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S.P.L.U.R.T-Station-13/code/controllers/subsystem/idlenpcpool.dm
2018-01-02 04:37:36 -06:00

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SUBSYSTEM_DEF(idlenpcpool)
name = "Idling NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_IDLE_NPC
wait = 60
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
var/static/list/idle_mobs_by_zlevel[][]
/datum/controller/subsystem/idlenpcpool/stat_entry()
var/list/idlelist = GLOB.simple_animals[AI_IDLE]
var/list/zlist = GLOB.simple_animals[AI_Z_OFF]
..("IdleNPCS:[idlelist.len]|Z:[zlist.len]")
/datum/controller/subsystem/idlenpcpool/Initialize(start_timeofday)
idle_mobs_by_zlevel = new /list(world.maxz,0)
return ..()
/datum/controller/subsystem/idlenpcpool/fire(resumed = FALSE)
if (!resumed)
var/list/idlelist = GLOB.simple_animals[AI_IDLE]
src.currentrun = idlelist.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
--currentrun.len
if (!SA)
GLOB.simple_animals[AI_IDLE] -= SA
continue
if(!SA.ckey)
if(SA.stat != DEAD)
SA.handle_automated_movement()
if(SA.stat != DEAD)
SA.consider_wakeup()
if (MC_TICK_CHECK)
return