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cyberpresidentvanellope/S.P.L.U.R.T-Station-13
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mirror of https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git synced 2026-08-30 08:07:03 +01:00
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f11d634a36e1d146c02cb4e22ee097cc0265524a
S.P.L.U.R.T-Station-13/code/modules/lighting
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History
deathride58 f11d634a36 Attempts to optimize the lighting process by ditching the inverse-square falloff algorithm in favor of a linear one
2019-03-26 22:32:11 -04:00
..
lighting_area.dm
everything but mob stuff
2018-04-23 01:06:17 -05:00
lighting_atom.dm
Flashy flash and Gondola Pods
2018-09-21 02:48:17 -05:00
lighting_corner.dm
module things, jfc
2018-09-11 07:51:01 -05:00
lighting_object.dm
AI Multicamera mode (#37695)
2018-05-31 22:41:48 -05:00
lighting_setup.dm
More /vg/lighting tweaks (#884)
2017-05-10 16:11:22 -07:00
lighting_source.dm
Attempts to optimize the lighting process by ditching the inverse-square falloff algorithm in favor of a linear one
2019-03-26 22:32:11 -04:00
lighting_turf.dm
[MIRROR] Shuffles Exited() call to after loc is actually changed in forceMove. Fixes storage forcing everything to mouse opacity fulltile (#6884)
2018-05-27 19:27:56 -07:00
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