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S.P.L.U.R.T-Station-13/code/modules/shuttle/white_ship.dm
2020-01-12 14:28:01 +00:00

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/obj/machinery/computer/shuttle/white_ship
name = "White Ship Console"
desc = "Used to control the White Ship."
circuit = /obj/item/circuitboard/computer/white_ship
shuttleId = "whiteship"
possible_destinations = "whiteship_away;whiteship_home;whiteship_z4;whiteship_lavaland;whiteship_custom"
/obj/machinery/computer/shuttle/white_ship/pod
name = "Salvage Pod Console"
desc = "Used to control the Salvage Pod."
circuit = /obj/item/circuitboard/computer/white_ship/pod
shuttleId = "whiteship_pod"
possible_destinations = "whiteship_pod_home;whiteship_pod_custom"
/obj/machinery/computer/shuttle/white_ship/pod/recall
name = "Salvage Pod Recall Console"
desc = "Used to recall the Salvage Pod."
circuit = /obj/item/circuitboard/computer/white_ship/pod/recall
possible_destinations = "whiteship_pod_home"
/obj/machinery/computer/camera_advanced/shuttle_docker/whiteship
name = "White Ship Navigation Computer"
desc = "Used to designate a precise transit location for the White Ship."
shuttleId = "whiteship"
lock_override = NONE
shuttlePortId = "whiteship_custom"
jumpto_ports = list("whiteship_away" = 1, "whiteship_home" = 1, "whiteship_z4" = 1)
view_range = 18
x_offset = -6
y_offset = -10
designate_time = 100
/obj/machinery/computer/camera_advanced/shuttle_docker/whiteship/pod
name = "Salvage Pod Navigation Computer"
desc = "Used to designate a precise transit location for the Salvage Pod."
shuttleId = "whiteship_pod"
shuttlePortId = "whiteship_pod_custom"
jumpto_ports = list("whiteship_pod_home" = 1)
view_range = 7
x_offset = -2
y_offset = 0
designate_time = 0
/obj/machinery/computer/camera_advanced/shuttle_docker/whiteship/Initialize()
. = ..()
GLOB.jam_on_wardec += src
/obj/machinery/computer/camera_advanced/shuttle_docker/whiteship/Destroy()
GLOB.jam_on_wardec -= src
return ..()
/obj/effect/spawner/lootdrop/whiteship_cere_ripley
name = "25% mech 75% wreckage ripley spawner"
loot = list(/obj/mecha/working/ripley/mining = 1,
/obj/structure/mecha_wreckage/ripley = 5)
lootdoubles = FALSE