Scribbles",default = text_buffer)
text_buffer = crayon_text_strip(txt)
. = TRUE
paint_mode = PAINT_NORMAL
drawtype = "a"
if("toggle_precision")
precision_mode = !precision_mode
. = TRUE
if("set_precision_x")
var/x = text2num(params["x"])
precision_x = x
. = TRUE
if("set_precision_y")
var/y = text2num(params["y"])
precision_y = y
. = TRUE
update_icon()
/obj/item/toy/crayon/proc/select_colour(mob/user)
var/chosen_colour = input(user, "", "Choose Color", paint_color) as color|null
if (!isnull(chosen_colour) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
paint_color = chosen_colour
return TRUE
return FALSE
/obj/item/toy/crayon/proc/crayon_text_strip(text)
var/static/regex/crayon_r = new /regex(@"[^\w!?,.=%#&+\/\-]")
return replacetext(lowertext(text), crayon_r, "")
/obj/item/toy/crayon/afterattack(atom/target, mob/user, proximity, params)
. = ..()
if(!proximity || !check_allowed_items(target))
return
draw_on(target, user, proximity, params)
/obj/item/toy/crayon/proc/draw_on(atom/target, mob/user, proximity, params)
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
var/istagger = HAS_TRAIT(user, TRAIT_TAGGER)
var/cost = 1
if(paint_mode == PAINT_LARGE_HORIZONTAL)
cost = 5
if(istype(target, /obj/item/canvas))
cost = 0
if(ishuman(user))
var/mob/living/carbon/human/H = user
if (HAS_TRAIT(H, TRAIT_TAGGER))
cost *= 0.5
var/charges_used = use_charges(user, cost)
if(!charges_used)
return
. = charges_used
if(istype(target, /obj/effect/decal/cleanable))
target = target.loc
if(!isValidSurface(target))
return
var/drawing = drawtype
switch(drawtype)
if(RANDOM_LETTER)
drawing = ascii2text(rand(97, 122)) // a-z
if(RANDOM_PUNCTUATION)
drawing = pick(punctuation)
if(RANDOM_SYMBOL)
drawing = pick(symbols)
if(RANDOM_DRAWING)
drawing = pick(drawings)
if(RANDOM_GRAFFITI)
drawing = pick(graffiti)
if(RANDOM_RUNE)
drawing = pick(runes)
if(RANDOM_ORIENTED)
drawing = pick(oriented)
if(RANDOM_NUMBER)
drawing = ascii2text(rand(48, 57)) // 0-9
if(RANDOM_ANY)
drawing = pick(all_drawables)
var/temp = "rune"
var/ascii = (length(drawing) == 1) ? TRUE : FALSE
if(ascii && is_alpha(drawing))
temp = "letter"
else if(ascii && is_digit(drawing))
temp = "number"
else if(drawing in punctuation)
temp = "punctuation mark"
else if(drawing in symbols)
temp = "symbol"
else if(drawing in drawings)
temp = "drawing"
else if(drawing in graffiti|oriented)
temp = "graffiti"
var/gang_mode
if(user.mind)
gang_mode = user.mind.has_antag_datum(/datum/antagonist/gang)
if(gang_mode && (!can_claim_for_gang(user, target)))
return
var/graf_rot
if(drawing in oriented)
switch(user.dir)
if(EAST)
graf_rot = 90
if(SOUTH)
graf_rot = 180
if(WEST)
graf_rot = 270
else
graf_rot = 0
var/list/click_params = params2list(params)
var/clickx
var/clicky
if(click_params && click_params["icon-x"] && click_params["icon-y"])
clickx = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
clicky = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
if(!instant)
to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name]...</span>")
if(pre_noise)
audible_message("<span class='notice'>You hear spraying.</span>")
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
var/wait_time = 50
if(paint_mode == PAINT_LARGE_HORIZONTAL)
wait_time *= 3
if(gang_mode || !instant)
if(!do_after(user, 50, target = target))
return
if(length(text_buffer))
drawing = text_buffer[1]
var/list/turf/affected_turfs = list()
if(actually_paints)
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
if(gang_mode)
if(!can_claim_for_gang(user, target))
return
tag_for_gang(user, target, gang_mode)
affected_turfs += target
else
switch(paint_mode)
if(PAINT_NORMAL)
C.add_hiddenprint(user)
if(precision_mode)
C.pixel_x = clamp(precision_x, -(world.icon_size/2), world.icon_size/2)
C.pixel_y = clamp(precision_y, -(world.icon_size/2), world.icon_size/2)
else
C.pixel_x = clickx
C.pixel_y = clicky
affected_turfs += target
if(PAINT_LARGE_HORIZONTAL)
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
if(isValidSurface(left) && isValidSurface(right))
C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
affected_turfs += left
affected_turfs += right
affected_turfs += target
else
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
return
C.add_hiddenprint(user)
if(istagger)
C.AddComponent(/datum/element/art, GOOD_ART)
else
C.AddComponent(/datum/element/art, BAD_ART)
if(!instant)
to_chat(user, "<span class='notice'>You finish drawing \the [temp].</span>")
else
to_chat(user, "<span class='notice'>You spray a [temp] on \the [target.name]</span>")
if(length(text_buffer) > 1)
text_buffer = copytext(text_buffer, length(text_buffer[1]) + 1)
SStgui.update_uis(src)
if(post_noise)
audible_message("<span class='notice'>You hear spraying.</span>")
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
var/fraction = min(1, . / reagents.maximum_volume)
if(affected_turfs.len)
fraction /= affected_turfs.len
for(var/t in affected_turfs)
reagents.reaction(t, TOUCH, fraction * volume_multiplier)
reagents.trans_to(t, ., volume_multiplier)
check_empty(user)
/obj/item/toy/crayon/attack(mob/M, mob/user)
if(edible && (M == user))
to_chat(user, "You take a bite of the [src.name]. Delicious!")
var/eaten = use_charges(user, 5, FALSE)
if(check_empty(user)) //Prevents divsion by zero
return
var/fraction = min(eaten / reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction * volume_multiplier)
reagents.trans_to(M, eaten, volume_multiplier)
// check_empty() is called during afterattack
else
..()
//////////////Gang mode stuff/////////////////
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
var/area/A = get_area(target)
if(!A || (!is_station_level(A.z)))
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
return FALSE
var/spraying_over = FALSE
for(var/obj/effect/decal/cleanable/crayon/gang/G in target)
spraying_over = TRUE
for(var/obj/machinery/power/apc in target)
to_chat(user, "<span class='warning'>You can't tag an APC.</span>")
return FALSE
var/occupying_gang = territory_claimed(A, user)
if(occupying_gang && !spraying_over)
to_chat(user, "<span class='danger'>[A] has already been tagged by a gang! You must find and spray over the old tag first!</span>")
return FALSE
// stolen from oldgang lmao
return TRUE
/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target, datum/antagonist/gang/user_gang)
for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
qdel(old_marking)
var/area/territory = get_area(target)
var/obj/effect/decal/cleanable/crayon/gang/tag = new /obj/effect/decal/cleanable/crayon/gang(target)
tag.my_gang = user_gang.my_gang
tag.icon_state = "[user_gang.gang_id]_tag"
tag.name = "[tag.my_gang.name] gang tag"
tag.desc = "Looks like someone's claimed this area for [tag.my_gang.name]."
to_chat(user, "<span class='notice'>You tagged [territory] for [tag.my_gang.name]!</span>")
/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
for(var/obj/effect/decal/cleanable/crayon/gang/G in GLOB.gang_tags)
if(get_area(G) == territory)
return G
/////////////////Gang end////////////////////
/obj/item/toy/crayon/red
icon_state = "crayonred"
paint_color = "#DA0000"
crayon_color = "red"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/red = 0.9)
dye_color = DYE_RED
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
paint_color = "#FF9300"
crayon_color = "orange"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/orange = 0.9)
dye_color = DYE_ORANGE
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
paint_color = "#FFF200"
crayon_color = "yellow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 0.9)
dye_color = DYE_YELLOW
/obj/item/toy/crayon/green
icon_state = "crayongreen"
paint_color = "#A8E61D"
crayon_color = "green"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/green = 0.9)
dye_color = DYE_GREEN
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
paint_color = "#00B7EF"
crayon_color = "blue"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/blue = 0.9)
dye_color = DYE_BLUE
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
paint_color = "#DA00FF"
crayon_color = "purple"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/purple = 0.9)
dye_color = DYE_PURPLE
/obj/item/toy/crayon/black
icon_state = "crayonblack"
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
crayon_color = "black"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/black = 0.9)
dye_color = DYE_BLACK
/obj/item/toy/crayon/white
icon_state = "crayonwhite"
paint_color = "#FFFFFF"
crayon_color = "white"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/white = 0.9)
dye_color = DYE_WHITE
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
desc = "A very sad-looking crayon."
paint_color = "#FFFFFF"
crayon_color = "mime"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 0.9)
charges = -1
dye_color = DYE_MIME
/obj/item/toy/crayon/rainbow
icon_state = "crayonrainbow"
paint_color = "#FFF000"
crayon_color = "rainbow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent = 0.9)
drawtype = RANDOM_ANY // just the default starter.
dye_color = DYE_RAINBOW
charges = -1
/obj/item/toy/crayon/rainbow/draw_on(atom/target, mob/user, proximity, params)
paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
return ..()
/*
* Crayon Box
*/
/obj/item/storage/crayons
name = "box of crayons"
desc = "A box of crayons for all your rune drawing needs."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonbox"
w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/crayons/Initialize(mapload)
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 7
STR.can_hold = typecacheof(list(/obj/item/toy/crayon))
/obj/item/storage/crayons/PopulateContents()
new /obj/item/toy/crayon/red(src)
new /obj/item/toy/crayon/orange(src)
new /obj/item/toy/crayon/yellow(src)
new /obj/item/toy/crayon/green(src)
new /obj/item/toy/crayon/blue(src)
new /obj/item/toy/crayon/purple(src)
new /obj/item/toy/crayon/black(src)
update_icon()
/obj/item/storage/crayons/update_overlays()
. = ..()
for(var/obj/item/toy/crayon/crayon in contents)
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.crayon_color))
/obj/item/storage/crayons/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = W
switch(C.crayon_color)
if("mime")
to_chat(usr, "This crayon is too sad to be contained in this box.")
return
if("rainbow")
to_chat(usr, "This crayon is too powerful to be contained in this box.")
return
if(istype(W, /obj/item/toy/crayon/spraycan))
to_chat(user, "Spraycans are not crayons.")
return
return ..()
//Spraycan stuff
/obj/item/toy/crayon/spraycan
name = "spray can"
icon_state = "spraycan"
icon_capped = "spraycan_cap"
icon_uncapped = "spraycan"
use_overlays = TRUE
paint_color = null
item_state = "spraycan"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
desc = "A metallic container containing tasty paint."
instant = TRUE
edible = FALSE
has_cap = TRUE
is_capped = TRUE
self_contained = FALSE // Don't disappear when they're empty
can_change_colour = TRUE
reagent_contents = list(/datum/reagent/fuel = 1, /datum/reagent/consumable/ethanol = 1)
pre_noise = TRUE
post_noise = FALSE
var/stun_delay = 0 // how long it takes for you to be able to stun someone with the spraycan again
var/last_stun_time = 0
/obj/item/toy/crayon/spraycan/isValidSurface(surface)
return (istype(surface, /turf/open/floor) || istype(surface, /turf/closed/wall))
/obj/item/toy/crayon/spraycan/suicide_act(mob/user)
var/mob/living/carbon/human/H = user
if(is_capped || !actually_paints)
user.visible_message("<span class='suicide'>[user] shakes up [src] with a rattle and lifts it to [user.p_their()] mouth, but nothing happens!</span>")
user.say("MEDIOCRE!!", forced="spraycan suicide")
return SHAME
else
user.visible_message("<span class='suicide'>[user] shakes up [src] with a rattle and lifts it to [user.p_their()] mouth, spraying paint across [user.p_their()] teeth!</span>")
user.say("WITNESS ME!!", forced="spraycan suicide")
if(pre_noise || post_noise)
playsound(loc, 'sound/effects/spray.ogg', 5, 1, 5)
if(can_change_colour)
paint_color = "#C0C0C0"
update_icon()
if(actually_paints)
H.lip_style = "spray_face"
H.lip_color = paint_color
H.update_body()
var/used = use_charges(user, 10, FALSE)
var/fraction = min(1, used / reagents.maximum_volume)
reagents.reaction(user, VAPOR, fraction * volume_multiplier)
reagents.trans_to(user, used, volume_multiplier)
return (OXYLOSS)
/obj/item/toy/crayon/spraycan/Initialize(mapload)
. = ..()
// If default crayon red colour, pick a more fun spraycan colour
if(!paint_color)
paint_color = pick("#DA0000","#FF9300","#FFF200","#A8E61D","#00B7EF",
"#DA00FF")
refill()
update_icon()
/obj/item/toy/crayon/spraycan/examine(mob/user)
. = ..()
if(charges_left)
. += "It has [charges_left] use\s left."
else
. += "It is empty."
. += "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>"
/obj/item/toy/crayon/spraycan/draw_on(atom/target, mob/user, proximity, params)
if(!proximity)
return
if(is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return
if(check_empty(user))
return
if(iscarbon(target))
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 25, 1, 5)
var/mob/living/carbon/C = target
C.visible_message("<span class='danger'>[user] sprays [src] into the face of [C]!</span>", "<span class='userdanger'>[user] sprays [src] into your face!</span>")
if(C.client)
C.blur_eyes(3)
C.blind_eyes(1)
if(C.get_eye_protection() <= 0 && (last_stun_time + stun_delay) <= world.time) // no eye protection? ARGH IT BURNS.
last_stun_time = world.time
C.confused = max(C.confused, 3)
C.DefaultCombatKnockdown(60)
if(ishuman(C) && actually_paints)
var/mob/living/carbon/human/H = C
H.lip_style = "spray_face"
H.lip_color = paint_color
H.update_body()
// Caution, spray cans contain inflammable substances
. = use_charges(user, 10, FALSE)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(C, VAPOR, fraction * volume_multiplier)
return
if(isobj(target) && !istype(target, /obj/effect/decal/cleanable/crayon/gang))
if(actually_paints)
if(istype(target, /obj/item/canvas)) //dont color our canvas neon green when im trying to paint please
return
var/list/hsl = rgb2hsl(hex2num(copytext(paint_color,2,4)),hex2num(copytext(paint_color,4,6)),hex2num(copytext(paint_color,6,8)))
var/static/whitelisted = typecacheof(list(/obj/structure/window,
/obj/effect/decal/cleanable/crayon,
/obj/machinery/door/window)
)
if(hsl[3] < 0.25 && !whitelisted[target]) //Colors too dark are rejected
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
return FALSE
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
reagents.trans_to(target, ., volume_multiplier)
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
user.visible_message("[user] coats [target] with spray paint!", "<span class='notice'>You coat [target] with spray paint.</span>")
return
. = ..()
/obj/item/toy/crayon/spraycan/update_icon_state()
icon_state = is_capped ? icon_capped : icon_uncapped
/obj/item/toy/crayon/spraycan/update_overlays()
. = ..()
if(use_overlays)
var/mutable_appearance/spray_overlay = mutable_appearance('icons/obj/crayons.dmi', "[is_capped ? "spraycan_cap_colors" : "spraycan_colors"]")
spray_overlay.color = paint_color
. += spray_overlay
/obj/item/toy/crayon/spraycan/borg
name = "cyborg spraycan"
desc = "A metallic container containing shiny synthesised paint."
charges = -1
stun_delay = 5 SECONDS
/obj/item/toy/crayon/spraycan/borg/draw_on(atom/target,mob/user,proximity, params)
var/diff = ..()
if(!iscyborg(user))
to_chat(user, "<span class='notice'>How did you get this?</span>")
qdel(src)
return FALSE
var/mob/living/silicon/robot/borgy = user
if(!diff)
return
// 25 is our cost per unit of paint, making it cost 25 energy per
// normal tag, 50 per window, and 250 per attack
var/cost = diff * 25
// Cyborgs shouldn't be able to use modules without a cell. But if they do
// it's free.
if(borgy.cell)
borgy.cell.use(cost)
/obj/item/toy/crayon/spraycan/hellcan
name = "hellcan"
desc = "This spraycan doesn't seem to be filled with paint..."
icon_state = "deathcan2_cap"
icon_capped = "deathcan2_cap"
icon_uncapped = "deathcan2"
use_overlays = FALSE
volume_multiplier = 25
charges = 100
reagent_contents = list(/datum/reagent/clf3 = 1)
actually_paints = FALSE
paint_color = "#000000"
/obj/item/toy/crayon/spraycan/lubecan
name = "slippery spraycan"
desc = "You can barely keep hold of this thing."
icon_state = "clowncan2_cap"
icon_capped = "clowncan2_cap"
icon_uncapped = "clowncan2"
use_overlays = FALSE
reagent_contents = list(/datum/reagent/lube = 1, /datum/reagent/consumable/banana = 1)
volume_multiplier = 5
/obj/item/toy/crayon/spraycan/lubecan/isValidSurface(surface)
return istype(surface, /turf/open/floor)
/obj/item/toy/crayon/spraycan/mimecan
name = "silent spraycan"
desc = "Art is best seen, not heard."
icon_state = "mimecan_cap"
icon_capped = "mimecan_cap"
icon_uncapped = "mimecan"
use_overlays = FALSE
can_change_colour = FALSE
paint_color = "#FFFFFF" //RGB
pre_noise = FALSE
post_noise = FALSE
reagent_contents = list(/datum/reagent/consumable/nothing = 1, /datum/reagent/toxin/mutetoxin = 1)
/obj/item/toy/crayon/spraycan/infinite
name = "infinite spraycan"
charges = -1
desc = "Now with 30% more bluespace technology."
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
#undef RANDOM_PUNCTUATION
#undef RANDOM_SYMBOL
#undef RANDOM_DRAWING
#undef RANDOM_NUMBER
#undef RANDOM_ORIENTED
#undef RANDOM_RUNE
#undef RANDOM_ANY