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S.P.L.U.R.T-Station-13/code/modules/events/electrical_storm.dm

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/datum/round_event_control/electrical_storm
name = "Electrical Storm"
typepath = /datum/round_event/electrical_storm
earliest_start = 6000
min_players = 5
weight = 40
alertadmins = 0
/datum/round_event/electrical_storm
var/lightsoutAmount = 1
var/lightsoutRange = 25
announceWhen = 1
/datum/round_event/electrical_storm/announce(fake)
priority_announce("An electrical storm has been detected in your area, please repair potential electronic overloads.", "Electrical Storm Alert")
/datum/round_event/electrical_storm/start()
var/list/epicentreList = list()
for(var/i=1, i <= lightsoutAmount, i++)
var/list/possibleEpicentres = list()
for(var/obj/effect/landmark/lightsout/newEpicentre in GLOB.landmarks_list)
if(!(newEpicentre in epicentreList))
possibleEpicentres += newEpicentre
if(possibleEpicentres.len)
epicentreList += pick(possibleEpicentres)
else
break
if(!epicentreList.len)
return
for(var/obj/effect/landmark/epicentre in epicentreList)
for(var/obj/machinery/power/apc/apc in urange(lightsoutRange, epicentre))
apc.overload_lighting()