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41 lines
992 B
Plaintext
41 lines
992 B
Plaintext
SUBSYSTEM_DEF(fire_burning)
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name = "Fire Burning"
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priority = FIRE_PRIOTITY_BURNING
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flags = SS_NO_INIT|SS_BACKGROUND
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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var/list/processing = list()
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/datum/controller/subsystem/fire_burning/stat_entry(msg)
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msg = "P:[length(processing)]"
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return ..()
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/datum/controller/subsystem/fire_burning/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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var/delta_time = wait * 0.1
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while(currentrun.len)
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var/obj/O = currentrun[currentrun.len]
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currentrun.len--
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if (!O || QDELETED(O))
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processing -= O
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if (MC_TICK_CHECK)
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return
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continue
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if(O.resistance_flags & ON_FIRE) //in case an object is extinguished while still in currentrun
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if(!(O.resistance_flags & FIRE_PROOF))
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O.take_damage(10 * delta_time, BURN, "fire", 0)
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else
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O.extinguish()
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if (MC_TICK_CHECK)
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return
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